Elemental Akhoata

All female-assigned species, like nymphs, muses, etc. with innate elemental powers.

Auroran

Daughters of the aurora.
  • Lifespan: 300 years
  • Diet: Energy and common mortal fare
  • Habitat: Under or within the aurora borealis
  • Socioeconomic Status: Oppressed
Aurorans appear to be female-assigned beings with skin like the aurora borealis or australis, swirling colors and light. Their hair is made of pure light.

Aurorans are immune to radiation. They can fly at will. They can see in the dark. And they can vanish at will up to thrice a day. Aurorans are stronger under the aurora itself, and when it is in the sky, they can shape it and paint images in the night.

Aurorans live in floating cities in the sky, only coming out at night, and worshiping light and the painting wonders in the sky. They are led by a council of elders, and they seek to avoid interaction with others who would exploit them. However, they are often taken by slavers.

PRO 8 ATH 9 STR 8 AWA 9 WIL 8 PRS 9 STH 7 ESS 9

Frostling

Daughters of ice.
  • Lifespan : 300 years
  • Diet: Meat-heavy mortal fare
  • Habitat: Arctic boreal forest and tundra
  • Socioeconomic Status: Oppressed / Matriarchal
Frostlings are elemental female-assigned beings with blue and white skin and hair. They tend to be 6' tall, and their eyes are dark, black spheres. Some have insectoid wings made of frozen air between their arms and sides.

Every frostling can see temperature at will. They are immune to cold and weak to heat.

Frostlings have innate control over the cold, ice, and snow, but not every frostling has the same powers. They gain different powers as they grow older, so long as they live somewhere with a winter that drops below freezing at least once. If they live in a place that never gets that cold, they can replicate it by finding something to drop their temperature low enough on a week's worth of nights. Through their lives, they acquire five powers.

Powers that they might acquire include
  • Freezing breath (age 50): their breath can be directed at anything to freeze it at a power of 8+ (it increases with power as they age at a rate of 1 point per 25 winters).
  • Cooling touch (age 50): their touch can cool the body temperature of any living thing they touch at a power of 8+ (it increases with power as they age at a rate of 1 point per 25 winters).
  • Chilled shroud (age 50): they can surround themselves with a shroud of frosty air, making themselves harder to touch (power 8+) or see (STH+1+) (it increases with power as they age at a rate of 1 point per 25 winters).
  • Heartnumbing gaze (age 100): if they lock their gaze with someone else's eyes and hold it for 10 seconds, they roll WIL vs WIL to numb an emotion fo their choice in the heart of their target.
  • Aura of frost (age 100): they can surround themselves with an aura of blue frost that acts as +5/+5 armor against any heat or fire attack.
  • Snowwawlk (age 100): they can walk on snow as if it were solid ground.
  • Hoary flesh (age 150): they cover their flesh in hoarfrost, giving themselves +5/+5 vs. heat or fire and +3/+3 vs. physical attacks.
  • Polar animal friend (age 150): they can influence or interact with any animal native to polar regions with PRS+3.
  • Snowdance (age 150): they can dance and control falling snow at a power of their ATH.
  • Winter light (age 200): they can glow during the winter months, gaining bonuses to PRS, penalties to STH, and the power to freeze or stun anyone who stares at them for more than a round.
  • Longnight's song (age 200): they can sing during the longest night of the year to influence the weather for the next six weeks.
  • Midnight sun (age 200): they can, once per year, summon the sun at midnight, bringing a cold sun into the sky for an extra four to six hours for that day, providing no heat in the light of day.
  • Blizzard form (age 250): they can take the form of a powerful blizzard once a year.
Most frostlings are an oppressed species in imperial regions, facing great discrimination, but among their own, matriarchal, communal society. They have a love of hunting and intricate dances. They have complex social rituals.

PRO 9 ATH 9 STR 8 AWA 9 WIL 9 PRS 9 STH 9 ESS 9

Myrrean

Daughters of nature.

  • Lifespan: 1,000 years
  • Diet: Natural fare
  • Habitat: Anywhere uncultivated
  • Socioeconomic Status: Oppressed

Myrreans appear to be green-skinned female-assigned people with hair made of flowing wind and water, but multicolored. They all have animalistic features (but never wings) of some kind, such as fur, claws, fangs, eyes like specific animals, chitinous shells, nacre shells, stingers, scales, fins, etc.

Myrreans are beings of elemental power. The closer they are to nature, the more magic they have. They inherently reflect the elements around them, meaning their powers change depending on their environment. Some powers may include the following:

  • Atmosphere: levitation or flight, depending on altitude

  • Cave: cavefinding

  • Desert: sandsinging

  • Forest: treespeech

  • Grassland: wind whistling

  • Hill: earth form

  • Inlet: water form

  • Lake: fishspeech

  • Mountain: peak leaping

  • Ocean: varies by depth, but usually waterbreathing and wave control

  • River: current control

  • Sea: varies by depth, but usually waterbreathing and waterwalking

  • Slope: climbing

  • Tundra: snowsinging

  • Volcano: heat immunity

  • Waterfall: swimming upward

  • Wetland: pathfinding

There are many other landforms and environments they might gain powers from, and certain features of the environment might invite new powers. For instance, a desert in bloom will give them desert and flower magic. A (naturally) flooded tundra might give water magic as well. A forest covered in snow would bring snow magic along with the treespeech. And so on.

Myrreans live in nomadic groups in the few areas where there is pure wilderness left. They have a matriarchal society wherein they share all that is needed to live, and they tend to have groups that favor a specific landform. They worship Mother Shem and her daughter Myrrea as their shared ancestors, and they live in magical harmony with the wildlife around them. They are not wild themselves, however, and use their magic to shape the environment rather than break it.

In the Talunese region, most live in very small pockets in hiding or are enslaved or oppressed and exploited, cut off from their magic in the cities.

PRO 9 ATH 9 STR 9 AWA 9 WIL 9 PRS 9 STH 9 ESS 11


Shuddh

Flowery rain elementals.

  • Lifespan : 300 years
  • Diet: Vegetarian
  • Habitat: Rainy areas with a distinct spring season
  • Socioeconomic Status: Oppressed

Shuddhs are elemental, female-assigned beings with flowery features. They stand 5' tall, and they have colorful hair and eyes. When they are rained on, the flowers in their flesh blossom, covering them in colorful petals.

As elemental beings of the rain, shuddhs are empowered by it. The more of themselves it touches, the stronger they get. When they blossom afterward, it uses up some of the rain, but increases their PRS by 1-6, depending on how much of the rain they absorb. Once they blossom, if they dance in the rain, they can influence it.

If they pluck a blossom, that blossom can be turned into an umbrella (which gives anyone who uses it the power to absorb rain water themselves), a butterfly (which will fly into the clouds and increase the rain's fall), or a bucket (which absorbs the rain so that it is raining less).

Eventually, as they age, their blossoms begin to need more and more rain, until they absorb so much they become water. The last 10-30 years of their lives, they are simply a rain cloud with consciousness.

There are many shuddhs in imperial lands or nearby areas. Those in imperial lands are an oppressed species who either come there as refugees or slaves. They are often enslaved, but those who aren't are still discriminated against. Their home cultures survive in small ways, mostly their dances, music, and flower art.

PRO 8 ATH 9 STR 7 AWA 10 WIL 10 PRS 11 STH 9 ESS 9


Sora

Sisters of the Moons. Plural is surori.
  • Lifespan: 300 years
  • Diet: Lunar fare and mineral powders
  • Habitat: Lunar mountains
  • Socioeconomic Status: Native

Surori are female-assigned people with grey skin that ranges from dark to light, hair that ranges from white to light blue, and three eyes (one in their foreheads). They have sharp claws that they use for climbing.

Their skin repels esoteric attacks. Their voices can cause drowsiness in anyone who is adrenalized or otherwise overly energetic. They have a bond to the moon they are born on such that when they are on it, they have bonuses to all stats (+1) and if they are on Shem, they have bonuses and penalties based on the phase of the moon (+3 full, +2 gibbous, +1 crescent, -1 new). As beings of the moons, they need very little air and are resistant to cold and low-pressure atmospheres.

Their eyes are empowered by the phases of the moon they are bonded to (as seen from Shem), even if they are on it. Their eyes are each a different color: their upper eye is white, their lower-left eye is green, their lower-right eye is blue. The upper eye is empowered when the moon is full; the surori can see into distant space with it. When the moon is waning, the green eye is empowered and can see esoteric energies. When the moon is waxing, the blue eye can see through solid matter if they blink three times in a row.

They gain powers from their seed-bearing parent as well. Consult the GM for details.

There are three sora nations:

  • Sorălbă: on the White Moon.

  • Sorăgri: on the Grey Moon, the original nation.

  • Soraverde: on the Green Moon.

The colors in their names refer only to the moon and not their skin colors, which are always a shade of grey.

The Sorăgri nation is a matriarchal culture that dwells in the mountains of the Grey Moon, where they have beautiful, circular cities surrounding massive lunar mirrors. They are ruled by a council of bătrâni (singular bătrân), or elders, who are elected from the surori who are over the age of 200. Every city sends a bătrân to the capital every three years to serve as part of a council that makes major decisions for the nation.

Every city is centered on the lunar mirrors, which are used to reject dangerous esoteric energies and spread lunar aether throughout the community. These mirrors are smaller and less powerful than the Lesedian Mirror, though they share similarities. Unlike the Lesedian Mirror, which turns light into the bright, the aether of pure light, these mirrors turn sunlight and ma’dhahabi into lunar aether. They do not stand upright like the Lesedian Mirror, but sit within the ground as concave bowls. Surori walk upon these mirrors when the sun is brightest and bask in the power there.

Their cities are split into three section: the children’s area (Devica), the mother’s are (Mati), and the region of the elders (Krona), which all have the same names as are commonly used for the three lunar goddesses (borrowed from their distant cousins, the mesecinae). Each section touches the central mirror.

The Devica area is where all children dwell - with adults to watch over them - until they come of age. This area of the city is much like a massive school campus with boarding halls, dining halls, school halls, auditoriums, playgrounds, sports fields, and other areas where children can learn, play, and grow. While it is not required of them nor looked down upon if they choose not to, most surori spend time every day with their children, but the majority of work raising them is left to special caretakers called îngrijitorii (singular îngrijitor).

The Mati section is more like a normal city. In this section, surori go about their daily lives and perform the functions that keep their society running, save for governance and religion. Businesses, public parks, art galleries, entertainments, markets, and more are commonly found here, as well as the main bulk of the military. Each neighborhood also has a post de pază, or guard station, where anyone may go if they are in distress or in need.

The Krona section is home to the elders. Here, there are the halls of the councils, where decisions are made, and the great temples to the lunar deities. While every section has its house of healing, the most potent healers are found here as well. This is the spiritual center of all sora communities.

When children are born to a sora, they are taken after three days by the caretakers, who make sure the parents know where to find the children in the Devica section. Parents usually spend a few hours each day with their children, especially with newborns, with whom they bond as they feed them. Once a child is old enough to walk and play, they are placed with other children and encouraged to socialize. By the time they are nine years old, they are placed in a learning center for part of the day (no more than three hours). The time they spend learning each day increases every three years until they are 24, at which time they spend nine hours a day learning until they come of age at 25. When they are between 15 and 21, they usually choose a role in the community they wish to pursue, and during their final year of childhood, they focus intensively on training for it.

Once they come of age at 25, they are sent to live in the Mati section, where they are employed in the role they chose to focus on in their last years as children. There is a ceremony on the mirror every year for those who are moving on to adulthood.

As adults, surori’s lives are spent making sure their community runs. They fill different vital roles.

In sora culture, wolves are sacred. The wolves of the moons of Shem are powerful and magical beasts that are semi-domesticated and semi-wild within sora communities.

Elders among the surori retire around the age of 200, at which time they take up roles of guidance, healing, and faith. They are greatly respected, and their advice is sought every day by the surori.

Non-surori are common within sora communities because of the need for them when it comes to reproducing. Because many non-sora cultures are not matriarchal, they often come to sora communities with different beliefs about family, but the sora do not accept this. They allow parents to show love for and support their children, but anyone living in sora society must conform to their way of life or leave. They do not tolerate patriarchal values, as these are an affront to the moons themselves.

On the White Moon, the Sorălbă have fewer options when it comes to food, so they eat more mineral powders and have a greater reliance on mining. They dwell within heavily fortified cities because of the danger from more powerful militaries nearby. They also do not have as many wolves. Werewolves are unheard of within their culture. On the Green Moon, the Soraverde have more options for food and for animals to work with. Agriculture is bigger and mining is rarer. They also mix more with other species, especially the mesecinae, whom they consider equals and sisters.

PRO 8 ATH 9 STR 8 AWA 9 WIL 8 PRS 9 STH 11 ESS 10

Topic revision: r3 - 25 May 2026, SallyJaneBlack
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