Daughters of omen.
Banbases are white-skinned, white-haired female-assigned fey with dark blue symbols on their skin. The symbols change depending on what culture or community they are in, but always symbolize death.
Banbases can see souls. They can read omens of death, and they are born knowing seven of their own most probable deaths.
If someone is near death, a banbas can give them a simple kiss that ensures their soul will not linger long on the mortal plane (protecting them from undeath). If someone is newly born, they can look into their eyes and choose on potential death to protect them from. If someone has evaded a probable death, they can sense it. If someone has unnaturally defied death via infernal powers, they may know that person’s True Name if they see them.
Banbases live amongst the fey. They are feared and respected. Among their own communities, they have a simple hierarchy based on who is closest to death. They gather and learn funeral traditions from around the world, and they seek to keep the most ancient tales of death.
In imperial lands, they are feared as demons and harbingers of death.
PRO 8 ATH 9 STR 8 AWA 11 WIL 10 PRS 9 STH 8 ESS 10
One-eyed daughters of perspective.
Maouezes are one-eyed female-assigned beings with no hair on their heads. They have clawed hands.
Maouezes can see from the perspective of others if they have a piece of them. They take a bit of hair, teeth, skin, blood, etc. and close their eye, then see from the perspective of that person - physically and emotionally. If they do this often enough, they can mimic the voices, mannerisms, and more of the person.
Maouezes live in small communities in the forests of Faerie, led by the most eld of them, and they seek to understand the many living beings of their realm. They are very focused on deep understanding of the people they meet; they ask many questions and ask for pieces of them. Most people find them off-putting.
PRO 8 ATH 9 STR 8 AWA 10 WIL 9 PRS 7 STH 7 ESS 10
Daughters of flame.
Tanyows are fey, female-assigned beings who burn with faeriefire from within. Their skin is at once both burning red and charred black, orange as embers and grey as smoke. Their hair is flame itself, but illusory and dancing. And their eyes glow like tiny stars.
Tanyows are born only into and from flame. They are immune to heat and flame, smoke and ash. If fire is near, they may dance with it and command it. They can create faeriefire with a snap of their fingers. When they speak, there’s always an echo like the crackle of flame.
Tanyows live in small communities led by ancient and powerful witches. Their culture focuses on the bonfire ceremonies of early summer and the stories of flame and ash, legends and myths, any story of fire. They gather them from around the world and syncretize them in burning blazes.
In imperial lands, they are seen as demons and witches.
PRO 8 ATH 9 STR 8 AWA 9 WIL 8 PRS 11 STH 7 ESS 11
Daughters of Yrothre.
Yrothreans are female-assigned beings with purple and green skin, hair made of yellow and white grass, and six nictating eyes with swirling irises of many colors. They have butterfly wings that have intricate patterns, and their tongues are long, slender, and frog-like.
Yrothreans gain powers from telling, sharing, or finding new stories. When they hear or tell a new story, if the story has an impact on them or the listener, whether it is to make them laugh, move them to tears, or any other significant emotional response that comes from actually listening to the story, they gain a little more magic. The deeper the impact, the stronger the magic. The more they do this, the more powers they gain.
Some of the powers they may gain include the following:
Absorb magic: the yrothrean can, once every three days, absorb magic cast at them
Backward vision: the yrothrean can see into the past up to 11 hours
Big strong arm: the yrothrean can make a claim about their strength and have it be temporarily true
Bonding charm: the yrothrean can invoke a charm to magically bond with another person, organism, or object within a certain range
Circle of fire: the yrothrean can create a circle of faeriefire at will
Combination spell: the yrothrean can take two disparate fey spells and unite them if they are cast nearby
Counting rhyme: the yrothrean can invoke the counting of magpies to cause certain magic effects
Deep understanding: the yrothrean can understand any written language
Drop of doubt: the yrothrean can coalesce their doubt into fey waters
Enveloping shadow: the shadow of the yrothrean can surround someone, blinding and silencing them
Faerieflash: the yrothrean can create flashes of fairy lights with the click of their fingers
Fey trade: the yrothrean can make magical deals like a powerful fairy
Hear the call: the yrothrean can hear the call to adventure and gain bonuses by answering it or sharing it with another, beginning, middle, and end
Imaginary armor: the yrothrean can form an armor made of dreamstone and fairy silver with their imagination
Imaginary friend: the yrothrean can make an imaginary animal, plant, fungus, or microbe real and create their familiar from it
Instant response: the yrothrean can respond to anything without thinking (on a limited basis) with surprising success
Invocation of the great cycle: the yrothrean can tap into the cycle of harvest and rebirth
Legendary form: the yrothrean can draw a new form from a legend connected to them
Life’s charm: the yrothrean can invoke a rhyming charm to protect the life of someone
Lucid dreaming: the yrothrean can control their own dreams
Luck sense: the yrothrean can sense which way the winds of fortune are blowing
Mimic: the yrothrean can mimic the voice, performance, or basic skill of others
Naming charm: the yrothrean can heal, influence, alter, or give a True Name to someone
Remarkable surprise: the yrothrean can surprise someone and gain a piece of their heart
Secret sense: the yrothrean can sense when a person is keeping a strong secret
Sense leys: the yrothrean can sense ley lines
Sense of place: the yrothrean can attune themselves to a place they have been in for at least a day and know its story
Shared perspective: the yrothrean can see through the eyes of another
Sidestep: the yrothrean can take a nonlinear step
Song of death: the yrothrean can sing the tale of someone’s death after speaking with them for an hour
Subconscious analysis: the yrothrean can analyze things in the back of their mind and come up with answers in their dreams
Summon the Hunt: the yrothrean may summon the Wild Hunt
Sweetening wine: the yrothrean can hold a glass of any liquid, turn it into wine, and share that wine to cheer others
Symbolic invocation: the yrothrean perceives and invokes the power of certain symbols
Tongue-binding: the yrothrean may catch the tongue of a speaker and force them to tell only a true tale
Unbidden vision: the yrothrean may experience uncontrolled visions of the future
Union of souls: the yrothrean can bind their soul with that of another via physical contact, especially sex magic
Violet sword: the yrothrean can make illusory weapons real
Wild magic surge: the yrothrean can cause random effects of wild mage to occur
Witch’s laughter: the yrothrean’s laugh is equivalent to a powerful witch’s spell
Other powers may be possible. Consult the GM or ancient fairy tales.
Yrothreans live in Faerie in a city called Na Deirfiúracha. They are led by a coven of ancient witches who remember the days Yrothre walked among them (she has long been lost in legend and dream). They dream dreams of power, answer only to The Queen of All Faerie, and are attuned to the magic and legends of the world.
Those in the imperial core are usually there for some mysterious purpose.
PRO 8 ATH 9 STR 8 AWA 11 WIL 11 PRS 11 STH 9 ESS 11
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