Hyperscientist
Those who experiment with the energy of
possibility using special glass beakers and other materials. Using possibility is very difficult, though the methods seem simple, as the potíri required to use it is very fragile, rare, and expensive.
Possibility
Possibility is the paradoxical energy of what could be, of the fact that contradictory things are both equally possible. This fact creates frission, creates power, and when it is harnessed in pursuit of an experiment, it allows the user to perform more than one experiment at the same time. In order to gain access to it, a hyperscientist must generate it in their own mind and channel it via potíri, a special kind of glass. To generate it requires not only developing multiple hypothesis that have at least some contradiction, but also externalizing them via experimentation.
Scientific Method
To wield possibility, one must use the correct materials and engage it, invoke it, through strict adherence to the scientific method: questioning, hypothesizing, experimenting, analyzing, and concluding, often in repetition.
Question
A hyperscientist of any scientific discipline must first draw obsevations and being to question how things work. Once they are aware of (at least) two competing possibilities, they are able to engage the energy.
Hypothesis
They must then propose two hypotheses that cannot coexist. In this, they must not simply think it, but invoke the hypotheses through written or recorded methods.
Experiment
The experiment is the key to wielding possibility. Once they have their hypotheses, they must gather appropriate materials for the experiment. If the experiment does not require glassware, they must find a way to incorporate it, even if it is as simple as using lenses to observe or a pen to jot down notes. The glassware (see below) channels the possibility that has formed in the mind of the hyperscientist and been invoked through recorded hypotheses.
The experiment must have an outlet for the hyperscientist to draw from their mind the energy of possibility. This involves a direct connect to the mind, often through the eyes, as a lens made of potíri is the easiest method. Once the energy is drawn out (appearing as a green spark), it must be captured in potíri glassware. Once it is captured, it can be drawn out via tubing or by applying heat or electricity to it. With enough of it, it can be used to multiply the experiment at hand in order to test multiple hypotheses at once, running them simultaneaously in separate facets of reality.
Analyze
Analysis of the various results can be done mundanely, or, if there is enough possibility left, it may be applied to the results via special lenses to aide in gauging multiple results at once.
Conclusion
Any conclusion made will close the loop on the possibility engaged to experiment with, and any surplus possibility generated through the experiment will be stored in the glass used. If used for a related experiment, it will be even more potent.
Inventory
Some kind of glassware must be used by a hyperscientist in order to wield possibility. Usually they use a vial or beaker to capture the energy in, but can be any form of shaped glassware.
Glassware
Hyperscientists use a form of glass known as
potíri. It is a green glass created through the melting of sand that has been affected by paradox. It is extremely rare, and therefore, it is difficult for anyone to acquire it.
Variations
"Hyperscientist" is a broad term that applies to anyone in any field of science using
hyperscience. As such, all hyperscientists are actually some variation or specialization thereof.
- Kỹ Thuật Viên: a lab technician in northeastern Dabusen who uses hyperscience alongside a hyperscientist.
Fields of Science
Every field of science tends to have their own term for the hyperscientists among them. Most either append "hyper-" to the start of their name, or alter the name to end in "-ologer" rather than "-ologist". Some do both. Many of these combine with other energies to amplify their studies. See
scientists for a broader list. Some common names are as follows:
Applied Fields
Some who work in very specific roles where their skills are applied practically include
- Darvozaʙon: a hyperphysicist who opens gates to other realities via quantum physics, originated in western Dabusen.
- Hyperdesigner: a computer hyperscientist who uses their skills to design games.
- Hyperzailor: a hyperaeronautic scientist working on an airship.
- Kajxonnavard: a hyperastronomer working on a spaceship.
- Rohgari Cuqur: a hypergeologist working for subterranean train companies to study geological issue that might affect the trains.
- Şinovar: a hyperscientist performing undersea experiments on a submarine or deepship.
- Technorabbit: a carnival worker who uses possibility to design rides.
- Tigbungkag: a computer hyperscientist who uses their skills for hacking.
Stabula
A
witch who uses possibility to study any science usually denied to women in class societies.
Yalofistis
The most important variation of a hyperscientist is the yalofistis, the one who studies possibility itself in order to create potíri.
Constructs
Some occupations created by hyperscientists:
- Mechanical Infantry: soldiers created through hyperscience who have mechanical suits or bodies. They were first developed by hyperscientists for imperial militaries and have been used as slaves ever since.
- Pod-worker: a laborer created via similar means to the mechanical infantry.
Similar Occupations
Other users of possibility include
- Autokrator: a scientific leader among the cephalans.
- Doctor: a healer who uses possibility, with many variations in the different fields of medicine, from hyperdiagnostician to oncologer to hyperpharmacist.
- Flickerer: a projectionist who uses possibility or other paradoxical energies.
- Nuclear Soldier and Atomic Sapper: a member of the mechanical infantry who has special nuclear weaponry.
Societal Role
Because of the rarity and cost of potíri, hyperscientists are usually servants of the ruling classes in most societies. Thus, they are often relegated to research into war, oil, or plastics, or other industries that are useful to the maintenance of class society rather than those that are for the greater good.
Skills
Common skills include
- Field of science
- Research
- Experimentation
- Lab work
- Documentation
- Glass-care
- Glass-making
Stats
Modifiers from base of nation/species:
PRO -2
ATH -1
STR -1
AWA +5
WIL +2
STH /
PRS -1