| Azure Barrier |
Absorbs magic |
Blue |
Magic |
Barrier |
Common |
|
|
|
| Azure Binding |
Traps target in magical bands |
Blue |
Magic |
Binding |
Common |
|
|
|
| Bluebolt |
Azure lightning bolt that causes physical and metaphysical damage |
Blue |
Magic |
Attack |
Advanced |
|
|
|
| Familiar Bonding |
Bonds mage or wizard to a familiar |
Blue |
Magic |
Bond |
Advanced |
|
|
|
| Hatfinder |
Finds the wizard's hat |
Blue |
Magic |
Cantrip |
Beginner |
|
|
Used to teach novices how to use magic |
| Magic Arrow |
A small magical dart that causes physical damage |
Blue |
Magic |
Attack |
Basic |
|
|
|
| Magical Vision |
Allows mage or wizard to see esoteric energies |
Blue |
Magic |
Sense |
Basic |
|
|
|
| Repel Esoteric Energy |
Repels specific energies, varies by ingredients |
Blue |
Magic |
Barrier |
Moderate |
|
|
|
| Rite of Preservation |
Preserves the state of a location |
Blue |
Magic |
Rite |
Advanced |
|
|
|
| Rite of Protection |
Protects the mage or wizard against physical attacks |
Blue |
Protection |
Rite |
Moderate |
|
|
|
| Staff Spell |
Creates a wizard's staff or mage's wand |
Blue |
Magic |
|
Common |
|
|
|
| Draw Leys |
Pull or push a ley line |
Blue |
Magic |
|
Ancient |
|
|
Said to be found only in the Simon Grimoire. |
| Doublecasting |
Allow mage or wizard to cast two spells at once |
Blue |
Magic |
|
Elite |
|
|
|
| Azure Storm |
Unleashes a storm of raw mana |
Blue |
Magic |
|
Elite |
|
|
|
| Identify Spell |
Allows mage or wizard to know what spell has been used |
Blue |
Magic |
Sense |
Common |
|
|
|
| Minor Sting |
An annoying pain |
White |
Enforcement |
Attack |
Beginner |
|
|
|
| Stunning Pain |
Pain so intense it stuns target |
White |
Enforcement |
Attack |
Common |
|
|
|
| Unbruised Wound |
Internal bleeding |
White |
Enforcement |
Attack |
Advanced |
|
|
|
| Intensify Pain |
Making pain worse |
White |
Enforcement |
Attack |
Basic |
|
|
|
| Incapacitating Pain |
Pain so intense that it KOs target |
White |
Enforcement |
Attack |
Advanced |
|
|
|
| Torture |
Total body pain for long periods of time |
White |
Enforcement |
Attack |
Elite |
|
|
|
| Torment |
Enduring pain |
White |
Enforcement |
Attack |
Rare |
|
|
|
| Targeted Pain |
Pain in one specific spot on the body |
White |
Enforcement |
Attack |
Moderate |
|
|
|
| Illumination |
Creates enough light to see by, varies in range |
White |
Elemental |
Sense |
Common |
|
|
|
| Revealing Light |
Light that points to something hidden |
White |
Elemental |
Sense |
Advanced |
|
|
|
| Guiding Light |
Light that points to the caster's goal |
White |
Elemental |
Sense |
Elite |
|
|
|
| Blinding Light |
Light so bright it causes eye damage |
White |
Elemental |
Attack |
Moderate |
|
|
|
| Lightbeam |
A focused beam of light that causes aetherial damage |
White |
Elemental |
Attack |
Advanced |
|
|
|
| Shining Aura |
An aura of light that shows esoteric energies |
White |
Elemental |
Aura |
Advanced |
|
|
|
| Lesedian Display |
A light display of significant aetherial power |
White |
Elemental |
|
Ancient |
|
|
Said to be found only in the Agarwal Grimoire |
| Ritual of the Opalflame |
Caster is filled with healing fires and becomes a vessel of healing magic |
White |
Healing |
Healing |
Ancient |
|
|
Said to be found only in the Deosiel Grimoire. |
| Healing Touch |
Healing injuries by touch |
White |
Healing |
Healing |
Moderate |
|
|
|
| Healing Breath |
Healing illness by breath |
White |
Healing |
Healing |
Moderate |
|
|
|
| Healing Blood |
Healing significant damage by blood |
White |
Healing |
Healing |
Advanced |
|
|
|
| Healing Fire |
Healing major damage by fire |
White |
Healing |
Healing |
Elite |
|
|
|
| Physical Regeneration |
Target regenerates wounds, sickness, or other physical damage |
White |
Healing |
Healing |
Elite |
|
|
|
| Restore Body |
Perfect healing |
White |
Healing |
Healing |
Elite |
|
|
|
| Untethering Visage |
Make caster's visage cause mental untethering from reality |
White |
Forbidden |
|
Advanced |
|
|
|
| Rite of Ancient Horrors |
Unleash a wave of Eldritch energy |
White |
Forbidden |
Rite |
Ancient |
|
|
Said to be only found in the Cartesian Grimoire. |
| Inflict Doom |
Cause target to be doomed |
White |
Forbidden |
Attack |
Advanced |
|
|
|
| Eldritch Blast |
Unleash a burning ball of explosive Eldritch energy |
White |
Forbidden |
Attack |
Moderate |
|
|
|
| Healing Wave |
A wave of Eldritch energy that restores bodies and eats away minds |
White |
Healing |
|
Elite |
|
|
|
| Inspiring Shine |
A bright light that inspires those who see it |
White |
Magic |
|
Moderate |
|
|
|
| Farsight |
The ability to see over vast distances |
White |
Magic |
Sense |
Advanced |
|
|
|
| Chromatic Palette |
A spread of colorful lights that can be used to alter the color of things |
White |
Magic |
|
Elite |
|
|
|
| Aura of Awe |
An aura that instills deep reverence and fear |
White |
Magic |
Aura |
Advanced |
|
|
|
| Wave of Wonder |
A wave that instills a sense of surprise and curiosity |
White |
Magic |
|
Moderate |
|
|
|
| Spiderweb |
A fine web that entraps any who touch it |
White |
Enforcement |
Binding |
Moderate |
|
|
|
| Suggestion |
Caster may suggest an idea without the target realizing it |
White |
Enforcement |
|
Elite |
|
|
|
| Web of Control |
Caster may control anyone touched by a strand or web spell |
White |
Enforcement |
Binding |
Elite |
|
|
|
| Gossamer Strand |
A fine strand of spidersilk connects the caster and target mentally |
White |
Enforcement |
Bond |
Common |
|
|
|
| Draining Strand |
A fine strand of spidersilk drains the target's mental energies and gives them to the caster |
White |
Enforcement |
Bond |
Moderate |
|
|
|
| Spider Venom |
A poison that damages the will power of the target |
White |
Enforcement |
Attack |
Common |
|
|
|
| Traumatize |
Target is mentally wounded |
White |
Enforcement |
Attack |
Advanced |
|
|
|
| Hollowing Gaze |
Target begins to lose their insides while caster gains strength |
White |
Enforcement |
Attack |
Rare |
|
|
|
| Rat Swarm |
A swarm of rats is called to the command of the caster |
White |
Enforcement |
|
Moderate |
|
|
|
| Commanding Whisper |
Anyone in range is under control of the caster |
White |
Enforcement |
|
Elite |
|
|
|
| Dominating Presence |
The caster has +6 presence (PRS) |
White |
Enforcement |
|
Advanced |
|
|
|
| Intimidate |
Target loses next action out of fear of the caster |
White |
Enforcement |
Attack |
Moderate |
|
|
|
| Chill |
Lower the temperature a bit around the caster |
White |
Elemental |
|
Basic |
|
|
|
| Snow Flurry |
A small blast of snow that can distract or annoy target |
White |
Elemental |
Attack |
Common |
|
|
|
| Icicle Shower |
Icicles rain down around caster |
White |
Elemental |
Attack |
Advanced |
|
|
|
| Snowblast |
A large blast of snow that causes damage |
White |
Elemental |
Attack |
Moderate |
|
|
|
| Wall of Ice |
A thick wall of ice forms |
White |
Elemental |
Barrier |
Advanced |
|
|
|
| Winter Wind |
A blast of very cold wind |
White |
Elemental |
Attack |
Moderate |
|
|
|
| Blizzard |
Caster summons a full blizzard |
White |
Elemental |
|
Elite |
|
|
|
| Frost Wave |
An intense wave of freezing air |
White |
Elemental |
Attack |
Advanced |
|
|
|
| Freeze Target |
A single target is frozen solid |
White |
Elemental |
Attack |
Advanced |
|
|
|
| Winterdawn |
Six weeks of winter weather |
White |
Elemental |
|
Rare |
|
|
|
| Absolute Zero |
Even time is frozen |
White |
Elemental |
|
Ancient |
|
|
Said to be found only in the Agarwal Grimoire. |
| Diamond Seal |
Caster forces a contract that cannot be broken without target losing their Name |
White |
Magic |
Binding |
Rare |
|
|
|
| Mask Embezzlement |
Caster alters official accounts in order to hide any discrepencies |
White |
Modern |
Conceal |
Advanced |
|
|
|
| Drain Wealth |
Caster steals money from poorer targets |
White |
Modern |
Bond |
Advanced |
|
|
|
| Soulsight |
Caster can see souls |
White |
Magic |
Sense |
Advanced |
|
|
|
| Ritual of Soul Sending |
The souls of the recently departed are forced into the Nether Realm |
White |
Magic |
Ritual |
Advanced |
|
|
|
| Repel Msawhat |
A thin barrier repels corrupting energies |
White |
Magic |
Barrier |
Moderate |
|
|
|
| Killing Breath |
Instant kill |
White |
Enforcement |
Attack |
Elite |
|
|
|
| Sense Death |
Caster can sense anything near death (not counting surprises) |
White |
Magic |
Sense |
Moderate |
|
|
|
| Reaping Wind |
A wind blows that takes souls with it that are not strongly attached to bodies (those near death, any weaker undead) |
White |
Enforcement |
|
Rare |
|
|
|
| Rite of Beyonding |
A rite that allows the caster to project their soul into the Nether Realm |
White |
Magic |
Rite |
Ancient |
|
|
Said to be only found in the Djedefhor Grimoire. |
| Nether Wave |
A wave of nether-water that burns the undead and chills the souls of the living |
White |
Magic |
|
Elite |
|
|
|
| Protect Grave |
A protective spell that prevents corruption of the buried |
White |
Magic |
Barrier |
Common |
|
|
|
| Grave's Chill |
Target feels like someone walked on their grave |
White |
Elemental |
Attack |
Common |
|
|
|
| Send Undead |
A blast that casts the undead out of the Spirit Realm and into the Nether Realm |
White |
Enforcement |
Attack |
Advanced |
|
|
|
| Animate Bones |
Bones of the unliving move of their own accord |
White |
Forbidden |
|
Moderate |
|
|
|
| Bonedance |
Ancient dance of the undead |
White |
Forbidden |
Ritual |
Ancient |
|
|
|
| Rite of Dry Bones |
All dried bones within 10 miles begin to burn with msawhat's corrupting flames |
White |
Forbidden |
Rite |
Rare |
|
|
|
| Spirit Sense |
Caster can sense spirits |
White |
Magic |
Sense |
Moderate |
|
|
|
| Minddraining Gaze |
Caster drains mental attributes of target |
White |
Enforcement |
Attack |
Advanced |
|
|
|
| Occlude Thoughts |
Target cannot access their own thoughts |
White |
Enforcement |
Attack |
Advanced |
|
|
|
| Mental Numbing |
Target's mind calms |
White |
Healing |
|
Moderate |
|
|
|
| Displaced Visage |
Caster's visage seems to be 6' away from where they are |
Pink |
Illusion |
|
Moderate |
|
|
|
| Minor Illusion |
Creates a brief, false image in a small space |
Pink |
Illusion |
|
Common |
|
|
|
| Moderate Illusion |
Creates a false image in a small space |
Pink |
Illusion |
|
Advanced |
|
|
|
| Major Illusion |
Creates a false image in a large space |
Pnk |
Illusion |
|
Elite |
|
|
|
| Rite of False Names |
Creates a temporary, limited alternate reality |
Pink |
Illusion |
|
Ancient |
|
|
Said to be found only in the Cartesian Grimoire. |
| Pink Tongue |
Caster gains +6 to persuasion and lying |
Pink |
Enforcement |
|
Moderate |
|
|
|
| Improve Structural Integrity |
Building is strengthened |
Pink |
Practical |
|
Advanced |
|
|
|
| Shore Up |
A small object or part of a building is strengthened or repaired |
Pink |
Practical |
|
Moderate |
|
|
|
| Raise Walls |
Walls raise from the ground |
Pink |
Practical |
Barrier |
Moderate |
|
|
|
| Raise Stairs |
Stairs raise from the ground |
Pink |
Practical |
|
Moderate |
|
|
|
| Seal Walls |
Walls seal shut, including doors or windows |
Pink |
Practical |
|
Moderate |
|
|
|
| Ritual of the Tower |
A ritual that raises a full wizard's tower |
Pink |
Magic |
Ritual |
Rare |
|
|
|
| Increase Strength |
Target or caster gains STR bonus |
Pink |
Practical |
|
Common |
|
|
|
| Increase Agility |
Target or caster gains ATH bonus |
Pink |
Practical |
|
Common |
|
|
|
| Increase Endurance |
Target or caster gains bonus to long-term physical activity |
Pink |
Practical |
|
Common |
|
|
|
| Increase Constitution |
Target or caster gains bonus to resisting poison or disease |
Pink |
Practical |
|
Common |
|
|
|
| Increase Metabolism |
Target or caster gains bonus to reaction |
Pink |
Practical |
|
Common |
|
|
|
| Increase Perception |
Target or caster gains bonus to physical senses |
Pink |
Practical |
Sense |
Common |
|
|
|
| Repair Body |
Target or caster heals from bodily damage or illness |
Pink |
Healing |
|
Moderate |
|
|
|
| Rite of Bodily Transformation |
Caster gains control of the shape of their body |
Pink |
Alteration |
Ritual |
Rare |
|
|
|
| Haze of Temptation |
A pink for coalesces into some object that tempts target, then vanishes at caster's will or within a day |
Pink |
Sex Magic |
|
Advanced |
|
|
|
| Improve Appearance |
Caster or target's appearance is temporarily altered to match social norms of attractiveness |
Pink |
Sex Magic |
|
Moderate |
|
|
|
| Souldraining Kiss |
Caster's kiss will allow them to suck the soul out of target |
Pink |
Sex Magic |
|
Advanced |
|
|
|
| Unchanging Appearance |
Alterations to physical appearance fail |
Pink |
Sex Magic |
|
Rare |
|
|
|
| Enrage |
Target is sent into a mad rage that cannot be broken until they pass out |
Red |
Alteration |
|
Moderate |
|
|
|
| Command Boars |
Caster gains control over boars |
Red |
Enforcement |
|
Moderate |
|
|
|
| Bloodboil |
Target's blood boils within their body |
Red |
Enforcement |
|
Advanced |
|
|
|
| Avenging Flame |
Bright red fire hits any who hit the caster (once) |
Red |
Enforcement |
|
Moderate |
|
|
|
| Furyslash |
An invisible curved blade slashes target deeply |
Red |
Enforcement |
|
Moderate |
|
|
|
| Rite of Brutality |
A translucent red wave flows out from caster, tearing the bodies of all that it touches to pieces |
Red |
War |
Rite |
Ancient |
|
|
Said to be found only in the Cartesian Grimoire. |
| Aura of Vengeance |
An aura of red light that means every attack on caster is automatically counterattacked at equal skill or better |
Red |
Enforcement |
|
Elite |
|
|
|
| Quicken Blood |
Increased heart rate means increase alertness and reaction |
Red |
Practical |
|
Moderate |
|
|
|
| Enrich Blood |
Improve the immune system |
Red |
Healing |
|
Advanced |
|
|
|
| Cleanse Blood |
Remove disease or malady from the blood system |
Red |
Healing |
|
Moderate |
|
|
|
| Sharpen Blade |
Bladed, edged, or piercing weapons gain wound bonuses |
Red |
War |
|
Moderate |
|
|
|
| Vermilion Armor |
Caster gains a sheen of red energy over their armor that adds defense bonuses |
Red |
War |
Barrier |
Advanced |
|
|
|
| Redstrike |
A red blade slashes targets |
Red |
War |
Attack |
Advanced |
|
|
|
| Call Army |
Caster calls an army to their aid |
Red |
War |
Summon |
Rare |
|
|
|
| Tactical Mind |
Caster or target gains tactical insights into the conflict at hand |
Red |
War |
|
Elite |
|
|
|
| Unrelenting Assault |
A red blade slashes targets and does not stop until there are no more targets |
Red |
War |
Attack |
Elite |
|
|
|
| Weaponize |
Anything becomes a weapon |
Red |
War |
Alteration |
Advanced |
|
|
|
| Draconic Strength |
Massive strength bonus, but must have will power to match |
Red |
Enforcement |
|
Advanced |
|
|
|
| Rite of Garnet Power |
Caster gains all of the powers of a garnet dragon |
Red |
Magic |
Rite |
Ancient |
|
|
Said to be found only in the Pentakommat grimoire. |
| Dragonflame Fist |
Fist wreathed in dragonflame for major damage bonuses |
Red |
Enforcement |
Attack |
Advanced |
|
|
|
| Redscale |
Caster gains toughness bonus and red scales over their flesh |
Red |
Enforcement |
Barrier |
Advanced |
|
|
|
| Aura of Dominance |
Caster gains dominating presence |
Red |
Enforcement |
Aura |
Elite |
|
|
|
| Random Mutation |
Target randomly changes |
Red |
Alteration |
|
Common |
|
|
|
| Rite of Primordial Asterism |
Caster becomes one with the Abyss and becomes one of the primordial stars, unleashing the raw chaos of the before and bringing them eternal power, life, and knowledge, and turning them into a primordial monster |
Red |
Forbidden |
Rite |
Ancient |
|
|
Said to be found only in the Cartesian Grimoire. |
| Abyssal Mirror |
Stare into the Abyss to become one with it - or rather, everything that looks into the Abyssal mirror is altered randomly |
Red |
Forbidden |
|
Rare |
|
|
|
| Entropic Sting |
Target is stung and is altered randomly at the location of the sting |
Red |
Alteration |
Attack |
Common |
|
|
|
| Unspecified |
Unspecified |
Red |
Unknown |
Unknown |
Ancient |
|
|
Said to be found only in the Cartesian Grimoire. The formula is given, but not the results. |
| Aura of Entropy |
Everything around the caster decays rapidly |
Red |
Alteration |
Aura |
Moderate |
|
|
|
| Chaotic Voice |
The voice of the caster alters randomly, unleashing random powers or spells |
Red |
Alteration |
|
Moderate |
|
|
|
| Ritual of the Five Potentials |
One of five results occurs, randomly: caster becomes inmortal, caster explodes into entropic flame, target gains a random useful power, target begins to dissolve, or a neutral change occurs within 30' |
Red |
Forbidden |
Ritual |
Rare |
|
|
|
| Summon Abyssal Beast |
A monster from the Abyss arises, uncontrolled |
Red |
Forbidden |
Summon |
Advanced |
|
|
|
| Tehomic Wave |
A wave of primordial waters slams into and polymorphs multiple targets |
Red |
Forbidden |
Attack |
Elite |
|
|
|
| Brownian Twister |
Target is subjected to reconfiguration of their molecular structure |
Red |
Forbidden |
Attack |
Elite |
|
|
|
| Twirling Spark |
A spinning mote of entropy starts a chain reaction |
Red |
Forbidden |
|
Rare |
|
|
|
| Purifying Facet |
Light through a jeweled lens makes the target "pure" in the eyes of the caster, usually causing major genetic damage |
Red |
Master |
Alteration |
Elite |
|
|
|
| Mask of Hatred |
Caster's visage changes superficially to match their view of racisl purity |
Red |
Master |
Alteration |
Advanced |
|
|
|
| Divisive Blade |
A blade of emotional energy makes people hate each other |
Red |
Master |
Attack |
Advanced |
|
|
|
| Crimson Strength |
Caster gains strength from their hatred |
Red |
Master |
Alteration |
Moderate |
|
|
|
| Eugenic Analysis |
Caster learns the genetic make up of target through a lens of their own twisted beliefs |
Red |
Master |
Sense |
Moderate |
|
|
|
| Greater Barrier |
A powerful magical barrier |
Red |
Protection |
Barrier |
Advanced |
|
|
|
| Strengthen Barrier |
Improve a magical or mundane barrier of any kind |
Red |
Protection |
Barrier |
Moderate |
|
|
|
| Identify Boundary |
Caster can see the boundary between any two things, mundane, magical, physical, or abstract |
Red |
Practical |
Sense |
Advanced |
|
|
|
| Seal Boundary |
A physical boundary is sealed |
Red |
Practical |
|
Advanced |
|
|
|
| Move Border |
An abstract border is altered |
Red |
Practical |
|
Elite |
|
|
|
| Rite of Impenetrable Defense |
Caster gains massive defense bonuses |
Red |
Protection |
Rite |
Rare |
|
|
|
| Thief's Hand |
Dexterity bonus to acts of theft |
Red |
|
|
Moderate |
|
|
|
| Thief's Feet |
Stealth bonus |
Red |
|
|
Common |
|
|
|
| Thief's Eyes |
Appraise an object's value |
Red |
|
|
Common |
|
|
|
| Thief's Breath |
Communicate with only one specific target no matter who else is listening range |
Red |
|
|
Advanced |
|
|
|
| Thief's Pocket |
Create a hidden pocket within one's clothing |
Red |
|
|
Advanced |
|
|
|
| Arrow of Scarlet Flame |
An arrow of celestial flame flies true to the enemy's one weak spot |
Red |
War |
Attack |
Rare |
|
|
|
| Ritual of Jaguar's Heart |
Caster gains bravery and strength |
Red |
War |
|
Elite |
|
|
|
| Clarion of the Fallen Heroes |
Heroes of the past arise as memory shades to guide caster in battle |
Red |
War |
Summon |
Ancient |
|
|
Said to be found only in the Trivedi Grimoire. |
| Heroic Armor |
Caster gains defense if and only if they face off against an opponent more than 6 points superior to them in combat stats |
Red |
Protection |
Protection |
Elite |
|
|
|
| Malnourishing Touch |
Caster's touch drains nourishment from target |
Red |
Enforcement |
Attack |
Moderate |
|
|
|
| Ritual of Blightwind |
A strong wind carries blight to all crops within 5 miles |
Red |
Forbidden |
Ritual |
Rare |
|
|
|
| Desiccating Kiss |
Caster's kiss dries all the water from target |
Red |
Sex Magic |
|
Advanced |
|
|
|
| Woundsalt |
Target's wounds fill with burning salts |
Red |
War |
Attack |
Common |
|
|
|
| Rite of Landwasting |
All land becomes infertile within 10 miles |
Red |
Forbidden |
Rite |
Ancient |
|
|
Said to be found only in the Cartesian Grimoire. |
| Lash of Rust |
A red lash of energy rusts any iron/iron-containing metal it touches, tarnishes silver or silver-containing metals |
Red |
Enforcement |
Attack |
Moderate |
|
|
|
| Warming Touch |
The caster's touch warms any target |
Red |
Healing |
Healing |
Basic |
|
|
|
| Hot Spark |
A small spark starts a small fire |
Red |
Practical |
|
Beginner |
|
|
|
| Ashwind |
A wind of burning ash |
Red |
Elemental |
|
Advanced |
|
|
|
| Emberfoot |
Caster can walk on hot coals |
Red |
Practical |
|
Common |
|
|
|
| Fireball |
An explosive ball of flame |
Red |
Enforcement |
Attack |
Moderate |
|
|
|
| Blazing Wall |
An uncontrolled fire erupts around the caster |
Red |
Enforcement |
Protection |
Advanced |
|
|
|
| Firewhirl |
An uncontrolled tornado of flame erupts from the ground |
Red |
War |
|
Elite |
|
|
|
| Instigate Wildfire |
A single spark rises into a major, destructive fire |
Red |
Forbidden |
|
Advanced |
|
|
|
| Summon Heat Wave |
Six weeks of summer heat |
Red |
Elemental |
Summon |
Elite |
|
|
|
| Beltanic Dance |
A dance of passion and heat |
Red |
Elemental |
Dance |
Rare |
|
|
|
| Rite of the Burning Tiger |
Caster takes the form of a tiger made of multicolored flames |
Red |
Elemental |
Rite |
Ancient |
|
|
Said to be found only in the Qasmuna Grimoire. |
| Salamanderskin |
Caster gains amphibious skin and major heat resistance |
Red |
Elemental |
Protection |
Advanced |
|
|
|
| Tawahaj |
A brilliant red flare slams into all foes the caster chooses |
Red |
Elemental |
Attack |
Rare |
|
|
One of the four Greater Elemental Spells and one of the Five True Elemental Spells. |
| Cauterize |
Caster cauterizes wounds of target |
Red |
Healing |
Healing |
Common |
|
|
|
| Blooddraining Touch |
Caster's touch drains blood from target and converts it to any stat caster chooses |
Red |
Master |
Attack |
Elite |
|
|
|
| Rite of the Nine Bloods |
Caster gains inmortality if they continue to drink the nine bloods |
Red |
Magic |
Rite |
Ancient |
|
|
Said to be found only in the Stogner Grimoire. |
| Instill Need |
Target requires something the caster chooses for their survival |
Red |
Enforcement |
Attack |
Advanced |
|
|
|
| Czarina's Mark |
Target is enslaved at the whim of the czarina |
Red |
Enforcement |
Enslavement |
Elite |
|
|
|
| Rite of the Serpent Crown |
Caster creates a crown that gives them domination of the souls of those around them |
Red |
Master |
Rite |
Ancient |
|
|
Said to be found only in the Stogner Grimoire. |
| Redwash |
De-aligns target from esoteric energies |
Red |
Magic |
|
Moderate |
|
|
|
| Aura of Clashing Colors |
A bright, colorful aura that repels aligned esoteric energies |
Red |
Magic |
Aura |
Advanced |
|
|
|
| Sard Shield |
A shield made of gemstones that forces attacks to remove all bonuses |
Red |
Protection |
Protection |
Common |
|
|
|
| Well of Normality |
All within 5 miles of the well are drawn to maintain the status quo |
Red |
Magic |
|
Rare |
|
|
|
| Liorit's Return |
All stats and conditions return to what they were at the start of the round or five minutes ago (if outside combat), but no one moves through time backward |
Red |
Enforcement |
|
Elite |
|
|
|
| As the Deer Runs |
A deer made of red light runs forth and wherever it goes, all living things within 10' are bonded to the caster |
Red |
Forbidden |
Bond |
Ancient |
|
|
Said to be found only in the oral traditions of the asduidah. |
| The Broken Chain |
Caster can release any single target from any kind of enslavement or servitude |
Orange |
Forbidden |
|
Elite |
|
|
|
| Eye of the Flying Fox |
Caster can sense exploitation and oppression |
Orange |
Forbidden |
Sense |
Moderate |
|
|
|
| Animalspeech |
Caster gains the ability to speak to a certain kind of animal (based on ingredients) |
Orange |
Elemental |
Speech |
Moderate |
|
|
|
| Ritual of the Beast's Claw |
Caster may take the form of the animal involved in the ritual |
Orange |
Elemental |
Form |
Rare |
|
|
|
| Song of the Passerine |
Caster can sing like a bird to call other animals to them |
Orange |
Elemental |
Summon |
Moderate |
|
|
|
| Newt's Eye |
Caster can sense animals |
Orange |
Elemental |
Sense |
Common |
|
|
|
| Greater Gills |
Caster can breathe underater and swim like a fish |
Orange |
Elemental |
|
Common |
|
|
|
| Iguanablood Spell |
Caster gains reptilian reflexes |
Orange |
Elemental |
|
Moderate |
|
|
|
| Ochre Slime |
Caster oozes mollusc-like slimes that attracts animals |
Orange |
Elemental |
Summon |
Moderate |
|
|
|
| Ochre Bond |
Caster bonds to animal included in spell |
Orange |
Elemental |
|
Advanced |
|
|
|
| Five Claws |
Caster hits seven times with an animal's claw attack |
Orange |
Elemental |
Attack |
Common |
|
|
|
| Mudiwa's Tail |
Caster gains the attributes (stat bonuses) of the mammal invoked in their spell, as well as a tail |
Orange |
Elemental |
|
Advanced |
|
|
|
| Chitinous Armor |
Caster gains arthropodal armor |
Orange |
Elemental |
Protection |
Common |
|
|
|
| Rite of the Ark |
Caster summons all animals within 10 miles |
Orange |
Elemental |
Summon |
Ancient |
|
|
Said to be found only in the oral traditions of some animal folk. |
| Venomous Strike |
Caster spits venom like a cobra |
Orange |
Enforcement |
Attack |
Moderate |
|
|
|
| Rite of Transmutation |
Transmutes lead to gold, man to woman (or vice versa), and mortal to inmortal |
Orange |
Magic |
Rite |
Ancient |
Unknown. |
Unknown. |
Theoretical only. Most say it cannot be done with mana involved. |
| Autumnal Wind |
A chill wind blows and makes targets feel their own mortality |
Orange |
Elemental |
|
Moderate |
|
|
|
| Petrichor Mist |
The scent of petrichor puts targets to sleep |
Orange |
Elemental |
|
Common |
|
|
|
| Crunching Step |
All within 50' of the caster lose stealth points |
Orange |
Elemental |
Protection |
Basic |
|
|
|
| Pinefrost |
Caster gains cold resistance, targets are pelted with sharp needles of cold |
Orange |
Elemental |
|
Common |
|
|
|
| Ritual of the Elder of the Taiga |
Caster becomes one with the taiga and speaks to its elemental(s) |
Orange |
Elemental |
Ritual |
Ancient |
|
|
Said to be found only in the Agarwal Grimoire. |
| Pumpkin Dance |
A dance that brings the late harvest |
Orange |
Elemental |
Dance |
Rare |
|
|
|
| Rite of the Samhain Ride |
A rite that takes place on Samhain night and allows the caster to ride with the Wild Hunt at the price of their soul |
Orange |
Fey |
Rite |
Rare |
|
|
One of the ancient fey rituals that are forbidden to mortals and fey alike. |
| Lightning Bolt |
A bolt of lightning strikes where the caster chooses |
Brown |
Elemental |
Attack |
Advanced |
|
|
|
| Lens of Weather Sensing |
Caster can see upcoming weather, usually a week out |
Brown |
Elemental |
Sense |
Moderate |
|
|
|
| Cloudboat |
Caster can ride a cloud as a boat |
Brown |
Elemental |
Transportation |
Advanced |
|
|
|
| Wall of Fog |
Caster is surrounded by thick fog |
Brown |
Elemental |
Barrier |
Common |
|
|
|
| Roar of Thunder |
A peel of thunder shakes the area |
Brown |
Elemental |
|
Common |
|
|
|
| Clement Shine |
Caster clears bad weather or prolongs good weather |
Brown |
Elemental |
|
Common |
|
|
|
| Summon Rain |
Caster summons a light to moderate rain |
Brown |
Elemental |
Summon |
Moderate |
|
|
|
| Rite of the Tempest's Fury |
Caster summons a cyclone |
Brown |
Elemental |
Summon |
Ancient |
|
|
Said to be found only in the Agarwal Grimoire. |
| Dispelling Torrent |
Caster brings down a torrent of rain that washes away infernal or celestial energies |
Brown |
Elemental |
Dispell |
Elite |
|
|
|
| Horn of the Monsoon |
Six weeks of monsoons |
Brown |
Elemental |
Summon |
Rare |
|
|
|
| Whisper of the Dry Season |
Six weeks of dry season |
Brown |
Elemental |
Summon |
Rare |
|
|
|
| Sunshower Shake |
A dance that brings sun and rain at once |
Brown |
Elemental |
Dance |
Advanced |
|
|
|
| Choking Cloud |
A cloud of smog chokes targets |
Brown |
Enforcement |
Attack |
Moderate |
|
|
|
| Sheet of Sludge |
A fine sheet of brown sludge forms around the caster |
Brown |
Enforcement |
Barrier |
Moderate |
|
|
|
| Brown Piston |
Smashes anything aetherial |
Brown |
Enforcement |
Attack |
Advanced |
|
|
|
| Rite of the Factory's Floor |
Makes a factory run more efficiently, at the cost of those that work there and the environment around it |
Brown |
Modern |
Rite |
Rare |
|
|
|
| Rite of Nine Arms |
Unites the physical actions of nine people into a single action |
Brown |
Forbidden |
Rite |
Rare |
|
|
Suppressed by most governments and found only in incomplete forms. |
| Dance of the Nylethi |
Seven people trade skills permanently |
Brown |
Practical |
Dance |
Ancient |
|
|
Said to be found only in the Kitap Grimoire. |
| Mental Flicker |
Briefly know a skill at 10-13 |
Brown |
Practical |
|
Elite |
|
|
|
| Honed Mind |
Learn quicker |
Brown |
Practical |
|
Advanced |
|
|
|
| Sense Place Memory |
Sense the memories of a location |
Brown |
Practical |
Sense |
Elite |
|
|
|
| Rite of the Precursor's Ghost |
Take on the features, memories, skills, and powers of a figure from the past |
Brown |
Forbidden |
Rite |
Ancient |
|
|
Said to be found only in the Simon Grimoire. |
| Ritual of the Koi Pond |
Create a space and time of perfect balance of mind, body, heart, soul |
Brown |
Forbidden |
Ritual |
Ancient |
|
|
Only found in fragments. |
| Subtle Cloak |
Caster's clothing makes them subtled, such that one does not notice them unless one focuses very hard |
Brown |
Protection |
Protection |
Elite |
|
|
|
| Banishing Word |
Target is forgotten from the memory of all who knew it, temporarily or permanently |
Brown |
Enforcement |
Attack |
Elite |
|
|
|
| Aura of Silence |
Around the caster, nothing makes sound |
Brown |
Protection |
Aura |
Moderate |
|
|
|
| Invisibility |
Caster or target becomes unseeable |
Brown |
Protection |
|
Rare |
|
|
|
| Sneaking Step |
Target's steps become silent |
Brown |
Enforcement |
|
Moderate |
|
|
|
| Clandestine Glance |
Caster sees mysteries or secrets from the corner of their eye |
Brown |
Enforcement |
Sense |
Rare |
|
|
|
| Seal of Seven Secrets |
Seven truths are locked behind a seal that cannot be broken except with a secret word |
Brown |
Forbidden |
Seal |
Ancient |
|
|
Unknown location, source, author, or grimoire. |
| Unraveling |
Caster can unravel a lesser mystery |
Brown |
Forbidden |
Rite |
Ancient |
|
|
Unknown location, source, author, or grimoire. |
| Tale of the Legendary One |
Caster takes on qualities of legendary figures |
Brown |
Forbidden |
Rite |
Ancient |
|
|
Only found in the oral traditions of western Taggarus. |
| Russet-Dyed Stream |
Caster can follow the flow of the story they are in |
Brown |
Forbidden |
Sense |
Rare |
|
|
|
| Pedophagic Worm |
Caster calls forth a worm that eats children |
Brown |
Enforcement |
Summon |
Advanced |
|
|
|
| Drabwater Wave |
A wave of pravum-infused water kills all children nearby |
Brown |
Enforcement |
Attack |
Elite |
|
|
|
| Sterilizing Sting |
Target will not be able to have children |
Brown |
Enforcement |
Attack |
Moderate |
|
|
|
| Motherless Dissolve |
The womb of the target dissolves into drabwater |
Brown |
Enforcement |
Attack |
Advanced |
|
|
|
| Chain of Binding |
Binds target to legal activity or ensnares those who have violated local law |
Brown |
Enforcement |
Attack |
Advanced |
|
|
|
| Ritual of Temporal Travel |
Allows caster to travel back and forth through time |
Brown |
Forbidden |
Transportation |
Ancient |
|
|
Said to be sealed away within Chronur. |
| Span of Equal Engagement |
A span of light touches target and equalizes them to the caster for any conflict between them |
Brown |
Forbidden |
Bond |
Elite |
|
|
|
| Megalithic Might |
Caster becomes as physically strong as opponent and gets stoneskin |
Brown |
|
|
Advanced |
|
|
|
| Mind of the Wise |
Caster gains a bonus to awareness |
Yellow |
|
|
Moderate |
|
|
|
| Viewing the Tapestry |
Caster gains a glimpse of the tapestry of fate |
Yellow |
Sense |
|
Ancient |
|
|
Said to be found only in the Qasmuna Grimoire. |
| Binding Thread |
Target is bound to a specific fate |
Yellow |
Binding |
|
Rare |
|
|
|
| Sandstorm |
Summons a sandstorm |
Yellow |
Elemental |
Summon |
Elite |
|
|
|
| Dustdevil |
A dustdevil rises up before the caster |
Yellow |
Elemental |
|
Advanced |
|
|
|
| Wall of Sand |
Caster is surrounded by a wall of sand |
Yellow |
Elemental |
Barrier |
Common |
|
|
|
| Arid Wind |
Wind that dries up anything that touches |
Yellow |
Elemental |
|
Moderate |
|
|
|
| Oasis Under the Star |
Caster is guided to an oasis |
Yellow |
Elemental |
|
Advanced |
|
|
|
| Mirage |
Caster creates a mirage |
Yellow |
Elemental |
|
Advanced |
|
|
|
| Rite of Dudat al'Raml |
Summons all of the sandworms nearby |
Yellow |
Elemental |
Rite |
Ancient |
|
|
Said to be found only in the Qasmuna Grimoire. |
| Sandforms |
Draw forms in the sands to invoke the elementals there |
Yellow |
Elemental |
|
Rare |
|
|
|
| Scouring Wind |
A sandy wind that can scour the skin off bone |
Yellow |
Elemental |
|
Advanced |
|
|
|
| Scrubbing Sand |
A swirling sand ball that scrubs things clean |
Yellow |
Practical |
|
Basic |
|
|
|
| Demonfire |
A wisp of infernal flame that burns souls |
Yellow |
Enforcement |
Attack |
Common |
|
|
|
| Infernal Firestorm |
Unleashes a massive series of blasts of infernal flame |
Yellow |
Enforcement |
Attack |
Elite |
|
|
|
| Infernal Lightning |
A bolt of yellow lightning that can destroy soul and flesh |
Yellow |
Enforcement |
Attack |
Advanced |
|
|
|
| Hell's Wrath |
A column of infernal fire that burns only sinners |
Yellow |
Enforcement |
Attack |
Advanced |
|
|
|
| Summon Demon |
Brings forth an infernal denizen |
Yellow |
Master |
Summon |
Advanced |
|
|
|
| Lake of Fire |
Unleashes a massive body of liquid infernal flame |
Yellow |
Enforcement |
Attack |
Elite |
|
|
|
| Soulstealing Dagger |
Turns a common dagger into an instrument of capturing souls, if and only if used to commit murder |
Yellow |
Enforcement |
|
Moderate |
|
|
|
| Rite of Eternal Damnation |
Trades the caster's soul for magical might |
Yellow |
Master |
Rite |
Rare |
|
|
|
| Chains of Perdition |
Binding a sinner into the Hells |
Yellow |
Master |
Attack |
Advanced |
|
|
|
| First Light of the Hells |
Power of the fallen angels in a grey light that draws the iniquitous to it |
Yellow |
Master |
Sense |
Ancient |
|
|
Said to be found only in the Stogner Grimoire. |
| Styxian Wave |
A wave of burning acid that rends the flesh and leaves the soul barren and vulnerable |
Yellow |
Enforcement |
Attack |
Elite |
|
|
|
| Demonic Replication |
Mimics the powers of a demon |
Yellow |
Enforcement |
|
Moderate |
|
|
|
| Evil's Mirth |
Caster gains immunity to intimidation, depression, and other negative reactions after committing acts of atrocity |
Yellow |
Enforcement |
Protection |
Moderate |
|
|
|
| Breeze |
A refreshing wind |
Yellow |
Elemental |
|
Basic |
|
|
|
| Strong Wind |
Stronger than a breeze, weaker than a gale |
Yellow |
Elemental |
|
Common |
|
|
|
| Lifting Wind |
Allows the caster to lift heavy things with a string up-flowing wind |
Yellow |
Elemental |
|
Common |
|
|
|
| Galeforce |
Unleashes a powerful wind |
Yellow |
Elemental |
|
Advanced |
|
|
|
| Rite of the World's Breath |
Control jetstreams |
Yellow |
Elemental |
|
Ancient |
|
|
Said to be found only in the Wyoh Grimoire. |
| Dance of the Open Skies |
Allows caster to commune with the elementals of the sky |
Yellow |
Elemental |
Dance |
Rare |
|
|
|
| Flight |
Gives caster or target the power of flight |
Yellow |
|
|
Moderate |
|
|
|
| Whirlwind |
Summons a whirlwind or tornado |
Yellow |
Elemental |
Summon |
Elite |
|
|
|
| Restore Breath |
Gives breath back to those who have lost it |
Yellow |
Healing |
|
Common |
|
|
|
| Wall of Wind |
Surrounds caster with battering winds |
Yellow |
Protection |
Barrier |
Moderate |
|
|
|
| Carahava |
The four winds collide to batter a target |
Yellow |
Elemental |
Attack |
Rare |
|
|
One of the four Greater Elemental Spells |
| Ritual of True Justice |
Any within 5' miles who are perpetrators of injustice will burn in yellow flame |
Yellow |
Forbidden |
Attack |
Ancient |
|
|
Said to be found only in the Trivedi Grimoire. |
| Light of Justice |
A yellow beam of light uplifts those who have suffered at the hands of violent oppression and burns those who enacted it |
Yellow |
Forbidden |
Attack |
Elite |
|
|
|
| Swanform |
Caster takes the form of a swan and gains stat bonuses to fighting the unjust |
Yellow |
Forbidden |
Alteration |
Advanced |
|
|
|
| Sword of Jusitce |
Target sword gains bonuses against oppressors, exploiters, and the unjust |
Yellow |
Forbidden |
|
Moderate |
|
|
|
| Golden Light |
A warm golden light fills the area |
Yellow |
Elemental |
|
Basic |
|
|
|
| Ritual of Dawnrise |
Dawn arrives |
Yellow |
Elemental |
Ritual |
Ancient |
|
|
Said to be found only in the Qasmuna Grimoire. |
| Solarflare |
A blast of intense golden flame burns anything in its path |
Yellow |
Elemental |
Attack |
Elite |
|
|
|
| Golden Aura |
An aura of warm golden light protects the caster from cold attacks |
Yellow |
Elemental |
Aura |
Moderate |
|
|
|
| Lion's Roar |
A lion's roar shatters stone and unleashes glowing golden flame |
Yellow |
Elemental |
|
Advanced |
|
|
|
| Sunbeam |
A soft sunbeam is summoned |
Yellow |
Elemental |
Summon |
Common |
|
|
|
| Summerdawn |
Six weeks of summer |
Yellow |
Elemental |
|
Rare |
|
|
|
| Nourishing Touch |
Caster's touch adds nourishment to target, but does not sate hunger |
Yellow |
Healing |
|
Common |
|
|
|
| Filling Honey |
Caster creates a dollop of honey that sates hunger but does not add much nourishment |
Yellow |
Healing |
|
Common |
|
|
|
| Enrich Earth |
A patch of earth within the caster's sight, not more than 10'x10', is enriched to be more arable |
Yellow |
Practical |
|
Common |
|
|
|
| Rite of Giant Strength |
Caster or target gains major strength bonuses |
Yellow |
Enforcement |
Rite |
Moderate |
|
|
|
| Farmer's Eye |
Caster or target can sense changes in weather, fertility of the ground, or find lost livestock |
Yellow |
Practical |
Sense |
Moderate |
|
|
|
| Amber Salve |
Heals livestock or crops that have been infected by disease or blight |
Yellow |
Healing |
|
Advanced |
|
|
|
| Rite of Naming |
Alter the True Name of something/one or create one |
Yellow |
Alteration |
|
Ancient |
|
|
Said to be found only in the Simon Grimoire. |
| Raspberry Pop |
A loud pop and the smell of raspberry occur at a random interval after casting |
Yellow |
|
|
Basic |
|
|
|
| Unseen Firecracker |
A firecracker bursts when one least expects it |
Yellow |
|
|
Common |
|
|
|
| Surprise Attack |
Caster or target gains stealth bonuses only to sneaking up to surprise someone harmlessly |
Yellow |
|
Attack |
Moderate |
|
|
|
| Fever Touch |
Caster can cause fever in those they touch |
Yellow |
Enforcement |
Attack |
Basic |
|
|
|
| Cause Sneeze |
Target sneezes |
Yellow |
Healing |
Attack |
Beginner |
|
|
|
| Nauseate |
A rippling burst causes everyone nearby to be nauseated |
Yellow |
Healing |
Attack |
Common |
|
|
|
| Summon Miasma |
Caster brings forth a cloud of any disease |
Yellow |
Healing |
Summon |
Rare |
|
|
|
| Migraine Flash |
A yellow flash causes migraines in target |
Yellow |
Enforcement |
Attack |
Moderate |
|
|
|
| Vile Flare |
A yellow flare inflicts massive poison damage to targets |
Yellow |
Enforcement |
Attack |
Advanced |
|
|
|
| Vile Wave |
A yellow wave flows out, spreading the first disease it touches for 100' |
Yellow |
Enforcement |
Attack |
Elite |
|
|
|
| Sallow Infusion |
Target is infused with a disease they do not know they have, thus making them vectors |
Yellow |
Healing |
Healing |
Ancient |
|
|
Said to be found only in the Stogner Grimoire. |
| Poisonous Cloud |
A thick yellow and green cloud forms to spread poison |
Yellow |
Enforcement |
Attack |
Common |
|
|
|
| Hunter's Eye |
Heightened senses of the hunter |
Green |
Practical |
Sense |
Moderate |
|
|
|
| Wolfram Focus |
Caster or target gains bonuses to will to wait for prey |
Green |
Practical |
|
Moderate |
|
|
|
| Scent of the Hunt |
A spray of scent that brings prey to the hunter |
Green |
Practical |
|
Elite |
|
|
|
| Stalking Feet |
Bonuses to stealth for hunting |
Green |
Practical |
|
Moderate |
|
|
|
| Wilder Heart |
Caster or target bonds to the wilderness to become part of the Hunt |
Green |
Practical |
Bond |
Rare |
|
|
|
| Seventh Arrow |
Caster or target can fire seven arrows at once to hit prey (but only during a hunt) |
Green |
Practical |
Attack |
Advanced |
|
|
|
| Rider of the Hunt |
Caster joins the Wild Hunt |
Green |
Fey |
|
Ancient |
|
|
One of the ancient fey rituals that are forbidden to mortals and fey alike. |
| Harmonic Union |
Caster and targets join as one, in harmony, as music wells about them, making them a singular unit |
Green |
Forbidden |
|
Ancient |
|
|
Said to be found only in the Trivedi Grimoire. |
| Sweet Melody |
A melody plays that makes everyone sleepy and content |
Green |
|
|
Moderate |
|
|
|
| Polyrhythmic Spell |
A polyphony of rhythms makes everyone dance |
Green |
|
Dance |
Moderate |
|
|
|
| Emerald Hymn |
An uplifting hymn fills the voice of every person within range, bringing major bonuses to those whose hearts are open |
Green |
|
|
Elite |
|
|
|
| Soothing Voice |
Caster's voice heals the hearts, minds, ears, and voices of those who hear it |
Green |
Healing |
|
Common |
|
|
|
| Grass-Spear |
A spear of sharp grass stabs target |
Green |
Elemental |
Attack |
Basic |
|
|
|
| Call the Riding |
Hundreds of horses arrive in a mass herd |
Green |
Elemental |
Summon |
Elite |
|
|
|
| Celadon Song |
Horses within range gain bonuses or are healed |
Green |
Elemental |
Healing |
Moderate |
|
|
|
| Hear the Plains |
Caster communes with the plains and her elementals |
Green |
Elemental |
Rite |
Rare |
|
|
|
| Wind of the Open Steppes |
A great wind flows, bitter and cold as the steppes, and brings with it the strength of the steppes riders |
Green |
Elemental |
|
Advanced |
|
|
|
| Savanna Song |
A great song rises, calling forth the animals of the savanna or nearest grassland |
Green |
Elemental |
Summon |
Advanced |
|
|
|
| Random Accident |
A minor accident occurs near the caster or target |
Green |
|
|
Common |
|
|
|
| Random Calamity |
A moderately bad thing happens to target |
Green |
|
|
Advanced |
|
|
|
| Random Disaster |
A major disaster occurs within the next six days |
Green |
Forbidden |
|
Rare |
|
|
|
| Leaf Wind |
A wind carries thousands of green leaves to surround targets |
Green |
Elemental |
Barrier |
Basic |
|
|
|
| Hand of Roots |
Roots form a hand and grab targets |
Green |
Elemental |
|
Common |
|
|
|
| Barkskin |
Caster has hard, bark-like skin for defense |
Green |
Elemental |
Protection |
Moderate |
|
|
|
| Greenlight Aura |
An aura of green light surrounds the caster and protects them from anti-aetherial magicks |
Green |
Elemental |
Aura |
Moderate |
|
|
|
| Forest Communion |
Caster communes with the forest and her elementals |
Green |
Elemental |
|
Advanced |
|
|
|
| Sharp Splinter |
Splinters pelt the target |
Green |
Elemental |
Attack |
Basic |
|
|
|
| Open Canopy |
The canopy above opens to reveal the sun and sky |
Green |
Elemental |
|
Advanced |
|
|
|
| Photosynthetic Heart |
Caster or target gains nourishment from the sun |
Green |
Elemental |
|
Elite |
|
|
|
| Dendrify |
Target turns to unliving wood |
Green |
Elemental |
Attack |
Advanced |
|
|
|
| Moss Prison |
Target is enclosed in moss |
Green |
Elemental |
Attack |
Advanced |
|
|
|
| Treefriend Spell |
Nearby trees help the caster |
Green |
Elemental |
Summon |
Advanced |
|
|
|
| Great Green Voice |
Caster gains power to command the green with their voice |
Green |
Elemental |
|
Elite |
|
|
|
| Rite of the First Trees |
Caster sees into the roots of all that is |
Green |
Forbidden |
Rite |
Ancient |
|
|
Said to be found only in the Wyoh Grimoire. |
| Reaching Limbs |
Limbs reach out and grab targets |
Green |
Elemental |
Attack |
Common |
|
|
|
| Ritual of the Green Beautiful |
The beauty of the forest fills all within range |
Green |
Elemental |
Ritual |
Rare |
|
|
|
| Herbal Spray |
A mist of herbal scents heals those who smell it |
Green |
Healing |
|
Common |
|
|
|
| Shù à iguāng |
The power of the forest concentrates into the caster and allows them to unleash greenlight |
Green |
Forbidden |
|
Rare |
|
|
One of the Five True Elemental Spells. |
| Louder Voice |
Caster gains massively loud voice |
Green |
Elemental |
|
Basic |
|
|
|
| Reverberate Soul |
A sound comes off all within range to reveal their souls |
Green |
Elemental |
|
Advanced |
|
|
|
| Deep Vibration |
The caster can hear the deepest vibrations of the world |
Green |
Elemental |
|
Ancient |
|
|
Said to be found only in the Agarwal Grimoire. |
| Many Echoes |
Dozens of echoes fill the area |
Green |
Elemental |
|
Moderate |
|
|
|
| Mimic Sounds |
Caster can mimic sounds they hear |
Green |
Elemental |
|
Moderate |
|
|
|
| Sound Healing |
A sound that repairs the ears of those who hear it |
Green |
Healing |
Healing |
Moderate |
|
|
|
| Thorn Arrows |
Arrows of thornwood strike targets |
Green |
Enforcement |
Attack |
Moderate |
|
|
|
| Thorned Vines |
Vines covered in thorns entangle targets and begin to drain them |
Green |
Enforcement |
Attack |
Advanced |
|
|
|
| Nettle Spray |
A spray of nettles hits targets |
Green |
Enforcement |
Attack |
Basic |
|
|
|
| Velvetflame |
Green, ghostly fires flit out and wreath targets, taking their faces |
Green |
Enforcement |
Attack |
Advanced |
|
|
|
| Jade Aura |
An aura of green, eerie light surrounds the caster and repels celestial or aetherial powers |
Green |
Protection |
Aura |
Advanced |
|
|
|
| Facetaking Touch |
Caster gains the power to steal faces with their touch |
Green |
Enforcement |
Attack |
Elite |
|
|
|
| Namedraining Spell |
Target's True Name is lost to the caster |
Green |
Enforcement |
Attack |
Rare |
|
|
|
| Rite of the High King's Court |
The High Kings of Mwyr Aeld and their forces, all of the faces they stole, come forth to serve the caster |
Green |
Forbidden |
Summon |
Ancient |
|
|
Said to be buried in a Mwyr Aeld garden. |
| Summon Great Ern |
A massive elemental in the form of a sea eagle arises and brings an aetherial wave |
Green |
Elemental |
Summon |
Rare |
|
|
Suppressed by many governments |
| Create Earthpower |
Caster creates a pool of raw earthpower |
Green |
Elemental |
|
Ancient |
|
|
Said to be found only in the Wyoh Grimoire. |
| Rite of Seasons |
Caster manipulates local weather to reflect a season of their choosing for six weeks |
Green |
Elemental |
Rite |
Elite |
|
|
|
| Sense System |
Caster can sense a physical, social, legal, mechanical, emotional, mental, or metaphysical system |
Green |
Practical |
Sense |
Advanced |
|
|
|
| Remove Part |
Caster removes a part of a physical, social, legal, mechanical, emotional, mental, or metaphysical system |
Green |
Practical |
|
Advanced |
|
|
|
| Ritual of Preservation |
Target's life is preserved even in the face of fatal wounds or illness |
Grey |
Healing |
Ritual |
Advanced |
|
|
|
| Revive Mortal |
A recently deceased mortal is revived from the dead |
Grey |
Healing |
Healing |
Elite |
|
|
|
| Rite of Resurrection |
A mortal is resurrected to full health even if dead for centuries |
Grey |
Healing |
Rite |
Ancient |
|
|
Said to be found only in the Deosiel Grimoire. |
| Heal Mortal Wounds |
Target's wounds are healed if and only if they were close to death |
Grey |
Healing |
Healing |
Advanced |
|
|
|
| Thrive |
Target's health and lifeforce are improved greatly |
Grey |
Healing |
Healing |
Moderate |
|
|
|
| Argentflame |
Undead are repulsed and destroyed by this fire |
Grey |
Elemental |
Attack |
Moderate |
|
|
|
| Báihǔ wǔ |
Caster dances with a white tiger and fashions a metallic figure during it |
Grey |
Elemental |
Dance |
Rare |
|
|
One of the Five True Elemental Spells. |
| Smith's Arm |
Arm strength is improved for artisan work |
Grey |
Practical |
|
Common |
|
|
|
| Ironskin |
Caster or target gains skin of iron, tougher and harder |
Grey |
Elemental |
Protection |
Moderate |
|
|
|
| Steelbone |
Caster or target gains bones of steel, unable to break |
Grey |
Elemental |
Protection |
Moderate |
|
|
|
| Miner's Light |
Guides caster or target to metallic ores |
Grey |
Elemental |
Sense |
Common |
|
|
|
| Forged Soul |
Caster's soul becomes hardened and able to endure heavier experiences |
Grey |
Elemental |
|
Elite |
|
|
|
| Piercing Sliver |
A sharp needle of metal launches at targets |
Grey |
Elemental |
Attack |
Basic |
|
|
|
| Dalim Heart |
Caster's emotions become fluid and alive, speaking clearly to the caster, and unable to be broken by outside forces |
Grey |
Elemental |
|
Elite |
|
|
|
| Electrum Mind |
Caster's mind is sleek and fast like silver and gold, able to make new connections, wired for clarity |
Grey |
Elemental |
|
Advanced |
|
|
|
| Isern Name |
Caster's entire being is infused with true iron, becoming impervious and able to control all forms of metal around them |
Grey |
Elemental |
|
Ancient |
|
|
Said to be found only in the Wyoh Grimoire. |
| Wall of Quickvanadium |
A wall of liquid metal rises around the caster and repels infernal powers and physical attacks; can be turned into a wave attack |
Grey |
Elemental |
Barrier |
Moderate |
|
|
|
| Recorium Shield |
A shield of Divine metal forms and repels any attack |
Grey |
Elemental |
Barrier |
Rare |
|
|
|
| Ferrum Salt |
Iron salts scatted around the caster to impede pursuit |
Grey |
Elemental |
Attack |
Basic |
|
|
|
| Hejin Blood |
Blood of caster is infused with hejin, making them sensitive to metals and able to manipulate them partially |
Grey |
Elemental |
Sense |
Elite |
|
|
|
| Qingtong Flow |
Caster senses the veins of the world and feels her heartbeat |
Grey |
Forbidden |
Sense |
Rare |
|
|
|
| Minor Empathy |
Caster can feel the emotions of others in a vague way |
Grey |
|
Sense |
Common |
|
|
|
| Moderate Empathy |
Caster can feel the emtoions of others with some clarity |
Grey |
|
Sense |
Moderate |
|
|
|
| Major Empathy |
Caster can feel the emotions of others with complete clarity |
Grey |
|
Sense |
Advanced |
|
|
|
| Heart Spell |
Caster gains control of their own emotions and those of others |
Grey |
|
|
Advanced |
|
|
|
| Soothing Heart |
Caster soothes the emotional distress of others |
Grey |
Healing |
Healing |
Moderate |
|
|
|
| It Is Spoken |
A single word of the First Language says the phrase that names the spell; whatever the caster then says occurs |
Grey |
Forbidden |
|
Ancient |
|
|
Suppressed violently by the ruling classes and colonizers; no known location. |
| Ritual of the Blossoming |
Six weeks of spring |
Grey |
Elemental |
Ritual |
Rare |
|
|
|
| Nectar Spray |
A fresh spritz of nectar uplifts and soothes targets |
Grey |
Healing |
Healing |
Common |
|
|
|
| Pollen Cloud |
A huge cloud of pollen enshrouds targets, causing allergenic responses and occlusion |
Grey |
Elemental |
Attack |
Moderate |
|
|
|
| Petal Storm |
A wind bearing petals of all colors spreads them over a large area |
Grey |
Elemental |
Barrier |
Common |
|
|
|
| Rose Red |
Caster becomes beautiful in the eyes of others |
Grey |
Elemental |
|
Advanced |
|
|
|
| Tulip Pink |
Caster gains insights into others' emotions |
Grey |
Elemental |
|
Moderate |
|
|
|
| Chrysanthemum Orange |
Caster becomes a sight of hope |
Grey |
Elemental |
|
Elite |
|
|
|
| Lilac Violet |
Caster gains +9 in any stat(s) they choosen, spread out or all in one place |
Grey |
Elemental |
|
Elite |
|
|
|
| Peony White |
Caster rallies others to them |
Grey |
Elemental |
|
Advanced |
|
|
|
| Dance of Renewal |
Caster dances with targets and renews their spirits and health |
Grey |
Healing |
|
Elite |
|
|
|
| Rejuvenate |
Target returns to the prime of their youth |
Grey |
Healing |
|
Ancient |
|
|
Said to be found only in the Agarwal Grimoire. |
| Heart of the Spring |
Caster communes with the elementals of spring |
Grey |
Elemental |
|
Rare |
|
|
|
| New Year's Ride |
Caster calls forth the fey to ride for renewal and hope |
Grey |
Fey |
|
Ancient |
|
|
One of the ancient fey rituals that are forbidden to mortals and fey alike. |
| Shield Spell |
Caster forms a shield of celestial energy that repels all attacks |
Grey |
Protection |
Protection |
Advanced |
|
|
|
| Draw Attack |
Caster becomes target for attacks to protect others |
Grey |
Protection |
Protection |
Moderate |
|
|
|
| Homefinder |
Caster knows the way home |
Grey |
Practical |
Sense |
Common |
|
|
|
| Spell of Return |
Caster returns to their home |
Grey |
Practical |
Transportation |
Advanced |
|
|
|
| Greater Protection |
Caster protects all within 50' whom they choose |
Grey |
Protection |
Protection |
Elite |
|
|
|
| Hearth's Heat |
Caster provides the comfort of the hearth to all within 20' |
Grey |
Healing |
Healing |
Moderate |
|
|
|
| Soap Bubble |
A bubble forms and cleans all within 20' |
Grey |
Practical |
|
Basic |
|
|
|
| Salt Spell |
Caster grants protection of hospitality to guests |
Grey |
Protection |
Protection |
Ancient |
|
|
Said to be found only in the Trivedi Grimoire. |
| Binding Chains |
Chains wrap around target and enslaves them |
Grey |
Enforcement |
Attack |
Advanced |
|
|
|
| Slaveseeker |
A grey light points out potential targets |
Grey |
Enforcement |
Sense |
Advanced |
|
|
|
| Absolute Control |
Caster gains complete control over target |
Grey |
Enforcement |
Attack |
Ancient |
|
|
Said to be found only in the Stogner Grimoire. |
| Forge Body |
Target's body falls under control of caster |
Grey |
Enforcement |
Attack |
Advanced |
|
|
|
| Dominating Aura |
Caster is surrounded by an aura of dominance |
Grey |
Enforcement |
Aura |
Advanced |
|
|
|
| Aura of Calm |
All around the caster feel a senseof calm |
Grey |
Enforcement |
Protection |
Moderate |
|
|
|
| Plain of Serenity |
A vast region of peace surrounds the caster, enforcing non-violence |
Grey |
Forbidden |
Protection |
Ancient |
|
|
Said to be found only in the Trivedi Grimoire. |
| Pearl Shadow |
A shadow falls over all near the caster and they cannot attack caster |
Grey |
Enforcement |
Protection |
Elite |
|
|
|
| Rite of Accord |
Caster enforces an agreed upon peace between warring factions |
Grey |
Forbidden |
Rite |
Rare |
|
|
|
| Soothing Peace |
Target is soothed of all painful emotions |
Grey |
Healing |
Healing |
Common |
|
|
|
| Stoneskin |
Caster or target gains skin of hard stone that makes them tougher and stronger |
Grey |
Protection |
Protection |
Moderate |
|
|
|
| Flint Edge |
A blade of sharpened flint cuts targets |
Grey |
Elemental |
Attack |
Common |
|
|
|
| Mountain Soul |
Caster's soul rises like a mountain and becomes as strong |
Grey |
Elemental |
|
Elite |
|
|
|
| Rockwall |
A wall of stone forms around the caster |
Grey |
Protection |
Barrier |
Moderate |
|
|
|
| Geode Light |
A geode forms, cracks open, and sets dazzling light throughout the area |
Grey |
Elemental |
|
Moderate |
|
|
|
| Khreoc Heart |
A stone heart full of earthpower replaces caster's heart |
Grey |
Elemental |
|
Rare |
|
|
|
| Galena Pocket |
A pocket that transforms metals to ores |
Grey |
Practical |
|
Elite |
|
|
|
| Umgyead Hand |
A hand made of umgyead which gives the caster temporary skill as an artisan |
Grey |
Practical |
|
Common |
|
|
|
| Schist Step |
A schist plate that teleports the caster to where they have another schist plate created |
Grey |
Elemental |
Transportation |
Advanced |
|
|
|
| Granite Fist |
A huge fist of granite smashes into targets |
Grey |
Elemental |
Attack |
Common |
|
|
|
| Ianthinis Passage |
A tunnel forms, lined with light ianthinis stone to guide the caster, before vanishing |
Grey |
Elemental |
Transportation |
Elite |
|
|
|
| Nekhuar Hammer |
A nekhuar edged-hammer slashes / smashes through any esoteric or physical barriers |
Grey |
Elemental |
Attack |
Elite |
|
|
|
| Akaz Band |
Target is wrapped in a strap of akaz stone |
Grey |
Elemental |
Attack |
Moderate |
|
|
|
| Odzib Name |
The True Name of the caster is filled with earthpower and made unbreakable |
Grey |
Elemental |
|
Ancient |
|
|
Said to be found only in the Wyoh Grimoire. |
| Kósmima |
A jewel appears and allows the caster to command all earth and stone about them |
Grey |
Elemental |
|
Rare |
|
|
One of the four Greater Elemental Spells and one of the Five True Elemental Spells. |
| Petrify |
Target is turned to unliving stone |
Grey |
Elemental |
Attack |
Elite |
|
|
|
| Cavern-Finder |
Caster can find a nearby cave or passage |
Grey |
Elemental |
|
Common |
|
|
|
| Soil Churn |
The ground beneath the target boils |
Grey |
Elemental |
Attack |
Moderate |
|
|
|
| Alatyr's Cries |
Gems, stones, and earth of all forms spill from a crack in the earth, but only as a distraction - if not returned to the earth soon, they turn to dust |
Grey |
Elemental |
|
Moderate |
|
|
|
| Earthquake |
Caster causes a localized earthquake |
Grey |
Enforcement |
Attack |
Elite |
|
|
|
| Cave-in |
Caster causes a cave-in nearby |
Grey |
Enforcement |
Attack |
Elite |
|
|
|
| Avallanche |
Caster causes an avallanche nearby |
Grey |
Enforcement |
Attack |
Elite |
|
|
|
| Appraisal |
Caster knows the local monetary value of their target |
Grey |
Practical |
Sense |
Moderate |
|
|
|
| Handshake Spell |
A deal is made and sealed, and if one breaks it, their hand will become unusable |
Grey |
Practical |
|
Advanced |
|
|
|
| Tin Curtain |
An invisible curtain protects one's wares |
Grey |
Practical |
Barrier |
Moderate |
|
|
|
| Peddler's Bag |
A bag or pocket is made deeper or bigger than it appears |
Grey |
Practical |
|
Advanced |
|
|
|
| Rozo's Rotating Rack |
Caster makes salesrack's wares change depending on who is looking at them |
Grey |
Practical |
|
Elite |
|
|
|
| Greyflame Lash |
A cold flame of msawhat slashes targets, corrupting all aspects of their being |
Grey |
Enforcement |
Attack |
Moderate |
|
|
|
| Corrupting Touch |
The caster's touch will corrupt the flesh of target |
Grey |
Enforcement |
Attack |
Common |
|
|
|
| Vampire's Kiss |
The caster gains the ability to gain strength from drinking blood from a living victim, but becomes undead the more they do it |
Grey |
Master |
|
Elite |
|
|
|
| Phantasmal Wave |
A wave of phantasmal undead flows out and gathers the souls of those they attack |
Grey |
Enforcement |
Attack |
Elite |
|
|
|
| Rite of Damnation |
Caster or target is damned to become undead when they die |
Grey |
Master |
Rite |
Rare |
|
|
|
| Soulseal |
Caster's soul is sealed away, temporarily |
Grey |
Master |
Protection |
Ancient |
|
|
Said to be found only in the Stogner Grimoire. |
| Corpsefinder |
Caster can sense nearby dead |
Grey |
Practical |
Sense |
Basic |
|
|
|
| Grey Mist Shroud |
Caster is surrounded by grey mist, which repels esoteric attacks and turns into undead any who touch it |
Grey |
Enforcement |
Barrier |
Advanced |
|
|
|
| Abominable Ritual |
Caster summons abominable undead of their choosing |
Grey |
Enforcement |
Summon |
Advanced |
|
|
|
| Haunting Whisper |
A disembodied whisper haunts the target |
Grey |
Enforcement |
Attack |
Advanced |
|
|
|
| Oozing Idleness |
Target becomes unwilling to move and starts to ooze |
Grey |
Enforcement |
Attack |
Advanced |
|
|
|
| Mental Flash |
A flash-read of someone's surface thoughts |
Grey |
Enforcement |
Sense |
Moderate |
|
|
|
| Telekinetic Barrier |
A physical barrier empowered by caster's will |
Grey |
Enforcement |
Barrier |
Advanced |
|
|
|
| Agate Matrix |
Fifteen gems appear and form a design as willed by the caster, creating a will-empowered array that repels mental attacks or launches them |
Grey |
Enforcement |
Protection |
Rare |
|
|
|
| Mindscraper |
A will-empowered attack that rips information from a target's mind |
Grey |
Enforcement |
Attack |
Elite |
|
|
|
| Rite of Psyaran Strength |
Caster gains significant will bonuses |
Grey |
|
|
Common |
|
|
|
| Astral Projection |
Caster sends their consciousness out among the stars |
Grey |
Elemental |
Sense |
Moderate |
|
|
|
| Blackhole |
A black mote appears and draws in all matter and energy near to it for as long as the caster's will holds |
Grey |
Elemental |
Attack |
Rare |
|
|
|
| Meteor Shower |
A light shower of meteorites smashes the area around the caster |
Grey |
Elemental |
Attack |
Elite |
|
|
|
| Starfire Bombardment |
A heavy shower of balls of starfire crash down around the caster |
Grey |
Elemental |
Attack |
Advanced |
|
|
|
| Astrological Lens |
Caster looks into the deep cosmos |
Grey |
Elemental |
Sense |
Common |
|
|
|
| Rite of the Zodiac |
Caster gains power based on the zodiac constellation |
Grey |
Elemental |
Rite |
Ancient |
|
|
Said to be found only in the Agarwal Grimoire. |
| Rite of Planetary Alignment |
Caster gains power based on which planet is in focus |
Grey |
Elemental |
Rite |
Ancient |
|
|
Said to be found only in the Agarwal Grimoire. |
| Cosmic Whirl |
A whirlwind of cosmic wind arises |
Grey |
Elemental |
Attack |
Rare |
|
|
|
| Nebula Cloak |
A shroud of nebula gas surrounds the caster |
Grey |
Elemental |
Barrier |
Advanced |
|
|
|
| Haexon-Lightning |
Titanium-grey lightning destroys everything it touches instantly |
Grey |
Enforcement |
Attack |
Elite |
|
|
|
| Blue Acid Spray |
Morag acid sprays targets |
Grey |
Enforcement |
Attack |
Advanced |
|
|
|
| Shatter |
Target shatters, no matter what it is made of |
Grey |
Enforcement |
Attack |
Rare |
|
|
|
| Breaking Claw |
An invisible claw slashes and breaks target |
Grey |
Enforcement |
Attack |
Moderate |
|
|
|
| The Crusher |
A massive morag-stone crushes targets |
Grey |
Enforcement |
Attack |
Advanced |
|
|
|
| Obliterate |
Targets are simply obliterated |
Grey |
Enforcement |
Attack |
Ancient |
|
|
Said to be found only in the Cartesian Grimoire. |
| Soulsight |
Caster can see souls |
Grey |
Enforcement |
Sense |
Moderate |
|
|
|
| Spell of Soul's Opening |
Caster opens up souls of targets such that they are receptible to anything |
Grey |
Forbidden |
Alteration |
Rare |
|
|
|
| Rite of Metaphysical Editing |
Caster edits the soul of target, altering them fundamentally |
Grey |
Forbidden |
Alteration |
Ancient |
|
|
Said to be found only in the Simon Grimoire. |
| Needle of Truth |
Target feels a sting and cannot tell a lie, nor even stop speaking |
Grey |
Enforcement |
Attack |
Advanced |
|
|
|
| Rite of Seven Truths |
Caster invokes seven objective truths to empower themself |
Grey |
Forbidden |
Rite |
Ancient |
|
|
Said to be found only in the Trivedi Grimoire. |
| Ancestor's Voice |
Caster speaks with the voices of their ancestors, sharing wisdom and gaining power |
Blue |
Forbidden |
|
Advanced |
|
|
|
| Turquoise Aura |
A blue aura forms around the caster, protecting them with their ancestor's power |
Blue |
Protection |
Barrier |
Moderate |
|
|
|
| Matrilineal Wave |
A wave of blue light flows out and empowers all women or womb-bearing targets |
Blue |
Healing |
Healing |
Advanced |
|
|
Only usable by those with wombs. |
| Patrilineal Blaze |
A blaze of blue light roars forth and strikes with the strength of all male (cis or trans or somewhere close to male) ancestors |
Blue |
Forbidden |
Attack |
Advanced |
|
|
Only usable by those who are men or close to it. |
| Generational Healing |
All past traumas handed down are soothed |
Blue |
Healing |
Healing |
Ancient |
|
|
Found only in the oral teachings of the lilithians. |
| Scorned Fury |
Caster gains the wrath and power of all ancestral injustice, trauma, and pain in a single attack |
Blue |
Forbidden |
Attack |
Ancient |
|
|
Completely suppressed with no known source, grimoire, or formula. Only usable by women or those close to it. |
| Rite of the Familial Bond |
Those with blood relation are bonded |
Blue |
|
Bond |
Advanced |
|
|
May work for chosen family, but patriarchal editing has limited it. |
| Child's Mark |
Any child marked with this is protected |
Blue |
Protection |
Protection |
Moderate |
|
|
|
| Grandmother's Care |
Targets feel the warm emotional protection of one's elders |
Blue |
Protection |
Protection |
Moderate |
|
|
|
| Heart of the Family |
Caster can feel the emotions of those related to them |
Blue |
|
Sense |
Advanced |
|
|
|
| Shield of the Clan |
All nearby who are related to the caster gain protection. |
Blue |
Protection |
Protection |
Advanced |
|
|
|
| Ritual of Bloodsharing |
Caster can share blood with relatives to heal them. |
Blue |
Healing |
Healing |
Elite |
|
|
|
| Angelic Tears |
Holy celeste water rains down and burns all infernal powers and beings nearby |
Blue |
Forbidden |
Attack |
Ancient |
|
|
Said to be granted only to celestial wizards who are worthy. |
| Counting Spell |
Caster can count like-objects within sight instantly |
Blue |
Practical |
Sense |
Common |
|
|
|
| Sea Spray |
Caster creates a light spray of saltwater |
Blue |
Elemental |
|
Beginner |
|
|
|
| Tsunami |
A tsunami forms in the nearest body of water of appropriate size |
Blue |
Forbidden |
|
Ancient |
|
|
Said to be found only in the Wyoh Grimoire. |
| Floodwaters Rise |
Any nearby bodies of water rise til they overflow their barriers |
Blue |
Elemental |
|
Advanced |
|
|
|
| Waterwall |
A wall of water forms around the caster |
Blue |
Elemental |
Barrier |
Moderate |
|
|
|
| Rushing Waters |
A powerful stream of water erupts from the caster's hands |
Blue |
Elemental |
Attack |
Common |
|
|
|
| Greater Torrent |
A heavy curtain of water slams down around the caster, as if a torrential rain or waterfall |
Blue |
Elemental |
Barrier |
Advanced |
|
|
|
| Deep Crush |
Target is crushed as if in deep waters |
Blue |
Enforcement |
Attack |
Elite |
|
|
|
| Greater Wave |
A massive wave arises |
Blue |
Elemental |
Attack |
Elite |
|
|
|
| Lungfill Waters |
Target drowns no matter how much water is around |
Blue |
Enforcement |
Attack |
Advanced |
|
|
|
| Waterfinding |
Caster can sense water |
Blue |
Elemental |
Sense |
Basic |
|
|
|
| Wash |
Targets are washed in clean water and soothed and healed |
Blue |
Healing |
Healing |
Advanced |
|
|
|
| Rite of the Ocean's Breadth |
Caster communes with the oceans and their elementals |
Blue |
Elemental |
Rite |
Rare |
|
|
|
| Sailor's Trick |
A spell to make the currents move as the sailor wishes |
Blue |
Practical |
|
Advanced |
|
|
|
| Ritual of Sea's Wrath |
Caster gains control over all nearby water in order to direct it in attacks against anti-aetherial powers |
Blue |
Forbidden |
Ritual |
Ancient |
|
|
Said to be found only in the Wyoh Grimoire. |
| Confluence of the Rivers |
Caster gains very brief insight into the currents |
Blue |
Elemental |
Sense |
Elite |
|
|
|
| Nalu |
Caster releases a wave of aetherial water that flows in all directions and washes away but does not harm all around them, except the infernal and anti-aetherial |
Blue |
Elemental |
Attack |
Rare |
|
|
One of the four Greater Elemental Spells and one of the Five True Elemental Spells. |
| Desperation Wave |
A wave of cold blue energy flows from the caster and destroys all living things within 100 miles, ripping the caster's Name to pieces in the process |
Blue |
Forbidden |
Attack |
Ancient |
|
|
Said to be found only in the Cartesian Grimoire. |
| Cobalt Flame |
A cold blue flame burns away positive emotions |
Blue |
Enforcement |
Attack |
Moderate |
|
|
|
| Noose Spell |
Target is provided with a noose, ready to use |
Blue |
|
|
Moderate |
|
|
|
| Hole in the Heart |
An emotional hole forms where no good feelings may be because all negative emotions, especially grief, sorrow, and despair, have eaten all the positive emotions |
Blue |
|
Attack |
Elite |
|
|
|
| Heartdraining Touch |
Caster's touch drains all emotions from target |
Blue |
Enforcement |
Attack |
Advanced |
|
|
|
| Sense Dragon's Den |
Caster can sense the den of any nearby dragons |
Blue |
|
Sense |
Advanced |
|
|
|
| Spell of Domain |
Caster's soul is reflected in their home territory |
Blue |
|
|
Ancient |
|
|
Said to be found only in the Pentakommat grimoire. |
| Zinc Barrier |
Caster's territory is protected by a veil of blue energy |
Blue |
Protection |
Barrier |
Elite |
|
|
|
| Lover's Guard |
Caster's chosen loved one is given profound protections so long as the caster's love remains |
Blue |
Protection |
Protection |
Rare |
|
|
|
| Jeweled Heart |
Caster's love becomes visible and bright as a jewel that protects them from attacks |
Blue |
Forbidden |
Protection |
Rare |
|
|
|
| Song of Sapphires |
Caster's song inspires desire and love in those who hear it |
Blue |
|
|
Advanced |
|
|
|
| Ne Sub Bar |
Those who harm lovers feel as if they were kissed on the cheek, then burn in sapphire flame |
Blue |
Forbidden |
Attack |
Ancient |
|
|
Said to be found only in the Trivadi Grimoire. |
| Draw Flux |
Caster alters themself |
Blue |
Alteration |
|
Advanced |
|
|
|
| Repel Flux |
Targets are altered |
Blue |
Alteration |
|
Elite |
|
|
|
| Dragonscale Soul |
Caster draws in all energies as a dragon might |
Violet |
|
|
Elite |
|
|
|
| Throne Above the Hoard |
Caster knows everything they own and have |
Violet |
|
|
Rare |
|
|
|
| Rite of Magenta Wealth |
Caster gains power from accumulated objects |
Violet |
|
|
Ancient |
|
|
Said to be found only in the Pentakommat grimoire. |
| Laden Eyelids |
Targets fall asleep |
Violet |
Enforcement |
Attack |
Common |
|
|
|
| Indigo Lens |
Caster can sense and read dreams |
Violet |
Fey |
Sense |
Moderate |
|
|
|
| Dreamer's Journey |
Caster can enter their own dreams and explore |
Violet |
Fey |
Transportation |
Advanced |
|
|
|
| Glamouring Spell |
Caster can glamour like one of the fey |
Violet |
Fey |
Alteration |
Moderate |
|
|
|
| Rite of the Dreaming |
Caster physically enters the Dream Realm, but may not return |
Violet |
Fey |
Transportation |
Ancient |
|
|
One of the ancient fey rituals that are forbidden to mortals and fey alike. |
| Rite of Bonding |
Caster bonds to target on a metaphysical level |
Violet |
|
Bonding |
Elite |
|
|
|
| Dose of Happiness |
Target feels happy for a brief period |
Violet |
Forbidden |
|
Moderate |
|
|
|
| Roll of the Dice |
Caster or target gains good luck for seven seconds, depending on the dice |
Violet |
Forbidden |
Alteration |
Elite |
|
|
|
| Artisan's Hands |
Bonuses to artisan skills |
Violet |
Practical |
|
Moderate |
|
|
|
| Repair Spell |
Object is repaired |
Violet |
Practical |
|
Moderate |
|
|
|
| Duplicator Spell |
Object is duplicated |
Violet |
Practical |
|
Advanced |
|
|
|
| Earthpower Wave |
A wave of earthpower flows forth to repel the enemies of the world |
Violet |
Forbidden |
|
Rare |
|
|
|
| The Goddess's Light |
A single mote of violet lightt appears and guides the caster to safety from infernal powers |
Violet |
Forbidden |
|
Ancient |
|
|
Said to be given only to aetherial wizards who serve Mother Shem. |
| Rite of the Axis Mundi |
Caster gains powers based on the axis mundi involved |
Violet |
Forbidden |
|
Rare |
|
|
|
| World Spanner |
Caster goes anywhere in the world |
Violet |
Practical |
Transportation |
Elite |
|
|
|
| Lapis Hammer |
A hammer of violet light forms to help the caster in a work of creation |
Violet |
Practical |
|
Advanced |
|
|
|
| Cupfull Spell |
One's cup is filled with fine alcohol |
Violet |
Practical |
|
Advanced |
|
|
|
| Merry Merry Drop |
A single drop of liquid makes everyone happy |
Violet |
|
|
Advanced |
|
|
|
| Fermentation Spell |
Turns any fluid into wine |
Violet |
Practical |
|
Advanced |
|
|
|
| Brewing Spell |
Turns any fluid into beer or ale |
Violet |
Practical |
|
Advanced |
|
|
|
| Distilling Spell |
Turns any fluid into liquor |
Violet |
Practical |
|
Advanced |
|
|
|
| Hazy Dance |
All around the caster dance until intoxicated |
Violet |
Alteration |
Dance |
Elite |
|
|
|
| Duck's Advice |
Caster or target gains insights into a game they are playing |
Violet |
Practical |
|
Moderate |
|
|
|
| Spiritkill |
A jagged flame of fuligin energy slays any spirits nearby and harms TheFolk or faithful |
Black |
Enforcement |
Attack |
Advanced |
|
|
|
| Call Into The Pit |
Summons Pit-monsters |
Black |
|
Summon |
Elite |
|
|
|
| Rite of Rejection |
Caster repels all Divine energies and becomes an oathbreaker |
Black |
Protection |
Protection |
Ancient |
|
|
Said to be found only in the Cartesian Grimoire. |
| Fuligin Shield |
A black energy shield repels all faith |
Black |
Protection |
Barrier |
Advanced |
|
|
|
| Draconic Will |
Caster gains the will power of a dragon |
Black |
|
|
Elite |
|
|
|
| Five Claws |
Caster hits with five draconic claw slashes |
Black |
Enforcement |
Attack |
Advanced |
|
|
|
| Ritual of the Dragondancer |
Time slows down so long as the caster is engaged in training |
Black |
Forbidden |
Dance |
Ancient |
|
|
Said to be found only in the Pentakommat grimoire. |
| Unseen Aide |
Caster is invisible so long as they are helping someone else |
Black |
Practical |
|
Rare |
|
|
|
| Volcanic Eruption |
A volcanic eruption occurs before the caster |
Black |
Forbidden |
Attack |
Rare |
|
|
|
| Island Seeker |
Caster can sense nearby islands |
Black |
Elemental |
Sense |
Common |
|
|
|
| Obsidian Shard |
A shard of volcanic glass pierces target |
Black |
Elemental |
Attack |
Moderate |
|
|
|
| Ashfall |
Hot ash drops from the sky and blinds and burns targets |
Black |
Elemental |
Attack |
Advanced |
|
|
|
| Pyroclastic Blast |
A massive blast of hot air and stone hits targets |
Black |
Elemental |
Attack |
Elite |
|
|
|
| Lava Bomb |
A ball of hard lava falls and explodes |
Black |
Elemental |
Attack |
Elite |
|
|
|
| Magma Hands |
Massive hands made of magma appear before the caster, who can control them to grab things and melt, burn, or crush them |
Black |
Elemental |
Attack |
Elite |
|
|
|
| Rafter's Guide |
Caster knows their way through the oceans while rafting |
Black |
Elemental |
Sense |
Common |
|
|
|
| Kahe Wela |
Caster gains control of the rhythm of the island(s), communing with their elementals and controlling the water and lava around or within them |
Black |
Elemental |
|
Ancient |
|
|
Said to be found only in the Agarwal Grimoire. |
| Dusky Lens |
Finds what's needed |
Black |
Practical |
|
Elite |
|
|
|
| Ruddy Pocket |
Caster's pockets have up to 20 objects they might need and do not know they might need |
Black |
Practical |
|
Rare |
|
|
|
| Zúzhìduōmóu |
Caster gains awareness and perceptions bonuses |
Black |
Alteration |
|
Moderate |
|
|
|
| Xūyà o |
Caster gains bonuses to physical attributes |
Black |
Alteration |
|
Moderate |
|
|
|
| Onyx Shield |
A black energy shield forms near caster and repels all forms of faith |
Black |
|
|
Advanced |
|
|
|
| Baptism of Mortality |
Caster is washed free of any Aeonian or inmortal energies or characteristics |
Black |
|
|
Ancient |
|
|
Said to be found only in the Kitap Grimoire. |
| Titanic Arm |
Massive strength bonus |
Black |
Alteration |
|
Rare |
|
|
|
| Cougar's Cry |
Caster's voice becomes dominant and loud, giving presence bonuses |
Black |
Alteration |
|
Advanced |
|
|
|
| Titanic Will |
Massive willpower bonus |
Black |
Alteration |
|
Advanced |
|
|
|
| Rite of Wath's Legacy |
Caster gains the powers of a Wathite temporarily |
Black |
Alteration |
|
Ancient |
|
|
Said to be found only in the Kitap Grimoire. |
| Shadowfinder |
Caster can find the lost shadow of target |
Black |
Elemental |
Sense |
Moderate |
|
|
|
| Shadow Veil |
Caster is hidden in shadows |
Black |
Elemental |
Barrier |
Advanced |
|
|
|
| Nightform |
Caster becomes one with the night |
Black |
Elemental |
Alteration |
Rare |
|
|
|
| Wall of Darkness |
Caster is surrounded by a wall of darkness that repels anti-aetherial attacks and hides them |
Black |
Elemental |
Barrier |
Advanced |
|
|
|
| Ritual of the New Moon |
A wave of true shadow flows out from the caster and devours all light and all things that are anti-aetherial |
Black |
Elemental |
Ritual |
Ancient |
|
|
None know the source or grimoire this may be found in. |
| Darkest Hour |
Darkness falls for an hour |
Black |
Elemental |
|
Elite |
|
|
|
| Shade's Claw |
Target loses part of their physical and metaphysical form to a claw attack |
Black |
Elemental |
Attack |
Advanced |
|
|
|
| Blackest Night |
Night comes when the caster calls |
Black |
Elemental |
|
Rare |
|
|
|
| Black Mote |
A dark sphere forms before the caster, almost too small to see, and devours the light |
Black |
Elemental |
|
Rare |
|
|
|
| Rite of the Shadow Flight |
Caster can shadowwalk for an hour |
Black |
Elemental |
Rite |
Rare |
|
|
|
| Shrieking Blade |
A blade of colorful sound obliterates physical targets |
Rainbow |
Enforcement |
Attack |
Moderate |
|
|
|
| Cacophonic Blast |
A ear-shattering noise hurts everyone in the area |
Rainbow |
Enforcement |
Attack |
Moderate |
|
|
|
| Infernal Symphony |
A cacophonous eruption harms mind, body, heart, and soul of everyone in the area |
Rainbow |
Enforcement |
Attack |
Ancient |
|
|
Said to be found only in the Cartesian Grimoire. |
| Shrike's Call |
A shrill call summons shrikes and cacophonous birds |
Rainbow |
Enforcement |
Summon |
Common |
|
|
|
| Dissonance |
No connections can be made within 20' of the caster |
Rainbow |
Enforcement |
Attack |
Elite |
|
|
|
| Bond-Breaker |
Caster sends a wave that breaks connections, social, political, legal, physical, metaphysical, emotional, or mental, as the caster chooses |
Rainbow |
Enforcement |
Attack |
Advanced |
|
|
|
| Eardrum Burst |
Target's eardrums burst |
Rainbow |
Enforcement |
Attack |
Common |
|
|
|
| Majestic Aura |
Caster has an aura of majesty that gives them presence bonuses |
Rainbow |
|
Aura |
Advanced |
|
|
|
| Rite of Painted Beauty |
Caster gains permanent majesty and awe |
Rainbow |
Alteration |
Rite |
Ancient |
|
|
Said to be found only in the Pentakommat grimoire. |
| Scale of Renown |
Caster creates a dragonscale that grants rewown to its bearer |
Rainbow |
Protection |
Protection |
Advanced |
|
|
|
| Dragonsbreath |
Caster can mimic the breath of any dragon |
Rainbow |
Enforcement |
Attack |
Elite |
|
|
|
| Distinct Advantage |
Caster gains significant advantage over opponent in stats |
Rainbow |
Enforcement |
|
Advanced |
|
|
|
| Rearrange Terrain |
Local terrain shifts to give caster advantage |
Rainbow |
Enforcement |
|
Elite |
|
|
|
| Pebble Soul |
Target's soul is empowered by their own humility |
Rainbow |
Alteration |
|
Advanced |
|
|
|
| Ritual of Devotion |
Target gains clarity in faith, if willing |
Rainbow |
Forbidden |
Ritual |
Ancient |
|
|
Said to be found only in the Trivadi Grimoire. |
| Constant Will |
Caster gains will power to complete promises |
Rainbow |
Alteration |
|
Moderate |
|
|
|
| Holy Counsel |
Caster gains insights into the correct next action |
Rainbow |
Sense |
|
Elite |
|
|
|
| Honest Demeanor |
Caster gains presence bonus when being honest or sincere |
Rainbow |
Alteration |
|
Moderate |
|
|
|
| Instill Resilience |
Target gains strength or will to resist pain, suffering, or misfortune |
Rainbow |
Protection |
Protection |
Moderate |
|
|
|
| Giving Heart |
Caster gives their positive emotions to heal another |
Rainbow |
Healing |
Healing |
Advanced |
|
|
|
| Ring of Sanctuary |
A ring of holy magic forms to protect anyone near the caster from all attacks |
Rainbow |
Protection |
Protection |
Elite |
|
|
|
| Grant Mercy |
Target is relieved of pain |
Rainbow |
Healing |
Healing |
Advanced |
|
|
|
| Kind Smile |
Caster's smile inspires any who see it to perform acts of kindness |
Rainbow |
Alteration |
|
Rare |
|
|
|
| Instill Patience |
Target is given will power for patience |
Rainbow |
Alteration |
|
Advanced |
|
|
|
| Bond of Service |
Caster is bonded to someone in need to serve and help them |
Rainbow |
Forbidden |
Bond |
Elite |
|
|
|
| Sense Karma |
Caster can see the cosmic wheel |
Rainbow |
|
Sense |
Rare |
|
|
|
| Experimental Spell |
No outcome; spell designed as a teaching tool to show thaumathurges how to test a spell |
Rainbow |
|
|
Beginner |
|
|
|
| Radiant Touch |
Caster's touch makes target stronger and more agile |
Rainbow |
|
|
Moderate |
|
|
|
| Rainbow Soul |
A rainbow splays out from the caster and strenghtens the souls around them |
Rainbow |
|
|
Elite |
|
|
|
| Uplift Heart |
The hearts of targets are lightened by the caster's voice |
Rainbow |
|
|
Common |
|
|
|
| Sharpen Mind |
The mental stats of targets raise as the caster sings |
Rainbow |
|
|
Advanced |
|
|
|
| Empower Name |
All aspects of a target is empowered as the caster spreads a dazzling light |
Rainbow |
|
|
Rare |
|
|
|
| Display of the Rainbow Serpent |
A rainbow serpent appears and unleashes rainbow light in all directions, slaying evil and empowering good |
Rainbow |
|
|
Ancient |
|
|
Said to be found only in the oral traditions of the peoples of the southern Island Bridge. |
| Aura of Terror |
Caster is surrounded by strange lights that terrify any who see them |
Rainbow |
Enforcement |
Aura |
Advanced |
|
|
|
| Horrifying Visage |
Caster's appearance becomes horrifying |
Rainbow |
Enforcement |
|
Elite |
|
|
|
| Inflict Fear |
Target gains a new fear |
Rainbow |
Enforcement |
|
Adanced |
|
|
|
| Nightmare Image |
Caster draws an image from their nightmares or another's |
Rainbow |
Enforcement |
|
Advanced |
|
|
|
| Goblin Gas |
A strange, colorful gas forms that causes hallucinations |
Rainbow |
Enforcement |
|
Moderate |
|
|
|
| Intimidating Form |
Caster unleashes an illusory form that intimidates anyone near them |
Rainbow |
Enforcement |
|
Moderate |
|
|
|
| Sense Phobia |
Caster can sense the fears of targets |
Rainbow |
Enforcement |
Sense |
Moderate |
|
|
|
| Nicnevin's Host |
Caster summons the Unseelie Host |
Rainbow |
Fey |
|
Ancient |
|
|
One of the ancient fey rituals that are forbidden to mortals and fey alike. |
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|