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Magic

  • meta 25 +4(Sword of Lions, magic mother) = 29

  • life 45
  • light
  • peace
  • harvest
  • order
  • healing
  • truth
  • home
  • family
  • equality
  • diligence
  • sun
  • hope
  • music
  • creation
  • love
  • vision
  • wisdom
  • insight
  • glory
  • utopia

  • silence
  • balance
  • boundaries
  • death 12
  • mischief 3
  • fire 2
  • war 2
  • might 2
  • connection 1
  • contradiction 1
  • dragon 1
  • weather 1

  • agony
  • cacophany
  • despair
  • famine
  • envy
  • oppression
  • undeath 10+6 = 16
  • darkness 10+6 = 16
  • pestilence 7+6 = 13
  • deceit 4+6 = 10
  • hatred 6
  • ice 6
  • nightmare 6
  • chaos 6
  • destruction 6
  • misfortune 6
  • filth 6

Questions for Billy

Hey Billy, in preparation for fighting the rune-knights who have the armor, what are the difficulties for:
  • silence
    • Difficulty to render those who enter invisible or subtled? 15 people subtled: 29. Invisible 31.
  • agony
    • Difficulty to torture everyone in the city with agony, to the point where we can walk in while they writhe in pain? Difficulty to do this to just the rune knights? Incapacitating a single person for a moment is a 13 [cause strong pain]. That's basically one round of stun. A 19 is mindnumbing or bodybreaking pain for one person. A city full of people tortured to incapacitation for a half hour is a difficulty of 45-50, probably. Half the city is 35ish. For 15 minutes is 35ish. And so on. The rune warriors alone would be 30, but you would also face all their will powers, which is likely high.
    • Difficulty to fold and disrupt the flesh of all the tattoos in the city, rendering them inert? So runesmithing takes into account the malleability of skin. The runes are designed to survive aging, skin damage, and so on. To disrupt the spell takes quite a bit of effort. Just taking out one of them is probably a 19. For an entire city's worth, I'd call it 37.
    • Difficulty to turn the skin of everyone in the city to the thinest of tissue paper? What the fuck is wrong with you? 17 for one. 36 for the city.
    • Difficulty to animate all bladed weapons so they attack and impale their masters? You need to define this within sphere better, I think, but based on this description, I'd say, for the whole city, 40.
  • cacophony
    • Difficulty to make a scream that disconnects the runed-connections? 18 for one target.
    • Difficulty to render everyone within unintelligible to one another? 34
    • Difficulty to make a sound so annoying that it makes everyone unable to concentrate on anything, effectively inducing amnesia every round while it's active? Through the whole city - 33. Just in one area - 20.
    • Difficulty to disconnect the Rune Knights from Shem (what would this do? I'm not sure, send them into the seams? Maybe no one would know?) The whole group - 50+. Just one - 42.
    • Difficulty to disconnect all the Rune Knight's minds from their body (including all senses and reactions, leave them trapped mentally in nothingness. Just one - 25. All of them? 40.
      • It'd be great to couple this to a despair spell or nightmare spell so they live their worst moments over and over. Seek therapy.
  • despair
    • Difficulty to scar the runes of all the tattoos in the city, rendering them inert. Same as with agony.
    • Difficulty to compel everyone to scar themselves in such a manner as above. Same as with agony, but +9 for the added effect.
    • Difficulty to make them react to us as we do to the Agikani? instill a new weakness? One person - 16 for that level of shame. 39 group. 31 to create a weakness in one person. 50+ group.
    • Difficulty to disable all the rune knights with despair? Shame? Hopelessness? Suicide? All of them - 30 despair, 27 shame, hopelessness is the same as despair. Suicide is 42.
    • Difficulty to make everyone forget how to fight? Whole group is 39.
    • Difficulty to have the guy with the armor so ashamed that he kills his companions and returns the armor to us? 25 up close.
  • famine
    • Difficulty to have the Rune Knights hunger to literally drink each other's blood. Specifically blood drinking? 25 for one; 39 for all. Eating each other in general? 20 for one; 36 for all.
    • Difficulty to swarm the city with locusts. 22.
    • Difficulty to suffocate someone with Famine (deny them relief from air)? Difficulty to do that to Rune Knights in a city? 17 for one. all rune warriors? 32.
  • envy
    • Difficulty to create a thorny defense system a-la sleeping beauty? 25
    • Difficulty to replace one of our Tarahinian spys with the person wearing the armor, allowing them to swap places with them and consume their stats and memories for a time. If 25 is "consume greater being" then long distance replacing a greater being is 34+.
    • Difficulty to drive all the Rune knights mad with jealousy until they fight amongst one another 17 for one to that degree of jealousy. 32 for all.
    • Difficulty to take all the Runes in a city for myself. If consuming a lesser being is 13, then stealing a characteristic from a moderate being is the same. Stealing a characteristic from a greater being is then a 19. The whole coterie of rune wawrriors would then be 33. However, I think there would be horrifying consequences for this.
  • balance
    • Difficulty to balance the Runes? Make the Rune Knights share themselves as they've taken, effectively nullifying the runes or killing the rune knights outright? 19 is judgment of balance for one. 35 for all. I think this would do what the second question suggests, but I'd need to think about it. And there would be individual variation.
    • Difficulty in keeping more than the number of people in our party from attacking us at any one time? 20.
  • oppression
    • Difficulty to bind everyone in the city? 25.
    • Difficulty to control the whole city outright? 31.
    • Difficulty to enslave the person wearing the armor? 20 from up close.
  • boundaries
  • equality
    • Difficulty in enforcing justice against the Rune Knights with equaltiy, i.e. equalize major situation is 34.
      • reversing all the runes for the amount of time they've had them, or
      • the more you benefit from unjust runes, the more you are burned with holy energy-- the more you have been a victim of unjust runes, the more you are strengthened.
  • undeath
    • Difficulty to possess the person wearing the armor. 20.
    • Difficulty to empower the intangible phantasms surrounding the knights so they can get their revenge? To make them strong enough to matter, 16 per phantasm.
    • Difficulty to paralyze the knights? Drive them mad? 17 for one to paralyze, 32 for all. Madness is 20 for one, 38 for all.
    • Difficulty to entrance the city with a hum?' Whole city? 36.
  • darkness
    • DIfficulty to enforce betrayal and cunning, city wide? 37.
    • Difficulty to summon a demon? A demon army? Every demon's summoning difficulty is listed on the demon's page. For an army thereof, general rule of thumb is 13 to 20 above base difficulty, depending on the basic power of the demons and whether they are group-oriented to begin with.
    • Difficulty to send those who have sinned to the hells? Single vs group? 22 for a single normal person with mortal sins. 28 for one with venal sins. 34 for one with almost no sins. Impossible for the truly innocent; however, causing them to have a sin is possible. For a group, add 15 to each difficulty.
    • Difficulty to damage the souls where the Runes attach, negating the runes? That's precise surgery right there. 25 for one rune.
    • Difficulty for perfect cunning in a situation, basically, "What would the Webweaver do in my position?" 315.

Spell ideas

Sorcery

SpeciesBySphere

1003

  • Moons
    • Sanicism
    • Verbs on the Gift page:
      • Sail of the Empty Skies
      • Moonbeams
      • Full Moon Howl
      • Reflective
      • Three Cycle
      • Three Orbits
      • Crater-Making?
      • Triple Path
  • Magic
    • Verbs on the Gift page
      • Conjuration
      • Pure Mana
      • Summoning
      • Spelldrinking
      • Manadrawing
      • Heardrawing
      • Heartcaster
  • Connection
    • Verbs on the Gift page
      • Bridgemaker
      • Nexus
      • Pattern discernment
      • Joining
      • Lateral thinking
      • Acquaintences
      • Correlations
      • Associations
      • Conjointment
      • Affinity
      • Seam
      • Combination
      • Relationships

  • cacophony
    • use cacophony to fly like a shriek?
    • use cacophony to set a noise parameter while you sleep
    • use cacophony to give someone tinnitus and drive them mad, or use it to interrupt their thoughts.
    • Verbs from the gift page:
      • Trumpet
      • Deafening
      • Noise
      • "Broken Chains"
      • Disconnection
      • Sundering
      • Screams
      • Shrill
      • Disharmony
      • Banshee
      • Dissonance
      • Tumult
      • Severing
      • Separation
      • Incoherent
      • Alienation
      • Disparity
      • Disturbance
  • Agony
    • use agony to sharpen senses, negate wound penalties.
    • Verbs on Gift page
      • Pain
      • Suffering
      • Brutality
      • Torture
      • Aches
      • Sting
      • Anxiety
      • Laceration
      • Acid
      • Affliction
      • Attrition
      • Misery
      • Harm
      • Ripping
      • Grinding
  • Silence
    • Verbs on Gift page
      • Stealth
      • Subtlety
      • Mystery
      • Vanished
      • Secret
      • Forgettable
      • Seal
      • Unknowable
      • Soft
      • Invisible
      • Erasing
      • Amnesia
  • Despair
    • Verbs on the Gift page
      • Sorrows
      • Suicide
      • Sacrifice
      • Scar
      • Shame
      • Frustration
      • Guilt
      • Weakness
      • Autumn
      • Goodbye
      • Ogre
      • Forgotten
      • Desecration
      • Senescence
      • Loner
  • Undeath
    • Corruption
  • Famine
    • Verbs on the Gift page
      • Drought
      • Denial
      • Rust
      • Desiccation
      • Four Needs
      • Dissolution
      • Swarm
      • Dust
      • Empty
  • Envy
    • Verbs on the Gift page
      • Obsession
      • Disdain
      • Entangling
      • Face-stealing
      • Coveter
      • Pride
      • Yearning
      • Grudge
      • Want
      • Vanity
      • Forgery
      • Perfection
      • Poaching

Ashar


14:13 < rblake> so what can one do with Qi?
14:13 < Nas> not die
14:13 < rblake> is Qi the same thing that Shara has?
14:13 < Nas> yes
14:13 < Nas> Qi = Ashar
14:15 < glazomaniac> yes
14:15 < glazomaniac> ashar is the elven word for qi
14:15 < glazomaniac> it is lifeforce
14:15 < glazomaniac> think of it as life magic
14:15 < glazomaniac> but more limited
14:16 < glazomaniac> it can be combined, though, with other things in the form of martial arts, which is where things like bending comes from (i don't use the term bending, though).
14:16 < glazomaniac> but mostly, it is used to improve oneself or to heal.
14:16 < glazomaniac> if you can balance/control your own qi, you can retain your health and improve your life in genreral.
14:17 < glazomaniac> feng shui, moxibustion, and internal alchemy are used for that
14:17 < glazomaniac> reiki and a few other things are used to heal others.
14:17 < glazomaniac> shara is so overflowing with qi, she barely has to do any of that, though.
14:17 < glazomaniac> if she did any of that she'd be a badass, though
14:17 < glazomaniac> and if she learns how to blend it with aether, say, she can become an incredibly powerful bender.
14:20 < rblake> can you enhance yourself through Qi?
14:20 < rblake> increased strength? increased will?
14:21 < glazomaniac> strength, yes
14:21 < glazomaniac> it's not easy, though.
14:21 < glazomaniac> having a lot of qi does increase the speed with which one would gain strength through convetional means, though
14:40 < Nas> can you use it to bring life to lifeless things
14:40 < Nas> that's arguably the most powerful application of life magic. the original silver fisher king terrorized us with it. aldo used it to kick ass.
14:44 < glazomaniac> i can think of two ways to do that:
14:44 < glazomaniac> 1. by blending it with other powers, you can control other things. a very, very powerful user of qi-blending could theoretically get something to act on its own for a short period.
14:44 < glazomaniac> 2. sacrificing one's own qi to give life to another thing
14:45 < Nas> yeah, bending is basically a specific application of animation
14:45 < Nas> that's obvious now that you mention it
14:45 < Nas> or a specific domain, not application
14:45 < rblake> so do qi and magic blend?
14:51 < Nas> apparently sealcasting uses qi somehow
14:51 < glazomaniac> magic can command qi, but not the other way around, as far as i currently am thinking
14:51 < Nas> http://madziar.net/wiki/Shem/MartialArts
14:51 < glazomaniac> it doesn't. that's old news.
14:52 < glazomaniac> or maybe i will change my mind! who knows!

17:15 < bmiller> i think you could use it for direct stat augmentation, especially of strength and athletics, but the others as well with greater difficulty
17:15 < rblake> Reading back over Billy's comments, it seems like direct stat augmentation was out I think
17:16 < bmiller> do you have a link?
17:16 < rblake> it helped you gain muscle faster though
17:16 < rblake> one sec
17:16 < bmiller> accelerated character growth is arguably even better
17:17 < bmiller> i can see it being applicable to extreme training, since it can be used directly to heal
17:17 < rblake> http://madziar.net/irc/irclogger_log/shem?date=2013-07-02,Tue&sel=420#l416
17:18 < rblake> huh, so increased strength might be in
17:19 < bmiller> even if you can't use ashar on a spell, you can use it on a spell's effects
17:19 < rblake> what's the distinction there?
17:19 < bmiller> so like if you conjured a fireball, you should be able to make it bigger or direct it around
17:20 < rblake> wouldn't using ashar for a directed fireball require firebending?
17:20 < bmiller> i'm not sure if there's a quantitative advantage yet
17:20 < bmiller> yeah, you'd need to blend it
17:21 < bmiller> but if you already have a magic sphere, you have both things need to bend that sphere, theoretically
17:22 < bmiller> if you had a high ashar and a low sphere, you might be able to do new things with that sphere, perhaps
17:22 < rblake> it sounds like you need magic + ashar + technique. The biggest problem is that learning techniques is hard
17:22 < rblake> especially for elves
17:22 < rblake> we take years
17:23 < bmiller> it's hard to gain new abilities in game through learning. gotta find a shortcut
17:24 < bmiller> nas might have one (or two) astral aetheric shortcuts through astrology, but then i'd have to ask in game or dig into the advancement article
17:25 < bmiller> rina might be able to use blood magic, perhaps as you described above or elsewhere
17:27 < rblake> I was thinking of shooting for a magic-connection-life prayer, building on the analogy of mana being the lifeblood of Shem (from Rindacsa's POV), ley-lines being like arteries or lines of Qi, and magic being easier to cast along ley lines
17:28 < bmiller> i wonder if you'd have to spill the world's blood then
17:28 < bmiller> oh, no, i get it
17:28 < bmiller> you spill your own blood and the world reflects your symbol
17:29 < rblake> no moons in this prayer, it'd be trying to substitute ashar for ^mana
17:29 < bmiller> billy seemed very tentative about the whole concept of blood magic. what you're describing might just be a good ole ceremony with an asharic component.
17:29 < rblake> or use ashar to give juice to spells
17:30 < rblake> I'd angle for either a temporary or permanent effect
17:30 < rblake> I can use agony/despair to etch the lines on my body for the ceremony
17:30 < rblake> if needed
17:31 < bmiller> if we can do the group circular stat boost trick with something functional at the end it might all be worth it, even if it's just a ridiculous stat boost for dasa's spear damage
17:32 < rblake> anyway, doing it this way handles a number of things without making Billy define a system. Ashar -> mana is something that should definitely be possible with existing magics
17:32 < rblake> it uses Rindacsa's faith so it's story appropriate
17:33 < rblake> and it gives Rindacsa a chance to intive Nas along to a Life faith ceremony
17:33 < rblake> it is also more appropriate to Rindacsa's character, because she isn't going to learn martial arts
17:35 < rblake> If I was going to take a shot at blood magic, I'd use it as a form of enchantment++
17:36 < bmiller> you could surely make some wicked undead-slaying implements
17:36 < rblake> sacrifice ashar into a persistent magical effect that has a bit more liveliness to it.
17:37 < rblake> say, a spell that rolls every round in battle
17:37 < rblake> or attacks those who attack you
17:37 < bmiller> wouldn't that be ashar commanding mana?
17:37 < rblake> or something
17:38 < bmiller> a dancing sword or active point defense amulet sounds nifty
17:39 < rblake> it would be ashar controlling mana, but perhaps that's ok with blood magic? The distinction I would make is:
17:15 < bmiller> i think you could use it for direct stat augmentation, especially of strength and athletics, but the others as well with greater difficulty
17:15 < rblake> Reading back over Billy's comments, it seems like direct stat augmentation was out I think
17:16 < bmiller> do you have a link?
17:16 < rblake> it helped you gain muscle faster though
17:16 < rblake> one sec
17:16 < bmiller> accelerated character growth is arguably even better
17:17 < bmiller> i can see it being applicable to extreme training, since it can be used directly to heal
17:17 < rblake> http://madziar.net/irc/irclogger_log/shem?date=2013-07-02,Tue&sel=420#l416
17:18 < rblake> huh, so increased strength might be in
17:19 < bmiller> even if you can't use ashar on a spell, you can use it on a spell's effects
17:19 < rblake> what's the distinction there?
17:19 < bmiller> so like if you conjured a fireball, you should be able to make it bigger or direct it around
17:20 < rblake> wouldn't using ashar for a directed fireball require firebending?
17:20 < bmiller> i'm not sure if there's a quantitative advantage yet
17:20 < bmiller> yeah, you'd need to blend it
17:21 < bmiller> but if you already have a magic sphere, you have both things need to bend that sphere, theoretically
17:22 < bmiller> if you had a high ashar and a low sphere, you might be able to do new things with that sphere, perhaps
17:22 < rblake> it sounds like you need magic + ashar + technique. The biggest problem is that learning techniques is hard
17:22 < rblake> especially for elves
17:22 < rblake> we take years
17:23 < bmiller> it's hard to gain new abilities in game through learning. gotta find a shortcut
17:24 < bmiller> nas might have one (or two) astral aetheric shortcuts through astrology, but then i'd have to ask in game or dig into the advancement article
17:25 < bmiller> rina might be able to use blood magic, perhaps as you described above or elsewhere
17:27 < rblake> I was thinking of shooting for a magic-connection-life prayer, building on the analogy of mana being the lifeblood of Shem (from Rindacsa's POV), ley-lines being like arteries or lines of Qi, and magic being easier to cast along ley lines
17:28 < bmiller> i wonder if you'd have to spill the world's blood then
17:28 < bmiller> oh, no, i get it
17:28 < bmiller> you spill your own blood and the world reflects your symbol
17:29 < rblake> no moons in this prayer, it'd be trying to substitute ashar for ^mana
17:29 < bmiller> billy seemed very tentative about the whole concept of blood magic. what you're describing might just be a good ole ceremony with an asharic component.
17:29 < rblake> or use ashar to give juice to spells
17:30 < rblake> I'd angle for either a temporary or permanent effect
17:30 < rblake> I can use agony/despair to etch the lines on my body for the ceremony
17:30 < rblake> if needed
17:31 < bmiller> if we can do the group circular stat boost trick with something functional at the end it might all be worth it, even if it's just a ridiculous stat boost for dasa's spear damage
17:32 < rblake> anyway, doing it this way handles a number of things without making Billy define a system. Ashar -> mana is something that should definitely be possible with existing magics
17:32 < rblake> it uses Rindacsa's faith so it's story appropriate
17:33 < rblake> and it gives Rindacsa a chance to intive Nas along to a Life faith ceremony
17:33 < rblake> it is also more appropriate to Rindacsa's character, because she isn't going to learn martial arts
17:35 < rblake> If I was going to take a shot at blood magic, I'd use it as a form of enchantment++
17:36 < bmiller> you could surely make some wicked undead-slaying implements
17:36 < rblake> sacrifice ashar into a persistent magical effect that has a bit more liveliness to it.
17:37 < rblake> say, a spell that rolls every round in battle
17:37 < rblake> or attacks those who attack you
17:37 < bmiller> wouldn't that be ashar commanding mana?
17:37 < rblake> or something
17:38 < bmiller> a dancing sword or active point defense amulet sounds nifty
17:39 < rblake> it would be ashar controlling mana, but perhaps that's ok with blood magic? The distinction I would make is:
17:15 < bmiller> i think you could use it for direct stat augmentation, especially of strength and athletics, but the others as well with greater difficulty
17:15 < rblake> Reading back over Billy's comments, it seems like direct stat augmentation was out I think
17:16 < bmiller> do you have a link?
17:16 < rblake> it helped you gain muscle faster though
17:16 < rblake> one sec
17:16 < bmiller> accelerated character growth is arguably even better
17:17 < bmiller> i can see it being applicable to extreme training, since it can be used directly to heal
17:17 < rblake> http://madziar.net/irc/irclogger_log/shem?date=2013-07-02,Tue&sel=420#l416
17:18 < rblake> huh, so increased strength might be in
17:19 < bmiller> even if you can't use ashar on a spell, you can use it on a spell's effects
17:19 < rblake> what's the distinction there?
17:19 < bmiller> so like if you conjured a fireball, you should be able to make it bigger or direct it around
17:20 < rblake> wouldn't using ashar for a directed fireball require firebending?
17:20 < bmiller> i'm not sure if there's a quantitative advantage yet
17:20 < bmiller> yeah, you'd need to blend it
17:21 < bmiller> but if you already have a magic sphere, you have both things need to bend that sphere, theoretically
17:22 < bmiller> if you had a high ashar and a low sphere, you might be able to do new things with that sphere, perhaps
17:22 < rblake> it sounds like you need magic + ashar + technique. The biggest problem is that learning techniques is hard
17:22 < rblake> especially for elves
17:22 < rblake> we take years
17:23 < bmiller> it's hard to gain new abilities in game through learning. gotta find a shortcut
17:24 < bmiller> nas might have one (or two) astral aetheric shortcuts through astrology, but then i'd have to ask in game or dig into the advancement article
17:25 < bmiller> rina might be able to use blood magic, perhaps as you described above or elsewhere
17:27 < rblake> I was thinking of shooting for a magic-connection-life prayer, building on the analogy of mana being the lifeblood of Shem (from Rindacsa's POV), ley-lines being like arteries or lines of Qi, and magic being easier to cast along ley lines
17:28 < bmiller> i wonder if you'd have to spill the world's blood then
17:28 < bmiller> oh, no, i get it
17:28 < bmiller> you spill your own blood and the world reflects your symbol
17:29 < rblake> no moons in this prayer, it'd be trying to substitute ashar for ^mana
17:29 < bmiller> billy seemed very tentative about the whole concept of blood magic. what you're describing might just be a good ole ceremony with an asharic component.
17:29 < rblake> or use ashar to give juice to spells
17:30 < rblake> I'd angle for either a temporary or permanent effect
17:30 < rblake> I can use agony/despair to etch the lines on my body for the ceremony
17:30 < rblake> if needed
17:31 < bmiller> if we can do the group circular stat boost trick with something functional at the end it might all be worth it, even if it's just a ridiculous stat boost for dasa's spear damage
17:32 < rblake> anyway, doing it this way handles a number of things without making Billy define a system. Ashar -> mana is something that should definitely be possible with existing magics
17:32 < rblake> it uses Rindacsa's faith so it's story appropriate
17:33 < rblake> and it gives Rindacsa a chance to intive Nas along to a Life faith ceremony
17:33 < rblake> it is also more appropriate to Rindacsa's character, because she isn't going to learn martial arts
17:35 < rblake> If I was going to take a shot at blood magic, I'd use it as a form of enchantment++
17:36 < bmiller> you could surely make some wicked undead-slaying implements
17:36 < rblake> sacrifice ashar into a persistent magical effect that has a bit more liveliness to it.
17:37 < rblake> say, a spell that rolls every round in battle
17:37 < rblake> or attacks those who attack you
17:37 < bmiller> wouldn't that be ashar commanding mana?
17:37 < rblake> or something
17:38 < bmiller> a dancing sword or active point defense amulet sounds nifty
17:39 < rblake> it would be ashar controlling mana, but perhaps that's ok with blood magic? The distinction I would make is:
17:40 < rblake> 1.) It's a permanent ashar decrease while the enchantment survives (or maybe permanent period)
17:40 < rblake> 2.) There is no 2.
17:40 < rblake> basically, a sacrifice
17:41 < bmiller> sacrifice is another power source
17:41 < bmiller> and iirc its poioumenonic (sp)
17:41 < bmiller> damn that word is hard
17:41 < rblake> and sacrifice can also be done with ashar I think
17:42 < rblake> http://madziar.net/irc/irclogger_log/shem?date=2013-07-02,Tue&sel=427#l423
17:43 < rblake> That's a case where I can see blood magic being something new that Shem doesn't really have
17:44 < rblake> it could also explain things like the Almaran stone in the last game
17:44 < rblake> just transfer your ashar into something + an effect
17:45 < bmiller> i think aether and ashar and piomoomoo were all things that were poorly defined before
17:45 < rblake> I agree
17:45 < rblake> I'll be back in a bit. Walking home
17:45 < bmiller> like ceremonies. not that ceremonies are particularly well defined now
17:45 < rblake> yep
17:46 < rblake> I like the idea of magical resonances
17:46 < rblake> that the reason people use the symbols, music, runes, etc, is that they all echo some deeper system
17:46 < rblake> but that's just me
17:46 < rblake> I also love mixing language with my magic systems
17:48 < bmiller> i appreciate having some structure to things that were previously sort of arbitrary, like racial powers
17:48 < bmiller> or aeonian powers
18:44 < liamtheruiner> you spelled poioumenonic correctly.
18:44 < liamtheruiner> blood magic exists on shem
18:44 < liamtheruiner> it has for a long time OOC
18:44 < liamtheruiner> nothing is well defined, sadly.
18:45 < liamtheruiner> i think turning ashar into magic is... it seems very dangerous.
18:45 < liamtheruiner> literally turning your lifeforce into another energy.
18:45 < liamtheruiner> converting inherent qi to inherent mana
18:45 < liamtheruiner> even though you have plenty of ashar
18:45 < liamtheruiner> it just seems like something that would feel dangerous
18:46 < liamtheruiner> and possibly blasphemous to an elf
18:46 < liamtheruiner> but that's a gut reaction
18:46 < liamtheruiner> i need to think about it
18:46 < liamtheruiner> but mostly, i think it's a lot of trouble to get an effect you can do naturally and easily without doing it
18:46 < liamtheruiner> you want to lower the difficulty on a spell faster? use metamagic to make it happen faster for you.
18:46 < liamtheruiner> why add a potentially dangerous step to the process?
20:06 < rblake> would such a thought be blasphemous to Valhonians?
20:06 < rblake> Also, is bending inherently blasphemous for the same reason? Using your life energy to create some effect
20:10 < rblake> I'm just having a hard time thinking of how to use ashar at the moment
21:01 < liamtheruiner> no, bending isn't /using up/ ashar. just using it. it remains where it is.
21:02 < liamtheruiner> what you described is changing ashar into something else, actually getting rid of some of your ashar
21:02 < liamtheruiner> which is a horrifying thought.
23:42 < bmiller> 1) what is blood magic then? is it converting ashar into mana?
23:43 < bmiller> 2) do you have to have non-asharic direct influence over a thing to bend it? how much? does magic count? (e.g. firebending with qi+fire magic)
23:46 < bmiller> also, i'm not sure how it applies, but in ATLA/LOK there is non-combat bending for all four styles. airbending is a way to get around, waterbending can heal, earthbending can be used for oh so many things including construction, and firebending is a source of utility power
23:47 < bmiller> actually you can build things with waterbending if it's cold enough. and you can use it to push a boat. waterbending is kinda OP actually.
00:02 < liamtheruiner> blood magic is just sacrificing blood to cast magic. it's just body magic with a specialized technique.
00:02 < liamtheruiner> i don't understand why you think "bending" on shem wouldn't have those things.
00:03 < liamtheruiner> to fire bend, you need qi+rubedian power (fire-aether). to water bend, it's qi+the currents (water-aether). etc. it's specifically using martial arts to combine qi with other energies.
00:04 < liamtheruiner> it's about disciplining your mind to connect yourself bodily with other energies, letting them combine with the flow of qi within you, and thus giving you control.
00:04 < bmiller> rob said earlier that bending wouldn't apply to rina because she isn't going to learn martial arts
00:10 < rblake> or it will be very hard for her to learn them
00:10 < rblake> as she has an extremely low prowess
00:10 < rblake> and hasn't thrown a punch before
00:12 < rblake> I only ask because we were slated to go after the connection people in the hopes of getting insight in bumping Rindacsa's ashar
00:13 < rblake> but if Rindacsa can't think of a way to use ashar, she would have suggested we do something else
00:14 < rblake> like go and help Lamaera heal things with her mom

Magic Ideas

Wiccan Faith Rituals: http://web.archive.org/web/20020809142140/http://www.spiritonline.com/files/messages/9/24.html?1023530371

http://www.reddit.com/r/WTF/comments/oqyr1/demons_and_their_sigils_of_summoning/

WC2E3.png

http://www.hermetics.org/pdf/grimoire/goetia.pdf

http://www.fromoldbooks.org/Mathers-Goetia/pages/

http://chippywitch.tumblr.com/ http://fuckyeahitchywitch.tumblr.com/ http://earthmagick.tumblr.com/

http://www.reddit.com/r/magick

http://www.reddit.com/r/occult

http://www.esotericarchives.com/

http://en.wikipedia.org/wiki/Category:Grimoires

http://en.wikipedia.org/wiki/Kabbalah

http://www.scribd.com/doc/24506/Pop-Magic-by-Grant-Morrison

How does one become well versed in occultism? It can't all be Castaneda books, right? Seriously though, what are you reading? I used to love this stuff when I was a kid and thought I was going to get a degree in parapsychology.

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[–]SquishyWizard 22 points 7 months ago

Simply read the grimoires, as well as the writing from the famous sects. The first thing should be, let's say, the Lesser Key of Solomon. After that, go for normal Key of Solomon, Black Pullet, Honorius, Abramelin, etc. As for the sects, simply focus on the Golden Dawn (as they had the most influence), and after that, just search for the members of the smaller ones. Now, if you want to go REALLY deep, then it'll be a bit harder. In that case you'll have to study several large religious texts, including the entire Hebrew Bible and Zoroastrian Avesta, as well as some Kabbalaistic texts. If you want information about how spells are made, then you'll also have to study small bits of Latin and Ancient Greek (neither are really hard), plus some Gematria for Hebrew. Magical ceremonies were always based on the contemporary religions, and Christianity, Judaism and Zoroastrianism had the most lasting mysticism. Well, those things should be enough.

where would one find a copy of the grimoire of honorious?

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[–]SquishyWizard 3 points 7 months ago

There are two books by that name. Here's the first, purportedly written by Honorius of Thebes. And here's the second, claiming to be written by Pope Honorius III, and to be used by the priests. http://www.esotericarchives.com/juratus/juratus.htm http://www.esotericarchives.com/solomon/grimhono.htm

http://www.mysticalwonders.org/group/

http://www.google.ca/search?q=enochian+magic&hl=en&prmd=imvnsb&tbm=isch&tbo=u&source=univ&sa=X&ei=aLcbT6nVE6qpiAKA06moCA&ved=0CEcQsAQ&biw=1280&bih=709

http://www.occultminds.com/forums/

http://umsonline.org/PrinterFriendly/DivinationSystems.pdf

http://www.bahaistudies.net/asma/liber_null.pdf

AlphabetofDesire.jpg

http://www.reddit.com/r/magick/comments/zgh5j/anyone_know_of_any_spells_or_sigils_to_shut_and/

And in all fairness, I would also like to mention that there are systems other than Wicca that place a lot of self-limitation on the practice of magic, especially for mundane ends. To give you an example, in High/Ceremonial Magic, Aleister Crowley himself basically wrote that the only worthy form of magic was that for spiritual development. He even went so far as to claim that magic for anything other than that (ie magic done for practical ends) is black magic!
Topic revision: r21 - 08 Jul 2017, SallyJaneBlack
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