The eternal struggle between Seelie and Unseelie Courts has worldwide impact and beyond.

Arcs:
1. Queensguard:
The Queen summons one of her Queensguard (all members are women or non-binary) to her and gives them a quest: to find the Rose that holds her Heart, stolen secretly by unknown beings. She charges her Guard with choosing a small group to undertake this quest. First, they must keep the quest secret while recruiting, navigating the intricacies of the Court, and then they must travel through the Tearsfall to start their quest. Players would be the chosen Queensguard and their companions.

PCs:

Vignette: A pisky is lost in the Riding and must trick a farmer into letting her stay the night in his barn.
Vignette: Lorelai and Woglinde meet to plot their present for The Queen.

2. Conspirators:
An unseelie noble receives word from a dread dream that the rulers of the Winter Court are soon to be weakened. Seeing opportunity, they gather conspriactors to begin a plot to usurp the power of the Queen and her consort. First, the secret must be kept as they gather their conspirators, and then they must instigate the process of downfall by entering the Eadrocaireach Foraoise, a deep and dangerous forest where ancient powers dwell. Players would be the noble and other conspirators.

PCs:

Vignette: A vila ruler plots to murder her cousin.
Vignette: A small group of vodniks meet in underground pools to share food.

3. Silver Chalice:
In Avalon, the Silver Queen summons a small group of her most trusted followers to select the three presents to be sent to The Queen from the wondrous works of Avalon's greatest craftsfolk, as happens every seven years. Players would be those followers working through the complex politics and mystical arts required to make such a choice and deliver the objects.

PCs:

Vignette: A cait sith watches two alley cats fight, then stalks the winner.
Vignette: An azizu warrior saves a child lost in a cave.

4. Recompense:
In Rajural, in southern Dabusen, the rakshasa are elite ruling fey, and they are feared in the regions around them as cruel lords and ladies. Some, however, buck that reputation and become great heroes. In the feudal farmlands of Rajural, humans and other species know not to go out at night, when their lords hunt in tiger form. One night, two drunken young rakshasa lords find themselves in someone else's territory as the sun falls, and their carousing and cruel demeanors lead them to slaying an entire family of farmers. The rakshasi who rules this territory is a kinder ruler, and she chooses one of her children and their companions to go to the neighboring territory to demand justice. Players would be the child and their companions in the complex, dangerous rival court.

PCs:

Vignette: Fauns and satyrs gambol in the deep woods before a sidhe lord rides through.
Vignette: A Kearin goat is attacked by mortals but protected by two teg shepherds.
Vignette: A bluecap guides two mortal miners away from a cave-in.

5. Hunting a Traitor:
The Red King, leader of the Wild Hunt, rides with the entire host into the forests of Torann, where the bean sith torment the night, to track down a rogue Hunter. In the ensuing Hunt, hints of a new power appear: a rival Hunt is being formed. Players would be Hunters and other members of the host who must kill the rogue Hunter and escape Torann with the information about the new rising Hunt.

PCs:

Vignette: A sleigh beggey tricks a Hunter into riding into a trap.
Vignette: The Hunt tracks down two maeros that killed a green child family.

6. Who Will Survive and What Will Be Left of Them:
A small group of fey (seelie, unseelie, unaligned) from all over the world are caught in a nightmare, stalked by the Scissorman. Players would be those fey.

PCs:

Vignette: The Sack Man torments two mortal children.
Vignette: A maa-alused speaks the True Name of a fey prince backwards and takes his place in the Summer Court.

7. Fig Tree:
In the deep forests of Vada'dar, the engkantos protect their territories with passive ruthlessness. In seeking their respective quests, the Queensguard and the Conspirators from arcs 1 and 2 have come to the territory of Do Sung, a powerful lord whose fig trees are known the world over. Knowing the engkantos respect a certain neutral stance, the two groups realize they must ally and send a small group into the territory to get what they need from Do Sung. Players would be members of each group.

PCs:

Vignette: A duende and a redcap plot to rob and kill and old unseelie lord.
Vignette: A patupaiarehe and a trow work together to create a mirror that will reveal True Names.

8. Cheerwine:
In the court of the May Queen, good will and happiness reign, but this only hides the intrigues. Several factions exist in the court, each centering on different nobles, but all focused on winning favor of the May Queen herself. When a letter comes saying The Queen will be visiting her sister regent, the May Court is thrown into a fury as they prepare. The May Queen calls for various fine foods and drinks to be provided, including the drink called cheerwine, a known favorite of The Queen. Several factions seek to be the ones to provide this, to be in the favor of both queens. Players would be members of one faction vying to be the provider.

PCs:

Vignette: A fey mountain lion stalks mountain goats and is in turn hunted by a drunken fay hunter, who regrets it.
Vignette: A corrigan comforts a weeping mortal parent who begs for her child's life. She strikes a bargain.
Vignette: A dozen adlets get lost hunting in the moors and must face a stranger who challenges them.
Vignette: A kitsune and a mujina challenge each other with riddles.

9. Indigo Ink:
The Queensguard and companions must travel through the Dream Realm to find the location of the Rose. An old wise fey shows them how to use the Gifted Indigo Ink, and each of them must use it to craft a story that opens the way forward. Players would be the Queensguard and their companions.

PCs:

Vignette: An acalica raises a storm in the Dream Realm that breaks down an old barrier, unleashing something dread.
Vignette: Miro-Lord Lucidity empowers a dreaming child to fly away from a minor nightmare.

10. The Civic Hall Bombing:
The Jasper Assemblage are Winter Court-aligned terrorists who seek to warp certain territories from unaligned to the Winter Court. The conspirators have convinced a group of them to bring havoc to a part of Redwayn where a prisoner is held. Players would be the terrorists bombing a Redwayn civic center.

PCs:

Vignette: A trasgu tortures a killmoulis, who fights back.
Vignette: A fenodyree and a brownie compete to best help an old shoemaker.

11. The Teind:
The Unseelie King shows himself to be the rival Master Hunt, riding out with power stolen from ancient Masters of the Wild Hunt through dark ceremonies. During his dark ride into unaligned territories, dark powers come to tempt him, to alter him such that he renounces his crown to Hunt full time. Players would be members of this dread Hunt capturing or killing unaligned fey, mortals, and others, and facing these dark powers and temptations, turning or not as they so choose.

PCs:

Vignette: The dread Hunt slaughters a herd of fey deer.
Vignette: A very powerful fear liath accepts a place as the dread Hunt's second-in-command.

12. Red Rose:
Having entered the depths of the Dream Realm, the Queensguard returns to seek the hidden cloister where the Rose is hidden. Entering the great gardens, they find they are challenged by powerful forces that show their true motivations for their quest. Players would be the Queensguard and companions.

PCs:

Vignette: A leprechaun is robbed by a mortal.
Vignette: A bugul noz romances a mortal princess.
Vignette: A kith and a tuatha duel over the hand of a mortal merchant's first born.
Vignette:
A nuckalavee rises from a dread swamp and attacks the a red Hunter.

13. Aoba:
In Tenzanai, in the forest of Aoba, a yosei has bonded with a faeriesteed that fell, wounded, in the area. This steed proves to be The Queen's own steed, giving the yosei strange powers and insights, and reveals the backstory of how The Queen's Heart was stolen and hidden in a Rose, and how this connects to the fall of the unseelie leaders. This would be a series of vignettes.

PCs:

Vignette: A powerful frosky's polar bear steed goes on a rampage after its master is wounded in battle against bandits.
Vignette: Phobia Herself seeks to seduce The Queen. The two spend a night courting and competing until something happens.

14. Uprising:
The conspirators make their move and usurp the crown of the Winter Court. Players would be the conspirators.

PCs:

Vignette: A bohoken noble offers fealty to the conspirators as their first convert after the coup.
Vignette: The leader of the conspirators meets Black Annis and leaves shaken and afraid.

15. Legends:
An eshu of some power has influenced the life of a powerful Obusinyean, making them a figure of now-legendary power. This figure, once a mortal, is slain and finds themselves in the eshu's collection of legendary souls, on their way to the afterlife. On this journey, they see how their life was affected by the eshu and how the stories ripple out and affect the tale of The Queen's Rose and the New Winter Court. This would be a series of vignettes.

PCs:

Vignette: A nimerigar leader is rejected by a lover and meets a legendary figure.
Vignette: Kateri hunts a dread Hunter and wounds them, questions them, and kills them.

16. The Sleeping King:
The Queensguard and companions enter lost Feybright to find the Sleeping King and place the Rose on his bier. Players would be the Queensguard and companions.

PCs:

Vignette: The Dreameater roars to life and rolls out into the night.
Vignette: The May Queen goes to her dungeons and kills the special prisoner there.
Vignette: The Elemental Lyrilla Oneiros awakens and speaks to her druidic protectors, then returns to sleep.
Vignette: The Queen and The King speak privately.

17. The Wild Hunt:
The Teind and the Red King go to war while the rulers of their respective Courts are unavailable to lead. As the rival Hunts stalk prey across Lyrilla, a group of fey seek a way to neutralize both--creating a third Hunt, a neutral Hunt. Players would be fey creating a new Wild Hunt.

PCs:

Vignette: Gancanagh barely survives facing off with a red Hunter.
Vignette: Warg kills a new Hunter and sends word back to the Winter Court of their weaknesses.

18. Fallout:
The new rulers of the Winter Court must hold onto their newfound power while the older power structures struggle for position and control. Players would be the conspirators.

PCs:

Vignette: An ancient unseelie duchess shows unexpected support of the conspirators, but promises them it is only temporary.
Vignette: The Winter Court's new spymaster learns something truly terrifying and chooses to keep it hidden from the new rulers.

19. The Unicorn:
Nimbleford, a Disciple of the Unicorn, has fallen in love after the Rose was Returned, as many other fey who never found their true loves finally found them, and must leave his Discipleship. A new Disciple must be chosen. Players would be a small group of Disciples and acolytes going to different villages seeking the right candidate.

PCs:

Vignette: A bean nighe falls in love.
Vignette: Rumbleford says goodbye to Nimbleford.

20. Queen's Knight:
The Queensguard and their companions return to the Summer Court and find one last challenge: ousting the traitor who allowed the Queen's Rose to be stolen. Players would be the Queensguard and companions.

PCs:

Vignette: Robin Goodfellow sits down and tells The Queen a good joke.

Conflicting Visions | Kyriarchy | Golden Sun | Fivefold Path | Holy Matrix | Autumnal Equinox | Aeonian Configuration | Black Velvet | The Old Stories | War of Daggers | The Frontier | Branches | Veil and Hood | Indigo and Jasper | Citizenship | Gossamer Intrigue | Setting
Topic revision: r4 - 18 Feb 2017, SallyJaneBlack
This site is powered by FoswikiCopyright © by the contributing authors. All material on this collaboration platform is the property of the contributing authors.
Ideas, requests, problems regarding Foswiki? Send feedback