Abominations are beings created via rituals of pain and torment out of other mortals. Poisonous , living vile light (pestilence) Ravener , hunger made manife...
Magic The Name of a Thing is the Whole of a Thing... All things have a Name, and that Name is the Whole of that thing. The universe is the Book of Names, which co...
While most people use the term "magic" to refer to any kind of supernatural or esoteric skill, it in fact refers specifically to the use of mana , a poioumen...
Celestial Insubstantiates Species without hard physical bodies, usually made of celestial or popular gas or energy. Dabelalaa Living beauty. * Lifespan: 500 y...
Elemental Fungal Folk Anthropomorphic fungi with inherent elemental powers. Myconian Anthropomorphic fungi of all kinds. * Lifespan : 200 years * Diet: Dec...
Celestial Fungal Folk Anthropomorphic fungi with inherent celestial or popular powers. Acla Fungal folk who gain power when they do something another person nee...
Elemental Aliens Species from other worlds or orbital bodies with inherent elemental magic. Asterian Beings made of starlight. * Lifespan: 200 years * Diet...
Celestial Aliens Species from other worlds or orbital bodies with inherent celestial or popular magic. Ilaaliye NPC only Winged eyes who keep watch over mortalit...
Fey Aliens Species from other worlds or orbital bodies with inherent fey magic. Ceimneoir Aliens from lucid dreams. * Lifespan: 800 years * Diet: Dream fo...
Loss of Air In a situation where air is scarce, the characters may attempt to preserve air, breathe more shallowly, hold their breath, or stay calm to avoid using...
Skills Skills are mundane things a character can learn to do, as opposed to abilities, which are magical. A skill is something that is actively used, that is appl...
Conditions These are various ongoing conditons that a character can experience and how they affect the character as time goes on. Condition Description Base...
Unaligned Metahumans Magical humans with inherent unaligned powers. Dhanu Metahumans with magical bonds via social connections. * Lifespan : 120 years * D...
Infernal Metahumans Magical humans with inherent infernal, imperial, or industrial powers. Bocador Metahumans who can absorb the emotions of others. * Lifesp...
Fey Metahumans Magical humans with inherent fey powers. Andlit Metahumans whose form change as their character does. * Lifespan : 120 years * Diet: Common ...
Unaligned Terata "Monstrous" beings based on unaligned stories and legends. Geliqurofi Cerosian beings who do not like change. * Lifespan : 200 years * Die...
Unaligned Insinsi Mystic beings with inherent unaligned powers, connected to a specific discipline. Aummeglekh Insinsi who are two in one. * Lifespan: 1,000 y...
Fey Insinsi Mystic beings connected to a specific fey discipline. Arist Fey mystics who can analyze with a glance. * Lifespan : 1,000 years * Diet: Norma...
Fey Akhoata All female assigned species, like nymphs, muses, etc. with innate fey powers. Anamnighean Daughters of the storied soul. * Lifespan: 600 years ...
Unaligned Akhoata All female assigned species, like nymphs, muses, etc. with inherent unaligned powers. Aunoama Mouthless daughters of spiritual silence. * L...
Elemental Akhoata All female assigned species, like nymphs, muses, etc. with innate elemental powers. Auroran Daughters of the aurora. * Lifespan: 300 years ...
Animal Folk Anthropomorphic animals. If a player wants an animal not listed here, consult with the GM. Many non native species are possible due to the slave trade...
Fey Deneg Spirit folk and terata under 4' tall with inherent fey powers. Bodach Smaller fey folk who gain power from debts. * Lifespan: 500 years * Diet: C...
Unaligned Spirit Folk Fey beings and others based on unaligned stories and legends. Nyiir Complex fey. * Lifespan: 1,000 years * Diet: Energy * Habitat...
Infernal Spirit Folk Fey beings and others based on infernal, imperial, or industrial stories and legends. Gennus Green eyed fey who can see jealousy, envy, and...
Fey Spirit Folk Fey beings and others based on fey stories and legends. Amhrasarsa Fey made of doubt and uncertainty, whose forms respond to being uncertain. ...
Celestial Spirit Folk Fey beings and others based on celestial or popular stories and legends. Deolchaire Tall folk who embody the bounty of the world. * Life...
Edges Edges are characteristics that don't have a score but have an effect on how your character operates. These are not rolled; they are passive. All edges must ...
Hunger Hunger and malnourishment affect the body tremendously, but some can survive longer without food than others. How long one can go without food depends on t...
Poison For specifics on particular poisons, please click Poisons . The following is a general guideline for how poison works. Poison can work in two ways: acut...
Electrical Damage Electrical damage is complicated. The source, current, the path of the electricity, and condition of the body all factor in. The source determin...
Cold Damage Cold damage can happen if the body temperature gets too low, if cold substances freeze parts of the body, or if wind chill does a combination of both....
Heat or Fire Damage Heat damage (from fire) has a wide range. A minor candle flame can range from 1000 degrees F to 1400, while the coolest part of a bonfire can ...
Most poisons are divided into four classes: cholinergics, anticholinergics, withdrawals, and opiates. Almost all poisons can be treated by ingesting activated cha...
Combat Damage In combat, damage is determined by rolling the attack score of the attacker vs. the defensive score of the one being hit. Attack score is determined...
Lores Lores are learned knowledge. They are usually not applied to an active skill, but rather, information someone has studied. This includes studies and science...
Growth Increasing or improving stats, substats, skills, abilities, powers, lores, languages, or other scores usually requires in game intention. One does not just...
Abilities Abilities are learned magical skills. These are usually learned via the character's occupation. Examples will be found on the various occupation pages. ...
Powers Powers are the innate magical abilities determined by the species of the character. These will usually be mentioned or listed in the species' description, ...
Unit Combat For combat featuring small groups or large groups, combat rolls can be a little different. In order to preserve the diversity of species and magic on ...
Harvester Organ thieves. Anatomist The Red Grith employs harvesters who wield body magic to get results. They use magic distinctively from organs and viscera, a...
Scavengers Those who illegally gather resources in the streets. Dumpster divers and petty thieves. Balthor The Violet Grith's scavengers have magic that allows ...
Beggar Impoverished, jobless, and/or homeless individuals who beg for money, food, or other resources. Exagitant Beggars who join the Green Grith do so because t...
Unaligned Workers Those who use unaligned magic for common labor. Coinsmaester Type: Banker Coinsmaester is a banker who has the magical ability to appraise any...