Other Damage
While these forms of damage may occur during combat, they are listed here as separate forms of damage due to being less common that weapon attacks.
Note: I use the standard system of measure, not metric, only because I don’t understand metric. I get the math of it, but I don’t have a concept of size for it. I can’t imagine how long a kilometer is or how much a liter is, but I know miles and quarts. I have no problem with metric. I just never got to learn it. Feel free to convert and round off as wanted.
Impact and Falling Damage |
Heat and Fire Damage |
Cold Damage |
Electrical Damage |
Poison, Disease, Radiation Damage |
Drowning and Suffocation Damage |
Hunger and Thirst Damage
Environmental Damage
These are various environmental hazards and features and their corresponding damage ratings or strength:
| Source |
Type |
Damage Rating |
Avoidance |
Notes |
| Broken glass |
Cutting/Slashing |
4/8/13/19 |
PRO vs size of pane of glass (5 for small, +3 per level above that, capping at 17 for full body pane of glass) |
If you break a piece of glass, like a window, there's a chance of cutting yourself |
| Falling shelves/wall |
Concussive |
6/11/16/21 |
ATH vs size of shelves/wall (5 for small, +3 per level above that, capping at 26 for massive, wall-sized shelves or full wall) |
|
| Waves/tidal strength |
Concussive/Grappling |
STR 8 to 22 |
ATH or swim vs tidal strength |
|
| Slipping and falling |
Falling |
5/10/15/20 |
ATH vs slip rating |
|
| Splintering wood |
Piercing/Concussive |
4/10/16/22 |
PRO vs size of wood (5 for small, +3 per level above that, capping at 32 for a full redwood) |
If you smash a piece of wood, what damage do you take |
| Falling into furniture |
Concussive/Piercing |
4/9/14/19 |
ATH vs fall rating (based on size of furniture) |
In a fight, if you are thrown into or fall into a table or chair or whatever |
| Collapsing building |
Concussive |
8/15/22/29 |
ATH vs where you are in the building and how big it is |
|
| Spinning fans |
Slashing |
5/9/14/19 |
ATH or PRO vs speed of the fan |
Assuming the fan is an industrial fan with heavy blades |
| Viewing of Ace Ventura: Pet Detective |
Emotional/Mental |
9/18/27/36 |
AWA vs 25 |
+6 more if you're trans |
| Running into clotheslines |
Slashing/Choking |
3/7/11/15 |
ATH vs visibility of clothesline |
|
| Rolling boulder |
Concussive |
6/12/18/24 |
ATH vs speed and size of boulder |
Assumes a human-sized boulder; different sizes may go up or down in damage rating |
Erosive and Scouring
Erosion and scouring of the body is a form of damage coming from rubbing or rough materials, like sand or similar. Scouring attacks build up damage rating over time, going up +1 per three rounds for the first three points, then +1 per two rounds for the next three points, then +1 per round for the next three, then +2 per round for the next six, then +3 per round thereafter.
Noise
Loud noises can harm the ears and even the whole body if they are loud enough. Prolonged exposure to loud noises can cause hearing loss. Distance, time of exposure, and loudness all effect the damage rating. Damage is assumed to be against hearing only until it hits 190 dB, which causes physical harm.
| Volume |
Example |
Damage rating |
Time till damage increase |
Safe distance |
| 0 dB |
Barely hearable |
N/A |
N/A |
N/A |
| 10 dB |
Quiet breath |
N/A |
N/A |
N/A |
| 20 dB |
Whisper |
N/A |
N/A |
N/A |
| 30 dB |
Rustling leaves |
N/A |
N/A |
N/A |
| 40 dB |
Electrical humming |
N/A |
N/A |
N/A |
| 50 dB |
Rainfall |
N/A |
N/A |
N/A |
| 60 dB |
Average speech |
N/A |
N/A |
N/A |
| 70 dB |
Vacuum cleaner |
.25 |
2 hours |
100’ |
| 80 dB |
Heavy traffic |
.5 |
2 hours |
200’ |
| 90 dB |
Lawnmower |
.75 |
2 hours |
500’ |
| 100 dB |
Loud revving engine |
1 |
90 minutes |
750’ |
| 110 dB |
Rock’n’fucking roll |
2 |
1 hour |
1,000’ |
| 120 dB |
Sirens |
3 |
30 minutes |
1,00’ |
| 130 dB |
Jackhammer |
4 |
15 minutes |
1,000’ |
| 140 dB |
Jet engine |
6 |
7.5 minutes |
1,000’ |
| 150 dB |
Fireworks or rifle |
8 |
3.75 minutes |
1,000’ |
| 160 dB |
Shotgun |
10 |
1.375 minutes |
1,000’ |
| 170 dB |
Cannon |
12 |
30 seconds |
1,200’ |
| 180 dB |
Rocket launch |
14 |
3 seconds |
1,500’ |
| 190 dB |
Soundwaves become shockwaves |
16 (hearing) 8 (physical) |
Instant |
2,000’ |
Temporary hearing loss will occur on a normal failure. Special failure means minor permanent hearing loss. Exceptional failure means tinnitus and permanent moderate hearing loss. Critical failure means major hearing loss.
If enough time passes, damage will increase by +2 per time period of increase