The power of conquest, the energy gained by taking and occupying the realm of another, the energy of subjugating the indigenous.
The energy of pain and harm and torture. Torture as a weapon of war. Primary wielders are
ponomancers,
torturers who can gain information from the flayed face of a living victim. Primary species are
abominations,
constructs made from the tortured. The deity for this energy is
The Tormentor, a war god known for punishing enemies.
The energy of genocide. Primary wielders are
legionnaires,
warriors who are the purveyors of genocide. Primary species are
devourers,
metahumans empowered by eating souls. The deity for this energy is
the Master of the Legion, a war god who commands absolute victory.
The energy of rage and violence. Primary wielders are
avengers,
warriors who command their rage. Primary species are the
baleful,
constructs made from boiled blood. The deity for this energy is
the Unstoppable, a war god known for his invincible battlelust.
The energy of befouling and pollution. The effects of war on the environment. Primary wielders are
Winchestrian soldiers,
warriors empowered by befouled energy. Primary species are
lutipariants, puff
aliens who befoul the world. The deity for this energy is
the War Machine, a war god seen as an sprawling industrial factory churning out weaponry for its followers.
The energy of conquest and colonialism. The energy of infernal war. Primary wielders are
conquistadors,
warriors who gain power from conquest. Primary species are
validuses,
aliens who conquer worlds. The deity for this energy is
Victoris the Conqueror, a war god known for leading his people to victory over other realms.
The energy of greed and capitalism. The energy of capitalist war. Primary wielders are
soldatos,
warriors empowered by contract. Primary species are
mammonites,
metahumans empowered by the work of others. The deity for this energy is
the Diamond Blade, a war god known for funding massive mercenary armies
The energy of hatred and division. Primary wielders are
meistersoldaten,
warriors who divide and kill. Primary species are
froemmlers,
constructs made eugenically. The deity for this energy is
the Blade of the Pure, a war god who creates soldiers of pure blood.
The energy of injustice. Primary wielders are
tozokus,
bandits skilled at ambush. Primary species are
onis,
legendary folk known for their antagonism of others. The deity for this energy is
the Lord of Balance, a war god known for toppling his enemies via ambush.
The energy of manipulation and imperialism. The energy of imperialist war. Primary wielders are
drones,
warriors made vessels of violence via the web. Primary species are
kashirum,
beast folk with arachnoid features. The deity for this energy is
the Eight-Armed Warrior, a war god known for his trap tacitcs.
The energy of abuse, trauma, and feudalism. The energy of feudalist war. Primary wielders are
hollow knights,
warriors made by
hollow mages. Primary species are
hollow children,
constructs made by
hollow mages. The deity for this energy is
the First King, a war god of feudal regions.
The energy of violation. Primary wielders are
krigare,
warriors whose presence is a violation of the realm. Primary species are
haot-ggyus,
aliens who violate the world. The deity for this energy is
the Raider Divine, a war god who demands raids for tribute.
The energy of slavery, oppression, and autocracy. The energy of autocratic war. Primary wielders are
imperators,
slavers who use
schwerstrum to enslave people. Primary species are
speculari,
metahumans who enslave others. The deity for this energy is
the Master of the Chain, a war god known for demanding slaves.
The energy of fear, terrorism, and intimidation. The energy of terrorism as a tool of war. Primary wielders are
sponterezhs,
terrorists who command power via fear. Primary species are
raedsels,
aliens who spread fear from above. The deity for this energy is
the Unseen Warrior, a war god who encourages terrorism.
The energy of misfortune and disaster. The energy of the wreckage of war. Primary wielders are
ruiners,
esotericists who bring disaster. Primary species are
misbegot,
constructs made via ill fortune. The deity for this energy is
the Rider of War, a war god who rides the winds of misfortune.
The energy of class society. The energy of class war. Primary wielders are
dominis,
leaders who use dominating presence. Primary species are
supravosians,
metahumans with a dominating presence. The deity for this energy is
Freo, the Lord of War, a war god who embodies dominance.
The energy of poaching and excessive killing. Primary wielders are
poachers,
rangers who kill just to kill. Primary species are
esteru,
adelfoi who look like
cocidians but are consumers of life. The deity for this energy is
the Massacre, a war god known for a doctrine of excessive killing.
The energy of exploitation and capitalism. The energy of capitalist war. Primary wielders are
blood knights,
warriors empowered by drained blood. Primary species are
dreorcwenn,
adelfoi who bathe in blood. The deity for this energy is
the Blood Goddess, a war goddess known for her slave soldiers.
The energy of ambition and dominance. Primary wielders are
vityazes,
warriors empowered by using others. Primary species are
cythreulig,
forest folk who gain power from devouring rivals. The deity for this energy is
the Sword of the Serpent Empress, a war goddess known for her ambitions.
The energy of destruction. Primary wielders are
hexologers,
demolitionists who use
hex cubes. Primary species are
destroyers,
aliens come to destroy the world. The deity for this energy is
the Destroyer God, a war god known for mass destruction.
The energy of famine and drought as tools of war. Primary wielders are
rustbringers,
warriors whose scythes destroy other weapons. Primary species are
harpies,
adelfoi who eat anything. The deity for this energy is
the Quartermaster, a war god known for a doctrine of starving enemies.
The energy of patriarchy and misogyny. Primary wielders are
witchfinders,
agents of the Divine who hunt
witches. Primary species are
enders, empathic
metahumans who feed off negative emotion. The deity for this energy is
the White Master, a war god known for patriarchal values and dominance.
The energy of treachery and treason. Primary wielders are
treachers,
criminals who are empowered by treachery. Primary species are
gesiichters,
metahumans who have two faces. The deity for this energy is
the God of Many Faces, a war god known for encouraging double crosses.
The energy of consumption. Primary wielders are
llofruds,
assassins empowered by consuming. Primary species are
doppelgangers, polymorphic
metahumans who can take the form of others. The deity for this energy is
the Velvet God, a war god known for a doctrine of killing all enemies and taking everything they have.
The energy of nightmares. Primary wielders are
summoners,
slavers who create nightmare monsters out of prisoners. Primary species are
erstellts, horrific nightmare
constructs made out of slaves or prisoners to be summoned. The deity for this energy is
the Artillerist, a war god of bombing, explosions, artillery, and other heavy warfare and terrorism.
The energy of surveillance. Primary wielders are
ictus,
spies who watch via magical surveillance. Primary species are
ochjians,
aliens who watch from above. The deity for this energy is
the Sentinel God, a war god known for watching over troops and knowing all.
The energy of biological warfare. Primary wielders are
plague-bearers,
healers who spread plagues. Primary species are
contagion,
insubstantiates who infect mortals and control them. The deity for this energy is
the Trench Slayer, a war god known for biological warfare.
The energy of invasion. Primary wielders are
invaders,
warriors who gain power from invading other territories. Primary species are
validuses,
aliens who invade other worlds. The deity for this energy is
Victoris the Conqueror, a war god known for leading his people to victory over other realms.