All Primary Occupations
Aetherial Primary Occupations
The primary or original users of differnet kinds of
aether:
Aedificarian -
genesisThose who wield
Genesis by invoking its power during the process of making objects.
Bawmache -
parfum de maraisOnes who can wield
parfum de marais by infusing themselves with the waters and mud of the wetlands, bonding with the swamp and gaining insights into the world around it. They often carry machetes and wield vines and roots.
Blue Mage -
conflueverantUsers of
conflueverant who soak themselves in aetherial waters. In doing so, they absorb aether int othemselves and are able to make themselves metaphorically fluid, giving them the power to control water and absorn energies.
Chrononaut -
temporal aetherThe art of moving through or otherwise controlling time by using
temporal aether is one usually forbidden. It is only possible through use of
saturnium clocks and other special equipment.
Dendrologer -
prasinofosA more scientific approach to the use of
prasinofos,
dendrology is the use of wood and leaf to create a greenlight that guides one through forest, swamp, or plain, or to drive away befoulment and pollution.
Druid -
viridian aetherA meditative and communal art that allows one to draw upon the
viridian aether throughout the world, communing with all life, wielding
Mother Shem's wrath, and channeling it through staves. They wear special robes and are protectors of forests.
Earth Mage -
kazaddareanWearers of robes made of soil and dirt who connect to the earth itself and draw up the
kazaddarean, which they channel through staves and use to control stone and loam. They are usually covered in dirt.
Flowergirl -
hasken fureYoung maidens who draw power via vernal festivals. They wield
hasken fure which is imbued upon through community ceremonies, and they are protected by butterflies and garlands and flowers.
Grylukert -
hvittdoggOnes who can unlock the
hvittdogg within ice and snow, wielding it through song (sometimes called
snowsingers).
Incendium -
lahab al'qalbSpecial mages who store fire in bottles to breathe in and out, controlling it through
lahab al'qalb.
Lawaiʻa -
ikehua lyua peleHook wielders who can draw lava out of the ground by casting special hooks into the soil and drawing it out like an
ikehua lyua pele fish.
Luminaire -
the brightThe same glass used to create the
Lesedian Mirror can be shaped into lanterns and lamps that generate, direct, and control
the bright.
Magonian -
kiiric yihiMages who carry the winds in satchels imbued with
kiiric yihi that allows them to unleash and sometimes control them.
Mahra -
anumunAncient
witches who are rumored to have the secrets of
anumun.
Ohapitu -
tmakikanA form of farming that allows the user of
Tmakikan to draw that energy from the tilled earth and imbue either sown seeds, livestock, or people with it as an act of fortifying, healing, or protecting.
Parhelion -
ma'dhahabiDancers who can direct and control
ma'dhahabi with special ribbons or devices.
Plicator -
qeernarijiOnes who can control
qeernariji with compasses that direct astral energies and allow them to teleport in straight lines. They can move entire ships.
Psychopomp -
poartaWhite-adorned wielders of
poarta who carry special keys that allow them to send souls. They can also travel through the
Nether Realm and guide souls to their afterlives.
Samaaeat -
hamasat al-sahraThose who dance, sing, and especiall whisper in the the deep desert to control the
hamasat al-sahra, which allows them control of the winds and sandstorms. They wear special robes for the desert heat, carry aetherial sand in hourglasses, and can become one with the dunes.
Shadowweaver -
true shadowWeavers of the energy of
true shadowwho can create cloaks and other clothing out of the night, special nets and whips of darkness, and control the shadows to occlude, obfuscate, and blind.
Shimisi -
bailaohu jinghuaThose who can forge esoteric metals, especially the
nine great metals, by wielding
bailaohu jinghua. They have special tools (hammer, anvil, water, fire) and know the secrets of using aetherial metals.
Sounder -
sonic aetherOne who can control
sonic aether via a special tuning fork, creating intricate works of sound that can cause different effects to bodies, minds, souls, or hearts.
Sussoror -
livadiThose who can take a blade of grass and use it to control the
livadi through whispers, whistles, and breath, summoning the aetherial winds through the grasslands.
Taiga Mage -
tykva vlastThose who can command
TykvaVlast by drawing it out of pinecones, needles, or boreal tree bark.
Tempestarii -
bijaleeSeekers of weather who can commune with it and channel
bijalee through special staves called vanes. They sometimes ride clouds.
Vitalist -
asharSacred users of
ashar who use specially knotted and corded ropes that can channel their lifeforce into others (or between others) in order to heal, preserve, or in rare cases, revive.
Wildling -
nzwara murazvoWielders of
nzwara murazvo who commune with animals by imitating them and traveling or living with them, taking on their habits and gaining their powers. They wear headdresses that symbolize their animal friends after they leave them.
Witch -
lunar aetherA woman who serves the Moons.
Celestial Occupations
Thes of different kinds of
celestial essence:
Angelologist -
celeste waterOne who vows service to
angels and gains celestial powers of protection, healing, or empowerment of others.
Clan Mage -
banaruA user of
banaru who uses emotional bonds to draw people together to create magical protections that connect "families" (literal or metaphorical). They do this through special marks and symbols of their clan (chosen or not).
Hallow -
holy virtueA person who embodies the 12
holy virtues, a hallow gains different powers depending on how they embody each virtue.
Hanniga -
juaihA worker whose labor generates
juaih and uses it to provide for and protect their community or family.
Harmonist -
euphonyA musician who useds
Euphony to bond people together, uniting them in song and thus in heart and soul.
Healer -
curacionOne who provides medical care through mundane means has many names (doctor, physician, etc.), but those who use celestial energies are called healers. The power of
curacion derives from blood, and healers draw their own to create medicines. This is augmented with other medical skills, mundane and supernatural, but in direst times, they use their own blood to heal.
Kamatuuran -
waarheidOne who uses the power of
waarheid to carve
True Names into statues and other figures, animating them to protect others.
Kumal -
ujjval aatmaOne who achieves
equilibrium within their own soul and gains the power to sense imbalance in the world--and to affect it.
Lapidarist -
dumaquDumaqu is generated via acts of love and made into jewels that empower others.
Longwalker -
euskepsiaOne who travels the
Long Path and gains the ability through experiences that engrave upon their mind deeper wisdoms the power to use
euskepsia. They channel their mental energies through spears and bear special protective gear called an
aegis.
Manganga -
botshepehi
Those believers in either a calling, a greater power, or some other strongly beld conviction who do so with such fidelity and passion that they draw esoteric power called
botshepehi from it.
Anveshak -
lhairTo uphold the law is to uphold the will of the ruling class; to uphold true justice requires something greater. Marshals wield the power of
lhair, which allows them to sense injustice and mete out true justice. They carry lassos and chakrams.
Miracleworker -
elysian essenceThose who travel the world helping people in need, often in ways that those in need don't even notice, giving the impression of miracles being performed. In doing so, they encourage belief in miracles, increasing the
Elysian essence in the world, thereby increasing chances of actual miracles occurring.
Mu Ayo -
euphoriaOnes who create
euphoria by sharing joy with those around them, then using it to uplift them metaphysically.
Ocelotl -
tenyocanThe legendary
zazotlein jaguar warriors who wield
Tenyocan through their heroic feats. Often they are twins.
Pax Rider -
iremiaBy refusing actively to use a weapon in the face of major conflicts, a pax rider gains use of iremia. They ride from place to place, negotiating peace between warring factions, feuding families, or arguing friends, and as they do so, they build up the power of peace, which rides with them.
Prismatic Mage -
radianceUsers of
radiance who carry prisms that can split radiance into its seven component parts. These energies can then be redirected to empower others or create other radiant energies.
Tæflere -
serendipity
A gambler who relies upon
serendipity.
Tagapagpalaya -
liberation powerThose who wield
liberation power through continuing, increasing acts of resistance.
Udagan -
aemoaVarious kinds of mostly women spiritual healers, leaders, and guides who commune with their
Aemoa and gain insights, skills, and powers from their forebears.
Unifier -
euergasiaThose who unite workers in solidarity through use of
euergasia, thus making them temporarily invincible.
Uninetsv -
yahasThose who speak the words of
yahas in order to build bonds with others and create communities that protect one another and share powers
Uwabikoze -
hegnhA of
hegnh who crafts shells, soap, houses, or even whole towns and imbues their work with the power.
Visionary -
euphotoniaOne whose creativity takes over them.
Infernal Occupations
The users of different kinds of
infernal essence:
Avenger -
balebloodOne who infuses
baleblood via a special tattoo (made with baleblood as ink) and has some control over it, even when in a state of rage. They wield specially fitted claws (if they have none of their own), because weapon-use becomes primal in the rage state.
Siphoner -
quaestusA mage who uses blood as their medium for casting magic. Though neutral variations of this exist, most use
quaestus in order to gain power from stealing, using, or draining the blood of others.
Cacosinger -
cacophonyThe creation of
cacophonic energy requires the disruption of sound via sound. Cacosingers can use their voices (or instruments) to turn any sound into dissonant, painful noise, and thus wield it by casting the cacophony vocally.
Calamatist -
misfortuneThe energies of
fortune and
misfortune are impossible to fully control, but many have learned to sense them, capture them, and nudge them. Calamatists take on misfortune unto themselves in order to become sources of the energy, then go about rigging games of chance in order to spread misfortune to others.
Conquistador -
corrogatioA conquering warrior who invades lands to take them from indigenous populations.
Demonologer -
infernumOne who gains infernal powers by making a deal with
demons. Demons require payment in souls, which can be taken from the user or from a murder victim of the user. Depending on the demon and their power, what is gained from such a deal varies, but usually a contract is involved.
Dewin Drain -
thorn energyA gardener of [
thorn energy, one who crafts and creates the intricate Aeldian gardens< that grow the plants that create thorn energy. From these gardens, they can gather materials to make poisons and substances that allow them to consume identities, steal abilities, and gain power.
Doomsayer -
eldritch energy The Eldritch's secret Names contain the power to end all things. Doomsayers learn fragments of these Names, which they never speak, and write them with special quill and ink onto special paper, which they roll into scrolls and never look upon. But so long as they carry them, they may invoke their power to inflict a
doom upon someone. They stitch their mouths shut so they cannot accidentally speak the secret Name fragments, but break the stitches to inflict a doom.
Engourdissant -
stravomenosA user of the psionic energy
stravomenos, which drains knowledge from the minds of others and destroys it. Learned through painful meditative arts, the use of this power also empties the mind of the user.
Frailthing -
sterisiAscetics who starve themselves in order to create [
Sterisi, which they let consume and control their bodies until they are vessels of famine and drought. Their touch becomes a desiccating, malnourishing act of violence, and their spittle is acid, which they use to attack others.
Gemmarius -
feiruaThe concept of "race" was invented by the gemmariuses. They believe in and use purity of blood and body, mind and soul, to create gems called
feirua, which reflect the hearts of mortals and allow them to control them.
Gyroxene -
ibbissuUnpredictable, violent dancers who spin and twist and contort themselves wildly in order to capture
entropy and fling it about dangerously, altering reality around them.
Hexologer -
slitnaA numerological art,
hexology requires the use of a special cube. Reconfiguring its six sides leads to different effects that unleash the power of
rending, which destroys all.
Hollow Mage -
hollow energyCruel, petty tyrants who torture a victim until their soul breaks, then use the
hollow energy that provides to cast evil magic. Their insides slowly dissolve, to be replaced by vermin.
Illusionist -
BedrogOne whose
Name is False. From this, they derive
Bedrog, which they an use to create alternate versions of reality in the form of believable illusions. Their Name is made False through ancient rituals or accident
.
Imperator -
imperiumThose who wield chains made from
schwerstrum, which contains
imperium. This white metal allows the wielder to control those bound by the chains. They wear collars of the same material to connect themselves to the chained.
Industrialist -
brown aether One who owns, runs, and draws power from massive industrial projects.
Irritologer -
voidScientists and engineers who work with technology that controls
void, an energy which nullifies other energies.
Lure -
peccatumOne who wields
Peccatum via dance and special perfumes in order to entice others to commit acts of atrocity, or to lure them into situations where they are made victims of such.
Necromancer -
msawhatThose fell magic users who wield
pure msawhat to corrupt mind, body, soul, and heart in order to create, control, summon, channel, gain power from, or otherwise interact with the undead. They wear funeral shrouds, keep bones as tools, and stink of decay.
Plague-Bearer -
vile energyThose who use special nets to capture miasmas and spread disease.
Ponomancer -
arnumCruel users of
arnum who generate the power from acts of torture and self-flagellation, ponomancers wield their evil energies to make predictions and inflict more pain. They carry meat hooks and wear the skin of their victims.
Satsujin-sha -
fuseiA form of
onmyoji who intentionally imbalances spaces in order to maximize the amount of
fusei, which they use to inflict punishments on others.
Sponterezh -
uafasThe energy
uafas infuses certain hallucinogenic compounds that can be wielded by skilled users on darts and other projectiles in order to cause nightmares and visions of terror.
Schiavista -
drenanteThose who wield
Drenante use ancient ledgers that track ownership of mercatorial contracts. They make deals with others in order to capture powers and abilities from them.
Stillborn Cultist -
pravumA horrible cult of childkillers who gain powers via
pravum, acts of depravity that give them strength. They craft knives of unholy might from the bones of their child victims, stalk and harm pregnant people, and kill new mothers as well.
Velikiy -
razdavit'The use of
razdavit' means drawing power at the expense of others. The velikiye do this by means of ancient script and brands.
Warlock -
blasphemyAn oathbreaker who takes their state of rejection and turns it into a weapon, wielding
curses from the
blasphemy created by their betrayals. They place their powers into sticks, which they break in order to unleash a curse.
Webweaver -
gossamer lightOne who uses
webs to control many at once.
Whisperer -
mollesseThose who use
Mollesse do so vocally, whispering into fans and using them to toss the whispers like a ventriloquist, placing them in the ears of their victims and driving them to acts of self harm.
Witchfinder -
tandhA seeker and hunter of
witches who wields
tandh to bind and destroy them in the name of patriarchal power.
Nommic Primary Occupations
The primary or original users of different kinds of
nommos:
Bloodcaster -
blood energyAn esotericist who wields the power of blood without stealing it.
Chymosian -
humors A physician who uses the energy of
humors to heal people.
Ennead -
emotional resonance Sometimes called stringers, enneads use string figures (like a cat's cradle) to invoke different emotions that they then wield to influence
emotional resonance.
Haruspex -
aifaellam Those who interpret
aifaellam to read the future.
Namecaster -
True Names Wielders of
True Names, those who invoke the raw power of
nommos to command reality.
Menstriae -
psionic energy One who, unlike a
psionist, learns to use
psionic energy through special metallic headbands and concentration.
Sorcerer -
soul energy Users of
soul energy to channel their own immortal being into powerful magic via special rods.
Wisin -
mijjitThose who practice esoteric exercises to invoke
mijjit and
mansam, the energies of the body and muscles, that allow them to control their own bodily growth and transformations.
Paradoxical Primary Occupations
The primary or original users of different forms of
paradoxical energies:
Alteror -
flux The users of
flux carry special floating orbs that allow them to control the flow of the paradoxical power of change.
Turogzot -
vonzot Psionic users of
vonzot, the psionic variation of complexity, complex mages bind to computers with their minds.
Hyperscientist -
possibility Those who experiment with the energy of
possibility using special glass beakers and other materials.
Lawcaster -
The LawThe Law is the ancient set of laws that once dictated the behavior of Divines. Now it is long-since abandoned in favor of the
Will of the Mother, but fragments of these ancient laws are found around Shem. Those who find them and can read the Divine language in which they are written may invoke their power to command the Divines themselves.
Numerologer -
complexity Users of
complexity who command this paradoxical energy with use of abacus and counting beads.
Trickster -
paradox Users of special
paradoxical idioms.
Wayfinder -
momentum Those who wield
momentum through mercurial arts.
Poioumenonic Primary Occupations:
Primary or original users of
poioumenonic energies:
Arcanist -
arcane shadow Those who wield the power of
arcane shadow to find secrets, protect mysteries, and act with stealth. They have special palimpsestic journals, veils, and other secret rituals and devices that allow them to command the arcane.
Bondsmage -
ethereal essence Wielders of
ethereal essence who control it through feathered whips, bonding with objects, organisms, places, etc. to draw magical abilities or improve themselves or others.
Cupbearer -
stagma One who
attends and carries messages for a leader of the parade.
Onmyoji -
korUsers of special lenses that allow them to view history, dialecticians wield
kor, the energy of what came before. They can view the past and draw from it.
Grinning Mage -
unfuglPrankster mages who wield
unfugl, the paradoxical/poioumenonic energy that allows them to make changes to reality for very specific purposes. They wear masks with distorted grinning faces on them.
Imager -
dream energyMages who use mirrors to capture
dream energy and images that they then use to create dreams and illusions.
Mage -
manaWielders of
mana, the energy of esoteric energies, that use wands and robes to help them sense, control, and influence magic.
Meli'ikitenya -
ginginyunetiOne who speaks the
First Language to communicate, tell tales, histories, or foretellings.
Mlonda -
kutsegulaA guard who draws upon and wields
kutsegula in order to manage the movement between gates.
Rambler -
fortuneA gambler of the esoteric variety, one who senses the winds of
fortune and can use them to increase their chances in games of risk and chance.
Saoiste -
fuinneamhA hunter who is attuned to
the spirit of the Hunt and the Horned King.
Seer -
fateWeavers of
fate who have special needle and thread that allows them to understand what is to come. They wear blindfolds.
Sipaki -
ayaseA wandering fool whose journey always begins an adventure much larger than themselves.
Spiritspeaker -
spirit energyThose who communicate with
spirits and either command or request their power.
Symbologer -
symbolismThe use of
symbolism requires, plainly, the use of symbols. Symbologers take symbols in the form of charms that they invoke to create myriad effects
Tutelar -
tutelary energyOne who is bound to a place via
tutelary energy and tasked to protect it.
Wyrder -
poioumenonUsers of the lore that invokes
poioumenon, whose flow controls the narrative of the world.
Yaatree -
tahalanaFolk who roam and use the powers of
tahalana to learn from and experience their journeys.
Shebvic Primary Occupations
The primary or original users of different forms of
shebvic energies:
Bitol -
cu'ucuch'ikEsotericists who build large structures with materials infused with
cu'ucuch'ik. Stones, plaster, and trowels with this gebvelic energy in it are commonly used.
Dyvar -
gebvelOnes who wield
gebvel through impact rituals. Dyvaris are martial artists and ascetics who turn their bodies into unbreakable barriers.
Faxian Zhe -
menab'eMiners who gather
menab'e and build up mashoaabic power that they can draw on as needed. They use special sacks that can hold energies.
Lag-Mathaer -
shavev mashkalranWarrior-mages who wield
shavev mashkalran via powerful warhammers, enforcing law through interpretive combat.
Khutchteier -
oalkhaylaoataaPracticioners of special exercises that invoke
oalkhaylaoataa, allowing them to perform incredible feats of strength.
Lasar -
shebv heya"Those who allow". Users of
shebv heya who use a mixture of martial arts, dance, and positional magic to let the energy flow around them and maintain the status quo.
Mercator -
mashoaabWielders of
mashoaab, the energy of value and trade. They can trade esoteric properties, powers, and abilities via deals. Unlike demonic contracts or other infernal powers, mashoaab allows equal and undamaging exchange.
Pentologer -
draconic powerThose who embody the five aspects of
draconic power: discipline, power, majesty, accumulation, and territory. This is a martial art.
Pilferer -
gemtkheregHooded mages who use
gemtkhereg to steal energies and objects.
Vadasz -
b'qarEsoteric hunters who use
b'qar to make themselves better at stalking their prey.
Wabeno -
kakraohy Esoteric jugglers who use
kakraohy, the energy of learning and using skills. They juggle special batons and clubs that allow them to move this Damaskian power.
Weaponmaster -
d'qiarsea Users of
d'qiarsea to perform ritual combat that makes them the greatest users of their chosen weapons.
Primary Occupations Chart
By Occupation Type: Wranglers . Artisans . Artists . Botanicists . Criminals . Entertainers . Esotericists . Faithful . Healers . Investigators . Leadership . Messengers . Musicians . Professionals . Rangers . Scholars . Scientists . Transporters . Warriors . Witches .
By Energy Type: Aetherial Occupations . Ambrosial Occupations . Celestial Occupations . Infernal Occupations . Mundane Occupations . Nommic Occupations . Paradoxical Occupations . Poioumenonic Occupations . Polyesoteric Occupations . Shebvic Occupations .
By Energy: Aetherial Occupations by Energy . Ambrosial Occupations by Energy . Celestial Occupations by Energy . Infernal Occupations by Energy . Nommic Occupations by Energy . Paradoxical Occupations by Energy . Poioumenonic Occupations by Energy . Polyesoteric Occupations by Energy . Shebvic Occupations by Energy .
By Type: Aetherial Occupations by Type . Ambrosial Occupations by Type . Celestial Occupations by Type . Infernal Occupations by Type . Nommic Occupations by Type . Paradoxical Occupations by Type . Poioumenonic Occupations by Type . Polyesoteric Occupations by Type . Shebvic Occupations by Type .