All Aliens

All alien species who have come to Shem in significant numbers.

Aliens


---+ Aliens

Aliens are beings from outside of Shem or her moons.

Asterian (qeernariji)
Brannish (kakraohy)
Destroyer (slitna)
Ilaaliye (miyirnimo)
Karangunnu (edayilu)
Lutipariant (brown aether)
Naegotuu (qeernariji - blackholes)
Tacuhlata (hegnh - comfort)
Validus (corrogatio)
Wathite (oalkhaylaoataa)

From within Angeldawn: all of these are beings of birtimeme when they come to Shem; energies listed are secondary to this aether

Scythax from Behial (birtimane - war)
Verethir from Jahur (birtimane - love)
Delothian from Salit (ibbissu)
Inoxan from Inoxuil (birtimane - pain)
Avagenian Eye from Avagen (birtimane - ibbissu)
Kene from all the moons of Weptaram (kuvva)
Llassar from Thuruvail, moon of Thurudrill (birtimane - storm)
The Ha'ull from all of Mytoth's moons (birtimane - neutrality)
Nelemerene from Unim (birtimane - silence and shadow)

From other stars: all of these are beings of birtimeme when they come to Shem; energies listed are secondary to this aether

Alhenan (birtimane and qeernariji)
Eridanean (birtimane and mortal will)
Nibirun (birtimane and momentum)
Nikawiyan (birtimane and banaru)
Rigelian (birtimane and euphoria)
Saiphan (birtimane and oalkhaylaoataa)
Talithan (birtimane and uafas)
Tianguanean (birtimane and ethereal essence)
Zaurakian (birtimane and misfortune)

Old Aliens Page

Asterians


Beings made of starlight, living outside of Shem or her moons.

Asterian (qeernariji)

Old Asterians Page

The Contagion


The Contagion

Living miasmas.

Basics

  • Taxonomic Order: Insubstantiates

  • Alignment: Infernal

  • Energy: Vile Energy

  • Lifespan: 160 years

  • Diet: Immune systems

  • Habitat: Mortal bodies

Origins

When mortals first sought to wield plagues as a biological weapon, casting the corpses of other mortals into besieged cities, the horror of this infused the suffering of all and created the contagion.

Description

The contagion are an invisible vapor being. If subjected to concentrated ultraviolet light, they appear to glow eerie green and their shape can be perceived - they usually form a double helix about 4’ long swirling in the air.

Diseases

Each contagion represents a different disease. Disease can be a bacterial infection, a viral infection, or some other physical malady that afflicts mortals, but it has to be understood as a disease. It cannot be a symptom - fever, headache, etc. - nor is it a mental illness like depression or obsessive-compulsive disorder. But cancer, HIV, flu, tuberculosis, COVID, syphilis, and so on are all possible.

The Infected

Mortals infected with the contagion experience an intense version of the disease the individual contagion represents. If they die, their body becomes a vessel for the contagion, gaining an eerie green tinge to their flesh. If the disease they died of caused disfiguration, that disfiguration remains, but they otherwise appear healthy.

Procreation

The contagion reproduces by infecting mortals and spawning from their suffering.

Powers

Each individual contagion represents a specific disease, but they do not infect people in the same manner as the disease they represent. Instead, they operate as a miasma, a disease elemental that is airborne and can infect a mortal via any form of contact. They succeed in infection based on fighting different aspects of a mortal’s Name, depending on the contagion’s type. There are four types of contagion:

  • Vile-crawler: a contagion that floats close to the ground and infects people through an assault on their physical form (they roll their power vs. STR).

  • Vile-diver: a contagion that floats high up in the sky and dives at mortals, infecting people through an assault on their metaphysical form (they roll their power vs. WIL+STR).

  • Vile-flier: a contagion that floats around head-height to most mortals and infects people through an assault on their mental form (they roll their power vs. WIL).

  • Vile-spinner: a contagion that floats around chest-height to most mortals and infects people through an assault on their emotional form (they roll their power vs. PRS).

The contagion will then subject their target to the disease they represent at an amplified level, continually fighting the stat they challenge, until the target has failed exceptionally six times, specially 12 times, or normally 24 times. They re-roll every day. If the reverse is true (if the target succeeds at the same rate), the contagion is weakened and expelled.

Infected Powers

A mortal who dies by the contagion becomes a vessel for the contagion in a physical form. The body of that mortal becomes their body and their invisible form takes the place of the soul. These infected beings are often called “venomirs”. Their touch infuses any targeted living thing with a powerful toxin (always roll vs. STR), but the contagion themself does not get transferred unless they intend to. If they transfer themself over (fully infecting the target, roll vs. the stats of their type), their previous vessel becomes an empty corpse and begins to rot.

Weaknesses

Curacion and ashar can destroy them.

Nations

There are two nations of the contagion: the Envish in Fennvell and the Vendalians in Vendale.

Cultural Commonalities

All contagion prefer not to be known by other mortals. If they take a body, they pretend to be a being of that species who has suffered an illness and lost most of their powers. They will sometimes use the names of the mortal whose body they have taken, and sometimes, they will take a new name at random, based on their skewed perception of mortal society. Their own names are always in reference to the disease they represent, but in their own language.

Envish Culture

The original nation of the contagion is the Envish in Fennvell. Unlike their cousins in Vendale, they prefer to remain invisible. They take bodies, then release them on death. They are more interested in studying esoteric arts, creating new diseases, and plotting to spread disease for the sake of spawning new contagions. The people of Fennvell who are not infected and not contagions have a twisted view of disease, believing that being sick is a sign of weakness and surviving illness is a sign of strength. Those who come close to death in illness but recover are seen as sages, prophets, and mystics. Those who survive disease easily are considered warriors.

Fennvell is ruled by a council of the contagion who gather invisibly and consider how they will influence the other mortals who believe they are the rulers of the country. The ostensible rulers are kings and queens of a feudal society. The contagion manipulate and control them, encouraging them in both external and internal warfare, horrific health practices, and general misinformation to keep the population seriously ill but still producing new victims. They view the non-contagion mortals in Fennvell as a form of very clever livestock.

If not for the fact that the contagion are constantly struggling with one another for more “livestock”, they would have conquered the world. Instead, they war with one another.

Vendalian Culture

The contagion of Vendale prefer to infect mortals and use their bodies, and thus, the ruling class of Vendale is made up of venomirs. Their culture is a machiavellian nightmare of backstabbing, political machinations, evil schemes, and treacherous plots.

Vendalian contagions run a brutal society that is a mixture of feudal power and early capitalist power. Their rural regions are very feudal, and their cities are run by powerful guilds and quasi-capitalist enterprises. Both vie for complete control via two political entities: the crown and the sceptre. The crown is the king and their court, and the sceptre is the high guildmaster who runs the council of guildmasters. The former is hereditary, the latter is bought.

The contagion keep up a constant ruse of “families” within their society, but they have no concept of being related to one another. They define “family” as a group of contagion with a preference for the same kinds of bodies. They maintain a set of mortal bodies to use by breeding these mortals, and thus, the outside world thinks the Vendalian aristocracy is made up of families of a handful of different incestuous species with a weakness to certain illnesses. As contagions don’t really recognize relationships between each other, a contagion may switch families by taking on a new body and proving their loyalty to the family by some task set by the family.

Amongst the guilds, there is a preference for bodies that make them good at the various crafts they represent or the roles they take within the guild, which makes Vendalian guilds very confusing to outsiders. It seems that deaths happen often and new people take up roles, and that names are based on roles and refer to diseases.

Esoterica

The contagion are beings of vile energy. They are inherently made of it. They can be captured by plague-bearers as very powerful miasmas, but they themselves do not engage in the art of plague-bearing, as they do so inherently. In their vapor form, they can wield any infernal power that does not require a body and any nommic, paradoxical, shebvic, or ambrosial power that isn’t physical. In their infected form, they can wield any infernal power and any nommic, paradoxical, shebvic, or ambrosial power. They cannot wield aetherial or celestial powers, and they are not very good with poioumenonic ones.

Religion

The contagion believe their utmost form is Seminibus, the Divine Plague, and they honor it by casting off every tenth disease-ridden corpse into a body of water considered sacred to it. In both Vendale and Fennvell, they have manipulated the other mortal beings into worshiping Seminibus as well.

Gender

The contagion adopt a patriarchal view of gender when using infected bodies because it benefits them to keep such a social structure in place, but in their true forms, they have no gender and don’t understand it.

Economy

Fennvell is wholly feudal. Vendale is feudal with burgeoning capitalism.

Military

The Fennish military is a collection of feudal knights and other warriors who serve their liege lords and conscripted serfs and peasants in times of trouble. The Vendalian military is similar, but it is augmented by large mercenary forces who serve the guilds.

Language

The language of the contagion in both of their main nations is a chemical misting that only they understand. It is translated into Anglo-Saxon or other variants of English for convenience.

Trade

Fennvell produces mined materials. Vendale produces crafted materials.

Occupations

The contagion in their vapor form have one occupation - being a vector. In their venomir forms, they are often employed as assassins, poisoners, biological terrorists, political agents, false doctors, and merchants.

Outside View

Most mortals have no idea the contagion exist, and those that do have no idea that they are also venomirs.

Notables

Estimated Populations

  • Envish: 8,000

  • Vendalian: 10,000

  • Other: 1,000

Sample Stats

Vapor

PRO 8
ATH 8
STR n/a
AWA 11
WIL 14
PRS 10
STH 19

Venomir

PRO 9
ATH 11
STR 6
AWA 11
WIL 14
PRS 10
STH 9


Destroyers


Destroyers: alien beings that have found homes on Shem, spawned from the Destruction at the center of the universe.

Destroyer (slitna)


Lost Nations


Unique nations from Lost Worlds:

Nylethi
Baurunian
Skyeling
Maradacian
Tarcene

Validuses


Validuses are beings from unknown parts of the universe who seek to conquer and control everywhere they go.

Validus (corrogatio)
Topic revision: r1 - 19 Aug 2023, SallyJaneBlack
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