Arnum is the energy of pain and punishment.
The energy of pain. Primary wielders are
ponomancers,
torturers who can scry by cutting the face off living victims. Primary species are
abominations,
constructs formed via torture. The deity for this energy is
Lavahem Yadavet Yavavra, the Unthinking Lord of Hooks.
The energy of genocide. Primary wielders are
legionnaires,
warriors who gain power by committing genocide. Primary species are
devourers,
metahumans who gain power via mass murder. The deity for this energy is
All-Cuellan, the Master.
The energy of pollution. Primary wielders are
Winchestrian soldiers,
warriors who wield
brown sludge to befoul enemies. Primary species are
lutipariants, puff
aliens who despoil the world. The deity for this energy is
Rota Futi, the Industrial God.
The energy of noise. Primary wielders are
cacosingers,
musicians whose voices can break solid matter. Primary species are
menywod,
adelfoi with violent voices. The deity for this energy is
Neidi, the Singer.
The energy of conquest. Primary wielders are
conquistadors,
warriors who gain power via conquest. Primary species are
validuses,
aliens who conquer worlds. The deity for this energy is
Victoris, the Conqueror.
The energy of hatred and division. Primary wielders are
meistersoldaten,
warriors empowered by eugenics who can divide flesh with their blades. Primary species are
froemmlers,
constructs made via eugenics. The deity for this energy is
Reinheit, the Pure One.
The energy of doom and disaster. Primary wielders are
llothakekr,
warriors empowered by doom and
the Eldritch. Primary species are
the Eldritch, ancient evil that brings doom. The deity for this energy is
the Eldritch and their agent
Zammacath, the Redeemer.
The energy of injustice. Primary wielders are
tozokus,
bandits who are empowered to advantage over their enemies. Primary species are
onis,
strange folk who take advantage of others. The deity for this energy is
Idaina Ryoshu, the Great Lord.
The energy of greed. Primary wielders are
schiavistas,
criminals who drain value from their victims. Primary species are
mammonites,
metahumans who never work for themselves. The deity for this energy is
Yatana, the Splendorous.
The energy of abuse and trauma. Primary wielders are
hollow knights,
warriors created by
hollow mages. Primary species are
hollow children,
constructs made by
hollow mages. The deity for this energy is
Hollow Jack, the Empty Lord.
The energy of violation. Primary wielders are
danegiandos,
torturers who violate the soul of their victims. Primary species are the
haot--ggyu,
aliens with many invasive tentacles. The deity for this energy is
Ygothagaal, the Closeness.
The energy of fear and terror. Primary wielders are
malvivente,
extortionists, and
sponterezh,
terrorists, who gain power by inflicting fear or terror. Primary species are
raghjus,
strange folk who fly and stalk their prey. The deity for this energy is
Ola Biniendo, the Coming Wave.
The energy of despair, anguish, shame, and being driven to suicide. Primary wielders are
zalyakuvach,
extortionists who intimidate people to drive them to suicide, despair, shame, guilt, or anguish. Primary species are
griles,
illittum who bring despair to the world. The deity for this energy is
Dernier Recours, the Final Wish.
The energy of rejection and oathbreaking. Primary wielders are
warlocks,
witches who have broken their oath and can curse people. Primary species are
eidel,
constructs made from rejected parts. The deity for this energy is
Bebrocen, the Broken One.
The energy of oppression. Primary wielders vary by kind of class society -
regulators (colonialist societies),
drones (imperialist societies),
cnihts (feudal societies),
soudeers (capitalism),
liganators (autocratic) - either
warriors or
slavers. Primary species are
validuses,
aliens who colonize;
gilkitens,
constructs made from the victims of imperialist
drones;
wurmaetes,
strange folk who are made of land;
supravosians,
metahumans with dominating presence;
speculari,
metahumans who enslave others with
schwerstrum;
mammonites,
metahumans who live off the work of others. The deities for this energy vary by era - autocratic era is
Catena Factorum, the Chainmaker; feudal era is
Hollow Jack, the Empty Lord; colonialism is
Victoris, the Conqueror; capitalism is
Yatana, the Diamond One; imperialism is
Ettuttu, the Spider.
The energy of misfortune and disaster. Primary wielders are
ruiners,
esotericists who can create disasters. Primary species are
misbegot,
constructs made by misfortune. The deity for this energy is
Odachi, the Dragon of Misfortune.
The energy of poaching and unnecessary killing. Primary wielders are
poachers,
rangers who exterminate their prey. Primary species are
esteru,
adelfoi who look like
cocidians but are actually consuming hunters. The deity for this energy is
Haeddiannol, the Huntress.
The energy of senescence. Primary wielders are
vieillisseurs,
healers who drain the essence of the elderly to retain their own youth. Primary species are
delabre,
constructs made by draining the youth from others. The deity for this energy is
Dernier Recours, the Ancient One.
The energy of harm to children. Primary wielders are
Stillborn cultists,
cultists who gain power by harming children. Primary species are
ogres,
strange folk made by eating children. The deity for this energy is
Ggn-kel Shothach, the Lord of the Deeps.
The energy of anxiety. Primary wielders are
gwespeds,
warriors who swarm like wasps. Primary species are
cinglants,
insubstantiates that feel like stinging wasps. The deity for this energy is
Dernier Recours, the Wasp Queen.
The energy of rage and violence. Primary wielders are
avengers,
warriors who can control their rage. Primary species are the
baleful,
constructs made by boiled blood. The deity for this energy is
Beadu Feriend, the Red Warrior.
The energy of rabidness. Primary wielders are
nummularugiens,
zoanthropes who can become thylacoleons. Primary species are
acusians,
beast folk with spines all over them. The deity for this energy is
Omnacomedus, the Maw of the Beast.
The energy of slavery. Primary wielders are
imperators,
slavers who use
schwerstrum to enslave others. Primary species are
speculari,
metahumans who are slavers. The deity for this energy is
Catena Factorum, the Chainsmith.
The energy of destruction. Primary wielders are
hexologers,
demolitionists who eradicate matter with
hex cubes. Primary species are
destroyers,
aliens who come to destroy the world. The deity for this energy is
Guth, the Hex God.
The energy of hunger, frustration, famine, drought, and thirst. Primary wielders are
frailthings,
monks who drain nourishment, and
swarm masters,
wranglers who suck the region dry. Primary species are
harpies,
adelfoi who eat anything and have vulture wings. The deity for this energy is
Fysalida Aera, the Dry Winds.
The energy of decay, disruption, and confusion. Primary wielders are
wanins,
wranglers who use tropical birds to devour and disrupt the landscape. Primary species are
delothians,
aliens who sew confusion. The deity for this energy is
Sahmatu, the Primordial Claw.
The energy of thorns, consumption, and envy. Primary wielders are
thornguards,
warriors who wield thorn weaponry. Primary species are
thornlings,
green folk who consume with their thorny vines. The deity for this energy is
Haeddiannol, the Thorn Queen.
The energy of nightmares. Primary wielders are
summoners,
slavers and
esotericists who enslave people and turn them into summonable monsters. Primary species are
goblins,
hidden folk who bring nightmares with them. The deity for this energy is
Giobog, the Scarecrow]].
The energy of disease. Primary wielders are
viledancers,
dancers who spread disease. Primary species are
contagion,
insubstantiates who infect and control people. The deity for this energy is
Seminibus, the Cloud.