Species Satyr (sometimes Silenos, plural Silenoi)
Order Faerie
Classification Vaettir
Court Summer
Sphere Celebration
Origin All faeries are born Nameless and must be given a True Name; satyrs have celebratory Names
Lifespan 2,000 years
Habitat Mountains, woodlands, pastures
Food Wine and human fare
Description Masculine humanoids with snub noses. Adult satyrs are usually balding on their heads and have full beards. They have very large genitalia. They have either horse, goat, or donkey legs (though some have human legs) and tails. Some have goat horns, and others donkey or horse ears. Faces can be either very human, human but asymmetrical, or animalistic (caprine, equine, or asinine). They have mane-like hair.
Procreation Having only genitalia incompatible with bearing children, satyrs rely on feys of other nations (or, sometimes, mortals) to reproduce with.
Esoterica Satyrs are beings of inebriation and lust resonance, sexual humor, poioumenon, and dream energy. Like all faeries, they are users of The Tradition, a form of poioumenonic lore empowered by dream energies. They also use other emotional resonances, dumaqu, feirua, viridian, greenlight, earthpower, bestial, and currents aether, Damaskian powers, sin, pravum, euphony, long path, Foundation, mystery, oalkhaylaoataa, kakraohy, saliva, milk, fortune, symbolism, kor, paradox, infernum, sin, and spirits.
The Tradition

Satyrs have the following basic fey powers:

  • Satyrs can vanish and become insubstantial by speaking their True Name into a mirror.
  • A circle of salt will protect a satyr from supernatural powers for as long as it goes undisturbed.
  • Any satyr being may summon a Kearin goats, goldhorn goats, faeriesteeds, or common goats or donkeys by whistling three special notes.

Satyrs are almost always erect. They carry horns which make alcohol more potent, and their strength is supernaturally great as long as they are drinking. If they are sober for more than ten years, they lose their strength. Satyrs can access ancient memories and knowledge from their ancestors, but only if they have been drunk for at least a month straight. While drunk, they often ask deep questions that seem ridiculous on the surface. They can speak to wild animals, but not domesticated animals. The only thing that can sate their libidos is a nymph, though they rarely succeed despite their charming personalities.

Glamour Satyrs can glamour themselves using certain ancient rhymes, though they often drunkenly slur them and end up looking differently than they intended, usually some very silly distortion of their regular faces.
Weaknesses If they do not speak their True Name backwards into that same mirror in half a minute, satyrs lose their True Names. They have a fortnight to recover it or they become targets of the Wild Hunt, corrupted into another kind of fey, turned into a hag or boggin, or simply fade out of existence. Iron or steel will bind a satyr into powerlessness. An iron horseshoe nailed over a door will bar a satyr from entering a house. If they are sober for more than ten years, they lose their supernatural strength.
National Culture

Satyrs live in small tribes led by whoever is sober enough to make a decision. They never wear clothing and spend most of their time either drinking or having sex. They regularly hold orgies. They are fans of voyeurism, masturbation, and even bestiality. They believe in thieving and mischief as ways of life.

The life of a satyr centers around sex, music, and mayhem. As children, satyrs are gentle, kindly folk. They are raised by anyone in the tribe who will raise them, often a non-satyr (usually a faun) who is with the tribe because of a sexual/romantic connection to one of the satyrs. Somehow, most survive. Around the age of eight or nine, they usually get taken in by a satyr who will teach them some part of the satyr lifestyle: farming, playing an aulos or pipes, satyr plays, dancing, thievery, and/or pranks. By age 10, they will have begun drinking. When they reach adulthood, they usually take up the craft they were taught as children. Most end up as farmers or dramatists.

Satyr plays are mockeries of dramas and other serious theatricals, having massive choruses of drunken satyrs interrupting and otherwise upsetting the play as other feys try to act out the parts. Satyrs put them on three times a year during major festivals, inviting other feys to see the mockeries they have come up with. During these festivals, they attempt to seduce every attractive fey in the audience, though sometimes they fail. They are also skilled musicians with the aulos (an ancient wind instrument) and syrinx (pipes) and dancers, which they use as part of their work to attract other feys to sleep with.

Every tribe has a band of satyrs devoted to theft. They rove out at night to steal whatever the tribe needs that isn't easily acquired or made, robbing local communities with little concern for being caught. When they are caught, they sell their services as tutors and purveyors of knowledge to get out of it. They also enjoy pranks and other mischief, which delights them.

Satyr tribes are farmers, using their skills with farming to create what they need--mostly grapes, which they make into wine. On their farms, they also build vast tombs for their kin who died; these tombs are soaked with spilled wine.

Satyrs worship the Fool and the Drunken God, and they believe that when they die, they will attend both, though the former is said to be dead. They also say their greatest musician was flayed alive by an ancient, unnamed Divine for drunkenly boasting of his skill with the aulos. This flayed legend now rides with the Wild Hunt, leading most to believe the Divine was not a Divine but the Master of the Hunt. Another legend tells of a satyr shocked to find his paramour was assigned male at birth (or possible intersex); he rebuffed the paramour and was cursed.

Some satyrs resort to rape to sate their lust; in the tribes, this is looked upon as unforgivable.

Seelie Culture In the Seelie Court, satyrs are considered privileged farmers, the richer peasants among the class. They use their privileges to get away with their mischief. They retain most of their national culture, save for keeping up their farms a bit better to pay their tithes to their lords.
Other Courts Satyrs who are not caught and killed by their tribes for the crime of rape or sexual assault often escape to the Unkindly Court, where they are welcomed for their strength, mischief, and cleverness. Those that go to the Unseelie or Winter Courts are usually enslaved unless they have wealth to buy their way in. Amongst the Summer Court, they are often welcomed as friends of fauns. With the Kindly Court, they are mostly required to reform their mischievous ways, and therefore they rarely go there.
Mortal Interactions

Deep in the history of satyrs, they were enslaved by cyclopes, or so they claim. For this, they dislike them. They are friendly with centaurs, who find them amusing. They lust after nymphs and dryads, who dislike them. With other mortals, they usually just view them as targets of mischief or sexual desire.

Notables Pan, the King of Satyrs, Satyr Manifest; Marsyas, Flayed Musician, rides with the Wild Hunt; Feadail Croi, Piper-Sergeant; Ubh, Baron of Whitewash
Special Classes Lotos (aulos player); Solines (syrinx player); Ithopoios (actor); Agrotis (farmer); Listis (bandit); Oinopoios (wine maker); Paidagogos (tutor)
Sample Stats PRO 9
ATH 9
STR 11
AWA 7 Memory 14
WIL 8
ROG 10

Vanish (30 seconds)
Glamour 7
Topic revision: r9 - 12 Nov 2021, SallyJaneBlack
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