The first story was a love story. Three people met, fell in love, and lived happily ever after. Then, it got complicated.
The first story was an origin story. Something existed. Then, it got complicated.
The first story was a conflict. Two things fought. Then, it got complicated.
Arcs:
1. In Which Jack Dastian Fights a Giant:
The Archos Manifest meets the Monster-Archetype known as the Giant, and they fight over a harp. Players would narrate twists into this ancient tale until it was unrecognizable.
Connects with War of Daggers.
Characters:
2. In Which a Frog Is Kissed:
The Frog Prince finds his queer lover, and they kiss. Players would narrate twists into this ancient tale until it was unrecognizable.
Connects with Indigo and Jasper.
Characters:
3. In Which Gnomes Build a Construct:
The gnomes of Uord are being harassed by the Monster-Archetype called the Construct, so they must build one of their own to fight it. Players would be these gnomes, working with the magic of Uord to make a protective construct.
PCs:
4. In Which Four Queens Consult:
Queen Snedronning, the Snow Queen, sends a messenger to Queen Grimhilde. She then sends one ot Circe, who sends one to the Monster-Archetype called the Queen. They agree to meet in secret. Players would be servants of each preparing the meeting place and listening in on the meeting--and reacting to it.
Connects with Indigo and Jasper.
PCs:
5. In Which a Monkey Outwits a Messenger:
Sun Wukong meets the Monster-Archetype called the Messenger and must outwit it to get into the Triple Vault. Players would narrate this meeting.
Connects with Hood and Veil.
Characters:
6. In Which the Second Human Revives His Wife:
The Human Subsequent has carried his wife with him since the dawn of the world. She was cursed to become a bone, and he has sought a way to break the curse since First Shem. Finally, he has found the method to break the curse. Players would be followers of Berko who seek to help him in breaking the curse.
Connects with Golden Sun
PCs:
7. In Which Karura and Echinemon Kill a Dragon:
Karura and Echinemon are very different beings, but both hate serpents and dragons. They seek to face the Monster-Archetype known as the Dragon. Players would be Karura, Echinemon, and their companions entering the Dragon's den.
Connects with Holy Matrix.
PCs:
8. In Which Raven Mocker is Outwitted by Thieves:
In ancient stories, a group of legendary thieves were cursed. They now wander the world finding ways to deal with their individual curses. A small group has banded together to find a treasure they think can break their curses. To get to it, they must outwit a raven mocker and the Monster-Archetype the Guardian. Players would play one of the Legendary Thieves each (some are exempted). Connects with Hood and Veil.
PCs:
9. In Which Poets Make Connections:
Y gylched is the power of poetry to create connections with the energy
yahas. It is most commonly used by Tarenthalian bards. A small group of these bards has gone to face the Monster-Archetype True Form. Players would be those bards.
PCs:
10. In Which Bahamut Speaks:
The great fish Bahamut carries all that is. It is more vast than any can fathom. When it speaks, the universe changes. Players would narrate how a Big Change (which the GM will detail) affects various characters around Shem's universe.
Connects with Aeonian Configuration.
Characters:
11. In Which The Gentleman Loses a Bet:
The Gentleman, also known as Soul Broker, Samael Crow, The Devil, and more, has placed a bet with the Merchant Princess, about whether her chosen individuals will be able to resist temptations presented by his followers. Players would be her chosen individuals.
Connects with Gossamer Intrigue.
PCs:
12. In Which Scheherazade Keeps an Enemy at Bay:
The Queen of Stories tells a story a night to remain alive. One night, a dangerous foe arrives to threaten her, and she must tailor her stories to keep it at bay. Players would help narrate these stories.
Characters:
13. In Which the Cicada Barters Her Songs:
The Cicada is a frivolous being who does little else but sing, dance, and make merry music. She finds herself in Myrmexia when a storm is coming, and she is unprepared. She must play for shelter. Players would narrate this variation on the story into new twists.
Connects with Branches.
PCs:
14. In Which a Mermaid Transforms:
Deep under water, a mermaid seeks freedom. She seeks to find her way beyond the bounds of Shem herself. Players would be this mermaid and her friends as they seek a way into the planes.
Connects with Aeonian Configuration.
PCs:
I5. In Which Frau Totenkinder Is Angry:
Frau Totenkinder is the most powerful wyrder in the world, and she is one of the most feared figures in existence. One day, something angers her, and she unleashes her true power. In the aftermath of the destruction wrought, a small group of her prisoners--all of them children--escape. Players would be these children seeking freedom and safety.
Connects with Golden Sun and Holy Matrix.
PCs:
16. In Which the Other World Meets the Unknowable:
The nephesh of the Other World meets the Monster-Archetype called the Elder God (a misnomer--it is much stronger than a god). Players would narrate this destructive meeting between two ancient and powerful entities.
Connects with Aeonian Configuration.
Characters:
Conflicting Visions | Kyriarchy | Golden Sun | Fivefold Path | Holy Matrix | Autumnal Equinox | Aeonian Configuration | Black Velvet | The Old Stories | War of Daggers | The Frontier | Branches | Veil and Hood | Indigo and Jasper | Citizenship |
Gossamer Intrigue | Setting