All dragons hatch as pink worms with no identity or race. They absorb energies as they grow, eventually taking on an aspect depending on what kinds of energies they have absorbed. The energy they have the most of tends to accumulate faster and define them. Some dragons find a way to maintain a balance of certain kinds of energies, becoming more powerful kinds of dragons. And some legendary dragons plot to become perfect specimens.

Kren'hukmronligi seeks to become something more powerful than any dragon before him. He seeks to usurp the power of the Dragon God himself.

Note: in every session, a player may choose to own an Obiefune sword.

Arcs:
1. Hatching Ceremony:
In Kren'atan, the eggs of the royal family are kept in special chambers infused with draconic power in order to ensure the hatchlings grow up to be greater dragons. At the latest hatching ceremony, it is discovered three eggs have gone missing. Players would be agents (draconic or not) of the Kren'atan Emperor seeking to find out what happened.

PCs:

2. Sard Hoard:
A sard dragon named Kand'kallazadach has something special in his massive hoard of treasure that is sought by Kren'hukmronligi. Players would be his agents seeking to steal this mysterious object.

PCs:

Vignette: A sapphire dragon seeks to seduce Kren'hukmronligi and is killed in doing so.
Vignette: A hoary dragon's icy den is shattered by Kren'hukmronligi's power.

3. Brothers of the Fivefold Path:
The Fivefold Path is a concept in the faith of the Dragon God that refers to the five qualities a follower of the Dragon God must embody: Discipline, Territory (defeding what is yours), Accumulation (growth), Strength, and Majesty. The monks of the Dragon God strive to achieve these five qualities. Kren'hukmronligi seeks to manipulate them in order to get what he wants. Players would be monks trying to work against the corruption of their monastery.

PCs: non-dragon PCs

4. Dragon Hunters:
Sometimes, they're just assassins. Sometimes, they are law enforcement. Sometimes, they are a mix of the two. But some people spend their lives hunting and killing dragons. Organizations have sprung up around the job. It's considered by some to be the most dangerous job there is. In Kren'atan, they are reviled, viewed as a mix of a hate-group, blasphemers, and, well, cops. The Empire employs a small group of elite dragon hunters to hunt down outlaws. Players would be a group of Kren'atanic dragon hunters tasked with hunting one of Kren'hukmronligi's most dangerous supporters.

PCs: non-dragon PCs

Vignette: A cyan dragon begs for their life as Kren'hukmronligi attacks.
Vignette: A fuligin dragon manages to hurt Kren'hukmronligi before being killed.

5. Ostian Conflict:
There is an upper limit to how much energy a dragon can accumulate that non-draconic scholars call the Ostian Limit. In order to gain the power needed to challenge the Dragon God, Kren'hukmronligi must break this barrier. Players would be a group of esotericists he has hired to complete a ceremony to do just that.

PCs:

6. Border Skirmish:
The goblin hordes have begun their insatiable march, and their armies have come into conflict with Kren'atanic forces. At one particular skirmish along the border of the Empire, Kren'hukmronligi appears. Players would be followers of Kren'hukmronligi attacking the goblins and seeking to curry favor from the Kren'atanic populace by making him a hero. Connects to War of Daggers game.

PCs:

Vignette: A flint dragon and a small army of dwarves are overwhelmed by Kren'hukmronligi's forces.
Vignette: An opal dragon tries to save her followers from Kren'hukmronligi's forces.

7. Accumulation:
Kren'hukmronligi needs new sources of power in order to build his strength sufficiently. He begins seeking out new sources of new energies. This would be a series of short scenes where players would narrate his agents discovering or acquiring new sources of specific energies. Connects to Holy Matrix, Golden Sun, Indigo and Jasper, Black Velvet, Citizenship, Branches, Autumnal Equinox, The Old Stories, Veil and Hood, Gossamer Intirgue, and/or Aeonian Configuration games.

PCs:

8. Onyx Creche:
In a secret cloister of the Order of the Key Keepers, an WhiteDragon has been raised as an assassin designed specifically to be a challenge to dragons like Kren'hukmronligi. Players would be that dragon and her Key Keeper companions trying to break the Ostian barrier so that she can be strong enough.

PCs:

Vignette: A rust dragon kills themselves before letting Kren'hukmronligi take their power.
Vignette: A tungsten dragon hunts Kren'hukmronligi's followers, not realizing she is being hunted by Kren'hukmronligi.

9. Gates of Mortality and Divinity:
The Gates of Mortality and Divinity are a planar realm where the dead pass through on their way to their afterlives. Beyond the gate are multiple paths, but most are only capable of taking but one path. Kren'hukmronligi finds a way to pass through the Gates without dying to seek a path to Divine might. Players would be the onyx dragon assassin and her companions seeking to follow him.

PCs:

10. The Five Heads:
The Five Heads are the most powerful greater, zinc, garnet, painted, and black dragons in Kren'atan, rulers of the five dominions, embodiments (in order) of strength, territory, accumulation, majesty, and discipline. Kren'hukmronligi seeks to kill them all and has called them to war. Players would be their agents who help fight Kren'hukmronligi's forces.

PCs:

Vignette: A painted dragon takes out Kren'hukmronligi's eighth wing.

11. The King's Den:

The King of All Dragons is an ancient dragon Aeonian who has been alive since the earliest days of First Shem. He is the most powerful dragon in the world, perhaps, and certainly the most respected. He stands against Kren'hukmronligi. Players would be Pantheonic dragons who follow the King and help him oppose Kren'hukmronligi.

PCs:

12. War in the Fields of Damask:
In the realm of Vermeil Blade, Aeonians, Divines, and the departed gather to oppose the armies of Kren'hukmronligi. Players would be characters from previous arcs there to face him.

PCs:

Vignette: A monk of the Dragon God watches the battle from below.

Conflicting Visions | Kyriarchy | Golden Sun | Fivefold Path | Holy Matrix | Autumnal Equinox | Aeonian Configuration | Black Velvet | The Old Stories | War of Daggers | The Frontier | Branches | Veil and Hood | Indigo and Jasper | Citizenship | Gossamer Intrigue | Setting
Topic revision: r6 - 24 Aug 2020, SallyJaneBlack
This site is powered by FoswikiCopyright © by the contributing authors. All material on this collaboration platform is the property of the contributing authors.
Ideas, requests, problems regarding Foswiki? Send feedback