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Every character will use some form of supernatural, esoteric art from the esoterica page, excluding normal magic or faith. Suggestions include but are not limited to metapolitics, shadowweaving, angelology, druidism, hyperphysics, inscription, ars ignis, gatekeeping, arcanum, Unbulese arts, aedificarum, hexic craft, hematophagy, psionics, bone-dancing, prophecy, tertial power, the Tradition, the Lore, y gylched, fate, fortune, curses and more.

It will be set in deep subterra, and all characters must either be from the subterra or have a story that reasonably brings them and keeps them there. Suggested races include all chthonians, annelidan, coesanian, werking, gondal, flint dwarf, alabaster dwarf, muir'bran, skoulik, svamp, blindfish, borer, ashurite, spelunker gnome, whatever the Stonedelver elf race becomes, lesser athak, whatever the Vewelian elf becomes, vermetic, troglodyte, big-eared troll, and more.

The basic plot will be thus: a colloquium of esoteric artists has gathered in the deeps to discuss various aspects of their artforms, when one of them brings news of one of their colleagues having discovered a dangerous new form of energy deep within a certain part of the subterra. The PCs will be characters who have attended the colloquium and volunteered to go explore this new form of energy. The campaign will build from there.

PCs:

NPCs:
Topic revision: r2 - 25 Apr 2015, BillyRayStupendous
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