Greater Energies
Energies used by and reserved for usage by the ruling classes and their servants.
The energy of torture and suffering. Generated by the torment of oneself in order to cause suffering in others, it is sometimes called ponomanticism, pallid shock, cruel sight, and many other names. It is an energy that represents and is drawn from cruel and unjust torments, the kind of pain that is unecessary and excessive. The kind of pain that does not benefit the world. Arnum is one of the three main forms of infernal essence. Common users include
ponomancers. The price for wielding this infernal essence is physical pain.
The energy of uncontrolled rage, of the fury of the powerful. Generated through rituals of exclusion and bullying, it is arnic power instilled into the blood. Unleashed when the recipient becomes angry, it overwhelms the user and drives them to unchecked violence. Some rare users know how to maintain some consciousness while in its grip, and these are the most dangerous of all. Common users include
avengers. The price for wielding this infernal essence is physical distortion and pain from the burning blood.
The most potent bodily energy, the most potent humor, the energy of blood itself, considered the universal carrier of esoteric energies. Blood magic is used in more spells and esoteric arts than any other kind of magic. Those who specialize in using blood without any specific energy besides are called
bloodcasters.
The energy of deception. Generated from
False Names, the power of a reality completely predicated on lies, it is a weapon of the powerful against the oppressed. False Names themselves are generated through such complete obliteration of the caster's true self that they forget who they truly are. It is a corrupted energy and often also called black or pink nommos (to match its actual color), obulimba, and many other names. Common users include
illusionists. The price for wielding this infernal essence is loss of identity and being.
The energy of the rejection of righteousness, the rejection of oaths and agreements. Generated through the breaking of a sacred oath, it is an arnic power that taints the soul. It is contained within
fuligin. Common users include
warlocks. The price for wielding this infernal essence is existing outside of grace.
The energy of pollution and environmental destruction at the hands of mortals. Generated through any act of pollution, it is only found in usable quantities where pollution is extreme, such as industrial factories and toxic waste dumps. Also called brown msawhat (for it is a variation thereof), the filth, and many other names, it is a weapon of the rich and powerful who own these factories. Common users include
industrialists and
afulianists. The price for wielding this infernal essence is physical poisoning.
The energy of dissonance, disconnection, and disharmony. Generated through not just discordant music, but through sounds that cause pain and drive people away, through sounds that conflict with one another. It is the sound of pain, isolation, and horror - not an evocation of them, but the sounds generated by them. It is arnic sound wielded by voice and instrument, it is also called dissonance, shrike's song, sain drwg, and many other names. Common users include
caccosingers. The price for wielding this infernal essence is loss of hearing and disconnection from others.
The energy of conquest, colonization, and invasion. It is an infernal energy that generates from the conquered, the occupied lands, the places and people who have been subjugated. Cousin to
imperium and an infernal form of
d'qiarsea, it is an energy that derives from uneven combat. Common users include
conquistadors. The price for wielding this infernal essence is gaining various vulnerabilities that can destroy you.
The conflict between enemies. The energy of war, conflict, belligerence. The power of the fight. The energy created when two or more people fight, wielded through ritualistic combat. Blood and flame, steel and flesh. Common users include
weaponmasters and
war mages.
The conflict within the self. The energy of discipline, majesty, territory, power, and majesty. The energy of dragons. The energy of emulating the dragon through ritual conflict with others and the self. The fivefold path to being a weapon and armor oneself. Common users include
pentologers,
draquestrians, and
buyuku.
The energy of greed. It is an infernal energy that generates from accumulation of power, wealth, and material at the expense of others. Called sometimes diamond infernum, surplus power, and other names, it is the energy of the wealthy, the energy of the bosses and rulers. Common users include
schiavisti. The price for wielding this infernal essence is that one's victims may reverse the power against you.
The energy of
the Eldritch and of doom, of the eschaton, of the end times. Generated by the
True Names of the Eldritch themselves, it is an eerie green light that turns white when blended with any other energy. Considered by some to be an ur-form of infernum, it is actually far more alien than any other infernal energy. Its power is to cause horrific things to happen to those who interact with it, and if witnessed in full, it will simply break those who do. Common users include
redeemers and
llothakekrs. The price for wielding this infernal essence is loss of sanity.
The energy of hatred and bigotry. Generated through processes of division, through othering, it forms into crimson jewels via acts of hatred and violence. A form of infernum created by means of control through division, it is also called gemmarian light, crimson infernum, and many other names. It is the energy that empowers eugenics, racism, sexism, and other forms of chauvinism. Common users include
gemmariuses and
eugenicists. The price for wielding this infernal essence is loss of emotional stability or capacity, leaving only cold hatred.
The energy of injustice. Generated by altering the area to bring advantage to the powerful, it is almost always present, an infernal form of narrative energy derived from one's setting. Also called advantage, ruler's choice, and many other names, it is found in Infernal Realms everywhere because those realms are always designed to advantage their rules. Common users include
satsujin-sha. The price for wielding this infernal essence is the inevitability of karmic retribution or actual justice.
The conflict between two locations. The energy of borders and boundaries. The energy of the wall, the fence, the barrier of any kind. The energy of differentiation. The internal boundaries broken and reformed to make one stronger and stronger. Common users include
dyvari.
The energy of manipulation and control. Generated off the glistening webs of infernal spiders, it is a light that is controlled only through strings of the same. It is the energy of suggestion, of persuasion, of subtle control that leads people to think they are free while they are slaves. An infernal energy, it is also called spiderlight, nūru, and many other names. Common users includ
puppeteers and
webweavers. The price for wielding this infernal essence is deep paranoia and isolation and often being trapped in one's own webs.
The energy of control and abuse. Generated by abusing one's power to traumatize underlings, children, or other's under one's sway, it is often considered the cruelest infernal energy. Also called alabaster infernum, skinning energy, and other names, it is also one of the energies responsible for the most horrific corruption of mortal bodies. It is the energy of dominion and conquest as well. Common users include
hollow mages. The price for wielding this infernal essence is being physically hollowed out and turned into a monster.
At the dawn of all things, there was chaos.
Chaos was a neutral force, unaligned to infernal, aetherial, or celestial power until order came into being. At this time, desperate to survive, the tiny struggling sparks of life within the primordial dawn imprisoned all of chaos. What they did not know was that chaos had begun to interplay with the aligned powers (and unaligned ones), and what they imprisoned included aetherial chaos (the froth of the sea, the roar of the wild, the intensity of flame), celestial chaos (unmotivated acts of kindness, true altruism, the unchecked power of hope), and infernal chaos (the dissolution of order, the violence of invasion, violation, terror). Infernal chaos won, and what was unleashed was the energy of violation, invasion, and entropy. What survives of the others is
Elysian essence and
nzwara muazvo and a few other energies, like
fortune. True chaos is long forgotten, lost in the primordial waters, severely damaged.
Ibbissu is not controlled. Like other wild energies, it is nudged, pushed, prodded, guided, but never controlled. Called also chaos, ruby waters, primordial acid, entropy, and other names, it is older even than Eldritch energy or infernum. Common users include
gyroxenes and
chaoticians. The price for wielding this infernal essence is instability of being.
The energy of control and enslavement. Found only in the white metal known as
schwerstrum, which exists in abundance in the Hells and in signficant mines in some parts of Shem, it is an energy that, when forged properly, creates tools that enslave others and give absolute control over them. Empires have been built upon ownership of schwerstrum mines, and these empires (especially
Urayme and
Furich Amol) are feared throughout the world. Common users include
imperators. The price for wielding this infernal essence is that one's slaves can unite and overthrow you.
The energy of perdition, the rawest form of infernal essence, from which all other forms of infernal energy flow. Found only in the
Infernal Realms, it is wielded inherently by
demons, those souls of the damned who choose to continue to seek power even in their afterlife. Mortals wield the energy only if given the power to do so by a demon, and demons only allow them to use it if they are given something in exchange - almost always a soul. Common users include
demonologers. The price for wielding this infernal essence is loss of one's soul.
The conflict of learning. The energy of skills. The energy of focusing on honing skill. The energy of the skill itself. Wielded by the development of skills and the trade thereof with others. Common users include
wabeno.
The conflict of trade. The energy of determining value and making an agreement on that basis, a barter. The energy of mercantile exchange, of currency as a basis for exchange, and of bartering in general. Common users include
mercators.
The conflict of need and necessity. The energy of resources and resourcefulness, of gathering. The energy of the usefulness of a thing. The energy of what it is to be useful. Common users include
gatherers.
The energy of the body. Physical energy. Produced from the use of a body. The most visible aspect of the Name; considered the first aspect of the Name. It encompasses all parts of all bodies, living, dead, or inorganic. Common users include
wisin.
The energy of calamity and disaster. The corrupted form of the poioumenonic energy of
fortune, it is usually just called bad luck, though some call it peridot msawhat and other names. It is the energy of bad things happening that bring ruin. It is the energy that allows for predators to prey upon those who have been lain low, and those are exactly who wield it. Common users include the
Misbegot and
calamatists. The price for wielding this infernal essence is that the misfortune can come back upon you.
The energy of despair, loneliness, sorrow, and desperation. Generated by driving a person into desperate actions, through isolating them, through closing them off from all positive emotions, it is wielded via those who drink it from the tears or capture it in the cries of the depressed, isolated, and tormented. Called sometimes cobalt whispers, sweet-tears, and many other names, it is arnic emotion. Common users include
whisperers and
lachyrmosans. The price for wielding this infernal essence is that the despair may consume you.
The energy of corruption and undeath. It is the energy that corrupts all, and all corrupted energies flow from it. Called sometimes grey mist, Raesian mist, and many other names, it is what creates the
undead. Generated in the
Grey Lands, it is drawn from there by rituals and rites of obscenity and violation. Common users include
necromancers. The price for wielding this infernal essence is physical and metaphysical corruption.
The conflict of strength and might. The energy of raw power. The energy of feats of strength, of impressive feats. The power of doing what others cannot, of doing what is nearly impossible. Common users include
khutchteier.
The energy of vanity, pride, and harmful self-obsession. The infernal energy of internalized self-loathing. Drawn from infernal waters and animal parts that create an aroma that lures in victims so that their souls may be devoured, it is sometimes called cerise energy and other names. Common users include
lures. The price for wielding this infernal essence is being so self-obsessed that you devour yourself.
The energy of scientific experimentation. The power of questioning why things are the way they are and the exploration thereof, derived of paradox's power to make reality possible. It is the supernatural force of supernatural science. Common users include
hyperscientists.
The energy of depravity, of acts of profane that they violate life itself. This is the energy of the
Stillborn Cult and their vile
Divine the
Stillborn God, who dwells in the deepest parts of the oceans. This energy is generated by harming children, pregnant people, new parents and grandparents, caregivers, and others who preserve mortality. Common users include
Stillborn cultists. The price for wielding this infernal essence is painful sterility and infertility.
The energy of the mind. Mental energy. Produced from the use of the mind. The most commonly wielded aspect of the Name; considered the third aspect of the Name. It encompasses all parts of the mind and all forms of thought. Common users include
psionicists.
The energy of exploitation. This is the energy of taking and taking from the underclasses, the energy generated by the exploitation of workers, peasants, serfs, and slaves. It cannot, however, be wielded purely in this form, for it settles in their blood. Thus, those who wield it may only wield it by extracting blood from those they exploit. An infernal energy, it is inherent in demons who serve the powerful, but not the ruling demons. Common users include
Siphoners. The price for wielding this infernal essence is blood loss and wasting.
The energy of bones. Bones are the hardest, strongest parts of most bodies, but they cannot be tapped for energy unless dried and brittle, broken, and long-removed from the body. It is tapped mostly to invoke the undead, and thus, it is considered an ill-aspected energy. Common users include
bonecasters.
The energy of ambition at the expense of others. This is infernal power, the power that comes from stepping over anyone to gain it. It is generated by the powerful when they harm the weak, usually through rituals done to slaves and underlings. It is the sister to parasitic energy and quaestus in its power to drain from others. Called sometimes red infernum, it is the power of power. Common users include
velikiy. The price for wielding this infernal essence is the potential for one's victims to reverse the power against you.
The conflict between law and order and the impossibility thereof. The energy of the laws of mortals rather than Divines or nature herself. The conflict between the law and reality. Common users include
judges.
The conflict of retaining the status quo. The energy of that which is and its inertia. The power of the unaligned, of remaining neutral, of observation over interaction. Common users include
lasar.
The energy of destruction. Arnic power turned to destroy, drawn from a hole in existence that is slowly devouring all that is. It is generated through special materials that come from that hole, which when they find the correct combination, unleash the power of the rending. Common users include
hexologers. The price for wielding this infernal essence is the risk of being obliterated.
The energy of the soul, the metaphysical energy, the essence of what one is. Produced from inherent and experiential aspects of one's being. The fundamnetal aspect of the Name; considered the fourth aspect of the Name. It encompasses all that a person is that is not part of the mind, body, or heart. Common users include
sorcerers.
The energy of famine, drought, hunger, and thirst. Generated through the act of self-denial, it is wielded to deny others the necessities of life. Representative of both intentional famines and droughts and those that occur naturally, it is a physical arnic energy. Also called rusted arnum, malnourishing dust, and the blight, among other names, it cannot be generated accidentally or through circumstance - one must have the means to eat or drink and refuse to generate it as a usable energy. One may, however, harvest it off those who are forced into self-denial. Common users include
frailthings. The price for wielding this infernal essence is wasting away physically.
The energy of ignorance, specifically draining knowledge from others. A form of arnic psionic energy, it is wielded via psionic powers in order to drain thought and information from the minds of the weak, confused, or exploited. It is the weapon of rulers who wish to keep their servants ignorant but cannot find means to wield black nommos. Common users include
engourdissements. The price for wielding this infernal essence is wasting away mentally.
The energy of misogyny, created by
the Fall. It is the betrayal of women, derived from violence against them, and imbued in the oppression of them. Men can use it in class societies unless they have shriven themselves of it, but women must gain it via horrible violence. Common users include
witchfinders. The price for wielding this infernal essence is disconnection from the ancestral chain and loss of maternal love.
The energy of envy and jealousy. A form of infernal energy found in infernal plants, it is a draining energy akin to but not as much like quastus, razdavit', or parasitic energy. It consumes wholly the identity of those it affects, taking their being, their abilities, their visages, whatever the caster is envious of. Sometimes called egni drain, velvetflame, jade energy, and many other names. Common users include
dewiniaid drain. The price for wielding this infernal essence is self-obsession to the point of isolation and loss.
The energy of terror, horror, and nightmares. A corruption of
dream energy, it is the power of fear. It is generated through toxins and chemicals extracted from corrupted plants and animals, and it is wielded via various treatments, poisons, and other substances. It controls victims via terror, turning them into their own nightmares. Sometimes called jasper balm, nightmare flame, and many other names. Common users include
sceimhlitheoiri. The price for wielding this infernal essence is internalized fear and intense night terrors.
The energy of pestilence and poison. A corruption of blood and body, of health and vigor, it is the energy of sickness, the cause of disease, the violence of unchecked epidemiology. It is not the fact of being sick that is evil, but the powers that inflict preventable illness. It is the intentional use of illness as a means of violence. Sometimes called sallow msawhat, plague energy, and many other names. Common users include
plague-bearers. The price for wielding this infernal essence is physical illness.
The energy of nothingness, oblivion, negation. It is the energy of negativity, of nullification of all that is. It is the energy of nihilism. It is the energy of emptiness. It comes in many forms from the realm of the Void, and it is wielded via scientific means. It is called many things, but none of them are as well known as simply calling it the void. A clear essence, few even know when they see it. Common users include
irritologers. The price for wielding this infernal essence is being negated.