| Aching |
Character's joints hurt. |
-1 |
Penalty to ATH |
If unaddressed, will increase in power over time, depending on source; mundane arthritis gets worse by one point per three years |
| Agony |
Character is experiencing sustained pain |
-3 |
Penalty to AWA and ATH |
If unaddressed, will increase in power over time, depending on source |
| Analgesia |
Character is incapable of feeling pain |
Wound penalties go down one level; AWA difficulty is 8 |
Reduced wound penalties but also reduced awareness of wounds |
Roll AWA to notice how bad the wounds are and get adequate healing |
| Arenifying |
Character is turning into sand. |
Depends on source |
Roll STR vs power of effect every round |
After four failures (Tie .5, NF 1, SF 2, EF 3, CF 4), character is completely transformed |
| Atrophy |
Character's muscles have weakened |
-2 |
Penalty to STR |
If unaddressed, will increase in power over time; mundane atrophy from lack of use of muscles increases in power one point per month |
| Boiling |
Character is turning from a liquid to a gas. |
See hot water damage |
Roll STR vs power of effect every round |
After four failures (Tie .5, NF 1, SF 2, EF 3, CF 4), character is dead |
| Bound |
Character is tied up, chained, or otherwise sealed in cord-like objects. |
Depends on materials |
Immobilized or slowed movement, roll STR to break free |
No changes |
| Burning |
Character is on fire |
See fire damage |
Roll STR vs fire every round. |
See fire damage |
| Chartifying |
Character is turning into paper. |
Depends on source |
Roll STR vs power of effect every round |
After four failures (Tie .5, NF 1, SF 2, EF 3, CF 4), character is completely transformed |
| Coma |
Character is in a state of unconsciousness from which they cannot easily escape. |
See combat damage or medicine charts |
Complete immobilization and loss of consciousness; requires external support or long-term rolls to recover |
See medicine charts |
| Confusion |
Character's mind is unable to fully understand what it is experiencing |
Depends on source |
Roll AWA vs power of effect every round |
If unaddressed, will increase in power over time, depending on source |
| Controlled |
Character is under the control of another. |
Controller's WIL |
Roll WIL vs power of effect every round |
No changes |
| Dehydration |
Character has been without water for too long |
-3, see thirst damage rating |
Penalties to STR, AWA, and ATH |
Kills after one critical or exceptional failure, two special, three normal, or six ties |
| Dendrifying |
Character is turning into wood. |
Depends on source |
Roll STR vs power of effect every round |
After four failures (Tie .5, NF 1, SF 2, EF 3, CF 4), character is completely transformed |
| Depressed |
Character loses interest and happiness. |
-1 |
Penalties to AWA, WIL, and PRS |
If unaddressed, will increase in power over time, depending on source (if any); mundane depression gets worse if conditions worsen or without treatment at a rate of 1 point per failure |
| Desiccated |
Character has no water in them. |
-6, exceptional thirst damage rating |
Extreme dehydration and death rolls |
Kills after one failure |
| Enraged |
Character cannot control their rage or anger |
Depends on source |
Roll PRS or WIL to break free |
No changes |
| Entangled |
Character is immobilized by vines or other cord-like objects around the legs. |
Depends on materials |
Immobilized or slowed mobility, roll ATH not to trip |
No changes |
| Exhaustion |
Character has been without sleep for too long |
-1; difficulty 4 to ignore |
Penalties to AWA, ATH, PRO, WIL, PRS, and STH |
If unaddressed, will increase in power over time, depending on source; every day without sleep increases difficulty by 3 |
| Fumifying |
Character is turning into smoke. |
Depends on source |
Roll STR vs power of effect every round |
After four failures (Tie .5, NF 1, SF 2, EF 3, CF 4), character is completely transformed |
| Grappled |
Character is grabbed by someone. |
Depends on opponent |
Roll STR vs opponent to break free |
No changes |
| Inebriated |
Character is drunk. |
-1 per failure level, potency depends on alcohol |
Penalties to AWA, PRO, ATH, and STH, roll vs STR or resistance for every drink after inebriation is achieved |
Reduces in power over time unless you drink more; every drink after inebriation is achieved increases difficulty by 1; critical failures means fatal alcohol poisoning, exceptional failure means near fatal poisoning; special means intense hangover; normal means mild hangover; tie means headache |
| Inflating |
Character is blowing up like a balloon. |
Depends on source |
Roll STR vs power of effect every round |
If unaddressed, will increase in power over time; 16 ties, 8 NF, four SF, two EF, or one CF will cause you to explode; increases in difficulty 1 point per round of continued inflation |
| Irradiated |
Character is poisoned with radiation. |
See radiation damage |
See radiation damage |
See radiation damage |
| Lethargy |
Character is mentally and physically tired |
-1, difficulty 6 |
Penalties to AWA and ATH |
If unaddressed, may increase in power over time, depending on source; mundane lethargy increases one point per failure |
| Malnourishment |
Character has been without food for too long |
-2, see hunger damage |
Penalties to ATH, STR, and AWA |
If unaddressed, will increase in power over time, depending on source; mundane malnourishment increases in power one point per day without food |
| Melting |
Character is liquifying. |
Depends on source |
Roll STR vs power of effect every round |
After four failures (Tie .5, NF 1, SF 2, EF 3, CF 4), character is completely transformed |
| Metallifying |
Character is turning into metal. |
Depends on source |
Roll STR vs power of effect every round |
After four failures (Tie .5, NF 1, SF 2, EF 3, CF 4), character is completely transformed |
| Nauseated |
Character feels like they need to vomit. |
Mild 4, Moderate 10, Strong 16, Intense 22 |
Roll STR to keep from having to vomit |
May increase in power over time, may go away, depending on source; vomiting takes one's action |
| Pannifying |
Character is turning into cloth. |
Depends on source |
Roll STR vs power of effect every round |
After four failures (Tie .5, NF 1, SF 2, EF 3, CF 4), character is completely transformed |
| Petrifying |
Character is turning into stone. |
Depends on source |
Roll STR vs power of effect every round |
After four failures (Tie .5, NF 1, SF 2, EF 3, CF 4), character is completely transformed |
| Poison |
Character has something poisonous in their system |
See Poison page |
Penalties to ATH, STR, and AWA |
If unaddressed, will increase in power over time, depending on source; see Poison damage for more information |
| Prone |
Character is on the ground. |
-3 |
Penalties to ATH |
It takes one's movement to get up |
| Pruritus |
Character is itching |
Difficulty 4 |
Roll WIL to not scratch |
If unaddressed, may increase in power over time, depending on source; mundane pruritus increases in power 1 point per failure |
| Rotting |
Character is in active physical decomposition. |
Depends on source |
Roll STR vs power of effect every round |
If unaddressed, will increase in power over time, depending on source |
| Sickness |
Character has an illness |
See Disease pages |
See specific diseases |
If unaddressed, will increase in power over time, depending on source; see Diseases for more information |
| Sinking |
Character is sinking into something semisolid. |
See various dangers |
Roll ATH vs rate of sinking to get out |
If unaddressed, will increase in power over time, depending on cause; see Quicksand, Mud, Concrete, Sinkholes, and other dangers for more information |
| Sluggish |
Character has a slowed reaction. |
-1, difficulty 4 |
Penalties to Reaction |
If unaddressed, may increase in power over time, depending on source; mundane sluggishness increases in power 1 point per failure |
| Stun |
Character is mentally and physically dazed |
Difficulty is the stun power of the attack |
Roll WIL vs power of stun |
Reduces in power every round |
| Sublimating |
Character is turning into a gas from solid. |
Depends on source |
Roll STR vs power of effect every round |
After four failures (Tie .5, NF 1, SF 2, EF 3, CF 4), character is completely transformed |
| Unconscious |
Character is knocked out. |
See medicine pages |
Must be assisted in recovering |
See medicine pages |
| Vitrifying |
Character is turning into glass. |
Depends on source |
Roll STR vs power of effect every round |
After four failures (Tie .5, NF 1, SF 2, EF 3, CF 4), character is completely transformed |