Fey Deneg

Spirit folk and terata under 4' tall with inherent fey powers.

Bodach

Smaller fey folk who gain power from debts.
  • Lifespan: 500 years
  • Diet: Common fey fare
  • Habitat: Temperate hill lands
  • Socioeconomic Status: Oppressed
Bodachs are fey folk standing about 4' tall. They are bald on their heads, have wrinkled skin, and disproportionately small eyes. Their backs are hunched.

As fey folk, they are much concerned with debts. Anyone who owes them a debt, they take some small object as a marker of that debt. It can be a coin, a card, a piece of hair, a piece of fingernail, a memory, a fragment of their soul, anything that means something to them. They take this, then put it in their hunch, which has no discernible hole in it. Anything that marks a debt is simply absorbed.

While they carry a marker of debt, they know where the person who owes them that debt is.

Every debt has a time limit. It may be a few moments, it may be a year and a day, it may be a thousand years. But once the debt comes due, the bodach can teleport to wherever the person is who owes them. And then, they may collect.

If the person has the price to be paid, all is well. If the person does not, the bodach can take almost anything from them. Their soul, their life, their children, their livelihood, their capacity for emotion, their wealth, their strength, anything.

These become energy for the bodach, who uses them to grant the boons they give to others in exchange for markers of debt. And thus, the cycle goes on and on.

Bodachs are feared and distrusted fey folk who dwell in hidden places. They live on the fringes of other societies, collecting debts and collecting on them.

They dwell in small clusters, groups of families, and have their own rituals and traditions. They tend to wear colorful motley clothing, striped and bright. They wear pointed shoes. They love riddles.

Some among them carry swords or spears, but these are just ornaments. They are rarely warriors.

PRO 8 ATH 8 STR 6 AWA 11 WIL 12 PRS 7 STH 9 ESS 10

The Cunning

Fey beings known for their magic.
  • Lifespan: 1,000 years
  • Diet: Magical mortal fare
  • Habitat: Temperate hill and forest
  • Socioeconomic Status: Oppressed
The cunning appear to be blue-skinned folk with dark green whorls all over their skin. They stand between 2’ and 4’ tall with diaphanous, insect-like wings. Their eyes are deep black, and their hands have sharp claws. Their hair always grows plants in it, though what kind of plants vary.

The cunning are the last species with the ability to wield magic directed only by their will.

The wielding of magic without any channel or ritual means that the energy goes through the bodies of the cunning, and that means that their bodies are at risk when they do it. It comes from all four aspects of their being (mind, body, heart, soul), and it burns them from within. They can therefore only use it in small doses, but they can wield it with the mastery almost none can match.

A cunning uses magic by drawing from their inner being, fusing it with other energies, and directing it solely by will and gesture. They are born with this power and have mana in their very Names, so they do not need to seek out sources of it like mages and wizards do. They do have to find other sources of other energies if they wish to do much more outside the domain of basic magic that is stronger than basic cantrips.

The cunning dwell in tiny communities, hiding among the edges of towns and cities, in farming regions and forests, hiding in plain sight. They have their own communities and traditions, but they mask this in order to keep from being exploited for their powers.

The number eleven is magical. Every cunning community is led by a circle of eleven powerful elders. The elders select eleven members of the community to be teachers, eleven to be warriors, eleven to be healers, and eleven to be caretakers of the young and old. Another eleven are selected by the community to be secret keepers, eleven to be planters of food, eleven to be hunters, eleven to be weavers, eleven to be spell scholars, and eleven to be collectors of the strange and unusual. These 121 rotate roles with others in the community as needed or wanted.

Rituals are very important to the cunning. They perform eleven rituals per day, and every eleven days, they gather for a group ritual. These rituals always involve standing in a circle and chanting, dried out fungi, flowers, and dancing. The rituals are said to keep their magical power up. Each community has their own chants and dances, which always involve use of their wings.

In the imperial lands, they live in secret for fear of enslavement.

PRO 8 ATH 8 Flight 10 STR 5 AWA 9 WIL 11 PRS 8 STH 9 ESS 11

Gamman

Silver fey.

  • Lifespan: 500 years
  • Diet: Metal-heavy fey fare
  • Habitat: Faerie and underground
  • Socioeconomic Status: Privileged oppressed

Gammans are 4’ tall, silver-skinned, black-haired fey with sometimes-glowing eyes and small leonine tails ending in burning silver tufts.

Gammans can eat any kind of metal so long as it is not iron (or some magical form thereof). They can see in the dark and can smell blood from long distances. They are able to shape metal with a charm (silver being easier than other metals), and they can walk through stone once per day. All gammans’ tails can burn non-fey.

Gammans dwell in and near sources of metal, which they eat in small quantities to supplement the fey fare they usually eat. They prefer to come out in the dark, but they are able to operate during the day. They are considered cousins to kobolds and trows, but they are neither elemental nor fairies. They like to collect shiny rocks and trade them for secrets or charms. They love singing in the dark and deep caves.

PRO 8 ATH 9 STR 6 AWA 9 WIL 8 PRS 8 STH 9 ESS 9


Goota

Fey who follow the fey winds.
  • Lifespan: 200 years
  • Diet: Common fey fare
  • Habitat: Anywhere
  • Socioeconomic Status: Privileged oppressed
Gootas are 3’ tall fey with big, flowing hair, stocky bodies, and a single dandelion growing out of their hair. Their skin ranges human skintone, and their hair is always bright red and blue.

Gootas fly on the fey winds. Fey winds are winds of imagination, fortune, narrative, and magic, and they sense them when their dandelion trembles in reaction to them. It ignores all other kinds of wind. When they fly, their dandelion erupts and spreads its seeds, some of which might grow into other gootas.

If they choose not to fly, they can absorb some of the magic of the wind into their hair. They can then use their hairs to invoke one of the kinds of fey wind - imagination, fortune, narrative, or magic (south, west, east, and north). This gives them various charms they can use their hair for if they pluck it out.

Gootas live in flocks that fly through Faerie, the skies, and around the world. They tend to follow one direction for most of their lives, being nomadic, and they are led by elders and elected leaders. They often return to the same places to see if their seeds sprouted into new gootas, whom they gather up and take as their children. In desperate times, they sell their hair charms to other fey.

Imperials view them as pests, but they will trade with them for charms.

PRO 8 ATH 10 Flight 11 STR 6 AWA 9 WIL 7 PRS 9 STH 9 ESS 9

Gremlin

Little pranksters.

  • Lifespan: 80 years
  • Diet: Trash and fruit
  • Habitat: Woodlands, wetlands, cities, clouds, or anywhere
  • Socioeconomic Status: Privileged oppressed

Gremlins appear to be 3' to 4' tall beings with skin matching their home surroundings (forest gremlins have green and brown skin, cloud gremlins are white and blue, those in cities may have the color of the walls of the buildings they live in, etc.). They have a slight fuzz over their flesh, big ears, small eyes, and sharp teeth and claws. Some have small horns or antennae, but not all do. A very few have wings. They usually have gruff voices.

Gremlins are spirits of mischief. They have many magic charms that allow them to disrupt systems, machinery, houses, or buildings. They can knock books off shelves, snap wires, break mirrors, spill cups and jugs, move furniture, causes leaks in tanks, and otherwise cause troublesome things to happen.

Gremlins thrive off not being noticed and causing people to be blamed for their actions. If a gremlin is spotted by one person, they then gain bonuses to hide from everyone else so the person is not believed. They can create illusory disguises temporarily if they are seen by too many people at once. However, if someone blames them for something they didn't do and are believed, they also gain power.

If a gremlin gets a pair of scissors, they can enchant the scissors to be much sharper than they are. If they use them, there's always a musical twang that occurs.

They have a keen mind for pranks.

They eat trash and fruits. They are known to love berries and glue.

Gremlins live in small families. Originally from forests and swamps, they liked to play tricks on other beings who lived there. As cities and towns spread, they ended up integrating into many of them, finding more targets for their fun. Mischief is the core of their culture. They thrive off it.

They are seen as pests, usually, though some love them and form strong relationships with them. Sometimes, though, they are not good at judging the consequences of their actions and cause more harm than merriment. Some gremlins enjoy this, while others deeply regret it and flee from the area.

In eras where aircraft of any kind exist, gremlins love to sneak into them. They love the skies and seek them out. Some rare gremlins live among the clouds.

Gremlins believe in a deity they call the Mother of Merriment and Trouble or some variation thereof. This deity is who they invoke when they cause trouble and perform pranks, and they strongly believe she guides them at all times.

Most gremlin families are led by the eldest among them, though if there are many families in an area, they choose someone to be their single leader (sometimes this person chooses themselves and bullies their way to the top).

Many gremlins have a childlike perspective, not fully comprehending the harm they cause with their pranks. Those in imperial societies tend to lose this innocent viewpoint, becoming cynical and dangerous, often integrating and becoming agents of imperial powers. Those in their home cultures are more friendly and silly.

PRO 9 ATH 9 STR 7 AWA 9 WIL 7 PRS 8 STH 9 ESS 9


The Hidden

The secret folk.
  • Lifespan : 300 years
  • Diet: Energy
  • Habitat: Dark places
  • Socioeconomic Status: Hidden
The Hidden appear to be 3' tall. What they look like beyond that depends on who is looking at them. They always appear as if they are just out of focus, out of the corner of the eyes, or otherwise hard to remember or make out. If something magically captures their true form, they appear to be a three-dimensional shadow with glowing red eyes.

The Hidden cannot be looked at directly unless they are bound or viewed by magical energies. If they are viewed directly, the viewer must roll to resist having one of their secrets exposed to the Hidden.

The Hidden can drain secrets from people by luring them into the shadows. If they get someone into the shadows with them, they can steal a secret without knowing it. The secret they steal will take the form of a red rock. This rock can then be converted into arcane shadow energy, which the Hidden can turn into STH, or it can be hatched to reveal the secret. If they do the latter, they must expend some of their shadow energy.

The more shadow energy they use, the weaker they get. They must recharge it either by consuming unrevealed secrets or by resting in pitch darknesss.

The Hidden cannot go out in daylight without covering every inch of their bodies and sticking to the shadows as much as possible. If they are exposed to full daylight without any covering, they will be dissolved.

The Hidden are only called the Hidden externally. The name for their species is a secret only they know, one unspoken. The culture of the Hidden is one of serving some secret purpose only they know. The purpose varies by community.

PRO 8 ATH 9 STR 5 AWA 9 WIL 8 PRS 7 STH 15 ESS 9

Jactan

Big-mouthed small folk.
  • Lifespan : Less than they claim, usually about 120 years
  • Diet: Fanciful foods
  • Habitat: Anywhere
  • Socioeconomic Status: Oppressed
Jactans are 4' tall beings with disproportionately large mouths, usually stretching from just below their ears and opening as wide as their head is tall. They otherwise appear to be fey hominids.

All jactans have very loud voices. They all have at least three powers that are improbable, such as being able to blow down buildings, lift giant rocks, spit a river, entrapping people with riddles, move ships with their sneezes, make the moon dance with their songs, and so on. Anything bizarre, outlandish, and rooted in tall tales. In Endruin, these tall tales are based on European tall tales. Consult the GM for ideas.

Jactans are greatly oppressed in the imperial lands. They are seen as a danger to the world and enslaved or imprisoned simply for existing. Their original culture is part of a wider fey culture, often living amongst tall folk or on the fringes of non-fey societies. In their own families, their roots in tall tales are reflected by their nightly storyteling rituals and lying contests.

PRO 8 ATH 8 STR 6 AWA 9 WIL 8 PRS 11 STH 10

Morarsa

Little folk who reflect their era of history.

  • Lifespan: 200 years
  • Diet: Common fey fare
  • Habitat: Temperate forests and hills
  • Socioeconomic Status: Privileged oppressed

Morarsa appear to be 4’ tall fey beings with soft brown hair that sticks straight up, stick-like legs ending in odd flat feet, and big eyes that are usually yellow or hazel. They have no noses, just narrow slits in their faces. Depending on the era of history they were born in, they will have a different feature:

  • Early feudalism: large furry shoulders

  • Mid feudalism: spring-coiled legs ←you are here

Morarsa have nearly perfect memories for their own lives and any major historical facts they learn. They have the innate ability to read the first language they learn in life. They are able to feel the memory of a place by sleeping in it for three straight nights.

In their own communities, morarsa are focused on learning about the past. They are culturally fascinated by history and things that happened before, especially that which happened before they have records of. They keep archives, libraries, and schools where they study the past.

Morarsa are fey who are revered in Faerie for their long memories and magical powers, and while they are exploited in imperial lands, they are still relatively respected.

PRO 8 ATH 8 STR 6 AWA 10 WIL 8 PRS 7 STH 9 ESS 9

Topic revision: r3 - 25 May 2026, SallyJaneBlack
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