All Inmortals

Inmortal species.

Aeonians

Aeonians are unique inmortal beings, fundamentally paradoxical.

Aeonian (balance)

Divinities

Divinities are beings powered by paradox.

Baal ()
Demiurge ()
God ()
Mithran ()

Ejderhalar

Primordial shebvic beings.

Primordial Dragons: the 12 fundamental shebvic beings

The Eldritch

The Eldritch

Horrors, the embodiment of ancient evil, vast and unknowable.

Basics

  • Taxonomic Order: Inmortals

  • Alignment: Infernal

  • Energy: All infernal energies

  • Lifespan: Inmortal

  • Diet: Souls

  • Habitat: Remote locations

Origins

The origins of the Eldritch are unknown, but theorized to be from a universe before Shem, one that succumbed to evil.

Description

Each individual Eldritch is different in form:

  • Aam'nal, the Grey King, Undead Ultimate, who thrives in the Grey Lands, stands about 9' tall. He is a human in appearance, skin-tone varying by the light, but draped always in dark grey. He bears a crown of white, hair whiter still, and hands of bone. His eyes are deep, empty pits, and his tongue is a serpent. His voice is soft and disturbing, like a whisper disturbing the peace of a cemetery. (msawhat)

  • Angh-orhal, the Ever-Shrieking Maw, appears to be a vast mouth in the bottom of a jar. (cacophony)

  • Cha'elotl, the Weeper, appears to be a pair of eyes in the bottom of a jar filled with tears. (mollesse)

  • Ddelolo-Aurtu, the Creature in the Machine, used to power industrial machinery, appears to be a small white lizard with foul slime coming out of its skin. (brown aether)

  • Dha-bothuathl, the Ancient Eldritch, who is sealed into a deep sea cavern, has a form that none can fathom if they look upon it. The closest descriptions we have are that it is vast, of a color unseeable by mortal eyes (best approximated as a sickly green or a chalky white, or both, or neither), and that it can see you even though there is no discernible face. (Eldritch energy)

  • Dhat-Gnthazhu, the Devouring Worm, Destroyer Ultimate, also in deep space, is a massive annelid worm, 10 million miles long and 500,000 miles in diameter. Its flesh is grey and metallic. Its maw, filled with teeth the size of mountains, can swallow planets. A massive fin the size of several moons runs down its neck near its head. It is pocked with craters. Stars have scored its flesh with long burns. Nebulae have left dust in its mucus, and blackholes have ripped its fin in places. (slitna)

  • Dha-lauggoth, the consort of Dha-bothuath, the Wreaker of Disaster, the Bringer of Misfortune, Six-Headed Queen of the Outer Reach, in deep space, is a creature about the size of a large house. She has six heads, each one a different form, all of them palest blue in hue. She has six tongues in each head, six pairs of eyes on each head, and six mouths on each head and neck (they run all the way down to the collarbone). Her body is a mass of writhing snakes, worms, roots, muscles, and eels, coiled together, and the six heads arise from one of these forms, though these change rapidly. (misfortune)

  • Ghammi'chogora, the Hungering Swell, the Hands of Chogora, locked in a dry closet in an abandoned shack, appears to be two desiccated hands, disembodied. (sterisi)

  • Ghanalac, the Masked Ripper, Avenger Ultimate, sealed in a boar’s head, stands 15' tall erect, but is hunched to 9' usually. It has four arms and two legs ending in long, sharp blades, and it runs on the lower two arms and legs. Its upper arms are used like mantis claws. Its face is hidden behind a mask of gremian metal. If it ever comes off, the world will be filled with fires and consumed. Its body is so light a red it almost appears white; its flesh is hard as stone. It has no voice. It has no odor. It may not have a mind. It feels only rage. (baleblood)

  • Ighazskiha, the Red Czar, the Sleeping Vesturian Lord, sealed in the crown of the czarina, appears to be a snowy white figure with a pitch black beard and three glowing red eyes. He stands 9’ tall and has blood coming from his fingernails, eyes, and ears. His mouth is filled with bright white fangs, and he has a tail made of palest white flesh that runs down to his upper thighs. He wears no clothing. (razdavit’)

  • Ilhlilclo the Mindscourer, the Faceless Reaper, a robed figure that drains minds when its true face is seen, sealed in a mirror, stands about 7’ tall. Its robe is light grey cloth with a heavy hood that always covers its face. The face appears to be a grinning green beauty when revealed. The body is also green, with long fingers and toes (the toes are webbed) and hair all over the lower half. (stravomenos)

  • Jolgau'ghill, the Priest of Bloods, entombed in Endruin, stands 8’ tall and has robes made of blood-made-cloth. His internal organs hang on the outside of his flesh, except for his heart, which is encased in a metal cage inside his chest. His flesh is white but stained red by blood, and his head is concave though otherwise human. He has sharp claws on his hands and a stinger on the end of his phallus. (quaestus)

  • Ki-thatu, the Vilest, the Reptilian King of Liith, on a distant world, stands 12’ tall and appears to be a massive lizard person with scaled ridges along his snout, forehead, head, and all down his back and tail. He is bottle green with yellow eyes and belly. His teeth are venomous fangs and his tail ends in a rattle. He has six arms and six legs, and his tongue is long and capable of catching flies and slaves. His belly can open up to devour people. (vile energy)

  • Krhogogneiqu, Moon Fall, the Patriarch, trapped in 12 artifacts and hidden around the world, when whole appears to be a bearded, falcon-faced human standing 10’ tall. He wears armor made of the tanned flesh of witches, wields a sword 8’ long in the blade, and has a crown made of white fires. His eyesockets are empty. His feet are white talons, and he has four wings (red, brown, grey, and yellow in hue). (tandh)

  • Kroni, the Adversary, Pit Ultimate, who is trapped in The Pit, appears to be a figure of glowing white, draped in soft white robes. His face is never seen, but his voice is that of peace and kindness. He seems human, perhaps, or maybe some metahuman or very human-like spirit folk. Those who see him are often overwhelmed by his presence and unable to describe him. He carries a sceptre that seems to be made of a living, moving white serpent, though it never doesn't have the shape of a sceptre. (blasphemy)

  • Mmel-an, the False Face, the Mask of A Million Masks, Speaker of Lies, the Image Beyond Comprehension, caught in a broken rhyme, appears to be a mask that, when put on, alters all of reality to the wearer. Its true form is completely unknown. (bedrog)

  • Niho-ranthac, Menaphos, and Shausolli, the Trinity of Chains, the Three Emperors or the Emperor With Three Heads, depending on who is looking, sealed in a crown that is broken into three pieces, either appears to be three different people, each one a horrific imperial figure wearing a crown of white metal, or a single person with three heads and three crowns. Their bodies or body's always muscular. The flesh is either white or grey or both. Each face has an extra mouth, eye, or nose. They are surrounded by white and grey light that burns with infernal power, and they wear the skin of others as clothing. (fusei, imperium, and hollow energy)

  • Oshotilin, the Eugenetic Ultimate, the Perfect, the Purest, the Creation, still in pieces in former Agikaani breeding camps, appears to be an amalgamation of every species on Shem mixed together, if it is ever stitched together. (feirua)

  • Phathanoiac, the Abyssal Ultimate, is sealed in the deepest parts of the oceans. Froth and foam follow Phathanoiac where it roams. It is a mass of tentacle, claw, segmented legs, eyes, and mouths. It is constantly mutating. It is twisting and roiling and reshaping and changing forever. Most never see it; they merely see the froth and foam. Its voice is the cackle of something breaking and rattling. (ibbissu)

  • S'rhathlzhogh, the Unseeable Nightmare, the Wave of Terror, the One Behind the Eyes, in Nicnevin's sceptre, appears as a wave of red, black, orange, and green energy, a roiling wave of flame. (uafas)

  • Ta'shamigot, Bolloskth, and Rnd-tha, the Trinity of Desires, the Splendorous Light, the Distant Beacon, the Consuming Aura, in deep space, appear to be three alluring lights, like will o’ the wisps, but of much greater size and power. One is white, one is pink,a nd one is green. (drenante, peccatum, and thorn energy)

  • Udactho, the Fleshless Ultimate, who is bound by true iron chains in a chamber sealed off in the deep Subterranean Realm, is a towering figure, 20' in height, whose skin is missing. His muscles are bared, his blood vessels flowing openly, his organs spilling out. His skeleton touches the air. His voice is a shrill scream, his odor the stench of waste. His blood burns those who touch it. (arnum)

  • Ugolegndar, the Infernal Ultimate, who is sealed in a box in location unknown, appears to be a 9' tall, pale-skinned bipedal figure with no hair. Its skin is wrinkled in places, but mostly it appears smooth. It has no head; instead, a short tentacle protrudes from its neck where the head would be. Its five arms (two right, two left, one back) are long and thin, ending in long, sharp claws. Each hand has a milky blue eye in its palm. The feet of Ugolegndar appear to be naked bear claws at the end of two average-proportioned legs. In its stomach is a massive maw lined with teeth, thousands upon thousands of teeth. It has nine tongues, each one a deep, bloody red. When it speaks, it makes no sound. Words simply form in the mind, but the voice is deep, unnerving, inhuman, cold, draining to hear. When it roars, its roar can be heard deep through the cosmos. Its breath stenches of sulfur. Those who might sense its emotions would feel only envy of those who are not as it is. (infernum)

  • Yuayot, the Vast Ultimate, deep inside the White Moon, has no form. No Name. It merely is the absence of energy of any kind. It is the absence of esoterica and natural power. It is the absence of thought, emotion, flesh and bone, and soul. It is nothingness. It waits, trapped as it is, for the moment it will arise. Then there will be nothing left. Only the athaks speak of it, and then only as rumor or myth. (void)

  • Zhu'rlogothil, the Conqueror Worm, the twin to Dhat-Gnthazhu, becomes a swarm of smaller worms that spreads throughout the Universe, in deep space. (corrogatio)

Procreation

The Eldritch reproduce with underlings, creating powerful Aeonians of infernal might.

Powers

All Eldritch can sense fear, dominate the minds of servitors, and repel aetherial and celestial energies.

Individual Powers

Individual Eldritch have the following powers:

  • Aam'nal: the eyes of Aam’nal drain souls. He can turn the air into grey mist with a gesture, and in doing so, corrupt the souls of those who it touches. Any undead in his presence are made enormously more powerful, unless they betray him. If his name is spoken by a living being, that being will become his undead thrall. His touch rots flesh, his breath freezes hearts, and his voice makes minds numb.

  • Angh-orhal: the voice of Angh-orhal, if the jar is opened, will shatter every piece of solid matter for 500 miles in every direction, including downward and upward. Beyond that, the shockwave will tear flesh from bone and soft materials will shred for another 500 miles. Beyond that, the shockwave will rupture every eardrum, eye, and other vulnerable and exposed thing for another 500 miles. Beyond that, a hard breeze will knock things over for yet another and final 500 miles.

  • Cha'elotl: if Cha’elotl’s jar is ever opened, the tears produced will flood the world for 500 miles in every direction. A wave of mollesse will roll forth and cause despair in the same amount of space, leading many to give up and drown in the flood. Once the flooding stops, Cha’elotl’s singing will drive any who hear it (within about a mile and a half) to commit suicide.

  • Ddelolo-Aurtu: the slime produced by Ddelolo-Aurtu fouls everything it touches. Living things are poisoned at a power of 50. Inorganic matter becomes tainted and contains the poison (at a power of 25). The lizard can grow in size to be 100’ long and 30’ tall if surrounded by pollutants and poisons, but only for a few hours before it becomes smog and must reconstitute itself elsewhere.

  • Dha-bothuathl: those who perceive Dha-bothuathl lose all connection to reality. What other powers it may have are unknown, for none have ever been able to coherently explain it. It is said, however, that if Dha-bothuathl awakens and arises, the world will end permanently.

  • Dhat-Gnthazhu: it devours worlds. Morags and hexars spew from its mouth after it destroys solar systems. Its followers gain the power of slitna, for the brief periods they exist. It represents the end of the universe in total devastation and apocalypse.

  • Dha-lauggoth: each of her six heads speaks a different kind of disaster into existence - flood, famine, tempest, eruption, impact event, and plague. Anyone who can perceive her has bad luck for six to the sixth (46,656) years, following them even into the afterlife or reincarnation. Her tendrils can rupture buildings.

  • Ghammi'chogora: the touch of these hands sucks the moisture out of everything, including the air that touches them, instantly.

  • Ghanalac: the blades of Ghanalac's limbs can cut through almost anything. Every ounce of blood that touches them is absorbed to empower it. Ghanalac's unending rage makes its flesh burn like a furnace. It moves with incredible speed.

  • Ighazskiha: his fangs rend metal and stone, bone and wood. If he consumes flesh, he consumes souls with it, and those souls give him briefly (about a minute) the powers of those he consumed.

  • Ilhlilclo: their face drains the minds of those who see it, though they often keep it hidden. The minds they drain add to their vast knowledge. Their voice is extremely convincing; those who hear it believe what is said. If their minds have been drained, they believe it forever.

  • Jolgau'ghill: his stinger paralyzes those it touches. His robes deflect liberation power and ujjval aatma. His heart-cage can only be broken by the united might of 10,000 warriors, and he cannot die unless his heart is destroyed. His external organs cannot be harmed so long as he has recently drunk blood.

  • Ki-thatu: his scales are impervious to impact attacks. His fangs are venomous with venom that is a power of 100. His tongue is sticky and can ensnare a full-sized mortal. If he devours people with his belly, they are dissolved in acid, which fuels his venoms. His breath causes disease.

  • Krhogogneiqu: his armor protects him from celestial attacks, and his crown makes mortals cower in fear. His sword is extremely powerful, but gains extra power when used against any kind of witch (+6/+6 on top of its usual +12/+12). His empty gaze draws in those who are caught in it, filling them with a hatred for all women. When he speaks, mortals forget their mothers’ names, if they know them, and when he flies, his shadow glows red if it crosses over a witch.

  • Kroni: those who see him are often overwhelmed by his presence and unable to describe him. He tells all who see and hear him that he is a messiah sent to usher in an era of fulfillment, achievement, and goodness. Few disbelieve him, for he is most persuasive. His sceptre destroys all faith powers, and he can draw fuligin into himself and unleash it as lightning that destroys all spirits it touches.

  • Mmel-an: they have no true form, but appear to mortals as a mask that fills their mind with an alternate reality that is utterly convincing. Those who wear the mask never return from this alternate reality and are eventually drawn into and consumed by the mask.

  • Niho-ranthac: one of the three Emperors, Niho-ranthac’s aura weakens his enemies slowly but surely while in its presence. He has the ability to repeat an action that has already happened, but with the knowledge of the first iteration of its occurrence. He can call upon servants or soldiers to appear instantly from nowhere, alway in a number twice-plus-one the number of foes present. He prefers to wear skins of powerful warriors, which gives him physical bonuses. He can draw a sword from nowhere that can slice through reality itself.

  • Menaphos: one of the three Emperors, Menaphos’s aura makes mortals weaken slowly but surely while in its presence. His voice terrifies those who hear it, and he wears the ring Dominion, which draws all mortals who love power to it and enslaves them. The more slaves those he has enslaved have, the stronger he is. The more they work, the more they conquer, the more they enslave, the stronger he becomes. He prefers to wear skins of great lords, which gives him presence and willpower bonuses. He can draw an axe from nowhere that can hack through stone and metal with ease.

  • Shausolli: one of the three Emperors, Shausolli’s aura makes mortals weaken slowly but surely while in his presence. His gaze makes mortals feel immense, deep traumatic pain that they do not in the moment realize, but only feel later, and he wears the most skins of mortals - he has a rotating set of skins, once for each base stat, one for magical powers, and one for combat. He can draw a mace from nowhere that can shatter bones but leave the target alive.

  • Oshotilin: if ever constructed properly and fully, Oshotilin would have the powers of every mortal species on Shem, amplified significantly.

  • Phathanoiac: it has many, many powers, all of which vary wildly as it mutates, but in general, its tentacles cause mutations in others, its claws alter reality, its eyes blast entropic energy in waves, and its mouths are teleporting gates into the Abyss or other infernal realms.

  • S'rhathlzhogh: its flames cause intense, overwhelming fear, hallucinations of horrors, and heart-stopping panic.

  • Ta'shamigot: they appear to be a white light, alluring to all who desire wealth, riches, and luxury; if pursued, they trap the pursuer in a prison of gold and diamond, then drain their hearts and souls.

  • Bolloskth: they appear to be a pink light, alluring to all who are prideful, vain, or cruel. If pursued, they trap the pursuer in a prison of intoxicants and physical pleasures, then drain their hearts and souls.

  • Rnd-tha: they appear to be a green light, alluring to all who believe themselves superior, alluring to all who are envious or jealous. If pursued, they trap the pursuer in a prison of thorns, then drain their hearts and souls.

  • Udactho: he has the power to inflict pain on any who come near him, by mere force of will. His blood is acidic; his voice piercing. To hear his shrill cries is to feel one's bones and eardrums and skin break. He can break the soul of a person with his gaze, drain their emotions with his tongue, desiccate them with his breath, and impose upon them intense nausea with his visage.

  • Ugolegndar: the reek of Ugolegndar's breath is sulfurous (and therefore poisonous). It can belch out gouts of yellow hellfire, and its eyes can unleash green, Eldritch lightning that tears Names apart. Any eaten by its vast maw will find their souls devoured as well, and their minds will linger in the stomach long after their body has dissolved. It can unleash a wave of infernal power and summon and control common demons. Any who hear its voice in their minds might become enthralled by its might or driven into uncontrolled awe. And its touch burns with the cold of the coldest emptiness of space.

  • Yuayot: its power is void, which negates all.

  • Zhu'rlogothil: the worms of Zhu’rlogothil devour all in their path, leaving behind barren wastes. If they burrow into the head of someone, that person will be enslaved. If they burrow into the heart of someone, that person will be driven to violence. If they burrow into the stomach of someone, their body will become a new worm.

Weaknesses

The Eldritch each have specific, secret weaknesses. The nature of the weakness will always involve a quest that takes a mortal into extremely dangerous places, forces them to face powers and obstacles unique to the Eldritch, and ends in acquiring a tool that will allow the Eldritch to be sealed away. The only way to kill an Eldritch permanently is by ending evil in the hearts and minds of all living things.

Nations

The Eldritch belong to no nation. They are individualistic figures. They do dominate some nations, and their servitors have a distinct culture.

Culture

The different cultures of the Eldritch’s servitors:

  • Aam'nal: the Lephurtae (sing. Lephurta), also called the clickers, are a nation of undead, skeletal monstrosities that serve Aam’nal as his servitors and soldiers in the physical world. They are mostly found in Kael’Ras, massive armored animalistic monsters guarding powerful relics of Aam’nal. They are mindless slaves.

  • Angh-orhal: the Shaguaul are a nation of many species, a nation that is devoted to finding the jar which contains Angh-orhal and releasing the scream into the world. Thus far, they’ve never come first. They are indoctrinated from a young age to believe that the jar contains a source of infinite power that will grant them release from painful bonds such as love, responsibility, or community and allow them to be perfect individuals.

  • Cha'elotl: the Icauggua are a nation of many species, a nation that is devoted to finding the jar that contains Cha’elotl and opening it. They are raised to believe that the world is tainted and must be cleansed by the waters in the jar. They believe that happiness is a lie and that the harshness of the world is justice for unnamed crimes of the past. They are a knowing suicide cult.

  • Ddelolo-Aurtu: the Enaehaq are a nation of many species, a nation in industrialized areas that are devoted to the great engine of smog and foul muck that is Ddelolo-Aurtu, whom their leader, a powerful tycoon, belongs to. They are a ruling class nation of several industrialized countries, one of many, but often in hiding amongst other ruling class nations.

  • Dha-bothuathl: the Ulh'hathat are a nation of many species that dwells near the deep sea cavern in which Dha-bothuathl is said to sleep. They are all disconnected from reality, a nation in collective psychosis, surreal and unfathomable. They understand each other and have rituals no one seems to understand.

  • Dhat-Gnthazhu: the R'zoalosha are a nation of many species that dwell near Abaddon and perform ritual sacrifices to the hexars and morags, leaving captives tied to rocks for them to destroy. Their nation is an apocalyptic cult that believes they can bring Dhat-Gnthazhu to Shem to devour it.

  • Dha-lauggoth: the T'yoshotho are a nation of many species who dwell in remote places where the weather is especially violent. They worship natural disasters as expressions of Dha-lauggoth’s justice.

  • Ghammi'chogora: the Iglarso are a nation of many species who continually wander the arid places of the world, seeking their Eldritch “god” and believing in the power of self-denial and self-loathing.

  • Ghanalac: the Scthama are a nation of many species, most of whom become baleful eventually, who believe that Ghanalac is the true warrior god of their people. They are a small nation underground who resemble the baleful above.

  • Ighazskiha: the Ehobosky are a nation of many species, mostly in Vesturia, who believe that they are the true descendents of the Red Czar and that he will one day return. They operate as a conspiracy against the czarinas.

  • Ilhlilclo: the Thauago are a nation of many species who believe that conscious thought is a curse. They lobotomize the most sacred among them. They believe that Ilhlilclo will one day wipe out the minds of all living things, and they work toward that day.

  • Jolgau'ghill: the Bhuguathala in Endruin are a nation of many species who worship the Blood Priest and perform blood sacrifices frequently. They are a ruling class nation of Endruin and very powerful politically.

  • Ki-thatu: the Sanactel are a nation of many species in Vendale who worship illness and malady, a suicide cult of horrific desire to spread disease, powerful plague-bearers who believe that Ki-thatu will return to the world and wipe out all that live.

  • Krhogogneiqu: the Ch'moliquboih are a nation of many species who dwell throughout the world in small groups, murdering women and believing one day the moons will be destroyed.

  • Kroni: the Hawghagyi are a nation of many nations, especially fuliginites, who dwell along the side of The Pit and work to restore Kroni to power.

  • Mmel-an: the Ruizanthas are a nation of many species who allegedly come from the world Ruiz, which never existed except as a delusion.

  • Niho-ranthac, Menaphos, Shausolli: the Gotugai are a nation of many species who live in eastern Dabusen and seek to revive the Three Emperors. They believe they are the true inheritors of power in the world and deserve to rule it.

  • Oshotilin: the Notsuurlategh are a nation of froemmlers, mostly in Stolzen and Agikaan, a small, obscure nation who believe in genetic purity and hate themselves for being crossbred monsters. They believe that one day, Ghanalac will purge them of impurities and turn them into gods.

  • Phathanoiac: the Yazzoggnal are a nation of many species in the Pandemonian Sea who seek to open the Abyss and unleash its power upon the world.

  • S'rhathlzhogh: the Lign-Bosth are a nation of many species who dwell entirely in a trance of nightmarish visions.

  • Ta'shamigot, Bolloskth, Rnd-tha: the Urhonygota are a nation of many species who seek a way to find the lights and go to them. They employ a lot of wealth and power into it.

  • Udactho: the Kek-ke are a nation of many species who work at creating abominations and living as a cult of misery and pain.

  • Ugolegndar: the Ath'scha are a nation of many species who are demon-worshippers who want to summon Ugolegndar to wipe out all life and become infernal masters.

  • Zhu'rlogothil: the Zhostho are a nation of many species who wish to be conquered by the worm, to turn into worms and be part of the Conquering Worm.

Esoterica

The Eldritch wield Eldritch energy foremost, but they can wield all forms of infernal power if they so choose.

Religion

The Eldritch are worshiped, usually by cults who wish to use their power for some horrible purpose.

Gender

Their genders are detailed above when relevant.

Language

Their language is Lovecraftian.

Outside View

Those who know of the Eldritch fear them or worship them. Some know of them and don’t believe they are real. Most have never heard of them.

Notables

Aam'nal

Angh-orhal

Cha'elotl

Ddelolo-Aurtu

Dha-bothuathl

Dhat-Gnthazhu

Dha-lauggoth

Ghammi'chogora

Ghanalac

Ighazskiha

Ilhlilclo the Mindscourer

Jolgau'ghill

Ki-thatu

Krhogogneiqu

Kroni

Mmel-an

Niho-ranthac

Menaphos

Shausolli

Oshotilin

Phathanoiac

S'rhathlzhogh

Ta'shamigot

Bolloskth

Rnd-tha

Udactho

Ugolegndar

Yuayot

Zhu'rlogothil

Estimated Populations

There are 29 Eldritch.

Sample Stats

PRO 300
ATH 300
STR 300
AWA 300
WIL 300
PRS 300
STH 300


Greater Elementals

Greater elementals are beings that embody massive elemental bodies.

Echirim (varies) - embody continents
Epochal (time) - embody time periods
Great Ern (nature) - embody natural forces and changes
Hariqana (fire) - embody great fires, volcanoes, and magma
Ikhaenin (wind) - embody sky and atmosphere
Khardantal'has (earth) - embody the subterranean layers and mountains
Logos (star) - embody stars
Nephesh (creation) - embody planets and moons
Shadow-kin (darkness) - embody all darkness, from the depths of the world to the vastness of space
Terra Anima (varies) - embody landforms (forests, swamps, tundras, plains, etc.)
Yllorien (water) - embody oceans

Mafi Girma

Mafi Girma

Celestial beings that protect the peoples of the world from the Eldritch.

Basics

  • Taxonomic Order: Inmortals

  • Alignment: Celestial

  • Energy: Any celestial essence

  • Lifespan: Inmortal

  • Diet: Liquid diet of water, honey, and fruit juices

  • Habitat: The rainbow forests of Taggarus

Origins

The mafi girma generated from the goodness in the hearts of mortals.

Description

Every mafi girma is unique. As there are only a small number of them, they can be described individually:

  • Babban Mai Tsaro: a tall, beautiful woman who appears to be human except for her eyes, which are glowing a deep, rich brown color, and her extra pair of arms. Her skin is dark, her hair is light brown streaked with grey, and she wears a loose dress of maroon and magenta silk. She also wears twelve bracelets, each one protecting her from the evils of the world. She carries a staff of wood from the an axis mundi and wears sandals made from the earth itself. Her heart beats echo through the world and fill those who sense them with comfort.

  • Ban Mamaki: a small black bird.

  • Daidai Sassa: a tree, perhaps 100’ tall and 20’ across, that has no roots, but rather, has a canopy going up and one below, as if two trees intertwined. Its bark is dark grey and thin, and its leaves are dull brown, but it is not dead. It has knots and whorls throughout, and a deep voice comes from within it that brings understanding.

  • Duk Yara: a massive fungus colony that shares a root system, running throughout the forest within which they dwell, Duk Yara is capable of moving like a flood or a wave, covering everything, but only stopping on vegetation. They have light blue flecks on their off-white or black flesh, and they take many different shapes - capped mushrooms, puffballs, mold sheets, and stranger forms yet. They ripple and change as they move.

  • Gaskiya: a 10’ tall face, mottled with many colors in its flesh, anthropomorphic, but without a body. They have 100 tongues, each one having its own voice, but they all speak as one.They are always set within a wall or other large structure such that none see behind. They are often described as male, though they ascribe to no gender. They have sometimes a beard and mustache, dark and curled, but other times, they are clean shaven. Their eyes pierce through the soul of those who fall under their gaze.

  • Hannuwa Dayawa: a massive of interlinked hands, hundreds of hands of all colors and species, all interlinked, in a massive ball.

  • Jarumtaka: a tiny mouse with a bright red tail.

  • Kayan Ado: a cat the size of a buffalo, covered in fur of blue with spots that are like gemstones shining in the light. She has a tail three times as long as her body, six legs ending in sharp claws, teeth like daggers, and eyes that glow deepest blue. She is beautiful to behold. She can take the form of a feeling of warmth and love in the hearts of those who need her.

  • Kwatsam: a stiff wind and the hint of dark blue.

  • Mai Haske: a massive rainbow serpent made up entirely of radiance. They are said to be 900 feet long, with a wingspan equal to their length. They do not have a set gender, and thus are referred to as they/them. They can take the form of a rainbow, but they usually appear to be a serpent with rainbow scales, studded with tiny shells and crystals, and vast feathered wings of every color. They have a crest along the back of their neck. Sometimes they have a beard.

  • Makamai Masu Nasaba: a giant so vast his face is above the clouds, above the stars; his face cannot be seen, ever, even from above. When viewed from above, he appears to be looking down, and all that can be seen is his piebald pate. His skin is brown and grey. He is always seen to be wearing some kind of rough cloth.

  • Muna Waka: a massive, 20’ tall arthropod unlike any living thing, with chitinous shells, segmented body, and six massive limbs that end in what can only be described as violin bows. They have 20 wings. Their voice is like a symphony and they can play their legs like a cricket. Their shells are deep green in hue and their faceted eyes are bright blue.

  • Musafaha: a 9’ tall dog with rabbit ears and hind legs, eyes that seem to be a swirling chaos of many colored lights, and teeth like that of a donkey. He has dark brown fur with thin green stripes that glow in the dark, and his bark sounds like a sharp, high yelp. He has three tails, each one prehensile.

  • Na Farko: an egg made of every color of the rainbow, with the largest stripe being a bright, soft blue. They are about 4’ tall and 2’ around at the widest, and there is always an aura of glittering sparkles around them. They have a deep voice that comes from within them, but they never crack nor crumble.

  • Nagari: she/they have no permanent form. They travel the world shaped as whatever culture or people she is among. If they are diverse, she takes on a form unthreatening to them. If she is among animals, plants, or fungi, she may even take their forms. "Among the wolves, they are a wolf. Among sheep, they are a sheep. Among shepherds, they are a shepherd."

  • Na Sama: a beautiful fish, elegant, rainbow-flecked scales with eyes of soft blue light, with a tail long and flowing, a hundred fins like flashes of pan-lightning, and gold-and-silver streaming whiskers, swimming through the skies. In her wake is a stream of energy. She might also take the form of a constellation of thirty stars, a voice in the sky, or a face in the rain. Celestial blue is her color, if she chooses to be seen.

  • Nutsuwa: a rotund, dark grey cow, lying down asleep. She never awakens, but her light snoring puts all at ease around her. If her eyes open, they are seen to be deep, dark green, but she never awakens. She has a pearl in her forehead that gleams in the moonlight.

  • Taimaki Kowa: a huge fireball with five blinking eyes. Each eye is a different color - white, blue, green, violet, and black - and the flames alter colors so rapidly it defies understanding.

  • Tsayayya: a matrix of orange lightning forming a nearly perfectly square net with 28 internal squares. Within each square is the silhouette of a different mortal, and these change constantly.

  • Tunani: a mountain about 20,000’ in elevation, surrounded by yellow mists, capped with white snow, a perfect picture of grey stone. Its slopes are gentle. It can be heard to breathe, and if one meditates upon the sides of Tunani, one hears the voice of the mountain.

  • Uwar Gida: a woman about 12’ tall with dark brown skin. She has a bright smile that only fades when someone threatens her or those she loves. Her hair is dreaded and dark with bangles and jewels in it, each one unique and colorful, and she is always wearing some kind of heavy cloth. Her earrings are large hoops with shell charms, and she has the tail of an ostrich. She is extremely muscular.

  • Wani Ra'ayi: a glowing shard of light about 7’ tall, a rip in the universe, a vertical fissure of illumination.

  • Zuciyarta: a man with six arms, jaundiced and pale, sickly, dying, hanging from a gibbet. His eyes are rolled back and the irises never seen, and his hair is in clumps and falling out. His mouth hangs open and blood, black and stenching, drips out. His upper arms cling to the noose around his neck; the second pair grab the gibbet; the third hang limply. He wears only rags and speaks in a voice like a rasp and a rattle.

Other mafi girma may exist on other worlds with other mortals.

Procreation

It is rare for mafi girma to reproduce. If they do, they only produce new mafi girma.

Powers

All mafi girma are capable of sensing whether someone or something contains celestial or infernal energies.

Individual Powers

Each mafi girma has their own unique powers:

  • Babban Mai Tsaro: her bracelets protect her from different forms of evil. She can lend a bracelet to someone, which will grant them a protective power of 100 against the specific kind of evil that bracelet protects from. When they return it, the bracelet will defend against a new kind of evil. They are always changing. She can mark a place with her staff and protect it for a year and a day, and she can speak words of power that will repel evil with the force of a hurricane. She embodies the celestial energy of juaih.

  • Ban Mamaki: they can appear anywhere where someone is in need of hope. They are one of the few beings in existence who can perform a miracle. One of their feathers will give a mortal hope even in the bleakest moments. It will burn away and grant a miracle if the mortal truly believes. They embody the celestial energy Elysian essence.

  • Daidai Sassa: they imbue a powerful calm and understanding on those who step within their canopies. Their leaves will cause any opposing energies that are directed at the bearer to fall perfectly equal to the will of the bearer. They can sense inequality in the world and send their pollen out around them to give power to the downtrodden. A single piece of their fruit will sustain a mortal for a year, if that mortal is not an oppressor or the agent thereof. They embody the celestial energy ujjval aatma.

  • Duk Yara: their spores will temporarily allow anyone who inhales them to understand them and anyone else nearby who has inhaled the spores. If one eats a piece of their mushrooms, the eater will erupt into fungi that seeks out and becomes part of Duk Yara when they die. Any children who are within 10 miles of Duk Yara have bonuses against all infernal attacks. Anything with pravum in it burns to ash in the presence of Duk Yara. They embody the celestial energy banaru.

  • Gaskiya: their tongues speak in many voices but all speak one thing - the truth. Their eyes pierce liars’ souls and make them quake in fear. No one may deceive them, and none may hide from their gaze. They know the True Name of anyone who speaks in their presence. They may kiss someone and grant them understanding of one profound truth. They embody the celestial energy waarheid.

  • Hannuwa Dayawa: if one takes one of the hands and holds it as if they are grasping hands, one will form a powerful bond with Hannuwa Dayawa. This bond will allow them to sense friends and enemies for many hours. If they then shake hands with a friend, they will form a bond with that friend, and so on, up to 100 people who can be bonded and share information, skills, and powers for up to a month. They embody the celestial energy yahas.

  • Jarumtaka: she can see the strengths and weaknesses of those she looks at. Her tail will burn with intense celestial fires. Her bite can pierce the strongest armor. She embodies the celestial energy tenyocan.

  • Kayan Ado: she is beautiful to behold. She has the power to blind with her beauty, to inspire with her beauty, and to uplift with her beauty. All animals, plants, and fungi who are not of mortal intelligence view her as benevolent and safe, and she rewards them by not harming them. But she will kill and devour those who seek to destroy love itself. Her breath is made of a wind that scours the flesh off those who preach and spread hatred. She can calm the fire of baleblood with a glance, and she can give invincible strength to those wounded by love lost. She embodies the celestial energy dumaqu.

  • Kwatsam: they grant good luck to any who perceive them for up to seven days at a time. They embody the celestial energy serendipity.

  • Mai Haske: they can create rainbows a will, restore watering holes, bring or stop rain, appear to people in their dreams, create life from their blood or worlds from dreams, instill fertility, and wield radiant thunder and lightning. One of their feathers will empower the bearer in one of nine attributes (prowess, strength, athleticism, awareness, willpower, presence, stealth, learned skills, or innate powers) at +13. A shell, scale, or crystal from Mai Haske will repel infernal energies, and their breath is a refreshing wind. Their venom only harms evil, and their gaze sees through the cosmos and into the dreams of all. They embody the celestial energy radiance.

  • Makamai Masu Nasaba: he can do the work of 10,000 people at once. He can lift in his hands any mortal and place them down elsewhere within 50 miles. His hair, if given freely, will grant endurance and bravery to those who hold it, and his voice makes exploiters tremble in terror. He can shatter literal chains with a glance. He embodies the celestial energy euergasia.

  • Muna Waka: her music is like a symphony that uplifts and unites all who hear it. Her carapace thrums with the voices of those who speak near her, allowing all to understand one another. She can grant a piece of her shell to someone and protect them from infernal sounds, whether cacophony or a voice or sound from someone wields another infernal power. Her eyes can see the minutest vibration. She embodies the celestial energy euphony.

  • Musafaha: his bark scares the disloyal (to their class or oppressed nation). His tails are long and can be used like hands. He can jump a mile. He can run for days. And his bite will break the bones or armor of any infernal power. Any with faith in a celestial being who stand near him gain +13 to their faith for one prayer. He embodies the celestial energy botshepehi.

  • Na Farko: any who touch them will see their entire matrilineal ancestral line. They can sense anyone who is near them and know their ancestry, and they can heal anyone harmed by abuse simply by humming. Anyone who sleeps near her will gain deep knowledge they never had before, skills or information their ancestors share with them. They embody the celestial energy aemoa.

  • Nagari: she embodies the celestial energy holy virtue. They can alter circumstances with a nudge and shove, turn things into a situation that will teach that lesson, but only if it is justified. She has incredible insight into people and their lives, and she knows how to guide them so that they come to understand virtue. They can also wield certain other powers in service to this:

    • Protection of the weak.

    • Alleviate pain.

    • Share strength.

    • Grant humbling perspective.

    • Invoke Divine Name.

    • Empathic sincerity.

    • Random act of kindness.

    • Instill patience.

    • Give what is needed.

    • Warn of danger.

    • Give what is wanted.

    • Bond of service.

  • Na Sama: she has the powers of heaven: protection, empowerment, healing, and liberation. She has the powers of redemption, aspiration, and truth. She can cause it to rain a rain so soft and pleasant that even those whose hearts are stone weep with joy. She can bring a wind that uplifts the most wretched, and she can call upon lightning to destroy the iniquitous. And those who fall into her shadow are uplifted to heaven. She embodies the fundamental celestial energy, celeste water.

  • Nutsuwa: she cannot be attacked by anyone or anything. Her light snoring brings profound peace to those who hear it, and those who sleep near to her awaken with powerful protections from infernal energies. She embodies the celestial energy iremia.

  • Taimaki Kowa: they have the power to heal anything short of death with their flames, and to infuse anyone’s blood with curacion. Their eyes can see on a spectrum of “healthy” to “sickly”. They embody the celestial energy curacion.

  • Tsayayya: they burn oppressors, chains literal and metaphorical, and anything that harms the people who fight for freedom from oppression. The silhouettes within their matrix can become independent forms that fight as if they were celestial warriors of near-Divine power. They embody the celestial energy liberation power.

  • Tunani: they speak deep wisdoms from the depths of their core. Their mists repel those who profit off of ignorance, and their slopes become perilous for the iniquitous. They allow for easy meditation on their slopes for those who truly seek wisdom. Anyone on the Long Path will gain great power from interacting with Tunani. They embody the celestial energy euskepsia.

  • Uwar Gida: Her breath will send any she wishes to home. Her kiss will show someone the way home. And her song will bond others to her heart. She is a warrior who can repel any evil from her home or the home of those who honor her, and she can bolster any wall her hands touch. She has six charms that will finish domestic tasks instantly, and she has six more charms that will turn anyone into a great warrior if they are fighting for their home, homeland, or hometown. She embodies the celestial energy hegnh.

  • Wani Ra'ayi: they fill anyone who sees them with the inspiration and dedication to finish a great work of art. They can shoot beams of pure celestial light outward in all directions and destroy self-doubt, executive dysfunction, and fear. They move with the speed of light. They embody the celestial energy euphotonia.

  • Zuciyarta: those who have committed grievous injustices (genocide, war crimes, mass exploitation, etc.) will be filled with terror upon seeing his visage. If one has committed a heinous enough crime and looks too closely at him, one will find themself replacing him on the gibbet, undying and in agony for the rest of eternity (or until replaced with another genocidal war criminal). His body always alters to be frail and human in form after hanging for a few hours. His touch is cold and paralyzing, and his voice causes evil to weep blood. He embodies the celestial energy lhair.

Weaknesses

Each mafi girma is weak to being betrayed by their most trusted servants. These betrayals will cause infernal wounds to form on the mafi girma.

Nations

The mafi girma all belong to one nation, synonymous with the name of their species, but their followers have their own national cultures that form around serving them:

  • Babban Mai Tsaro: the Kudzivirira, the red lizard people, people of many species who devote themselves to protecting the weak, the meek, the exploited, the oppressed, the young of the world. If they serve well, they are turned into armored lizards after they die.

  • Ban Mamaki: the Zai Muchengeti, the black guineafowl people, people of many species who dress in the feathers of black guineafowl and serve the purpose of Hope. If they serve well, they are transformed into guineafowl (of any kind) when they die.

  • Daidai Sassa: the Vanokwira Mashizha, the leaf-rider people, people of many species who find inner equilibrium and deep insights by meditating naked under the canopies of Daidai Sassa, but also who go out into the world (wearing leaves) to fight for equality. If they serve well, they are transformed into plants of beauty and wonder when they die.

  • Duk Yara: the Mhuri, the blue-hat people, people of many species who wear great blue hats that resemble mushroom heads. They sleep amongst Duk Yara’s fungal growths and awaken with the responsibility to protect the children of the world. If they serve well, they are taken into Duk Yara’s form when they die.

  • Gaskiya: the Vatauri, the people with tongues like earthquakes, people of many species who wear iron weights attached to piercings in their tongues. They speak truths unhindered by these weights, but bleed if they speak lies. They serve Gaskiya by fighting the lies that run the world. If they serve well, their tongues are freed and they become great giant beasts like elephants or rhinos when they die.

  • Hannuwa Dayawa: the Nharaunda, the golden toad people, people of many species who wear elaborate outfits that appear to be golden toads (but are usually made of cloth). They dance together, sing together, gather and prepare food together, and do everything together. They serve Hannuwa Dayawa by remaining together and defending their traditions. If they serve well, they are turned into giant golden toads when they die.

  • Jarumtaka: the Kudzvova, the fiery mice people, people of many species who wear tails like those of mice, but on fire, and seek out great monsters and villains to fight to better the world. They seek to be brave, always, but not foolhardy. If they serve well, they are transformed into mongooses when they die.

  • Kayan Ado: the Mavara, the blue leopard people, people of many species who wear dumaqu jewels and engage in acts of profound love for all the people of the world. They are transformed into six-legged blue leopards when they die if they have served Kayan Ado well.

  • Kwatsam: the Yi Yawo, the blue hawk people, people of many species who wear wings of leaf and grass and frond, painted blue. They wander as nomads and bring good tidings and succor to those they meet. They sere Kwatsam by helping others, and if they serve well, they become blue hawks when they die.

  • Mai Haske: the Kupenya Nyoka, the rainbow snake people, people of many species who come together and wear rainbow scales and feathers. They are transformed by Mai Haske if they serve well enough, becoming smaller rainbow serpents when they die.

  • Makamai Masu Nasaba: the Mubatanidzwa, the many-armed people, people of many species who wear extra arms made of wood and stone, who go among the peoples of the world and work alongside of them. They seek to fight against exploitation, and if they serve well, they are transformed into seals with many flippers when they die.

  • Muna Waka: the Kuimba Rwiyo, the cricket-legged people, people of many species who wear stilts and dress as cloth crickets, playing music and dancing, bringing mirth and harmony with them. If they serve Muna Waka well with their songs, they are transformed into giant crickets when they die.

  • Musafaha: the Vashumiri Vakavimbika, the green-and-blue rabbit people, people of many species who wear rabbit ears and dog masks out of loyalty to Musafaha. They fight against iniquity and violence and hatred, and if they serve well, they are transformed into four-eared rabbits when they die.

  • Na Farko: the Vanaamai Nevanasikana, the eggshell wearers, people of many species who wear the eggshells (hatched already) of great birds and lizards, using them as special armor, and communing with their matrilineal ancestors. They protect women and non-men, victims of abuse, and anyone who is connected to the matriarchal times. If they serve well, they hatch when they die, becoming great fiery blue birds or lizards.

  • Nagari: the Mutumin Kirki, the chimeric people, people of many species who wear masks that represent the eland, macaw, lamprey, or gharial, and each of these masks is matched with clothing that reflects these four animals, specifically their shirts and shoes, and the combinations thereof (numbering 12) represent the virtues they embody. If they serve Nagari well, they become one of these animals when they die.

  • Na Sama: the Tsoka, the bluefish people, people of many species who dress in blue-paper outfits that make them appear to be fish. They serve heaven itself, the energies and powers of redemption and salvation, and if they serve well, they are turned into celestial fish when they die.

  • Nutsuwa: the Vakarara, the sleeping cow people, people of many species who wear fake horns and sleep many extra hours each day. They will put themselves bodily between the innocent and violence. If they serve well, they are transformed into cows when they die.

  • Taimaki Kowa: the Fodya, the soldiers of medicine, people of many species who travel nomadically and heal those who need it. They are devoted healers, and when they die - aged much greater than most - they turn into colorful smoke when they die.

  • Tsayayya: the Zvirongo, the lemur-eyed people, people of many species who wear great goggles to give themselves huge eyes. They fight against oppressors and join those fighting for liberation. If they serve well, they are transformed into orange lemurs when they die.

  • Tunani: the Zunza, the yellow-eared bear people, people of many species who wear giant yellow earrings so that they might hear better. They seek to learn much and travel far, and they are transformed into bears when they die if they served well in life.

  • Uwar Gida: the Mwana Wamwari, the honey-eyed children, people of many species who wear honey-gold glasses and retain youthful spirit throughout their lives, learning to enjoy the home and its comforts, protecting their homes, and serving Uwar Gida. If they serve well, they are transformed into honey-eyed rodents when they die.

  • Wani Ra'ayi: the Chenagirinhi, the white and green hands, people of many species who paint their hands white (left) and green (right), make works of art, and teach others different artistic skills. They are transformed into beautiful flowers when they die if they served well.

  • Zuciyarta: the Vavhimi, the nine-legged cheetah people, people of many species who dress in animal skins and fight the unjust. Warriors and hunters and heroes who face the most evil in the world and defy them. If they serve well in life, they may take Zuciyarta’s current body down and let it rest.

Culture

The mafi girma were each wounded in the great war that sealed away the Eldritch, and most of them have been sealed away themselves, or else they have hidden themselves amongst mortals in the world:

  • Babban Mai Tsaro: bonded to Mother Shem herself, perhaps as her lover, to protect her from harm.

  • Ban Mamaki: appears only at the most impossible moments.

  • Daidai Sassa: turned into a normal tree and hidden in a garden kept well by their people

  • Duk Yara: driven deep underground and sealed in a closed chamber.

  • Gaskiya: turned into a simple mask and worn by Odellino.

  • Hannuwa Dayawa: shackled by a thousand infernal chains and locked in a trunk dropped to the bottom of the sea.

  • Jarumtaka: placed in a sealed jar and flung into deep space.

  • Kayan Ado: captured and enslaved in Agikaan, though her captors know not what she is.

  • Kwatsam: completely unknown.

  • Mai Haske: forced to flee beyond the Spirit Gate, perhaps dying.

  • Makamai Masu Nasaba: shattered into a million different pieces and placed in the hearts of workers around the world, waiting to be united.

  • Muna Waka: dispersed into the dreams of a million different songwriters, each of which writes her into their music, which yearns to unite with her other fragments.

  • Musafaha: caught and imprisoned in a cage on the edge of The Pit.

  • Na Farko: encased in infernal gelatinous foul and held inside a temple of Wēldende.

  • Nagari: she wanders Shem in disguise, inspiring virtuous living.

  • Na Sama: turned into a cloud, indistinguishable of other clouds.

  • Nutsuwa: forgotten asleep in a field somewhere.

  • Taimaki Kowa: driven to hide within the Green Moon’s mountains and caverns, dispersed into smaller flames.

  • Tsayayya: imprisoned in a void-battery and kept in the ruins of a technological city in the Voidbarrens.

  • Tunani: asleep and waiting to awaken in Stayflies, unknown to be a mafi girma now.

  • Uwar Gida: kidnapped and tortured by infernal powers unknown, kept in a tower on a secret island somewhere between Wymmera and Starfall.

  • Wani Ra'ayi: hidden behind the Lesedian Mirror.

  • Zuciyarta: cut down and buried in a Raesian cemetery.

Esoterica

All mafi girma can and do use any celestial energy. They are also known to wield nommic and some ambrosial powers (spirit energy, ambrosia, karma). They cannot use infernal energies, and they prefer not to use aetherial or poioumenonic energies.

Religion

The mafi girma pre-date the Divines, being ur-celestial figures, and they are worshiped as gods by those few who know of them.

Gender

Mafi girma’s genders are detailed above in their descriptions, as best as is possible.

Language

Their names are based on Hausa. Their nations of followers are based on Shona.

Outside View

Most people in the world are unaware of the mafi girma, but those who are are usually told they are ancient evils sealed away forever, to be feared.

Notables

  • Babban Mai Tsaro, the Protectress

  • Ban Mamaki, the Bird of Hope

  • Daidai Sassa, the Tree Upon the Tree

  • Duk Yara, the Fungus from Beyond

  • Gaskiya, the Face of Truth

  • Hannuwa Dayawa, the Thousand Hands

  • Jarumtaka, the Mouse That Kills Serpents

  • Kayan Ado, the Jeweled Cat

  • Kwatsam, the Happenstance

  • Mai Haske, the Rainbow Serpent Mother

  • Makamai Masu Nasaba, the Awakened Giant

  • Muna Waka, the Harmonious Six

  • Musafaha, the Bounding Hound

  • Na Farko, the First of All Mothers

  • Nagari, the Virtuous Wanderer

  • Na Sama, the Celestial Fish

  • Nutsuwa, the Sleeping Kine

  • Taimaki Kowa, the Fires of the Blood

  • Tsayayya, the Fulvous Net

  • Tunani, the Speaking Mountain

  • Uwar Gida, the Shield of the House

  • Wani Ra'ayi, Inspiration’s Light

  • Zuciyarta, Justice for the Iniquitous

Estimated Populations

There are 23 mafi girma. In each of their nations, there are about 100 people at most.

Sample Stats

PRO 300
ATH 300
STR 300
AWA 300
WIL 300
PRS 300
STH 300


Uruvakankal

Uruvakankal

The embodiments of the facets of the True Name.

Basics

  • Taxonomic Order: Inmortals

  • Alignment: Nommic

  • Energy: Polynommic

  • Lifespan: Inmortal

  • Diet: Varies

  • Habitat: Anywhere

Origins

When the Book of Names was written, it was split into quadrants to represent the four aspects of the True Name. From these facets, five inmortal beings emerged.

Description

The five uruvakankal each have their own forms:

  • Fihetseham-po: the Face, embodiment of the heart, appears to be a series of flashing lights that form the faces of various animals, depending on the emotions of the viewer.

  • Manontolo: the Whole, embodiment of the whole, appears to be a magenta star of massive size.

  • Matavy: the Conglomeration, embodiment of the body, appears to be a conglomeration of every mortal species that has a physical body.

  • Mpandinika: the Dome, embodiment of the mind, appears to be a geodesic dome of lights and currents, the size of a large hill.

  • Rafitra: the Design, embodiment of the soul, appears to be a series of blue lines forming infinite shapes and figures in the dark.

Procreation

Uruvakankal reproduce by budding off any unaligned being they conceive of, if they please.

Powers

Each individual uruvakankal have their own powers:

  • Fihetseham-po: the Face exudes emotional resonance at a power beyond mortal imagining. They can alter which emotion they exude at will, but otherwise, they have no control.

  • Manontolo: the Whole emanates all four facets of the True Name as great waves and spikes of energy, uncontrolled from within them.

  • Matavy: the Conglomeration can control their physical form, shifting certain parts to be from one species and another part to be from another, at will.

  • Mpandinika: the Dome is a complex matrix, a living computer, a repository of all information, knowledge, memory, and thought. They can relate this through codes of light.

  • Rafitra: the Design simply exists.

Weaknesses

The uruvakankal can be destroyed through special rites, but if they are destroyed, a quarter of the universe (or the whole of it) might be destroyed with them.

Nations

There is no nation of the uruvakankal, who each exist individually. They have servitor nations that serve them.

Culture

The five nations of the uruvakankal are as follows:

  • Fihetseham-po: the Face’s servitor nation is the Llätunka. They are an eastern Palhuric nation of many species who seek to understand fully their own emotions via the Puzzle of Hearts. As servitors of the Face, they alter their own such that they always have nine segments to their faces, each one representing the facets of emotion.

  • Manontolo: the Whole’s servitor nation is the Taqpacha. They are an eastern Palhuric nation of many species who study the Puzzle of Names. As servitor of the Whole, they seek to combine all aspects of the Name within themselves so that they are representative of the whole of all things, meaning they ornament themselves on a physical, mental, emotional, and metaphysical level, altering their entire beings radically.

  • Matavy: the Conglomeration’s servitor nation is the Janchi Tuqita. They are an eastern Palhuric nation of many species who seek to perfect their physical forms via the Puzzles of Bloods, Bones, and Flesh. As servitors of the Conglomeration, they alter their bodies to unite themselves with other physical forms.

  • Mpandinika: the Dome’s servitor nation is the Atamiri. They are an eastern Palhuric nation of many species who seek to understand all knowledge and the mysteries of the mind through the Puzzle of Thoughts. As servitors of the Dome, they seek to upload their minds to the Metanet and to the Dome itself if they can. They computerize themselves. Most have become cyborg mechanicals.

  • Rafitra: the Design’s servitor nation is the Mayakïña. They are an eastern Palhuric nation of many species who seek to understand their inner being and their very souls through the Puzzle of Souls. As servitors of the Design, they seek to redesign their fundamental being through powerful magicks, altering their beings radically.

Esoterica

As the embodiments of the True Name, they are the greatest users of nommic powers that exist. They encompass all things and thus can wield any esoteric energy.

Religion

The uruvakankal are worshiped by many who see them as aspects of the entire universe. Most who worship they do so as concepts rather than extant deities.

Gender

They encompass all.

Language

Their species name is Hindi. Their individual names are Malagasy. Their servitor nations’ names are Aymara.

Outside View

Very few even know they exist. Those that do think of them as concepts that define parts of the universe.

Notables

Fihetseham-po

Manontolo

Matavy

Mpandinika

Rafitra

Estimated Populations

There are five uruvakankal.

Sample Stats

PRO 500
ATH 500
STR 500
AWA 500
WIL 500
PRS 500
STH 500

This topic: Shem > Reference > Species > Inmortals > AllInmortals
Topic revision: 19 Aug 2023, SallyJaneBlack
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