| Azure Barrier |
Absorbs magic |
Blue |
Magic |
Barrier |
Common |
|
|
|
| Azure Binding |
Traps target in magical bands |
Blue |
Magic |
Binding |
Common |
|
|
|
| Bluebolt |
Azure lightning bolt that causes physical and metaphysical damage |
Blue |
Magic |
Attack |
Advanced |
|
|
|
| Familiar Bonding |
Bonds mage or wizard to a familiar |
Blue |
Magic |
Bond |
Advanced |
|
|
|
| Hatfinder |
Finds the wizard's hat |
Blue |
Magic |
Cantrip |
Beginner |
|
|
Used to teach novices how to use magic |
| Magic Arrow |
A small magical dart that causes physical damage |
Blue |
Magic |
Attack |
Basic |
|
|
|
| Magical Vision |
Allows mage or wizard to see esoteric energies |
Blue |
Magic |
Sense |
Basic |
|
|
|
| Repel Esoteric Energy |
Repels specific energies, varies by ingredients |
Blue |
Magic |
Barrier |
Moderate |
|
|
|
| Rite of Preservation |
Preserves the state of a location |
Blue |
Magic |
Rite |
Advanced |
|
|
|
| Rite of Protection |
Protects the mage or wizard against physical attacks |
Blue |
Protection |
Rite |
Moderate |
|
|
|
| Staff Spell |
Creates a wizard's staff or mage's wand |
Blue |
Magic |
|
Common |
|
|
|
| Doublecasting |
Allow mage or wizard to cast two spells at once |
Blue |
Magic |
|
Elite |
|
|
|
| Azure Storm |
Unleashes a storm of raw mana |
Blue |
Magic |
|
Elite |
|
|
|
| Identify Spell |
Allows mage or wizard to know what spell has been used |
Blue |
Magic |
Sense |
Common |
|
|
|
| Minor Sting |
An annoying pain |
White |
Enforcement |
Attack |
Beginner |
|
|
|
| Stunning Pain |
Pain so intense it stuns target |
White |
Enforcement |
Attack |
Common |
|
|
|
| Unbruised Wound |
Internal bleeding |
White |
Enforcement |
Attack |
Advanced |
|
|
|
| Intensify Pain |
Making pain worse |
White |
Enforcement |
Attack |
Basic |
|
|
|
| Incapacitating Pain |
Pain so intense that it KOs target |
White |
Enforcement |
Attack |
Advanced |
|
|
|
| Torture |
Total body pain for long periods of time |
White |
Enforcement |
Attack |
Elite |
|
|
|
| Targeted Pain |
Pain in one specific spot on the body |
White |
Enforcement |
Attack |
Moderate |
|
|
|
| Illumination |
Creates enough light to see by, varies in range |
White |
Elemental |
Sense |
Common |
|
|
|
| Revealing Light |
Light that points to something hidden |
White |
Elemental |
Sense |
Advanced |
|
|
|
| Guiding Light |
Light that points to the caster's goal |
White |
Elemental |
Sense |
Elite |
|
|
|
| Blinding Light |
Light so bright it causes eye damage |
White |
Elemental |
Attack |
Moderate |
|
|
|
| Lightbeam |
A focused beam of light that causes aetherial damage |
White |
Elemental |
Attack |
Advanced |
|
|
|
| Shining Aura |
An aura of light that shows esoteric energies |
White |
Elemental |
Aura |
Advanced |
|
|
|
| Healing Touch |
Healing injuries by touch |
White |
Healing |
Healing |
Moderate |
|
|
|
| Healing Breath |
Healing illness by breath |
White |
Healing |
Healing |
Moderate |
|
|
|
| Healing Blood |
Healing significant damage by blood |
White |
Healing |
Healing |
Advanced |
|
|
|
| Healing Fire |
Healing major damage by fire |
White |
Healing |
Healing |
Elite |
|
|
|
| Physical Regeneration |
Target regenerates wounds, sickness, or other physical damage |
White |
Healing |
Healing |
Elite |
|
|
|
| Restore Body |
Perfect healing |
White |
Healing |
Healing |
Elite |
|
|
|
| Healing Wave |
A wave of Eldritch energy that restores bodies and eats away minds |
White |
Healing |
|
Elite |
|
|
|
| Inspiring Shine |
A bright light that inspires those who see it |
White |
Magic |
|
Moderate |
|
|
|
| Farsight |
The ability to see over vast distances |
White |
Magic |
Sense |
Advanced |
|
|
|
| Chromatic Palette |
A spread of colorful lights that can be used to alter the color of things |
White |
Magic |
|
Elite |
|
|
|
| Aura of Awe |
An aura that instills deep reverence and fear |
White |
Magic |
Aura |
Advanced |
|
|
|
| Wave of Wonder |
A wave that instills a sense of surprise and curiosity |
White |
Magic |
|
Moderate |
|
|
|
| Spiderweb |
A fine web that entraps any who touch it |
White |
Enforcement |
Binding |
Moderate |
|
|
|
| Suggestion |
Caster may suggest an idea without the target realizing it |
White |
Enforcement |
|
Elite |
|
|
|
| Web of Control |
Caster may control anyone touched by a strand or web spell |
White |
Enforcement |
Binding |
Elite |
|
|
|
| Gossamer Strand |
A fine strand of spidersilk connects the caster and target mentally |
White |
Enforcement |
Bond |
Common |
|
|
|
| Draining Strand |
A fine strand of spidersilk drains the target's mental energies and gives them to the caster |
White |
Enforcement |
Bond |
Moderate |
|
|
|
| Spider Venom |
A poison that damages the will power of the target |
White |
Enforcement |
Attack |
Common |
|
|
|
| Traumatize |
Target is mentally wounded |
White |
Enforcement |
Attack |
Advanced |
|
|
|
| Rat Swarm |
A swarm of rats is called to the command of the caster |
White |
Enforcement |
|
Moderate |
|
|
|
| Commanding Whisper |
Anyone in range is under control of the caster |
White |
Enforcement |
|
Elite |
|
|
|
| Dominating Presence |
The caster has +6 presence (PRS) |
White |
Enforcement |
|
Advanced |
|
|
|
| Intimidate |
Target loses next action out of fear of the caster |
White |
Enforcement |
Attack |
Moderate |
|
|
|
| Chill |
Lower the temperature a bit around the caster |
White |
Elemental |
|
Basic |
|
|
|
| Snow Flurry |
A small blast of snow that can distract or annoy target |
White |
Elemental |
Attack |
Common |
|
|
|
| Icicle Shower |
Icicles rain down around caster |
White |
Elemental |
Attack |
Advanced |
|
|
|
| Snowblast |
A large blast of snow that causes damage |
White |
Elemental |
Attack |
Moderate |
|
|
|
| Wall of Ice |
A thick wall of ice forms |
White |
Elemental |
Barrier |
Advanced |
|
|
|
| Winter Wind |
A blast of very cold wind |
White |
Elemental |
Attack |
Moderate |
|
|
|
| Blizzard |
Caster summons a full blizzard |
White |
Elemental |
|
Elite |
|
|
|
| Frost Wave |
An intense wave of freezing air |
White |
Elemental |
Attack |
Advanced |
|
|
|
| Freeze Target |
A single target is frozen solid |
White |
Elemental |
Attack |
Advanced |
|
|
|
| Mask Embezzlement |
Caster alters official accounts in order to hide any discrepencies |
White |
Modern |
Conceal |
Advanced |
|
|
|
| Drain Wealth |
Caster steals money from poorer targets |
White |
Modern |
Bond |
Advanced |
|
|
|
| Soulsight |
Caster can see souls |
White |
Magic |
Sense |
Advanced |
|
|
|
| Ritual of Soul Sending |
The souls of the recently departed are forced into the Nether Realm |
White |
Magic |
Ritual |
Advanced |
|
|
|
| Repel Msawhat |
A thin barrier repels corrupting energies |
White |
Magic |
Barrier |
Moderate |
|
|
|
| Killing Breath |
Instant kill |
White |
Enforcement |
Attack |
Elite |
|
|
|
| Sense Death |
Caster can sense anything near death (not counting surprises) |
White |
Magic |
Sense |
Moderate |
|
|
|
| Nether Wave |
A wave of nether-water that burns the undead and chills the souls of the living |
White |
Magic |
|
Elite |
|
|
|
| Protect Grave |
A protective spell that prevents corruption of the buried |
White |
Magic |
Barrier |
Common |
|
|
|
| Grave's Chill |
Target feels like someone walked on their grave |
White |
Elemental |
Attack |
Common |
|
|
|
| Send Undead |
A blast that casts the undead out of the Spirit Realm and into the Nether Realm |
White |
Enforcement |
Attack |
Advanced |
|
|
|
| Spirit Sense |
Caster can sense spirits |
White |
Magic |
Sense |
Moderate |
|
|
|
| Minddraining Gaze |
Caster drains mental attributes of target |
White |
Enforcement |
Attack |
Advanced |
|
|
|
| Occlude Thoughts |
Target cannot access their own thoughts |
White |
Enforcement |
Attack |
Advanced |
|
|
|
| Mental Numbing |
Target's mind calms |
White |
Healing |
|
Moderate |
|
|
|
| Displaced Visage |
Caster's visage seems to be 6' away from where they are |
Pink |
Illusion |
|
Moderate |
|
|
|
| Minor Illusion |
Creates a brief, false image in a small space |
Pink |
Illusion |
|
Common |
|
|
|
| Moderate Illusion |
Creates a false image in a small space |
Pink |
Illusion |
|
Advanced |
|
|
|
| Major Illusion |
Creates a false image in a large space |
Pnk |
Illusion |
|
Elite |
|
|
|
| Pink Tongue |
Caster gains +6 to persuasion and lying |
Pink |
Enforcement |
|
Moderate |
|
|
|
| Improve Structural Integrity |
Building is strengthened |
Pink |
Practical |
|
Advanced |
|
|
|
| Shore Up |
A small object or part of a building is strengthened or repaired |
Pink |
Practical |
|
Moderate |
|
|
|
| Raise Walls |
Walls raise from the ground |
Pink |
Practical |
Barrier |
Moderate |
|
|
|
| Raise Stairs |
Stairs raise from the ground |
Pink |
Practical |
|
Moderate |
|
|
|
| Seal Walls |
Walls seal shut, including doors or windows |
Pink |
Practical |
|
Moderate |
|
|
|
| Increase Strength |
Target or caster gains STR bonus |
Pink |
Practical |
|
Common |
|
|
|
| Increase Agility |
Target or caster gains ATH bonus |
Pink |
Practical |
|
Common |
|
|
|
| Increase Endurance |
Target or caster gains bonus to long-term physical activity |
Pink |
Practical |
|
Common |
|
|
|
| Increase Constitution |
Target or caster gains bonus to resisting poison or disease |
Pink |
Practical |
|
Common |
|
|
|
| Increase Metabolism |
Target or caster gains bonus to reaction |
Pink |
Practical |
|
Common |
|
|
|
| Increase Perception |
Target or caster gains bonus to physical senses |
Pink |
Practical |
Sense |
Common |
|
|
|
| Repair Body |
Target or caster heals from bodily damage or illness |
Pink |
Healing |
|
Moderate |
|
|
|
| Haze of Temptation |
A pink for coalesces into some object that tempts target, then vanishes at caster's will or within a day |
Pink |
Sex Magic |
|
Advanced |
|
|
|
| Improve Appearance |
Caster or target's appearance is temporarily altered to match social norms of attractiveness |
Pink |
Sex Magic |
|
Moderate |
|
|
|
| Souldraining Kiss |
Caster's kiss will allow them to suck the soul out of target |
Pink |
Sex Magic |
|
Advanced |
|
|
|
| Enrage |
Target is sent into a mad rage that cannot be broken until they pass out |
Red |
Alteration |
|
Moderate |
|
|
|
| Command Boars |
Caster gains control over boars |
Red |
Enforcement |
|
Moderate |
|
|
|
| Bloodboil |
Target's blood boils within their body |
Red |
Enforcement |
|
Advanced |
|
|
|
| Avenging Flame |
Bright red fire hits any who hit the caster (once) |
Red |
Enforcement |
|
Moderate |
|
|
|
| Furyslash |
An invisible curved blade slashes target deeply |
Red |
Enforcement |
|
Moderate |
|
|
|
| Aura of Vengeance |
An aura of red light that means every attack on caster is automatically counterattacked at equal skill or better |
Red |
Enforcement |
|
Elite |
|
|
|
| Quicken Blood |
Increased heart rate means increase alertness and reaction |
Red |
Practical |
|
Moderate |
|
|
|
| Enrich Blood |
Improve the immune system |
Red |
Healing |
|
Advanced |
|
|
|
| Cleanse Blood |
Remove disease or malady from the blood system |
Red |
Healing |
|
Moderate |
|
|
|
| Sharpen Blade |
Bladed, edged, or piercing weapons gain wound bonuses |
Red |
War |
|
Moderate |
|
|
|
| Vermilion Armor |
Caster gains a sheen of red energy over their armor that adds defense bonuses |
Red |
War |
Barrier |
Advanced |
|
|
|
| Redstrike |
A red blade slashes targets |
Red |
War |
Attack |
Advanced |
|
|
|
| Tactical Mind |
Caster or target gains tactical insights into the conflict at hand |
Red |
War |
|
Elite |
|
|
|
| Unrelenting Assault |
A red blade slashes targets and does not stop until there are no more targets |
Red |
War |
Attack |
Elite |
|
|
|
| Weaponize |
Anything becomes a weapon |
Red |
War |
Alteration |
Advanced |
|
|
|
| Draconic Strength |
Massive strength bonus, but must have will power to match |
Red |
Enforcement |
|
Advanced |
|
|
|
| Dragonflame Fist |
Fist wreathed in dragonflame for major damage bonuses |
Red |
Enforcement |
Attack |
Advanced |
|
|
|
| Redscale |
Caster gains toughness bonus and red scales over their flesh |
Red |
Enforcement |
Barrier |
Advanced |
|
|
|
| Aura of Dominance |
Caster gains dominating presence |
Red |
Enforcement |
Aura |
Elite |
|
|
|
| Random Mutation |
Target randomly changes |
Red |
Alteration |
|
Common |
|
|
|
| Entropic Sting |
Target is stung and is altered randomly at the location of the sting |
Red |
Alteration |
Attack |
Common |
|
|
|
| Aura of Entropy |
Everything around the caster decays rapidly |
Red |
Alteration |
Aura |
Moderate |
|
|
|
| Chaotic Voice |
The voice of the caster alters randomly, unleashing random powers or spells |
Red |
Alteration |
|
Moderate |
|
|
|
| Purifying Facet |
Light through a jeweled lens makes the target "pure" in the eyes of the caster, usually causing major genetic damage |
Red |
Master |
Alteration |
Elite |
|
|
|
| Mask of Hatred |
Caster's visage changes superficially to match their view of racisl purity |
Red |
Master |
Alteration |
Advanced |
|
|
|
| Divisive Blade |
A blade of emotional energy makes people hate each other |
Red |
Master |
Attack |
Advanced |
|
|
|
| Crimson Strength |
Caster gains strength from their hatred |
Red |
Master |
Alteration |
Moderate |
|
|
|
| Eugenic Analysis |
Caster learns the genetic make up of target through a lens of their own twisted beliefs |
Red |
Master |
Sense |
Moderate |
|
|
|
| Greater Barrier |
A powerful magical barrier |
Red |
Protection |
Barrier |
Advanced |
|
|
|
| Strengthen Barrier |
Improve a magical or mundane barrier of any kind |
Red |
Protection |
Barrier |
Moderate |
|
|
|
| Identify Boundary |
Caster can see the boundary between any two things, mundane, magical, physical, or abstract |
Red |
Practical |
Sense |
Advanced |
|
|
|
| Seal Boundary |
A physical boundary is sealed |
Red |
Practical |
|
Advanced |
|
|
|
| Move Border |
An abstract border is altered |
Red |
Practical |
|
Elite |
|
|
|
| Thief's Hand |
Dexterity bonus to acts of theft |
Red |
|
|
Moderate |
|
|
|
| Thief's Feet |
Stealth bonus |
Red |
|
|
Common |
|
|
|
| Thief's Eyes |
Appraise an object's value |
Red |
|
|
Common |
|
|
|
| Thief's Breath |
Communicate with only one specific target no matter who else is listening range |
Red |
|
|
Advanced |
|
|
|
| Thief's Pocket |
Create a hidden pocket within one's clothing |
Red |
|
|
Advanced |
|
|
|
| Ritual of Jaguar's Heart |
Caster gains bravery and strength |
Red |
War |
|
Elite |
|
|
|
| Heroic Armor |
Caster gains defense if and only if they face off against an opponent more than 6 points superior to them in combat stats |
Red |
Protection |
Protection |
Elite |
|
|
|
| Malnourishing Touch |
Caster's touch drains nourishment from target |
Red |
Enforcement |
Attack |
Moderate |
|
|
|
| Desiccating Kiss |
Caster's kiss dries all the water from target |
Red |
Sex Magic |
|
Advanced |
|
|
|
| Woundsalt |
Target's wounds fill with burning salts |
Red |
War |
Attack |
Common |
|
|
|
| Lash of Rust |
A red lash of energy rusts any iron/iron-containing metal it touches, tarnishes silver or silver-containing metals |
Red |
Enforcement |
Attack |
Moderate |
|
|
|
| Warming Touch |
The caster's touch warms any target |
Red |
Healing |
Healing |
Basic |
|
|
|
| Hot Spark |
A small spark starts a small fire |
Red |
Practical |
|
Beginner |
|
|
|
| Ashwind |
A wind of burning ash |
Red |
Elemental |
|
Advanced |
|
|
|
| Emberfoot |
Caster can walk on hot coals |
Red |
Practical |
|
Common |
|
|
|
| Fireball |
An explosive ball of flame |
Red |
Enforcement |
Attack |
Moderate |
|
|
|
| Blazing Wall |
An uncontrolled fire erupts around the caster |
Red |
Enforcement |
Protection |
Advanced |
|
|
|
| Firewhirl |
An uncontrolled tornado of flame erupts from the ground |
Red |
War |
|
Elite |
|
|
|
| Summon Heat Wave |
Six weeks of summer heat |
Red |
Elemental |
Summon |
Elite |
|
|
|
| Salamanderskin |
Caster gains amphibious skin and major heat resistance |
Red |
Elemental |
Protection |
Advanced |
|
|
|
| Cauterize |
Caster cauterizes wounds of target |
Red |
Healing |
Healing |
Common |
|
|
|
| Blooddraining Touch |
Caster's touch drains blood from target and converts it to any stat caster chooses |
Red |
Master |
Attack |
Elite |
|
|
|
| Instill Need |
Target requires something the caster chooses for their survival |
Red |
Enforcement |
Attack |
Advanced |
|
|
|
| Czarina's Mark |
Target is enslaved at the whim of the czarina |
Red |
Enforcement |
Enslavement |
Elite |
|
|
|
| Redwash |
De-aligns target from esoteric energies |
Red |
Magic |
|
Moderate |
|
|
|
| Aura of Clashing Colors |
A bright, colorful aura that repels aligned esoteric energies |
Red |
Magic |
Aura |
Advanced |
|
|
|
| Sard Shield |
A shield made of gemstones that forces attacks to remove all bonuses |
Red |
Protection |
Protection |
Common |
|
|
|
| Liorit's Return |
All stats and conditions return to what they were at the start of the round or five minutes ago (if outside combat), but no one moves through time backward |
Red |
Enforcement |
|
Elite |
|
|
|
| Animalspeech |
Caster gains the ability to speak to a certain kind of animal (based on ingredients) |
Orange |
Elemental |
Speech |
Moderate |
|
|
|
| Song of the Passerine |
Caster can sing like a bird to call other animals to them |
Orange |
Elemental |
Summon |
Moderate |
|
|
|
| Newt's Eye |
Caster can sense animals |
Orange |
Elemental |
Sense |
Common |
|
|
|
| Greater Gills |
Caster can breathe underater and swim like a fish |
Orange |
Elemental |
|
Common |
|
|
|
| Iguanablood Spell |
Caster gains reptilian reflexes |
Orange |
Elemental |
|
Moderate |
|
|
|
| Ochre Slime |
Caster oozes mollusc-like slimes that attracts animals |
Orange |
Elemental |
Summon |
Moderate |
|
|
|
| Ochre Bond |
Caster bonds to animal included in spell |
Orange |
Elemental |
|
Advanced |
|
|
|
| Five Claws |
Caster hits seven times with an animal's claw attack |
Orange |
Elemental |
Attack |
Common |
|
|
|
| Mudiwa's Tail |
Caster gains the attributes (stat bonuses) of the mammal invoked in their spell, as well as a tail |
Orange |
Elemental |
|
Advanced |
|
|
|
| Chitinous Armor |
Caster gains arthropodal armor |
Orange |
Elemental |
Protection |
Common |
|
|
|
| Venomous Strike |
Caster spits venom like a cobra |
Orange |
Enforcement |
Attack |
Moderate |
|
|
|
| Autumnal Wind |
A chill wind blows and makes targets feel their own mortality |
Orange |
Elemental |
|
Moderate |
|
|
|
| Petrichor Mist |
The scent of petrichor puts targets to sleep |
Orange |
Elemental |
|
Common |
|
|
|
| Crunching Step |
All within 50' of the caster lose stealth points |
Orange |
Elemental |
Protection |
Basic |
|
|
|
| Pinefrost |
Caster gains cold resistance, targets are pelted with sharp needles of cold |
Orange |
Elemental |
|
Common |
|
|
|
| Lightning Bolt |
A bolt of lightning strikes where the caster chooses |
Brown |
Elemental |
Attack |
Advanced |
|
|
|
| Lens of Weather Sensing |
Caster can see upcoming weather, usually a week out |
Brown |
Elemental |
Sense |
Moderate |
|
|
|
| Cloudboat |
Caster can ride a cloud as a boat |
Brown |
Elemental |
Transportation |
Advanced |
|
|
|
| Wall of Fog |
Caster is surrounded by thick fog |
Brown |
Elemental |
Barrier |
Common |
|
|
|
| Roar of Thunder |
A peel of thunder shakes the area |
Brown |
Elemental |
|
Common |
|
|
|
| Clement Shine |
Caster clears bad weather or prolongs good weather |
Brown |
Elemental |
|
Common |
|
|
|
| Summon Rain |
Caster summons a light to moderate rain |
Brown |
Elemental |
Summon |
Moderate |
|
|
|
| Dispelling Torrent |
Caster brings down a torrent of rain that washes away infernal or celestial energies |
Brown |
Elemental |
Dispell |
Elite |
|
|
|
| Sunshower Shake |
A dance that brings sun and rain at once |
Brown |
Elemental |
Dance |
Advanced |
|
|
|
| Choking Cloud |
A cloud of smog chokes targets |
Brown |
Enforcement |
Attack |
Moderate |
|
|
|
| Sheet of Sludge |
A fine sheet of brown sludge forms around the caster |
Brown |
Enforcement |
Barrier |
Moderate |
|
|
|
| Brown Piston |
Smashes anything aetherial |
Brown |
Enforcement |
Attack |
Advanced |
|
|
|
| Mental Flicker |
Briefly know a skill at 10-13 |
Brown |
Practical |
|
Elite |
|
|
|
| Honed Mind |
Learn quicker |
Brown |
Practical |
|
Advanced |
|
|
|
| Sense Place Memory |
Sense the memories of a location |
Brown |
Practical |
Sense |
Elite |
|
|
|
| Subtle Cloak |
Caster's clothing makes them subtled, such that one does not notice them unless one focuses very hard |
Brown |
Protection |
Protection |
Elite |
|
|
|
| Banishing Word |
Target is forgotten from the memory of all who knew it, temporarily or permanently |
Brown |
Enforcement |
Attack |
Elite |
|
|
|
| Aura of Silence |
Around the caster, nothing makes sound |
Brown |
Protection |
Aura |
Moderate |
|
|
|
| Sneaking Step |
Target's steps become silent |
Brown |
Enforcement |
|
Moderate |
|
|
|
| Pedophagic Worm |
Caster calls forth a worm that eats children |
Brown |
Enforcement |
Summon |
Advanced |
|
|
|
| Drabwater Wave |
A wave of pravum-infused water kills all children nearby |
Brown |
Enforcement |
Attack |
Elite |
|
|
|
| Sterilizing Sting |
Target will not be able to have children |
Brown |
Enforcement |
Attack |
Moderate |
|
|
|
| Motherless Dissolve |
The womb of the target dissolves into drabwater |
Brown |
Enforcement |
Attack |
Advanced |
|
|
|
| Chain of Binding |
Binds target to legal activity or ensnares those who have violated local law |
Brown |
Enforcement |
Attack |
Advanced |
|
|
|
| Megalithic Might |
Caster becomes as physically strong as opponent and gets stoneskin |
Brown |
|
|
Advanced |
|
|
|
| Mind of the Wise |
Caster gains a bonus to awareness |
Yellow |
|
|
Moderate |
|
|
|
| Sandstorm |
Summons a sandstorm |
Yellow |
Elemental |
Summon |
Elite |
|
|
|
| Dustdevil |
A dustdevil rises up before the caster |
Yellow |
Elemental |
|
Advanced |
|
|
|
| Wall of Sand |
Caster is surrounded by a wall of sand |
Yellow |
Elemental |
Barrier |
Common |
|
|
|
| Arid Wind |
Wind that dries up anything that touches |
Yellow |
Elemental |
|
Moderate |
|
|
|
| Oasis Under the Star |
Caster is guided to an oasis |
Yellow |
Elemental |
|
Advanced |
|
|
|
| Mirage |
Caster creates a mirage |
Yellow |
Elemental |
|
Advanced |
|
|
|
| Scouring Wind |
A sandy wind that can scour the skin off bone |
Yellow |
Elemental |
|
Advanced |
|
|
|
| Scrubbing Sand |
A swirling sand ball that scrubs things clean |
Yellow |
Practical |
|
Basic |
|
|
|
| Demonfire |
A wisp of infernal flame that burns souls |
Yellow |
Enforcement |
Attack |
Common |
|
|
|
| Infernal Firestorm |
Unleashes a massive series of blasts of infernal flame |
Yellow |
Enforcement |
Attack |
Elite |
|
|
|
| Infernal Lightning |
A bolt of yellow lightning that can destroy soul and flesh |
Yellow |
Enforcement |
Attack |
Advanced |
|
|
|
| Hell's Wrath |
A column of infernal fire that burns only sinners |
Yellow |
Enforcement |
Attack |
Advanced |
|
|
|
| Summon Demon |
Brings forth an infernal denizen |
Yellow |
Master |
Summon |
Advanced |
|
|
|
| Lake of Fire |
Unleashes a massive body of liquid infernal flame |
Yellow |
Enforcement |
Attack |
Elite |
|
|
|
| Soulstealing Dagger |
Turns a common dagger into an instrument of capturing souls, if and only if used to commit murder |
Yellow |
Enforcement |
|
Moderate |
|
|
|
| Chains of Perdition |
Binding a sinner into the Hells |
Yellow |
Master |
Attack |
Advanced |
|
|
|
| Styxian Wave |
A wave of burning acid that rends the flesh and leaves the soul barren and vulnerable |
Yellow |
Enforcement |
Attack |
Elite |
|
|
|
| Demonic Replication |
Mimics the powers of a demon |
Yellow |
Enforcement |
|
Moderate |
|
|
|
| Evil's Mirth |
Caster gains immunity to intimidation, depression, and other negative reactions after committing acts of atrocity |
Yellow |
Enforcement |
Protection |
Moderate |
|
|
|
| Breeze |
A refreshing wind |
Yellow |
Elemental |
|
Basic |
|
|
|
| Strong Wind |
Stronger than a breeze, weaker than a gale |
Yellow |
Elemental |
|
Common |
|
|
|
| Lifting Wind |
Allows the caster to lift heavy things with a string up-flowing wind |
Yellow |
Elemental |
|
Common |
|
|
|
| Galeforce |
Unleashes a powerful wind |
Yellow |
Elemental |
|
Advanced |
|
|
|
| Flight |
Gives caster or target the power of flight |
Yellow |
|
|
Moderate |
|
|
|
| Whirlwind |
Summons a whirlwind or tornado |
Yellow |
Elemental |
Summon |
Elite |
|
|
|
| Restore Breath |
Gives breath back to those who have lost it |
Yellow |
Healing |
|
Common |
|
|
|
| Wall of Wind |
Surrounds caster with battering winds |
Yellow |
Protection |
Barrier |
Moderate |
|
|
|
| Golden Light |
A warm golden light fills the area |
Yellow |
Elemental |
|
Basic |
|
|
|
| Solarflare |
A blast of intense golden flame burns anything in its path |
Yellow |
Elemental |
Attack |
Elite |
|
|
|
| Golden Aura |
An aura of warm golden light protects the caster from cold attacks |
Yellow |
Elemental |
Aura |
Moderate |
|
|
|
| Lion's Roar |
A lion's roar shatters stone and unleashes glowing golden flame |
Yellow |
Elemental |
|
Advanced |
|
|
|
| Sunbeam |
A soft sunbeam is summoned |
Yellow |
Elemental |
Summon |
Common |
|
|
|
| Nourishing Touch |
Caster's touch adds nourishment to target, but does not sate hunger |
Yellow |
Healing |
|
Common |
|
|
|
| Filling Honey |
Caster creates a dollop of honey that sates hunger but does not add much nourishment |
Yellow |
Healing |
|
Common |
|
|
|
| Enrich Earth |
A patch of earth within the caster's sight, not more than 10'x10', is enriched to be more arable |
Yellow |
Practical |
|
Common |
|
|
|
| Rite of Giant Strength |
Caster or target gains major strength bonuses |
Yellow |
Enforcement |
Rite |
Moderate |
|
|
|
| Farmer's Eye |
Caster or target can sense changes in weather, fertility of the ground, or find lost livestock |
Yellow |
Practical |
Sense |
Moderate |
|
|
|
| Amber Salve |
Heals livestock or crops that have been infected by disease or blight |
Yellow |
Healing |
|
Advanced |
|
|
|
| Raspberry Pop |
A loud pop and the smell of raspberry occur at a random interval after casting |
Yellow |
|
|
Basic |
|
|
|
| Unseen Firecracker |
A firecracker bursts when one least expects it |
Yellow |
|
|
Common |
|
|
|
| Surprise Attack |
Caster or target gains stealth bonuses only to sneaking up to surprise someone harmlessly |
Yellow |
|
Attack |
Moderate |
|
|
|
| Fever Touch |
Caster can cause fever in those they touch |
Yellow |
Enforcement |
Attack |
Basic |
|
|
|
| Cause Sneeze |
Target sneezes |
Yellow |
Healing |
Attack |
Beginner |
|
|
|
| Nauseate |
A rippling burst causes everyone nearby to be nauseated |
Yellow |
Healing |
Attack |
Common |
|
|
|
| Migraine Flash |
A yellow flash causes migraines in target |
Yellow |
Enforcement |
Attack |
Moderate |
|
|
|
| Vile Flare |
A yellow flare inflicts massive poison damage to targets |
Yellow |
Enforcement |
Attack |
Advanced |
|
|
|
| Vile Wave |
A yellow wave flows out, spreading the first disease it touches for 100' |
Yellow |
Enforcement |
Attack |
Elite |
|
|
|
| Poisonous Cloud |
A thick yellow and green cloud forms to spread poison |
Yellow |
Enforcement |
Attack |
Common |
|
|
|
| Hunter's Eye |
Heightened senses of the hunter |
Green |
Practical |
Sense |
Moderate |
|
|
|
| Wolfram Focus |
Caster or target gains bonuses to will to wait for prey |
Green |
Practical |
|
Moderate |
|
|
|
| Scent of the Hunt |
A spray of scent that brings prey to the hunter |
Green |
Practical |
|
Elite |
|
|
|
| Stalking Feet |
Bonuses to stealth for hunting |
Green |
Practical |
|
Moderate |
|
|
|
| Seventh Arrow |
Caster or target can fire seven arrows at once to hit prey (but only during a hunt) |
Green |
Practical |
Attack |
Advanced |
|
|
|
| Sweet Melody |
A melody plays that makes everyone sleepy and content |
Green |
|
|
Moderate |
|
|
|
| Polyrhythmic Spell |
A polyphony of rhythms makes everyone dance |
Green |
|
Dance |
Moderate |
|
|
|
| Emerald Hymn |
An uplifting hymn fills the voice of every person within range, bringing major bonuses to those whose hearts are open |
Green |
|
|
Elite |
|
|
|
| Soothing Voice |
Caster's voice heals the hearts, minds, ears, and voices of those who hear it |
Green |
Healing |
|
Common |
|
|
|
| Grass-Spear |
A spear of sharp grass stabs target |
Green |
Elemental |
Attack |
Basic |
|
|
|
| Call the Riding |
Hundreds of horses arrive in a mass herd |
Green |
Elemental |
Summon |
Elite |
|
|
|
| Celadon Song |
Horses within range gain bonuses or are healed |
Green |
Elemental |
Healing |
Moderate |
|
|
|
| Wind of the Open Steppes |
A great wind flows, bitter and cold as the steppes, and brings with it the strength of the steppes riders |
Green |
Elemental |
|
Advanced |
|
|
|
| Savanna Song |
A great song rises, calling forth the animals of the savanna or nearest grassland |
Green |
Elemental |
Summon |
Advanced |
|
|
|
| Random Accident |
A minor accident occurs near the caster or target |
Green |
|
|
Common |
|
|
|
| Random Calamity |
A moderately bad thing happens to target |
Green |
|
|
Advanced |
|
|
|
| Leaf Wind |
A wind carries thousands of green leaves to surround targets |
Green |
Elemental |
Barrier |
Basic |
|
|
|
| Hand of Roots |
Roots form a hand and grab targets |
Green |
Elemental |
|
Common |
|
|
|
| Barkskin |
Caster has hard, bark-like skin for defense |
Green |
Elemental |
Protection |
Moderate |
|
|
|
| Greenlight Aura |
An aura of green light surrounds the caster and protects them from anti-aetherial magicks |
Green |
Elemental |
Aura |
Moderate |
|
|
|
| Forest Communion |
Caster communes with the forest and her elementals |
Green |
Elemental |
|
Advanced |
|
|
|
| Sharp Splinter |
Splinters pelt the target |
Green |
Elemental |
Attack |
Basic |
|
|
|
| Open Canopy |
The canopy above opens to reveal the sun and sky |
Green |
Elemental |
|
Advanced |
|
|
|
| Photosynthetic Heart |
Caster or target gains nourishment from the sun |
Green |
Elemental |
|
Elite |
|
|
|
| Dendrify |
Target turns to unliving wood |
Green |
Elemental |
Attack |
Advanced |
|
|
|
| Moss Prison |
Target is enclosed in moss |
Green |
Elemental |
Attack |
Advanced |
|
|
|
| Treefriend Spell |
Nearby trees help the caster |
Green |
Elemental |
Summon |
Advanced |
|
|
|
| Great Green Voice |
Caster gains power to command the green with their voice |
Green |
Elemental |
|
Elite |
|
|
|
| Reaching Limbs |
Limbs reach out and grab targets |
Green |
Elemental |
Attack |
Common |
|
|
|
| Herbal Spray |
A mist of herbal scents heals those who smell it |
Green |
Healing |
|
Common |
|
|
|
| Louder Voice |
Caster gains massively loud voice |
Green |
Elemental |
|
Basic |
|
|
|
| Reverberate Soul |
A sound comes off all within range to reveal their souls |
Green |
Elemental |
|
Advanced |
|
|
|
| Many Echoes |
Dozens of echoes fill the area |
Green |
Elemental |
|
Moderate |
|
|
|
| Mimic Sounds |
Caster can mimic sounds they hear |
Green |
Elemental |
|
Moderate |
|
|
|
| Sound Healing |
A sound that repairs the ears of those who hear it |
Green |
Healing |
Healing |
Moderate |
|
|
|
| Thorn Arrows |
Arrows of thornwood strike targets |
Green |
Enforcement |
Attack |
Moderate |
|
|
|
| Thorned Vines |
Vines covered in thorns entangle targets and begin to drain them |
Green |
Enforcement |
Attack |
Advanced |
|
|
|
| Nettle Spray |
A spray of nettles hits targets |
Green |
Enforcement |
Attack |
Basic |
|
|
|
| Velvetflame |
Green, ghostly fires flit out and wreath targets, taking their faces |
Green |
Enforcement |
Attack |
Advanced |
|
|
|
| Jade Aura |
An aura of green, eerie light surrounds the caster and repels celestial or aetherial powers |
Green |
Protection |
Aura |
Advanced |
|
|
|
| Facetaking Touch |
Caster gains the power to steal faces with their touch |
Green |
Enforcement |
Attack |
Elite |
|
|
|
| Rite of Seasons |
Caster manipulates local weather to reflect a season of their choosing for six weeks |
Green |
Elemental |
Rite |
Elite |
|
|
|
| Sense System |
Caster can sense a physical, social, legal, mechanical, emotional, mental, or metaphysical system |
Green |
Practical |
Sense |
Advanced |
|
|
|
| Remove Part |
Caster removes a part of a physical, social, legal, mechanical, emotional, mental, or metaphysical system |
Green |
Practical |
|
Advanced |
|
|
|
| Ritual of Preservation |
Target's life is preserved even in the face of fatal wounds or illness |
Grey |
Healing |
Ritual |
Advanced |
|
|
|
| Revive Mortal |
A recently deceased mortal is revived from the dead |
Grey |
Healing |
Healing |
Elite |
|
|
|
| Heal Mortal Wounds |
Target's wounds are healed if and only if they were close to death |
Grey |
Healing |
Healing |
Advanced |
|
|
|
| Thrive |
Target's health and lifeforce are improved greatly |
Grey |
Healing |
Healing |
Moderate |
|
|
|
| Argentflame |
Undead are repulsed and destroyed by this fire |
Grey |
Elemental |
Attack |
Moderate |
|
|
|
| Smith's Arm |
Arm strength is improved for artisan work |
Grey |
Practical |
|
Common |
|
|
|
| Ironskin |
Caster or target gains skin of iron, tougher and harder |
Grey |
Elemental |
Protection |
Moderate |
|
|
|
| Steelbone |
Caster or target gains bones of steel, unable to break |
Grey |
Elemental |
Protection |
Moderate |
|
|
|
| Miner's Light |
Guides caster or target to metallic ores |
Grey |
Elemental |
Sense |
Common |
|
|
|
| Forged Soul |
Caster's soul becomes hardened and able to endure heavier experiences |
Grey |
Elemental |
|
Elite |
|
|
|
| Piercing Sliver |
A sharp needle of metal launches at targets |
Grey |
Elemental |
Attack |
Basic |
|
|
|
| Dalim Heart |
Caster's emotions become fluid and alive, speaking clearly to the caster, and unable to be broken by outside forces |
Grey |
Elemental |
|
Elite |
|
|
|
| Electrum Mind |
Caster's mind is sleek and fast like silver and gold, able to make new connections, wired for clarity |
Grey |
Elemental |
|
Advanced |
|
|
|
| Wall of Quickvanadium |
A wall of liquid metal rises around the caster and repels infernal powers and physical attacks; can be turned into a wave attack |
Grey |
Elemental |
Barrier |
Moderate |
|
|
|
| Ferrum Salt |
Iron salts scatted around the caster to impede pursuit |
Grey |
Elemental |
Attack |
Basic |
|
|
|
| Hejin Blood |
Blood of caster is infused with hejin, making them sensitive to metals and able to manipulate them partially |
Grey |
Elemental |
Sense |
Elite |
|
|
|
| Minor Empathy |
Caster can feel the emotions of others in a vague way |
Grey |
|
Sense |
Common |
|
|
|
| Moderate Empathy |
Caster can feel the emtoions of others with some clarity |
Grey |
|
Sense |
Moderate |
|
|
|
| Major Empathy |
Caster can feel the emotions of others with complete clarity |
Grey |
|
Sense |
Advanced |
|
|
|
| Heart Spell |
Caster gains control of their own emotions and those of others |
Grey |
|
|
Advanced |
|
|
|
| Soothing Heart |
Caster soothes the emotional distress of others |
Grey |
Healing |
Healing |
Moderate |
|
|
|
| Nectar Spray |
A fresh spritz of nectar uplifts and soothes targets |
Grey |
Healing |
Healing |
Common |
|
|
|
| Pollen Cloud |
A huge cloud of pollen enshrouds targets, causing allergenic responses and occlusion |
Grey |
Elemental |
Attack |
Moderate |
|
|
|
| Petal Storm |
A wind bearing petals of all colors spreads them over a large area |
Grey |
Elemental |
Barrier |
Common |
|
|
|
| Rose Red |
Caster becomes beautiful in the eyes of others |
Grey |
Elemental |
|
Advanced |
|
|
|
| Tulip Pink |
Caster gains insights into others' emotions |
Grey |
Elemental |
|
Moderate |
|
|
|
| Chrysanthemum Orange |
Caster becomes a sight of hope |
Grey |
Elemental |
|
Elite |
|
|
|
| Lilac Violet |
Caster gains +9 in any stat(s) they choosen, spread out or all in one place |
Grey |
Elemental |
|
Elite |
|
|
|
| Peony White |
Caster rallies others to them |
Grey |
Elemental |
|
Advanced |
|
|
|
| Dance of Renewal |
Caster dances with targets and renews their spirits and health |
Grey |
Healing |
|
Elite |
|
|
|
| Shield Spell |
Caster forms a shield of celestial energy that repels all attacks |
Grey |
Protection |
Protection |
Advanced |
|
|
|
| Draw Attack |
Caster becomes target for attacks to protect others |
Grey |
Protection |
Protection |
Moderate |
|
|
|
| Homefinder |
Caster knows the way home |
Grey |
Practical |
Sense |
Common |
|
|
|
| Spell of Return |
Caster returns to their home |
Grey |
Practical |
Transportation |
Advanced |
|
|
|
| Greater Protection |
Caster protects all within 50' whom they choose |
Grey |
Protection |
Protection |
Elite |
|
|
|
| Hearth's Heat |
Caster provides the comfort of the hearth to all within 20' |
Grey |
Healing |
Healing |
Moderate |
|
|
|
| Soap Bubble |
A bubble forms and cleans all within 20' |
Grey |
Practical |
|
Basic |
|
|
|
| Binding Chains |
Chains wrap around target and enslaves them |
Grey |
Enforcement |
Attack |
Advanced |
|
|
|
| Slaveseeker |
A grey light points out potential targets |
Grey |
Enforcement |
Sense |
Advanced |
|
|
|
| Forge Body |
Target's body falls under control of caster |
Grey |
Enforcement |
Attack |
Advanced |
|
|
|
| Dominating Aura |
Caster is surrounded by an aura of dominance |
Grey |
Enforcement |
Aura |
Advanced |
|
|
|
| Aura of Calm |
All around the caster feel a senseof calm |
Grey |
Enforcement |
Protection |
Moderate |
|
|
|
| Pearl Shadow |
A shadow falls over all near the caster and they cannot attack caster |
Grey |
Enforcement |
Protection |
Elite |
|
|
|
| Soothing Peace |
Target is soothed of all painful emotions |
Grey |
Healing |
Healing |
Common |
|
|
|
| Stoneskin |
Caster or target gains skin of hard stone that makes them tougher and stronger |
Grey |
Protection |
Protection |
Moderate |
|
|
|
| Flint Edge |
A blade of sharpened flint cuts targets |
Grey |
Elemental |
Attack |
Common |
|
|
|
| Mountain Soul |
Caster's soul rises like a mountain and becomes as strong |
Grey |
Elemental |
|
Elite |
|
|
|
| Rockwall |
A wall of stone forms around the caster |
Grey |
Protection |
Barrier |
Moderate |
|
|
|
| Geode Light |
A geode forms, cracks open, and sets dazzling light throughout the area |
Grey |
Elemental |
|
Moderate |
|
|
|
| Galena Pocket |
A pocket that transforms metals to ores |
Grey |
Practical |
|
Elite |
|
|
|
| Umgyead Hand |
A hand made of umgyead which gives the caster temporary skill as an artisan |
Grey |
Practical |
|
Common |
|
|
|
| Schist Step |
A schist plate that teleports the caster to where they have another schist plate created |
Grey |
Elemental |
Transportation |
Advanced |
|
|
|
| Granite Fist |
A huge fist of granite smashes into targets |
Grey |
Elemental |
Attack |
Common |
|
|
|
| Ianthinis Passage |
A tunnel forms, lined with light ianthinis stone to guide the caster, before vanishing |
Grey |
Elemental |
Transportation |
Elite |
|
|
|
| Nekhuar Hammer |
A nekhuar edged-hammer slashes / smashes through any esoteric or physical barriers |
Grey |
Elemental |
Attack |
Elite |
|
|
|
| Akaz Band |
Target is wrapped in a strap of akaz stone |
Grey |
Elemental |
Attack |
Moderate |
|
|
|
| Petrify |
Target is turned to unliving stone |
Grey |
Elemental |
Attack |
Elite |
|
|
|
| Cavern-Finder |
Caster can find a nearby cave or passage |
Grey |
Elemental |
|
Common |
|
|
|
| Soil Churn |
The ground beneath the target boils |
Grey |
Elemental |
Attack |
Moderate |
|
|
|
| Alatyr's Cries |
Gems, stones, and earth of all forms spill from a crack in the earth, but only as a distraction - if not returned to the earth soon, they turn to dust |
Grey |
Elemental |
|
Moderate |
|
|
|
| Earthquake |
Caster causes a localized earthquake |
Grey |
Enforcement |
Attack |
Elite |
|
|
|
| Cave-in |
Caster causes a cave-in nearby |
Grey |
Enforcement |
Attack |
Elite |
|
|
|
| Avallanche |
Caster causes an avallanche nearby |
Grey |
Enforcement |
Attack |
Elite |
|
|
|
| Appraisal |
Caster knows the local monetary value of their target |
Grey |
Practical |
Sense |
Moderate |
|
|
|
| Handshake Spell |
A deal is made and sealed, and if one breaks it, their hand will become unusable |
Grey |
Practical |
|
Advanced |
|
|
|
| Tin Curtain |
An invisible curtain protects one's wares |
Grey |
Practical |
Barrier |
Moderate |
|
|
|
| Peddler's Bag |
A bag or pocket is made deeper or bigger than it appears |
Grey |
Practical |
|
Advanced |
|
|
|
| Rozo's Rotating Rack |
Caster makes salesrack's wares change depending on who is looking at them |
Grey |
Practical |
|
Elite |
|
|
|
| Greyflame Lash |
A cold flame of msawhat slashes targets, corrupting all aspects of their being |
Grey |
Enforcement |
Attack |
Moderate |
|
|
|
| Corrupting Touch |
The caster's touch will corrupt the flesh of target |
Grey |
Enforcement |
Attack |
Common |
|
|
|
| Vampire's Kiss |
The caster gains the ability to gain strength from drinking blood from a living victim, but becomes undead the more they do it |
Grey |
Master |
|
Elite |
|
|
|
| Phantasmal Wave |
A wave of phantasmal undead flows out and gathers the souls of those they attack |
Grey |
Enforcement |
Attack |
Elite |
|
|
|
| Corpsefinder |
Caster can sense nearby dead |
Grey |
Practical |
Sense |
Basic |
|
|
|
| Grey Mist Shroud |
Caster is surrounded by grey mist, which repels esoteric attacks and turns into undead any who touch it |
Grey |
Enforcement |
Barrier |
Advanced |
|
|
|
| Abominable Ritual |
Caster summons abominable undead of their choosing |
Grey |
Enforcement |
Summon |
Advanced |
|
|
|
| Haunting Whisper |
A disembodied whisper haunts the target |
Grey |
Enforcement |
Attack |
Advanced |
|
|
|
| Oozing Idleness |
Target becomes unwilling to move and starts to ooze |
Grey |
Enforcement |
Attack |
Advanced |
|
|
|
| Mental Flash |
A flash-read of someone's surface thoughts |
Grey |
Enforcement |
Sense |
Moderate |
|
|
|
| Telekinetic Barrier |
A physical barrier empowered by caster's will |
Grey |
Enforcement |
Barrier |
Advanced |
|
|
|
| Mindscraper |
A will-empowered attack that rips information from a target's mind |
Grey |
Enforcement |
Attack |
Elite |
|
|
|
| Rite of Psyaran Strength |
Caster gains significant will bonuses |
Grey |
|
|
Common |
|
|
|
| Astral Projection |
Caster sends their consciousness out among the stars |
Grey |
Elemental |
Sense |
Moderate |
|
|
|
| Meteor Shower |
A light shower of meteorites smashes the area around the caster |
Grey |
Elemental |
Attack |
Elite |
|
|
|
| Starfire Bombardment |
A heavy shower of balls of starfire crash down around the caster |
Grey |
Elemental |
Attack |
Advanced |
|
|
|
| Astrological Lens |
Caster looks into the deep cosmos |
Grey |
Elemental |
Sense |
Common |
|
|
|
| Nebula Cloak |
A shroud of nebula gas surrounds the caster |
Grey |
Elemental |
Barrier |
Advanced |
|
|
|
| Haexon-Lightning |
Titanium-grey lightning destroys everything it touches instantly |
Grey |
Enforcement |
Attack |
Elite |
|
|
|
| Blue Acid Spray |
Morag acid sprays targets |
Grey |
Enforcement |
Attack |
Advanced |
|
|
|
| Breaking Claw |
An invisible claw slashes and breaks target |
Grey |
Enforcement |
Attack |
Moderate |
|
|
|
| The Crusher |
A massive morag-stone crushes targets |
Grey |
Enforcement |
Attack |
Advanced |
|
|
|
| Soulsight |
Caster can see souls |
Grey |
Enforcement |
Sense |
Moderate |
|
|
|
| Needle of Truth |
Target feels a sting and cannot tell a lie, nor even stop speaking |
Grey |
Enforcement |
Attack |
Advanced |
|
|
|
| Turquoise Aura |
A blue aura forms around the caster, protecting them with their ancestor's power |
Blue |
Protection |
Barrier |
Moderate |
|
|
|
| Matrilineal Wave |
A wave of blue light flows out and empowers all women or womb-bearing targets |
Blue |
Healing |
Healing |
Advanced |
|
|
Only usable by those with wombs. |
| Rite of the Familial Bond |
Those with blood relation are bonded |
Blue |
|
Bond |
Advanced |
|
|
May work for chosen family, but patriarchal editing has limited it. |
| Child's Mark |
Any child marked with this is protected |
Blue |
Protection |
Protection |
Moderate |
|
|
|
| Grandmother's Care |
Targets feel the warm emotional protection of one's elders |
Blue |
Protection |
Protection |
Moderate |
|
|
|
| Heart of the Family |
Caster can feel the emotions of those related to them |
Blue |
|
Sense |
Advanced |
|
|
|
| Shield of the Clan |
All nearby who are related to the caster gain protection. |
Blue |
Protection |
Protection |
Advanced |
|
|
|
| Ritual of Bloodsharing |
Caster can share blood with relatives to heal them. |
Blue |
Healing |
Healing |
Elite |
|
|
|
| Counting Spell |
Caster can count like-objects within sight instantly |
Blue |
Practical |
Sense |
Common |
|
|
|
| Sea Spray |
Caster creates a light spray of saltwater |
Blue |
Elemental |
|
Beginner |
|
|
|
| Floodwaters Rise |
Any nearby bodies of water rise til they overflow their barriers |
Blue |
Elemental |
|
Advanced |
|
|
|
| Waterwall |
A wall of water forms around the caster |
Blue |
Elemental |
Barrier |
Moderate |
|
|
|
| Rushing Waters |
A powerful stream of water erupts from the caster's hands |
Blue |
Elemental |
Attack |
Common |
|
|
|
| Greater Torrent |
A heavy curtain of water slams down around the caster, as if a torrential rain or waterfall |
Blue |
Elemental |
Barrier |
Advanced |
|
|
|
| Deep Crush |
Target is crushed as if in deep waters |
Blue |
Enforcement |
Attack |
Elite |
|
|
|
| Greater Wave |
A massive wave arises |
Blue |
Elemental |
Attack |
Elite |
|
|
|
| Lungfill Waters |
Target drowns no matter how much water is around |
Blue |
Enforcement |
Attack |
Advanced |
|
|
|
| Waterfinding |
Caster can sense water |
Blue |
Elemental |
Sense |
Basic |
|
|
|
| Wash |
Targets are washed in clean water and soothed and healed |
Blue |
Healing |
Healing |
Advanced |
|
|
|
| Sailor's Trick |
A spell to make the currents move as the sailor wishes |
Blue |
Practical |
|
Advanced |
|
|
|
| Confluence of the Rivers |
Caster gains very brief insight into the currents |
Blue |
Elemental |
Sense |
Elite |
|
|
|
| Cobalt Flame |
A cold blue flame burns away positive emotions |
Blue |
Enforcement |
Attack |
Moderate |
|
|
|
| Noose Spell |
Target is provided with a noose, ready to use |
Blue |
|
|
Moderate |
|
|
|
| Hole in the Heart |
An emotional hole forms where no good feelings may be because all negative emotions, especially grief, sorrow, and despair, have eaten all the positive emotions |
Blue |
|
Attack |
Elite |
|
|
|
| Heartdraining Touch |
Caster's touch drains all emotions from target |
Blue |
Enforcement |
Attack |
Advanced |
|
|
|
| Sense Dragon's Den |
Caster can sense the den of any nearby dragons |
Blue |
|
Sense |
Advanced |
|
|
|
| Zinc Barrier |
Caster's territory is protected by a veil of blue energy |
Blue |
Protection |
Barrier |
Elite |
|
|
|
| Song of Sapphires |
Caster's song inspires desire and love in those who hear it |
Blue |
|
|
Advanced |
|
|
|
| Draw Flux |
Caster alters themself |
Blue |
Alteration |
|
Advanced |
|
|
|
| Repel Flux |
Targets are altered |
Blue |
Alteration |
|
Elite |
|
|
|
| Dragonscale Soul |
Caster draws in all energies as a dragon might |
Violet |
|
|
Elite |
|
|
|
| Laden Eyelids |
Targets fall asleep |
Violet |
Enforcement |
Attack |
Common |
|
|
|
| Indigo Lens |
Caster can sense and read dreams |
Violet |
Fey |
Sense |
Moderate |
|
|
|
| Dreamer's Journey |
Caster can enter their own dreams and explore |
Violet |
Fey |
Transportation |
Advanced |
|
|
|
| Glamouring Spell |
Caster can glamour like one of the fey |
Violet |
Fey |
Alteration |
Moderate |
|
|
|
| Rite of Bonding |
Caster bonds to target on a metaphysical level |
Violet |
|
Bonding |
Elite |
|
|
|
| Artisan's Hands |
Bonuses to artisan skills |
Violet |
Practical |
|
Moderate |
|
|
|
| Repair Spell |
Object is repaired |
Violet |
Practical |
|
Moderate |
|
|
|
| Duplicator Spell |
Object is duplicated |
Violet |
Practical |
|
Advanced |
|
|
|
| Lapis Hammer |
A hammer of violet light forms to help the caster in a work of creation |
Violet |
Practical |
|
Advanced |
|
|
|
| World Spanner |
Caster goes anywhere in the world |
Violet |
Practical |
Transportation |
Elite |
|
|
|
| Cupfull Spell |
One's cup is filled with fine alcohol |
Violet |
Practical |
|
Advanced |
|
|
|
| Merry Merry Drop |
A single drop of liquid makes everyone happy |
Violet |
|
|
Advanced |
|
|
|
| Fermentation Spell |
Turns any fluid into wine |
Violet |
Practical |
|
Advanced |
|
|
|
| Brewing Spell |
Turns any fluid into beer or ale |
Violet |
Practical |
|
Advanced |
|
|
|
| Distilling Spell |
Turns any fluid into liquor |
Violet |
Practical |
|
Advanced |
|
|
|
| Hazy Dance |
All around the caster dance until intoxicated |
Violet |
Alteration |
Dance |
Elite |
|
|
|
| Duck's Advice |
Caster or target gains insights into a game they are playing |
Violet |
Practical |
|
Moderate |
|
|
|
| Spiritkill |
A jagged flame of fuligin energy slays any spirits nearby and harms TheFolk or faithful |
Black |
Enforcement |
Attack |
Advanced |
|
|
|
| Call Into The Pit |
Summons Pit-monsters |
Black |
|
Summon |
Elite |
|
|
|
| Fuligin Shield |
A black energy shield repels all faith |
Black |
Protection |
Barrier |
Advanced |
|
|
|
| Draconic Will |
Caster gains the will power of a dragon |
Black |
|
|
Elite |
|
|
|
| Five Claws |
Caster hits with five draconic claw slashes |
Black |
Enforcement |
Attack |
Advanced |
|
|
|
| Island Seeker |
Caster can sense nearby islands |
Black |
Elemental |
Sense |
Common |
|
|
|
| Obsidian Shard |
A shard of volcanic glass pierces target |
Black |
Elemental |
Attack |
Moderate |
|
|
|
| Ashfall |
Hot ash drops from the sky and blinds and burns targets |
Black |
Elemental |
Attack |
Advanced |
|
|
|
| Pyroclastic Blast |
A massive blast of hot air and stone hits targets |
Black |
Elemental |
Attack |
Elite |
|
|
|
| Lava Bomb |
A ball of hard lava falls and explodes |
Black |
Elemental |
Attack |
Elite |
|
|
|
| Magma Hands |
Massive hands made of magma appear before the caster, who can control them to grab things and melt, burn, or crush them |
Black |
Elemental |
Attack |
Elite |
|
|
|
| Rafter's Guide |
Caster knows their way through the oceans while rafting |
Black |
Elemental |
Sense |
Common |
|
|
|
| Dusky Lens |
Finds what's needed |
Black |
Practical |
|
Elite |
|
|
|
| Zúzhìduōmóu |
Caster gains awareness and perceptions bonuses |
Black |
Alteration |
|
Moderate |
|
|
|
| Xūyào |
Caster gains bonuses to physical attributes |
Black |
Alteration |
|
Moderate |
|
|
|
| Onyx Shield |
A black energy shield forms near caster and repels all forms of faith |
Black |
|
|
Advanced |
|
|
|
| Cougar's Cry |
Caster's voice becomes dominant and loud, giving presence bonuses |
Black |
Alteration |
|
Advanced |
|
|
|
| Titanic Will |
Massive willpower bonus |
Black |
Alteration |
|
Advanced |
|
|
|
| Shadowfinder |
Caster can find the lost shadow of target |
Black |
Elemental |
Sense |
Moderate |
|
|
|
| Shadow Veil |
Caster is hidden in shadows |
Black |
Elemental |
Barrier |
Advanced |
|
|
|
| Wall of Darkness |
Caster is surrounded by a wall of darkness that repels anti-aetherial attacks and hides them |
Black |
Elemental |
Barrier |
Advanced |
|
|
|
| Darkest Hour |
Darkness falls for an hour |
Black |
Elemental |
|
Elite |
|
|
|
| Shade's Claw |
Target loses part of their physical and metaphysical form to a claw attack |
Black |
Elemental |
Attack |
Advanced |
|
|
|
| Shrieking Blade |
A blade of colorful sound obliterates physical targets |
Rainbow |
Enforcement |
Attack |
Moderate |
|
|
|
| Cacophonic Blast |
A ear-shattering noise hurts everyone in the area |
Rainbow |
Enforcement |
Attack |
Moderate |
|
|
|
| Shrike's Call |
A shrill call summons shrikes and cacophonous birds |
Rainbow |
Enforcement |
Summon |
Common |
|
|
|
| Dissonance |
No connections can be made within 20' of the caster |
Rainbow |
Enforcement |
Attack |
Elite |
|
|
|
| Bond-Breaker |
Caster sends a wave that breaks connections, social, political, legal, physical, metaphysical, emotional, or mental, as the caster chooses |
Rainbow |
Enforcement |
Attack |
Advanced |
|
|
|
| Eardrum Burst |
Target's eardrums burst |
Rainbow |
Enforcement |
Attack |
Common |
|
|
|
| Majestic Aura |
Caster has an aura of majesty that gives them presence bonuses |
Rainbow |
|
Aura |
Advanced |
|
|
|
| Scale of Renown |
Caster creates a dragonscale that grants rewown to its bearer |
Rainbow |
Protection |
Protection |
Advanced |
|
|
|
| Dragonsbreath |
Caster can mimic the breath of any dragon |
Rainbow |
Enforcement |
Attack |
Elite |
|
|
|
| Distinct Advantage |
Caster gains significant advantage over opponent in stats |
Rainbow |
Enforcement |
|
Advanced |
|
|
|
| Rearrange Terrain |
Local terrain shifts to give caster advantage |
Rainbow |
Enforcement |
|
Elite |
|
|
|
| Pebble Soul |
Target's soul is empowered by their own humility |
Rainbow |
Alteration |
|
Advanced |
|
|
|
| Constant Will |
Caster gains will power to complete promises |
Rainbow |
Alteration |
|
Moderate |
|
|
|
| Holy Counsel |
Caster gains insights into the correct next action |
Rainbow |
Sense |
|
Elite |
|
|
|
| Honest Demeanor |
Caster gains presence bonus when being honest or sincere |
Rainbow |
Alteration |
|
Moderate |
|
|
|
| Instill Resilience |
Target gains strength or will to resist pain, suffering, or misfortune |
Rainbow |
Protection |
Protection |
Moderate |
|
|
|
| Giving Heart |
Caster gives their positive emotions to heal another |
Rainbow |
Healing |
Healing |
Advanced |
|
|
|
| Ring of Sanctuary |
A ring of holy magic forms to protect anyone near the caster from all attacks |
Rainbow |
Protection |
Protection |
Elite |
|
|
|
| Grant Mercy |
Target is relieved of pain |
Rainbow |
Healing |
Healing |
Advanced |
|
|
|
| Instill Patience |
Target is given will power for patience |
Rainbow |
Alteration |
|
Advanced |
|
|
|
| Experimental Spell |
No outcome; spell designed as a teaching tool to show thaumathurges how to test a spell |
Rainbow |
|
|
Beginner |
|
|
|
| Radiant Touch |
Caster's touch makes target stronger and more agile |
Rainbow |
|
|
Moderate |
|
|
|
| Rainbow Soul |
A rainbow splays out from the caster and strenghtens the souls around them |
Rainbow |
|
|
Elite |
|
|
|
| Uplift Heart |
The hearts of targets are lightened by the caster's voice |
Rainbow |
|
|
Common |
|
|
|
| Sharpen Mind |
The mental stats of targets raise as the caster sings |
Rainbow |
|
|
Advanced |
|
|
|
| Aura of Terror |
Caster is surrounded by strange lights that terrify any who see them |
Rainbow |
Enforcement |
Aura |
Advanced |
|
|
|
| Horrifying Visage |
Caster's appearance becomes horrifying |
Rainbow |
Enforcement |
|
Elite |
|
|
|
| Inflict Fear |
Target gains a new fear |
Rainbow |
Enforcement |
|
Adanced |
|
|
|
| Nightmare Image |
Caster draws an image from their nightmares or another's |
Rainbow |
Enforcement |
|
Advanced |
|
|
|
| Goblin Gas |
A strange, colorful gas forms that causes hallucinations |
Rainbow |
Enforcement |
|
Moderate |
|
|
|
| Intimidating Form |
Caster unleashes an illusory form that intimidates anyone near them |
Rainbow |
Enforcement |
|
Moderate |
|
|
|
| Sense Phobia |
Caster can sense the fears of targets |
Rainbow |
Enforcement |
Sense |
Moderate |
|
|
|
| |
|
|
|
|
|
|
|
|