Can send corrupted dreams away by touching them with their rapiers.
Can summon faeriesteeds like a faerie.
Can open gates to the Dream Realm by drawing one in the air with their rapiers.
If they intend to knock someone out with a blow, they can do so without having to try.
They can see dreams and nightmares from the Waking Realm if they close their eyes.
They have another power variable by their fathers.---++++++ Scealai:
An eshu can alter the story they are in by writing it differently on a leaf of the blackwood tree.
If one meets an eshu at a crossroads, the direction they take affects that person's story]]: some paths to danger, some to protection, and turning back means certain death.
Anyone who dies after meeting an eshu at a crossroads will find their soul wandering that path until the eshu finds them. The eshu can sense souls only on roads where it stands at the crossroads.
Once an eshu finds a soul, it can capture it with a shepherd's crook.
Once an eshu captures a soul, they can take it to the afterlife by burning a leaf of the blackwood tree.
A fay can mark a household by painting their True Initials on the threshold.
They can then animate any household objects into doing its intended job in that house by clapping their hands softly. If they clap too loud or too much, the objects overwork and break.
Their marks also keep other fays out of the house, as well as any unseelie.
Some powerful kitsune put their souls into pear-shaped balls of gold that they guard or hide.
If one gets ahold of these baubles, one will control the kitsune.
If a kitsune fails to keep a promise, they will lose a tail.
If all but one tail is lost, the kitsune becomes a normal fox.
The most powerful kitsune have nine tails. These become white, gold, or silver in color. These kitsune have the power of infinite vision.
Once a century, a kitsune can take the shape of a human for a whole day.
During this day, the kitsune appears entirely human and has all normal human abilities and skills, except in weaker kitsune, who cannot hide their tails.
These weaker kitsune often have a weakness for drink, or a terror of dogs, which can be exploited to force them to reveal their true form.
If a kitsune in human form becomes pregnant, she will be stuck as a human til the child is born. The child will be fully human (assuming the father was human), but have a strange ability related to its mother's nature. Often, these children are confused for wild talents. If a male kitsune sires a child on a woman while in human form, he will not be stuck in human form, but the child will have similar powers.
Every kitsune has the ability to briefly possess an intelligent being by tickling them with their tails.
Kitsune with more than three tails can manifest themselves in the dreams of any that follow the deities of the Red or Ochre Pillar or Indigo Mantle.
Before a kitsune earns its third tail, it breathes fire.
Once it gains its third tail, it can simply control fire at will, or create it by rubbing its tails together.
Kitsune are master illusion makers. Such is their illusion making powers, that when their victims discover it was all merely illusion, they often go mad. They create illusions by carrying fragments of dreams back from the Dream Realm in their mouths.
Some rare kitsune are malicious beings, black as opposed to red in color. These are sometimes called kumiho when they attain their ninth tails.
Leprechauns are unable to speak their True Names (and thus vanish) while a mortal is looking at them.
They can make shoes very well, and these shoes will bring good fortune to those who wear them. If they trod on and kill a four leafed or seven leafed clover, their luck will change to bad luck.
They have good luck at games of chance if they have a penny on them.
They can hide money anywhere so long as that place is an impossible place--the end of a rainbow, the dark side of the sun, the top of the wind, etc.
A pooka can shapeshift their natural form by putting on a mask.
They can create illusions for any sense by covering the part of their body that senses it (holding their nose, covering their ears, closing their eyes, rolling their tongue, or wearing gloves).
They can cast cantrips by throwing small objects on the ground.
They can alter reality in a minor fashion with rhymes.
They can view the threads of fate by plucking their own hairs and weaving them.
Satyrs and fauns are naturally comely to those who find their particular gender attractive.
They can cause glamours on others, not themselves.
They can control when/if they get drunk while drinking alcohol by holding their noses while they drink.
They carry horns which makes alcohol more potent.
Their strength is supernaturally great because of their drinking. If they are ever sober for ten years or more, they lose it.---++++++ AosSi:
Sidhe have unearthly beauty which instills awe in those that see them, but they will lose this beauty if they do not wash with honey every year.
They can command weaker fey beings by singing sweetly (for seelie), harshly (for unseelie), or boisterously (for mixed/no court).
Every sidhe has a form of art that they can instill with fey energies--music, dance, culinary, painting, poetry, theatrics, or prestidigitation. It varies by sidhe.
A tanuki can shapeshift by rubbing acorns against his belly.
A tanuki can turn into a statue by pulling his testicles over his head. While a statue, his soul can possess anyone who rubs the statue's belly.
They can control the forces of nature if they have a wisp of breath, a drop of saliva, a speck of toe dirt, and the heat of their own blood mixed together in a bowl.
Their hats protect them from bad weather and bad luck.
Their big eyes let them see the whole environment.
They keep their virtue in a sake bottle.
Their big tails give them strength and balance.
Their gigantic testicles bring them luck.
They have promissory notes that show trust.
Their big bellies hold bravery and calm wits.
Their kiss causes fertility.
They can create illusory food by rolling up a table cloth and unfurling it three times.
They can mimic the powers of anyone who attacks them if they let that power touch them without hurting them.
She has a mirror that can reveal one profound truth per century.
She has a quill that can write the story of one mortal per century.
She has a mantle that can turn her physically into a deer once per century.
She can know everything about a fey by looking at them for ten seconds.
She has 9 True Names.
She can command any fey being with one of 9 rhymes.
She can summon miros into the Waking Realm with a snap of her fingers.
She can can wield dream energy through raw will.
She has 9 special objects that she can use on herself to create certain properties]]: a comb that makes her beautiful, a needle that makes her regenerate, a soothing stone that makes her awake, a perfume that makes her likable, a circlet that makes her intimidating, a brooch that allows her to be in three places at once, a ring that poisons those who kiss it, a ring that enslaves those who kiss it, and a ring that strengthens those who kiss it.
She can capture miros with any net.
She has a bridle made for the Unicorn.
If she burns incense, the smoke allows her to see emotions.
If she drinks from a cup, anyone who drinks after her will be happy for a year.
If she spends a coin, the person who takes it will earn for the next year and lose little.
If she is wrapped in 9 blankets for 9 nights, she will awaken on the last day with beautiful butterfly wings, which will last a year and function as wings should.
If she eats raspberries, her next child will be a pooka.
When she crosses a bridge, the water running beneath it carries away 9 dreams to the sea, where they become 9 fish that bring those dreams to 9 inhabitants of the seas.
If she picks a rose, its petals will not fade for a year and a day.
On the first day of spring, she can enter the Promised Land, but she may not return if she does. She never has.
She can count all the stars in the sky as she sleeps.
Under a triple full moon, she can call down the moons and commune with the cosmos for 9 hours by bathing in her moonblood.
She can create water by rubbing the edges of a bowl lined in salt.
All trees bow to her when she rides past on the first day of summer.
On midsummer, she will sleep with the first male she sees, no matter what.
If she ever eats a sapphire, she will have her heartbroken for the last time.
She will grow a fox's tail if she sits on a fox.
On the first day of the year, she can remember everything that she has ever experienced. On any other day, she has a remarkable memory, but not perfect.
On the last day of the year, she can reverse a suicide by painting the shroud of the fallen with acorn butter.
She knows 9 songs that can create 9 different wards]]: ward against fire, ward against lightning, ward against cold, ward against hunger, ward against fear, ward against deception, ward against being lost, ward against broken bones, and ward against poisons.
She has a throne made from wood from the World Tree that allows her to sense everything that happens within her kingdom while she is sitting upon it.
She has a small statue of herself that she can hide herself inside of for 9 hours if she kisses its hand.
She can look at a map and instantly know the best strategic position for any battle taking place within its bounds.
She can instill bravery in her personal guards by speaking their common names.
Her milk can give longevity to mortals.
The hearth of her palace cannot be broken while she lives.
If she pricks her thumb with a thorn, the blood spilled will burn like acid.
She has powers of any seelie or mixed court fey that she is in the presence of for more than 9 minutes.
The beast will either be a huge creature with the head and neck of a snake, the body of a leopard, the haunches of a lion, and the feet of a hart, or a beast smaller than a fox with pure white fur.
The former is a symbol of chaos, a monster born of incest when a woman seduced her brother. She asked the Devil's help, but she was later manipulated into accusing the brother of rape. Her father had the boy torn apart by dogs, and the he cursed his sister such that she birthed the beast. In this form, it is the ruination of the seelie kingdom.
The latter form it is a symbol of resurrection. It becomes pregnant (and grows huge) and is torn apart by its young, which in turn repeat this cycle.
It is named for the questing noise its belly makes, like the barking of 30 couple hounds.
It cannot be caught, but it needs to be hunted to thrive.
Brings dreams to children by sprinkling sand in their eyes.
Puts them to sleep by blowing upon their necks.
Moves silently while wearing socks without shoes.
His cloak shifts colors every time he moves.
After he puts sand in their eyes, he places an umbrella with pictures on the inside over good children to bring them good dreams and an umbrella without pictures over bad children to bring them no dreams at all.
Can remove children's eyes with too much sand. He takes these to an iron nest on the Green Moon, where he feeds them to his own children.
Entered the Dreamer Divine's dreams in order to kill the dream that made faeries crippled by iron, instead making it such that only iron could kill them.
Wields an oneirium blade that is solid even in the Waking Realm.
Has two True Names.
Can know the True Name of a miro by looking at it.