Fey Insinsi

Mystic beings connected to a specific fey discipline.

Arist

Fey mystics who can analyze with a glance.

  • Lifespan : 1,000 years

  • Diet: Normal fey fare

  • Habitat: Arctic tundra

  • Socioeconomic Status: Privileged oppressed

Arists appear to be anthropomorphic beings with high foreheads and a variety of color skin hues (pale violet, dark indigo, navy blue, forest green, pale green). They have fingers that are proportionately longer than one might expect from the size of their hands. They have hair on the fringes of their heads but not on top.

Arists can gather information on the story of an object rapidly. They simply glance at something and gain more information about it than others, analyzing it quickly. This ability is entirely magical, and if their magic is blocked, they not only lose this ability, they lose their vision. Though they are born with this ability, the information they take in does not make sense until they are taught enough context to make use of it. They cannot do this to living things or anything they cannot physically see.

After about 500 years, they also gain the power to glamour themselves, like fairies, and to shape the stories of objects with their hands, altering the object by altering its tale. This they do sparingly, as it often has strange consequences they cannot control.

Arists live in a massive city-state in the far north, alongside the claudents, an academic-centric society that studies narratives, stories, histories, and fictions. They have a quasi-meritocracy, which leads them to misjudge the world at large. In the imperial lands, they are often taken advantage of for their powers, but they enjoy more privileges than other oppressed groups because of how useful they are to the ruling classes.

PRO 8 ATH 8 STR 7 AWA 11 WIL 9 PRS 7 STH 8


Bagand

Mystics who study the lore of microbes.

  • Lifespan: 1,000 years
  • Diet: Fey microbes
  • Habitat: Fey lands
  • Socioeconomic Status: Privileged oppressed

Bagands appear to be anthropomorphic beings with high foreheads and a variety of color skin hues (light violet, sickly green, pale yellow, light pink). They have fingers that are proportionately longer than one might expect from the size of their hands. They have hair on the fringes of their heads but not on top.

Bagands can sense microbes (bacteria, protists, archaea, protozoans, some algae, micro-animals, and micro-fungi), though this does not include viruses or prions (which are not alive). They sense them in a broad sense - only the most perceptive of them (17+) can tell what kinds of microbes are present, but all of them can tell how the density and proportions of them present in a given area. In other words, they can say “there’s a lot in here” or “there’s not many here”. Some (13+ AWA) can say “there’s more bacteria here than archaea).

They can also influence them if they know lore about them. This includes old wives tales about disease, rumors and gossip about invisible beings, ancient tales of plague and unexplained phenomena, and so on. These stories define certain microbes and give bagands powers over them. The more story-derived (fey) the microbes are, the more easily they are influenced.

If they can gather enough of them into their hands, they can reshape them into the fey microbia they are familiar with, though this is harder for some kinds of microbes than others. Once they do this, they gain sustenance and magical powers from them.

Bagands live in remote parts of fey lands, in academic hermitages or societies where they have libraries and laboratories in which they study the ancient lore of microbes. They farm them in bizarre gardens for food and study them otherwise to wield them into weird clouds of magic. They are led by academic elders who guide their studies. Some do administrative work, others focus on crafts or gardening, and most focus on studies. They are respected by fey powers because they have obscure lore and thus are often left to their own devices in the internecine fey political games.

In the Talunese cities, most have come there to study and learn, seeking special lore or trying to find out more about the plagues or other microbial issues there. They are usually working in a local school, academy, or university with access to a laboratory.

PRO 7 ATH 7 STR 7 AWA 10 WIL 8 PRS 9 STH 8


Claudent

Fey mystics who see everything back to front.

  • Lifespan : 1,000 years

  • Diet: Normal fey fare

  • Habitat: Arctic tundra

  • Socioeconomic Status: Privileged oppressed

Claudents appear to be anthropomorphic beings with high foreheads and a variety of color skin hues (dark violet, pale indigo, sky blue, hunter green, dark green). They have fingers that are proportionately longer than one might expect from the size of their hands. They have hair on the fringes of their heads but not on top.

Claudents see back to front. They see everything backward, seeing the ending before the beginning, in a way that defies physics and causality. This includes physical objects and abstract things, like time. This is limited, however, to their field of vision, which in physical space is like any other mortal, and in abstract things varies - time is always about 30 seconds in any direction. However, because of the malleability of narrative, what they see might not truly be what happens. They simply see possibilities. After about 500 years, they gain the ability to control these visions a little bit.

Some wear special spectacles to mitigate their strange visions.

Claudents live in a massive city-state in the far north, alongside the arists, an academic-centric society that studies narratives, stories, histories, and fictions. They have a quasi-meritocracy, which leads them to misjudge the world at large. In the imperial lands, they are often taken advantage of for their powers, but they enjoy more privileges than other oppressed groups because of how useful they are to the ruling classes.

PRO 8 ATH 8 STR 7 AWA 11 WIL 9 PRS 7 STH 8


Thaumar

Mystics who study symbols.
  • Lifespan : 1,000 years
  • Diet: Energy
  • Habitat: Arctic river lands
  • Socioeconomic Status: Oppressed
Thaumari appear to be anthropomorphic beings with high foreheads and a variety of color skin hues (light green, light grey, azure blue, or citrine orange). They have fingers that are proportionately longer than one might expect from the size of their hands. They have hair on the fringes of their heads but not on top. Culturally, they often tattoo themselves.

Thaumari have the innate ability to understand the cultural context of drawn symbols. While they cannot read written language automatically, drawn, etched, or painted symbols that are not part of an alphabet can be generally understood by them.

Thaumari can absorb esoteric energies if they are directed at them. Ambient energies cannot be absorbed. Their ability to absorb esoteric energies has a limit - every thaumar has a capacity much the same as a human’s stomach does. They convert esoteric energies into sustenance.

The nations thaumari come from are academically focused, a culture of deep symbolism with great interest in various philosophies. They view study and debate as the highest activities. In their homelands, they have schools which make up the center of their culture, but in Endruin, they find education and philosophy to be very undervalued.

Some find work as tutors, teachers, or professors for the ruling class, but most are used for their more magical properties. They are enslaved or employed, but never part of the ruling class, no matter how much wealth they accrue. Few try to assimilate, but those who do find themselves met with scorn.

PRO 8 ATH 8 STR 7 AWA 11 WIL 11 PRS 7 STH 8
Topic revision: r2 - 29 May 2026, SallyJaneBlack
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