| Aa |
Viridian Aether |
Viridianites |
Infrequent |
|
Forest |
12 |
An aa will require only that a druid prove themselves loyal to the forest before accepting them merging with them as the druid meditates. |
The easiest, most commonly used (though not the most commonly found) intermediary. |
| Akaz |
Kazaddarean |
Viridianites |
Uncommon |
|
Montane forest; subterranean forest; petrified forest |
12 |
After proving themself loyal to the forest, the druid must coat themselves in dirt and dust before the meditation. |
|
| Ash'relle |
Ashar |
Viridianites |
Infrequent |
|
Silverwood forest |
12 |
The druid must atone first for any sentient life they have taken or any unnecessary killing of other organisms before being able to commune. |
|
| Chron |
Temporal Aether |
Viridianites |
Obscure |
|
Xeric woodland |
12 |
Unknown. |
|
| Dalim |
Bailaohu Jinghua |
Viridianites |
Obscure |
White tiger |
Subterranean forest |
12 |
A dalim will require that a druid sacrifice their own iron-rich blood (if they have blood) or that of another in a show of loyalty to the forest and the veins of metal. |
|
| Drevh |
Hvittdogg |
Viridianites |
Infrequent |
|
Boreal forest |
12 |
A drevh will require a druid be stripped of any source of warmth, including clothing, to the point of near death, before accepting them. |
|
| Folc |
Sonic Aether |
Viridianites |
Very Rare |
Ostrich |
Sparse woodland |
12 |
A folc will require a druid make a noise loud enough to be heard for many miles before even acknowledging them. Then the druid must scream themself hoarse or similarly exhaust their sound-making capacity before even starting meditation. |
|
| Fyrus |
Lahab al'Qalb |
Viridianites |
Very Rare |
Salamander |
Xeric woodland |
12 |
A fyrus will burn away everything that a druid is before accepting them. |
|
| Haafa |
Livadi |
Viridianites |
Infrequent |
Horse |
Parkland |
12 |
The druid must exhibit incredible endurance before an haafa will accept them, usually by running for many, many miles. |
|
| Iamiar |
Ma'Dhahabi |
Viridianites |
Uncommon |
|
Sun forest |
12 |
From dawn until just before dusk, the druid must stare into the sun while trying to meditate. If it fails, they will almost certainly be blind. |
|
| Indiji |
Qeernariji |
Viridianites |
Obscure |
|
Cosmic forests |
12 |
|
|
| Indros |
Nzwara Murazvo |
Viridianites |
Common |
|
Any high-biosity forest |
12 |
Most indros simply require the druid live with an animal for at least a year first, but some require a sacrifice of flesh or blood. |
|
| Kiir |
Kiiric Yihi |
Viridianites |
Infrequent |
Bird |
Skywood forest |
12 |
The druid must remain under the sky, exposed, for a week straight, with no clothing, no protection from the wind, save for their robe. |
|
| Meerus |
Conflueverant |
Viridianites |
Infrequent |
Dolphin / Otter |
Kelp gardens; flooded woodland; riparian forest |
12 |
Either full submersion for a significant period of time or, if the druid is of an underwater species, exposure for a very long period must precede communion. |
|
| Navdagra |
Bijalee |
Viridianites |
Infrequent |
|
Tropical rain forest |
12 |
Either significant exposure to the elements, much as a kiir would require, or being struck by lightning. |
|
| Ranug |
Genesis |
Viridianites |
Very Rare |
|
Genesis forest |
12 |
The druid must make something without using tools, then offer it to the ranug. |
|
| Roli |
Hasken Fure |
Viridianites |
Common |
|
Bluebell forest; flowering forests |
12 |
The druid must plant 1,000 flowers. |
|
| Ruinnara |
The Bright |
Viridianites |
Very Rare |
Moth |
Light forest |
12 |
The druid must present themself to the Lesedian Mirror and look into their own reflection for a significant amount of time without flinching or turning away, facing whatever the mirror shows. Those who cannot see will be able to see in the Mirror. |
|
| Sahar |
Hamasat al-Sahra |
Viridianites |
Very Rare |
|
Xeric woodland |
12 |
A druid must go without water for three days and nights. |
|
| Sanic |
Lunar Aether |
Viridianites |
Very Rare |
Wolf |
Lunarwood forest |
12 |
A druid must run under the full moon(s), unadorned, and offer themself to the night, accepting whatever dangers may come without resistance. |
|
| Sralle |
Parfum de Marais |
Viridianites |
Infrequent |
|
Forested wetland |
12 |
A druid must walk unadorned into the swamp waters and let themself float along, exposed, accepting whatever may come. |
|
| Syrric |
Tmakikan |
Viridianites |
Uncommon |
Oxen |
Orchard or arbor |
12 |
The druid must cake themself in arable soil, then sleep in the tilled earth for a week. |
|
| Tykana |
TykvaVlast |
Viridianites |
Common |
|
Taiga |
12 |
The druid must walk upon fallen leaf, pinecone, and branch, barefooted, and let their blood soak into the forest floor. |
|
| Ull |
Poarta |
Viridianites |
Obscure |
|
Petrified forest; forest graveyard |
12 |
The druid must offer a sacrifice of blood, usually losing a fatal amount, and trust the elemental to save them. |
|
| Umbral |
True Shadow |
Viridianites |
Very Rare |
Bat |
Night forest |
12 |
The druid must see and feel no light for a month, then walk, exposed, into the true dark without hesitation. |
|
| Verdane |
Prasinofos |
Viridianites |
Common |
|
Forest |
12 |
The druid must tend and care for a tree for a year and a day, offering blood every week. |
|
| Yod |
Ikehua Lyua Pele |
Viridianites |
Infrequent |
|
Forested island |
12 |
The druid must make sacrifice to the island or the volcano with something of value to them personally. |
|
| Derecho |
Bijalee |
Mahpiyatuwawa |
Rare |
Bison |
Sparse woodland |
6 |
The druid must survive the derecho and make offering of fresh bison meat, taken with their bare hands. |
Derechos are an expression of the world's anger, and thus, druids of the derechos usually are war-like. |
| Ebb |
Conflueverant |
Mahpiyatuwawa |
Rare |
Fish |
Kelp forest |
6 |
The druid must let the ebb carry them for miles under the waters, without fear. |
|
| Monsoon |
Viridian Aether |
Mahpiyatuwawa |
Very Rare |
Orangutan |
Tropical rain forest |
6 |
The druid must offer up the skulls of three enemies of the forest collected during the dry season. |
Monsoons are seasonal, deep moods, and this is reflected in their druids. |
| Primality |
Qeernariji |
Mahpiyatuwawa |
Obscure |
Tricow |
Cosmic forest |
6 |
Unknown. |
|
| Echirim |
Varies |
Greater Elementals |
Very Rare |
Varies |
Axis mundi forests (per continent) |
24 |
The druid must find the center of the continent or landform and make a sacrifice of profound worth, and prove themself worthy and loyal. |
See below for individuals. |
| Epochal |
Temporal Aether |
Greater Elementals |
Obscure |
Varies |
Ancient forest |
24 |
Unknown. |
|
| Great Ern |
Viridian Aether |
Greater Elementals |
Very Rare |
Ern |
Forest |
18 |
The druid must have the recommendation of an aa. |
|
| Hariqana |
Lahab al'Qalb |
Greater Elementals |
Very Rare |
Salamander |
Burning forest |
18 |
The druid must walk into the fires unprotected. |
|
| Ikhaenin |
Kiiric Yihi |
Greater Elementals |
Very Rare |
Bird |
Skywood forest |
24 |
The druid must leap from something high up within the relevant skyscape and trust the winds will catch them. |
|
| Khardantal'has |
Kazaddarean |
Greater Elementals |
Very Rare |
Annelid |
Subterranean forest |
18 |
The relevant layer of the world must be explored by the druid for a year and a day, and blood sacrifice must be made at its heart. |
|
| Logos |
The Bright / Varies |
Greater Elementals |
Obscure |
Varies |
Varies |
84 |
Unknown. |
Being even more powerful than nephesh, logoses do not serve as intermediaries for them, nor any other being. One who communes with a logos must have other protections. |
| Nephesh |
Genesis / Varies |
Greater Elementals |
Obscure |
Varies |
Genesis forest or other world forest |
72 |
The druid must prove themself loyal to the entire world or moon relevant to that nephesh. |
Nephesh are usually what the intermediaries serve to bridge the druid to. A druid who directly communes with a nephesh must have other protections. |
| Shadow-kin |
True Shadow |
Greater Elementals |
Obscure |
Bat |
Nightwood forest |
24 |
Unknown. |
|
| Terra Anima |
Varies |
Greater Elementals |
Very Rare |
Varies |
Varies |
18 |
The druid must sacrifice something significant to protect the relevant landform. |
|
| Yllorien |
Conflueverant |
Greater Elementals |
Very Rare |
Fish |
Kelp forest or riparian forest |
18-24 |
The druid must submerge into the relevant body of water for a week, exposed, and prove worthy of protecting it. |
|
| Aeonians |
Varies |
Aeonians |
Obscure |
Varies |
See individuals |
12-60 |
While communion with an Aeonian can vary by individual, it always requires major acts of service and commitment. |
|
| Divinities |
Aether |
Divinities |
Obscure |
Varies |
See individuals |
60-72 |
Varies by Divine. |
Only aetherial Divines are potential intermediaries for a druid. Often, Divines are intermediaries for other intermediaries, serving to connect the intermediary to a nephesh (or logos). This is especially true for Aeonians who are intermediaries. |
| Aurul Ocean Elemental |
Conflueverant |
Yllorien |
Unique |
Sea Bass |
Along eastern Ranu and northern Wymmera |
36 |
The Aurul Ocean requires the druid bring it metal equal to the weight of the druid's heart. |
|
| Black Ocean Elemental |
Conflueverant |
Yllorien |
Unique |
Lanternfish |
In the deep trenches |
36 |
The Black Ocean demands the druid offer blood sacrifice over its deepest region. |
|
| Borean Ocean Elemental |
Conflueverant / Hvittdogg |
Yllorien |
Unique |
Orca |
The icy regions near Cassaru or the northern reaches of Ranu and Lyrilla |
36 |
The Borean Ocean demands the druid ride an orca. |
|
| Great Southern Ocean Elemental |
Conflueverant / Hvittdogg |
Yllorien |
Unique |
Blue Whale |
The southern reefs along Taggarus and the southern Island Bridge |
36 |
The Great Southern Ocean demands the druid reach the south pole. |
|
| Palhuric Ocean Elemental |
Conflueverant |
Yllorien |
Unique |
Tuna |
The aquatic forests near Starfall and northwestern Palhur mostly |
36 |
The Palhuric Ocean demands the druid sail or swim across it. |
|
| Wyren Ocean Elemental |
Conflueverant |
Yllorien |
Unique |
Cod / Haddock |
The central aquatic forests of the world oceanic plains |
36 |
The Wyren Ocean demands the druid |
|
| Ansulym Infernus |
Infernum / Aether |
Echirim |
Unique |
Vasan |
The massive western forests |
36 |
The demonic continent requires sacrifices of blood and murder. Druids of this intermediary tend to be enemies of Mother Shem. |
Typically, they end up masters of infernal plants and animals (rather than friends to). Essentially, they are demonologers, imperators, dewin drains, frailthings, plague-bearers, and hollow mages. |
| Cassaru Eld |
Primarily Genesis / Aether |
Echirim |
Unique |
Reindeer |
The Genesis forest around the World Tree |
36 |
Cassaru Eld decides on an individual basis. |
|
| Dabusen Jinshu |
Primarily Bailaohu Jinghua / Aether |
Echirim |
Unique |
Tiger / Gaur |
The great northeastern rain forests or the southern boreal forests and taiga |
36 |
Dabusen Jinshu demands used metal be melted down and returned in mass quantities before they accept. |
|
| Gyrah Cumulus |
Primarily Kiiric Yihi / Aether |
Echirim |
Unique |
Falcon |
The skywood forests and the light forests around Lesedi |
36 |
Gyrah Cumulus requires a druid walk through their craggy undercarriage to their heart and speak. |
|
| Jesenranu Mater |
Dream Energy and Uafas (west) Mashaoaab (central) / B'qar (east) / Aether |
Echirim |
Unique |
Aurochs |
The eastern faeriewoood forests, the temperate and boreal forests of the central and eastern regions, and the northeastern taiga |
36 |
Jesenranu Mater requires a choice between her three facets, and each requires the druid ride with them on a hunt. |
|
| Mahad Dhahabi |
Primarily Ma'Dhahabi / Hamasat al-Sahra / Aether |
Echirim |
Unique |
Scorpion / Camel / Goat |
The xeric forests and fertile regions near the river valleys |
36 |
Mahad Dhahabi requires the druid make offering to its axis mundi in purest water. |
|
| Palhur Tlalli |
Livadi (west) / Hvittdogg (south) / Tenyocan (central) / Prasinofos (east) / Aether |
Echirim |
Unique |
Bison / Eagle / Jaguar / Anaconda |
The great temperate forests of the west, the boreal forests of the south, or the rain forests of the central and eastern regions |
36 |
Palhur Talalli requires each of his four regions be honored, no matter where the druid is. Thus, the druid must offer endurance for the western plains, heat for the southern ice, blood for the central jungles, and seeds for the eastern forest. |
|
| Pirit Motu (Island Bridge) |
Primarily Ikehua Lyua Pele / Aether |
Echirim |
Unique |
Shark |
Any forest in the Island Bridge |
36 |
The Island Bridge requires their length be walked. |
|
| Taggarus Anima |
Soul Energy / Aether |
Echirim |
Unique |
Lion / Wildebeest |
Mostly the rain forests in central Taggarus |
36 |
Taggarus Anima requires the druid face the great elemental mountain at its center. |
|
| Wymmera Atmas |
Draconic Power / Aether |
Echirim |
Unique |
Boar |
Mostly the small bloodwood forests |
36 |
Wymmera Atmas requires a show of raw strength and bravery. |
|
| Abad Zabad |
Kazaddarean |
Divines |
Unique |
Varies by region |
Any terrestial or subterranean forest |
66 |
|
|
| Atua Motu |
Ikehua Lyua Pele |
Divines |
Unique |
Varies by region |
Any island forest |
66 |
|
|
| Caelbewegt |
Kiiric Yihi |
Divines |
Unique |
Bird |
Skywood forest or cloud forest |
66 |
|
|
| Cipriere Dieu |
Parfum de Marais |
Divines |
Unique |
Alligator |
Any wooded wetlands |
66 |
|
|
| Doch-Lzoctle |
True Shadow |
Divines |
Unique |
Bat |
Nightwood forest or dark-canopied forest |
66 |
|
|
| Ehonon |
Nzwara Murazvo |
Divines |
Unique |
Any animal |
Any heavy-biosity forest |
66 |
|
|
| Emblaein |
Tmakikan |
Divines |
Unique |
Bee / Bird |
Orchard or arbor |
60 |
|
|
| Emelcuil |
Ashar |
Divines |
Unique |
Any animal |
Any forest |
66 |
|
|
| Gadzira |
Genesis |
Divines |
Unique |
Varies by region |
Any forest |
66 |
|
|
| Hamsat Baeida |
Hamasat al-Sahra |
Divines |
Unique |
Varies by region |
Any xeric woodland |
66 |
|
|
| Jalib al'Fajr |
Ma'Dhahabi |
Divines |
Unique |
Varies by region |
Any forest that the sun touches |
66 |
|
|
| Mati, Devica, Krona |
Lunar Aether |
Divines |
Unique |
Varies by region |
Any forest that moonlight touches; any lunarwood forest |
66 |
|
|
| Mitera ton Alogon |
Livadi |
Divines |
Unique |
Horse |
Any forests near grasslands; sparse woodland |
66 |
|
|
| Narallah |
Lahab al'Qalb |
Divines |
Unique |
Varies by region |
Xeric woodland; burning woodland |
66 |
|
|
| Nbt-Hwt |
Poarta |
Divines |
Unique |
Jackal |
Any forest except silverwood |
66 |
|
|
| Prasini Mitera |
Prasinofos |
Divines |
Unique |
Varies by region |
Any forest |
66 |
|
|
| Qeeridajjham |
Qeernariji |
Divines |
Unique |
Varies by region |
Any forest that starlight touches |
72 |
|
|
| Sedeia |
The Bright |
Divines |
Unique |
Varies by region |
Any forest where light touches, especially light wood |
66 |
|
|
| Shijie De Mailuo |
Bailaouhu Jinghua |
Divines |
Unique |
White tiger |
Subterranean forest; bamboo forest |
60 |
|
|
| Soemor |
Conflueverant |
Divines |
Unique |
Fish / Whale / Starfish / Jellyfish |
Any underwater plant-region; any flooded or wetland forest; riparian forest |
66 |
|
|
| Tacke Av Love |
TykvaVlast |
Divines |
Unique |
Varies by region |
Taiga and any coniferous forest |
66 |
|
|
| Tavaszi Leanyzo |
Hasken Fure |
Divines |
Unique |
Butterfly |
Any flowering forest |
66 |
|
|
| Treano Arrollador |
Bijalee |
Divines |
Unique |
Varies by region |
Any rain forest |
66 |
|
|
| Udraqes |
Temporal Aether |
Divines |
Unique |
Varies by region |
Any forest where time exists |
60 |
|
|
| Vetrarmothr |
Hvittdogg |
Divines |
Unique |
Varies by region |
Any boreal forest |
66 |
|
|
| Viridanor |
Viridian Aether |
Divines |
Unique |
Ern |
Any forest |
72 |
|
|
| Volvebatur |
Sonic Aether |
Divines |
Unique |
Varies by region |
Any forest where sound reaches |
60 |
|
|
| Ban-ee-dene |
Kiiric Yihi |
Ikhaenen |
Unique |
Bird |
|
54 |
Ban-ee-dene requires absolute, unconditional release into her arms. |
The elemental of the whole of Shem's sky |
| Indege |
Kiiric Yihi |
Ikhaenen |
Unique |
Sky Whale |
|
42 |
Indege requires a show of incredible speed. |
The elemental of the jetstreams, called the Great Net |
| Anu-Kunahh |
Kiiric Yihi |
Ikhaenen |
Unique |
Gyran Falcon |
|
36 |
Anu-Kunahh requires a show of incredible endurance. |
The elemental of the windstream following the continent of Gyrah |
| Hiel-Thermos |
Kiiric Yihi |
Ikhaenen |
Unique |
|
|
36 |
|
The elemental of the thermosphere |
| Hiel-Stratos |
Kiiric Yihi |
Ikhaenen |
Unique |
|
|
36 |
|
The elemental of the stratosphere |
| Exos |
Kiiric Yihi / Qeernariji |
Ikhaenen |
Unique |
|
|
36 |
|
The elemental of the exosphere |
| Mesos |
Kiiric Yihi / Gebvel |
Ikhaenen |
Unique |
|
|
36 |
|
The elemental of the mesosphere |
| Tropos |
Kiiric Yihi / Bijalee |
Ikhaenen |
Unique |
|
|
36 |
|
The elemental of the troposphere |
| Eurus |
Kiiric Yihi |
Ikhaenen |
Unique |
Moose |
|
36 |
Eurus requires the druid answer questions. |
The elemental of the East Wind |
| Zephyrus |
Kiiric Yihi |
Ikhaenen |
Unique |
Panther |
|
36 |
Zephyrus requires the druid play a complicated game with him. |
The elemental of the West Wind |
| Boreas |
Kiiric Yihi / Hvittdogg |
Ikhaenen |
Unique |
Ram |
|
48 |
Boreas requires the druid take care of one of his innumerable children for a year and a day. |
The elemental of the North Wind |
| Notus |
Kiiric Yihi / Lahab al"Qalb |
Ikhaenen |
Unique |
Fawn |
|
42 |
Notus requires the druid sail along the equator until Notus gets bored. |
The elemental of the South Wind |
| Whaea Moana |
Conflueverant |
Yllorien |
Unique |
Blue Whale / Fish |
|
54 |
The World Ocean asks only that the druid spend their time cleaning the waters of the world. |
The world ocean elemental |
| The Rains |
Conflueverant / Bijalee |
Yllorien |
Unique |
Tree |
|
36 |
The Rains require the druid to face and defeat multiple infernal beings in a series of tests. |
The elemental of all of the rains |
| The Wash |
Conflueverant |
Yllorien |
Unique |
|
|
36 |
The Wash requires the druid spend much time in contemplation, years sometimes. |
The elemental of floods, flowing waters, rivers, creeks, and so on, united |
| Akaz-Zadhum-Baur |
Kazaddarean |
Khardantal'has |
Unique |
Rock Lizard |
|
42 |
Akaz-Zadhum-Baur requires the druid explore caves for many years as a form of meditation. |
The elemental of the Lithosphere |
| Akaz-Moutt-Baur |
Kazaddarean |
Khardantal'has |
Unique |
Khitaan |
|
36 |
Akazi-Moutt-Baur requires the druid study, meditate, and live in a Grotto for many years first. |
The elemental of the Grottoes |
| Akaz-Jar-Baur |
Kazaddarean / Nzwara Muraz vo |
Khardantal'has |
Unique |
|
|
42 |
Akaz-Jar-Baur requires the druid dwell with different subterranean animals for many years. |
The elemental of the Hollow |
| Akaz-Pra-Baur |
Kazaddarean / Lahab al'Qalb |
Khardantal'has |
Unique |
|
|
42 |
Akaz-Pra-Baur requires that the druid face the tests of steam, magma, metal, and stone. |
The elemental of the Hypogaeum |
| Akaz-Dal-Baur |
Kazaddarean / Bailaohu Jinghua |
Khardantal'has |
Unique |
|
|
42 |
Akaz-Dal-Baur requires the druid oppose the Stagnum Ignis elementals. |
The elemental of the Low Mines |
| Akaz-Unn-Baur |
Kazaddarean / True Shadow |
Khardantal'has |
Unique |
|
|
42 |
Akaz-Unn-Baur requires the druid swear to oppose the Voidbarrens elementals. |
The elemental of Shadowdeep |
| Akaz-Quai-Baur |
Kazaddarean / Void Energy |
Khardantal'has |
Unique |
|
|
0 |
Akaz-Quai-Baur requires the druid divest of all powers and serve as a scientist of the void. |
The elemental of the Voidbarrens |
| Akaz-Thal-Baur |
Kazaddarean / Imperium |
Khardantal'has |
Unique |
|
|
30 |
Akaz-Thal-Baur usually enslaves his druids. |
The elemental of Barathrum |
| Akaz-Yak-Baur |
Kazaddarean / Slitna |
Khardantal'has |
Unique |
Scorpion |
|
0 |
Akaz-Yak-Baur kills every druid who tries to serve him. |
The elemental of Stagnum Ignis |
| Akaz-Ouh-Baur |
Kazaddarean / Soul Energy |
Khardantal'has |
Unique |
Mole |
|
36 |
A druid must find themselves to serve Akaz-Ouh-Baur. |
The elemental of the Inner Core |
| World Tree |
Aether |
Axis Mundi |
Unique |
Simurgh |
Genesis forest |
78 |
Every druid is unique. |
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