An event splits the Court of Void, and the Knights of the Black Velvet rise up.
Arcs:
1. The Disruption:
A cabal of mages performs an impossibly powerful ceremony as vengeance against the Void. Though their powerful spell fails to completely destroy the energy of void itself (as they planned), it does create a powerful disruption in the energy, a splitting that ripples through all irritonic societies. In the aftermath of the Disruptions, all irritonic societies find themselves in chaos. Players would be crevasses in Ontwul on the White Moon dealing with the immediate aftermath.
PCs:
Vignette: A gardener of jet tulips watches as half of her flowers change slightly before her eyes.
2. Folk Tales:
In Cesalle, the obayifo are a terrifying folk tale told to non-irritonic children, and the trees of nothings are considered a dangerous plant to be eliminated when found. In the aftermath of the disruption, the obayifo remain terrifying and dangerous, but the trees sometimes are less dangerous. Players would be a small group of Cesallean magic-users who seek to understand this change.
PCs:
3. Technodeep:
In the Voiddark, the athaks live in a futuristic society beyond the wonders of the surface world. In the aftermath of the Disruption, riots have broken out and competing factions (mostly faith-based against technology-based) have exploded into open conflict. Players would pick a side and try to take advantage of the chaos.
PCs:
Vignette: In the undersea realms, jamaqu swarm each other as their alignments change.
Vignette: Two followers of the Voidfather break into a fight in a bar in Merukis.
4. Nimdorian Forest:
In the forests of Nimdorim, the ro'tuuriq dwell and the irritonkinetics have their strange villages. Players would be irritonkinetics traveling the deep forest, fearing that the next ro'tuuriq will be of the Old Void.
PCs:
5. Machines:
Long ago, athak scientists built a device called the Oblivion Engine, which gained intelligence and become a powerful leader in the Court of Void, eventually Vicegerent. In the days of Starfall, the Vewellian elves turned themselves into the irriton, a hive-mind technological creation. These two computerized intelligences have since then been bitter rivals for power in the Courts. In the wake of the Disruption, the Engine has begun to process New Void as well as Old Void, while the irriton remain beings of Old Void. Players would be servants of the Engine hacking into the irriton hivemind.
PCs:
Vignette: An irritonic gnome is frustrated as his devices change Voids but he doesn't, making them useless to him.
Vignette: Magic-users hunt Old Void users and leave New Void users alone, only to be killed by the New Void users.
6. The Spellslayer:
Vigis, the Nemesis of Wands, wants revenge for the Disruption, and it seeks it out. Players would be Vigis and disciples hunting down the magic-users who caused the Disruption.
PCs:
7. Corporate Negation:
Teloxiq Tech is the massive void-based company that has brought void-tech to the wider world. With New Void's rise, they have embraced it to better market to non-void beings. This has caused a massive internal struggle. Players would be the new guard involved in corporate intrigue against the old.
Connects to Hood and Veil.
PCs:
Vignette: An irritonic menagerie becomes a nightmare of animal combat.
Vignette: Ivan Khitrovo rides a snapper across the plains of the White Moon, carrying secret messages.
8. Consequents:
A group of New Void acolytes seek out Endhathef, the Vewellian Consequent, and ask him questions about Consequents. He quickly understands their intentions and tests their power with a series of simulations. Players would be those acolytes.
PCs:
9. Black Velvet Rebellion:
On the White Moon, the Knights of the Black Velvet lead a rebellion against Old Void. Players would play Knights attempting to win a crucial supernatural battle in the cities.
PCs:
Vignette: Subiquim Ixioj retreats rather than be recruited.
Vignette: A jet dragon lord accumulates both kinds of void to see what happens and grows a second head.
10. The Magetaker's Court:
In the infernal realms, the allu and black goats look to their leaders, including the Allu Manifest and the Magetaker. No demon has shifted from Old to New Void, and they fear this new power. The Magektaker, not being a demon, has found his powers changing, and his non-demonic followers are as well. His demonic followers, however, are not changing, and this has them angry and afraid. They rebel against their master. Players would be allu and black goat demons rebelling against the Broker of Void.
Connects to Gossamer Intrigue and Autumnal Equinox.
PCs:
11. Empty Worlds:
Within the plane of The Void, the power of void has not changed in enough quantities to matter. However, some worlds there
did change, and those worlds were almost instantly wiped out as the greater power of Old Void asserted itself over New Void. Players would be Old Void Aeonians exploring these newly empty worlds and learning what happened.
Connects to Aeonian Configuration.
PCs:
Vignette: A seemingly empty world proves to have a spark of resistance as a strange new creature emerges.
12. The Vast:
The Knights of Black Velvet reach the sanctum of the Vast and seek to exterminate them, forever sealing the schism between Old Void and New Void. Players would be Knights of the Black Velvet and other New Void agents from previous games.
PCs:
Conflicting Visions | Kyriarchy | Golden Sun | Fivefold Path | Holy Matrix | Autumnal Equinox | Aeonian Configuration | Black Velvet | The Old Stories | War of Daggers | The Frontier | Branches | Veil and Hood | Indigo and Jasper | Citizenship |
Gossamer Intrigue | Setting