Fey Fungal Folk

Anthropomorphic fungi with inherent fey powers.

Caipin

Anthropomorphic psilocybe mushrooms.
  • Lifespan : 200 years
  • Diet: Decaying matter
  • Habitat: Tropical and subtropical grasslands
  • Socioeconomic Status: Oppressed
They appear to be hominid forms with pointy pellicles as the tops of their heads. They come in many colors, but mostly white, grey, and brown. Some have spots on their caps. About half of them turn blue if they are injured. They stand about 4' tall.

All caipins have the ability to generate psilocybin and release it into the air around them in a 10' radius. Anyone who breathes it in rolls STR and AWA against at least an 8 (some caipins are more powerful). Failure on STR makes them sick; failure on AWA makes them hallucinate.

If the STR roll is a normal failure, the target is nauseated for the next hour. If the roll is a special failure, the target is nauseated to the point of vomiting immediately (effectively LNA). If the roll is an exceptional failure, the target is nauseated to the point of violent vomiting, rolling an STR roll every subsequent round until they succeed the roll, being effectively stunned. On a critical failure, it is the same as an exceptional failure, but they also experience the physical equivalent of a normal wound (-1).

If the AWA roll is a normal failure, the target has mild hallucinations (rippling waves, faint sounds, flickering, auras, distorted thinking) for an hour. On a special failure, they see very intense hallucinations for six hours, often seeming very real. On an exceptional failure, they see what the caipin dictates. On a critical failure, they lose complete touch with reality and believe anything the caipin tells them. They roll must WIL to break free, with penalties based on failure rate (-1 N, -3 S, -6 E, -9 C).

Caipins are not immune to the hallucinatory properties of their spores, but they are immune to the poison. They can control their own hallucinations, as if in a lucid dream.

Their culture was one of deep spirituality, ceremonies, and magic. They dwelled between reality and dream, often going on dream journeys and quests for special wisdom. Their spiritual leaders were the leaders of their entire community, and they would often go on collective dream quests.

Each stage of their lives was dictated by a dream quest. Their first would be at the age of 12. Then every six years, they would have another. These quests would determine their new role in the community, culminating with their ascension to spiritual leader (before retirement). The more of these quests they undertake, the greater their psilocybin spores became.

In imperial lands, they are deeply discriminated against, often used for their hallucinogenic powers, and rigidly controlled by the ruling class. Many of them escape into the criminal underworld because of this.

PRO 8 ATH 9 STR 6 AWA 11 WIL 11 PRS 7 STH 9

Sinnsear

Fungal folk who are eternally connected to their ancestry via colonial bonding.
  • Lifespan: 200 years
  • Diet: Detritus and organic material
  • Habitat: Forests
  • Socioeconomic Status: Privileged oppressed
Sinnsears are 3’ tall globular fungal folk with whitish grey or purple flesh. They bond to one another to form larger anthropomorphic beings, usually about 8’ tall.

Sinnsears link together, joining via full body connection, coming together into one larger being. Most colonial sinnsears have five individuals together, and most of them are the descendents of previous members of the colonial sinnsear. As long as there is one sinnsear in the colony related to the previous ones, they have all the memories and skills of their previous three generations. Sometimes this can go further back if they maintain an endless chain, but it becomes harder and harder to do so as generations go on.

Sinnsears dwell in a massive colony in the heart of Faerie, living with the memories of all their ancestors and the most ancient stories of their species. Those who leave this colony are part of the broader culture of Faerie and respected for their knowledge of the Tradition, which they wield skillfully. Imperials are a little freaked out by them.

Individual: PRO 8 ATH 8 STR 5 AWA 9 WIL 8 PRS 7 STH 9 ESS 9
Average colonial: PRO 8 ATH 7 STR 11 AWA 9 WIL 8 PRS 7 STH 8 ESS 9
Topic revision: r2 - 01 Jun 2026, SallyJaneBlack
This site is powered by FoswikiCopyright © by the contributing authors. All material on this collaboration platform is the property of the contributing authors.
Ideas, requests, problems regarding Foswiki? Send feedback