A druid's protector, guide, and source of aether.

Frequency, from most to least: common, infrequent, uncommon, rare, very rare, obscure, unique, extinct

Diversity can vary by region or world; examples cited are just common examples

Number of powers is how many powers an average intermediary of that kind can grant a druid over the term of the druid's service.
Intermediary Aether Category Frequency Diversity Region Powers Communion Notes
Aa Viridian Aether Viridianites Infrequent   Forest 12 An aa will require only that a druid prove themselves loyal to the forest before accepting them merging with them as the druid meditates. The easiest, most commonly used (though not the most commonly found) intermediary.
Akaz Kazaddarean Viridianites Uncommon   Montane forest; subterranean forest; petrified forest 12 After proving themself loyal to the forest, the druid must coat themselves in dirt and dust before the meditation.  
Ash'relle Ashar Viridianites Infrequent   Silverwood forest 12 The druid must atone first for any sentient life they have taken or any unnecessary killing of other organisms before being able to commune.  
Chron Temporal Aether Viridianites Obscure   Xeric woodland 12 Unknown.  
Dalim Bailaohu Jinghua Viridianites Obscure White tiger Subterranean forest 12 A dalim will require that a druid sacrifice their own iron-rich blood (if they have blood) or that of another in a show of loyalty to the forest and the veins of metal.  
Drevh Hvittdogg Viridianites Infrequent   Boreal forest 12 A drevh will require a druid be stripped of any source of warmth, including clothing, to the point of near death, before accepting them.  
Folc Sonic Aether Viridianites Very Rare Ostrich Sparse woodland 12 A folc will require a druid make a noise loud enough to be heard for many miles before even acknowledging them. Then the druid must scream themself hoarse or similarly exhaust their sound-making capacity before even starting meditation.  
Fyrus Lahab al'Qalb Viridianites Very Rare Salamander Xeric woodland 12 A fyrus will burn away everything that a druid is before accepting them.  
Haafa Livadi Viridianites Infrequent Horse Parkland 12 The druid must exhibit incredible endurance before an haafa will accept them, usually by running for many, many miles.  
Iamiar Ma'Dhahabi Viridianites Uncommon   Sun forest 12 From dawn until just before dusk, the druid must stare into the sun while trying to meditate. If it fails, they will almost certainly be blind.  
Indiji Qeernariji Viridianites Obscure   Cosmic forests 12    
Indros Nzwara Murazvo Viridianites Common   Any high-biosity forest 12 Most indros simply require the druid live with an animal for at least a year first, but some require a sacrifice of flesh or blood.  
Kiir Kiiric Yihi Viridianites Infrequent Bird Skywood forest 12 The druid must remain under the sky, exposed, for a week straight, with no clothing, no protection from the wind, save for their robe.  
Meerus Conflueverant Viridianites Infrequent Dolphin / Otter Kelp gardens; flooded woodland; riparian forest 12 Either full submersion for a significant period of time or, if the druid is of an underwater species, exposure for a very long period must precede communion.  
Navdagra Bijalee Viridianites Infrequent   Tropical rain forest 12 Either significant exposure to the elements, much as a kiir would require, or being struck by lightning.  
Ranug Genesis Viridianites Very Rare   Genesis forest 12 The druid must make something without using tools, then offer it to the ranug.  
Roli Hasken Fure Viridianites Common   Bluebell forest; flowering forests 12 The druid must plant 1,000 flowers.  
Ruinnara The Bright Viridianites Very Rare Moth Light forest 12 The druid must present themself to the Lesedian Mirror and look into their own reflection for a significant amount of time without flinching or turning away, facing whatever the mirror shows. Those who cannot see will be able to see in the Mirror.  
Sahar Hamasat al-Sahra Viridianites Very Rare   Xeric woodland 12 A druid must go without water for three days and nights.  
Sanic Lunar Aether Viridianites Very Rare Wolf Lunarwood forest 12 A druid must run under the full moon(s), unadorned, and offer themself to the night, accepting whatever dangers may come without resistance.  
Sralle Parfum de Marais Viridianites Infrequent   Forested wetland 12 A druid must walk unadorned into the swamp waters and let themself float along, exposed, accepting whatever may come.  
Syrric Tmakikan Viridianites Uncommon Oxen Orchard or arbor 12 The druid must cake themself in arable soil, then sleep in the tilled earth for a week.  
Tykana TykvaVlast Viridianites Common   Taiga 12 The druid must walk upon fallen leaf, pinecone, and branch, barefooted, and let their blood soak into the forest floor.  
Ull Poarta Viridianites Obscure   Petrified forest; forest graveyard 12 The druid must offer a sacrifice of blood, usually losing a fatal amount, and trust the elemental to save them.  
Umbral True Shadow Viridianites Very Rare Bat Night forest 12 The druid must see and feel no light for a month, then walk, exposed, into the true dark without hesitation.  
Verdane Prasinofos Viridianites Common   Forest 12 The druid must tend and care for a tree for a year and a day, offering blood every week.  
Yod Ikehua Lyua Pele Viridianites Infrequent   Forested island 12 The druid must make sacrifice to the island or the volcano with something of value to them personally.  
Derecho Bijalee Mahpiyatuwawa Rare Bison Sparse woodland 6 The druid must survive the derecho and make offering of fresh bison meat, taken with their bare hands. Derechos are an expression of the world's anger, and thus, druids of the derechos usually are war-like.
Ebb Conflueverant Mahpiyatuwawa Rare Fish Kelp forest 6 The druid must let the ebb carry them for miles under the waters, without fear.  
Monsoon Viridian Aether Mahpiyatuwawa Very Rare Orangutan Tropical rain forest 6 The druid must offer up the skulls of three enemies of the forest collected during the dry season. Monsoons are seasonal, deep moods, and this is reflected in their druids.
Primality Qeernariji Mahpiyatuwawa Obscure Tricow Cosmic forest 6 Unknown.  
Echirim Varies Greater Elementals Very Rare Varies Axis mundi forests (per continent) 24 The druid must find the center of the continent or landform and make a sacrifice of profound worth, and prove themself worthy and loyal. See below for individuals.
Epochal Temporal Aether Greater Elementals Obscure Varies Ancient forest 24 Unknown.  
Great Ern Viridian Aether Greater Elementals Very Rare Ern Forest 18 The druid must have the recommendation of an aa.  
Hariqana Lahab al'Qalb Greater Elementals Very Rare Salamander Burning forest 18 The druid must walk into the fires unprotected.  
Ikhaenin Kiiric Yihi Greater Elementals Very Rare Bird Skywood forest 24 The druid must leap from something high up within the relevant skyscape and trust the winds will catch them.  
Khardantal'has Kazaddarean Greater Elementals Very Rare Annelid Subterranean forest 18 The relevant layer of the world must be explored by the druid for a year and a day, and blood sacrifice must be made at its heart.  
Logos The Bright / Varies Greater Elementals Obscure Varies Varies 84 Unknown. Being even more powerful than nephesh, logoses do not serve as intermediaries for them, nor any other being. One who communes with a logos must have other protections.
Nephesh Genesis / Varies Greater Elementals Obscure Varies Genesis forest or other world forest 72 The druid must prove themself loyal to the entire world or moon relevant to that nephesh. Nephesh are usually what the intermediaries serve to bridge the druid to. A druid who directly communes with a nephesh must have other protections.
Shadow-kin True Shadow Greater Elementals Obscure Bat Nightwood forest 24 Unknown.  
Terra Anima Varies Greater Elementals Very Rare Varies Varies 18 The druid must sacrifice something significant to protect the relevant landform.  
Yllorien Conflueverant Greater Elementals Very Rare Fish Kelp forest or riparian forest 18-24 The druid must submerge into the relevant body of water for a week, exposed, and prove worthy of protecting it.  
Aeonians Varies Aeonians Obscure Varies See individuals 12-60 While communion with an Aeonian can vary by individual, it always requires major acts of service and commitment.  
Divinities Aether Divinities Obscure Varies See individuals 60-72 Varies by Divine. Only aetherial Divines are potential intermediaries for a druid. Often, Divines are intermediaries for other intermediaries, serving to connect the intermediary to a nephesh (or logos). This is especially true for Aeonians who are intermediaries.
Aurul Ocean Elemental Conflueverant Yllorien Unique Sea Bass Along eastern Ranu and northern Wymmera 36 The Aurul Ocean requires the druid bring it metal equal to the weight of the druid's heart.  
Black Ocean Elemental Conflueverant Yllorien Unique Lanternfish In the deep trenches 36 The Black Ocean demands the druid offer blood sacrifice over its deepest region.  
Borean Ocean Elemental Conflueverant / Hvittdogg Yllorien Unique Orca The icy regions near Cassaru or the northern reaches of Ranu and Lyrilla 36 The Borean Ocean demands the druid ride an orca.  
Great Southern Ocean Elemental Conflueverant / Hvittdogg Yllorien Unique Blue Whale The southern reefs along Taggarus and the southern Island Bridge 36 The Great Southern Ocean demands the druid reach the south pole.  
Palhuric Ocean Elemental Conflueverant Yllorien Unique Tuna The aquatic forests near Starfall and northwestern Palhur mostly 36 The Palhuric Ocean demands the druid sail or swim across it.  
Wyren Ocean Elemental Conflueverant Yllorien Unique Cod / Haddock The central aquatic forests of the world oceanic plains 36 The Wyren Ocean demands the druid  
Ansulym Infernus Infernum / Aether Echirim Unique Vasan The massive western forests 36 The demonic continent requires sacrifices of blood and murder. Druids of this intermediary tend to be enemies of Mother Shem. Typically, they end up masters of infernal plants and animals (rather than friends to). Essentially, they are demonologers, imperators, dewin drains, frailthings, plague-bearers, and hollow mages.
Cassaru Eld Primarily Genesis / Aether Echirim Unique Reindeer The Genesis forest around the World Tree 36 Cassaru Eld decides on an individual basis.  
Dabusen Jinshu Primarily Bailaohu Jinghua / Aether Echirim Unique Tiger / Gaur The great northeastern rain forests or the southern boreal forests and taiga 36 Dabusen Jinshu demands used metal be melted down and returned in mass quantities before they accept.  
Gyrah Cumulus Primarily Kiiric Yihi / Aether Echirim Unique Falcon The skywood forests and the light forests around Lesedi 36 Gyrah Cumulus requires a druid walk through their craggy undercarriage to their heart and speak.  
Jesenranu Mater Dream Energy and Uafas (west) Mashaoaab (central) / B'qar (east) / Aether Echirim Unique Aurochs The eastern faeriewoood forests, the temperate and boreal forests of the central and eastern regions, and the northeastern taiga 36 Jesenranu Mater requires a choice between her three facets, and each requires the druid ride with them on a hunt.  
Mahad Dhahabi Primarily Ma'Dhahabi / Hamasat al-Sahra / Aether Echirim Unique Scorpion / Camel / Goat The xeric forests and fertile regions near the river valleys 36 Mahad Dhahabi requires the druid make offering to its axis mundi in purest water.  
Palhur Tlalli Livadi (west) / Hvittdogg (south) / Tenyocan (central) / Prasinofos (east) / Aether Echirim Unique Bison / Eagle / Jaguar / Anaconda The great temperate forests of the west, the boreal forests of the south, or the rain forests of the central and eastern regions 36 Palhur Talalli requires each of his four regions be honored, no matter where the druid is. Thus, the druid must offer endurance for the western plains, heat for the southern ice, blood for the central jungles, and seeds for the eastern forest.  
Pirit Motu (Island Bridge) Primarily Ikehua Lyua Pele / Aether Echirim Unique Shark Any forest in the Island Bridge 36 The Island Bridge requires their length be walked.  
Taggarus Anima Soul Energy / Aether Echirim Unique Lion / Wildebeest Mostly the rain forests in central Taggarus 36 Taggarus Anima requires the druid face the great elemental mountain at its center.  
Wymmera Atmas Draconic Power / Aether Echirim Unique Boar Mostly the small bloodwood forests 36 Wymmera Atmas requires a show of raw strength and bravery.  
Abad Zabad Kazaddarean Divines Unique Varies by region Any terrestial or subterranean forest 66    
Atua Motu Ikehua Lyua Pele Divines Unique Varies by region Any island forest 66    
Caelbewegt Kiiric Yihi Divines Unique Bird Skywood forest or cloud forest 66    
Cipriere Dieu Parfum de Marais Divines Unique Alligator Any wooded wetlands 66    
Doch-Lzoctle True Shadow Divines Unique Bat Nightwood forest or dark-canopied forest 66    
Ehonon Nzwara Murazvo Divines Unique Any animal Any heavy-biosity forest 66    
Emblaein Tmakikan Divines Unique Bee / Bird Orchard or arbor 60    
Emelcuil Ashar Divines Unique Any animal Any forest 66    
Gadzira Genesis Divines Unique Varies by region Any forest 66    
Hamsat Baeida Hamasat al-Sahra Divines Unique Varies by region Any xeric woodland 66    
Jalib al'Fajr Ma'Dhahabi Divines Unique Varies by region Any forest that the sun touches 66    
Mati, Devica, Krona Lunar Aether Divines Unique Varies by region Any forest that moonlight touches; any lunarwood forest 66    
Mitera ton Alogon Livadi Divines Unique Horse Any forests near grasslands; sparse woodland 66    
Narallah Lahab al'Qalb Divines Unique Varies by region Xeric woodland; burning woodland 66    
Nbt-Hwt Poarta Divines Unique Jackal Any forest except silverwood 66    
Prasini Mitera Prasinofos Divines Unique Varies by region Any forest 66    
Qeeridajjham Qeernariji Divines Unique Varies by region Any forest that starlight touches 72    
Sedeia The Bright Divines Unique Varies by region Any forest where light touches, especially light wood 66    
Shijie De Mailuo Bailaouhu Jinghua Divines Unique White tiger Subterranean forest; bamboo forest 60    
Soemor Conflueverant Divines Unique Fish / Whale / Starfish / Jellyfish Any underwater plant-region; any flooded or wetland forest; riparian forest 66    
Tacke Av Love TykvaVlast Divines Unique Varies by region Taiga and any coniferous forest 66    
Tavaszi Leanyzo Hasken Fure Divines Unique Butterfly Any flowering forest 66    
Treano Arrollador Bijalee Divines Unique Varies by region Any rain forest 66    
Udraqes Temporal Aether Divines Unique Varies by region Any forest where time exists 60    
Vetrarmothr Hvittdogg Divines Unique Varies by region Any boreal forest 66    
Viridanor Viridian Aether Divines Unique Ern Any forest 72    
Volvebatur Sonic Aether Divines Unique Varies by region Any forest where sound reaches 60    
Ban-ee-dene Kiiric Yihi Ikhaenen Unique Bird   54 Ban-ee-dene requires absolute, unconditional release into her arms. The elemental of the whole of Shem's sky
Indege Kiiric Yihi Ikhaenen Unique Sky Whale   42 Indege requires a show of incredible speed. The elemental of the jetstreams, called the Great Net
Anu-Kunahh Kiiric Yihi Ikhaenen Unique Gyran Falcon   36 Anu-Kunahh requires a show of incredible endurance. The elemental of the windstream following the continent of Gyrah
Hiel-Thermos Kiiric Yihi Ikhaenen Unique     36   The elemental of the thermosphere
Hiel-Stratos Kiiric Yihi Ikhaenen Unique     36   The elemental of the stratosphere
Exos Kiiric Yihi / Qeernariji Ikhaenen Unique     36   The elemental of the exosphere
Mesos Kiiric Yihi / Gebvel Ikhaenen Unique     36   The elemental of the mesosphere
Tropos Kiiric Yihi / Bijalee Ikhaenen Unique     36   The elemental of the troposphere
Eurus Kiiric Yihi Ikhaenen Unique Moose   36 Eurus requires the druid answer questions. The elemental of the East Wind
Zephyrus Kiiric Yihi Ikhaenen Unique Panther   36 Zephyrus requires the druid play a complicated game with him. The elemental of the West Wind
Boreas Kiiric Yihi / Hvittdogg Ikhaenen Unique Ram   48 Boreas requires the druid take care of one of his innumerable children for a year and a day. The elemental of the North Wind
Notus Kiiric Yihi / Lahab al"Qalb Ikhaenen Unique Fawn   42 Notus requires the druid sail along the equator until Notus gets bored. The elemental of the South Wind
Whaea Moana Conflueverant Yllorien Unique Blue Whale / Fish   54 The World Ocean asks only that the druid spend their time cleaning the waters of the world. The world ocean elemental
The Rains Conflueverant / Bijalee Yllorien Unique Tree   36 The Rains require the druid to face and defeat multiple infernal beings in a series of tests. The elemental of all of the rains
The Wash Conflueverant Yllorien Unique     36 The Wash requires the druid spend much time in contemplation, years sometimes. The elemental of floods, flowing waters, rivers, creeks, and so on, united
Akaz-Zadhum-Baur Kazaddarean Khardantal'has Unique Rock Lizard   42 Akaz-Zadhum-Baur requires the druid explore caves for many years as a form of meditation. The elemental of the Lithosphere
Akaz-Moutt-Baur Kazaddarean Khardantal'has Unique Khitaan   36 Akazi-Moutt-Baur requires the druid study, meditate, and live in a Grotto for many years first. The elemental of the Grottoes
Akaz-Jar-Baur Kazaddarean / Nzwara Muraz vo Khardantal'has Unique     42 Akaz-Jar-Baur requires the druid dwell with different subterranean animals for many years. The elemental of the Hollow
Akaz-Pra-Baur Kazaddarean / Lahab al'Qalb Khardantal'has Unique     42 Akaz-Pra-Baur requires that the druid face the tests of steam, magma, metal, and stone. The elemental of the Hypogaeum
Akaz-Dal-Baur Kazaddarean / Bailaohu Jinghua Khardantal'has Unique     42 Akaz-Dal-Baur requires the druid oppose the Stagnum Ignis elementals. The elemental of the Low Mines
Akaz-Unn-Baur Kazaddarean / True Shadow Khardantal'has Unique     42 Akaz-Unn-Baur requires the druid swear to oppose the Voidbarrens elementals. The elemental of Shadowdeep
Akaz-Quai-Baur Kazaddarean / Void Energy Khardantal'has Unique     0 Akaz-Quai-Baur requires the druid divest of all powers and serve as a scientist of the void. The elemental of the Voidbarrens
Akaz-Thal-Baur Kazaddarean / Imperium Khardantal'has Unique     30 Akaz-Thal-Baur usually enslaves his druids. The elemental of Barathrum
Akaz-Yak-Baur Kazaddarean / Slitna Khardantal'has Unique Scorpion   0 Akaz-Yak-Baur kills every druid who tries to serve him. The elemental of Stagnum Ignis
Akaz-Ouh-Baur Kazaddarean / Soul Energy Khardantal'has Unique Mole   36 A druid must find themselves to serve Akaz-Ouh-Baur. The elemental of the Inner Core
World Tree Aether Axis Mundi Unique Simurgh Genesis forest 78 Every druid is unique.  
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
Topic revision: r5 - 05 Nov 2022, SallyJaneBlack
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