Children of System in Shem Web

Results from Shem web retrieved at 02:17 (GMT)

Abilities
Abilities Abilities are learned magical skills. These are usually learned via the character's occupation. Examples will be found on the various occupation pages. ...
Basics
Basics The Tarafore system was designed with the intention of finding a more realistic combat system that helped favor roleplay over dice rolling. It has evolved ...
Challenges
Challenges Every good character faces challenges. These can be narrative challenges that are in place due to their backstory. They can be curses, geases, or quest...
Combat
Combat The Tarafore system was originally designed to attempt a slightly more realistic form of combat, though it still carries its inspirations from other system...
CombatDamage
Combat Damage In combat, damage is determined by rolling the attack score of the attacker vs. the defensive score of the one being hit. Attack score is determined...
Conditions
Conditions These are various ongoing conditons that a character can experience and how they affect the character as time goes on. Condition Description Base...
Dangers
Dangers These are environmental dangers that may exist in the world. Black Ice Blizzard Fog Mist Mud Oil Slick Pitfalls Quicksand Rain Sand Smoke Snow Tall Grass ...
Edges
Edges Edges are characteristics that don't have a score but have an effect on how your character operates. These are not rolled; they are passive. All edges must ...
Lores
Lores Lores are learned knowledge. They are usually not applied to an active skill, but rather, information someone has studied. This includes studies and science...
OtherDamage
Other Damage While these forms of damage may occur during combat, they are listed here as separate forms of damage due to being less common that weapon attacks. N...
Powers
Powers Powers are the innate magical abilities determined by the species of the character. These will usually be mentioned or listed in the species' description, ...
Qualities
Qualities Qualities are optional game mechanics that work entirely as metagame tools to emphasize or reflect the PCs. These are mechanics that reward the players ...
Skills
Skills Skills are mundane things a character can learn to do, as opposed to abilities, which are magical. A skill is something that is actively used, that is appl...
Stats
Stats All characters have eight base stats: Prowess, Athleticism, Strength, Awareness, Willpower, Presence, Stealth, Essence. Every stat may have substats, more s...
Tokens
Tokens A token (sometimes called "karma") is a point the player receives to use for future rolls. Some tokens have a specific purpose, while others can be used fo...
UnitCombat
Unit Combat For combat featuring small groups or large groups, combat rolls can be a little different. In order to preserve the diversity of species and magic on ...
Number of topics: 16
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