Fey diversity:
Cait Sith:
  • Cait siths make almost no noise.
  • If a cait sith screeches, those who hear it will freeze in place.
  • A cait sith can turn invisible by rubbing its whiskers against its tail.
Cu Sith:
  • Cu siths make no noise except to give three warning barks that they are hunting mortal women.
Karkadann:
  • Karkadanns are constantly angry unless subdued by a virgin mortal.
  • The horns of a karkadann can heal the wounded if cut off and drained of the milky fluid within.
Faeriesteed:
  • May be summoned by any fey being who can whistle three special notes.
  • A faeriesteed can move through solid matter if not glamoured.
  • They can glamour themselves by tapping their hooves rhythmically.
  • They can vanish by flicking their mane thrice.
Fey Deer:
  • Fey deer vanish by flicking their antlers thrice.
  • The antlers of a fey deer can only be cut by iron.
  • A fey deer can move through solid matter by skipping.
Faeriewood:
  • A tree whose wood contorts to the will of a faerie who has chewed its leaves.
  • Its leaves cause hallucinations in mortals.
  • Its seeds soothe the sleep of those who ingest them.
  • Its sap is watery and honey-flavored.
Jerus's Bush:
  • A bush that ambulates while you sleep near it.
Baku:
  • A baku can eat dreams and nightmares if its trunk rests on a person's head as they dream.
  • They can protect from pestilence with their saliva.
  • They can protect from the forces of darkness with its tears.
Fey Mountain Lion:
  • Fey mountain lions can appear in three places at once but be in only one by flicking its tail in a special pattern.
Warg:
  • The howl of a warg causes death.
  • The sight of a warg causes horror.
Cwn Annwn:
  • Can smell fey.
  • Can guide the souls of those taken by the Wild Hunt to the Winter Lands.
Dread Fox:
  • Can enter dreams by running around a sleeping person barking. If the person does not wake, the fox enters their dreams.
  • Can eat dreams while there.
Cheval Mallet:
  • A cheval mallet can appear alluring to weary travelers.
  • They can spirit themselves to the unseelie lands by turning left at two crossroads between midnight and dawn.
  • A payment of five silver coins or the protection of three iron bands will protect a traveler from a cheval mallet.
Fernflower:
  • Only grows on the summer solstice night.
  • Brings luck, animal speech, and fertility.
Nuckalavee:
  • Its breath sickens livestock, rips water from the air, and spreads bubonic plague.
  • It lives in still water but cannot bear running water.
  • Goes mad at the smell of burning seaweed. Sirine songs will soothe it.
Barghest:
  • An omen of death.
  • Does not come out during the day.
  • Causes despair if seen.
  • No Jericho can be harmed by one. * May be unseen to anyone it wishes if it has smelled them.
Freybug:
  • Horrifying to behold.
Will o' Wisp:
  • Lures lost travelers astray.
Yethhound:
  • Has no head.
  • Eats unbaptized children.
  • Has fire for eyes and breath.
Yama-inu:
  • A dog that can cause fear with its countenance.
Moddey Dhoo:
  • A black dog that can move through solid stone by wagging its tail in a special way.
  • It keeps a specific routine that inhabitants of its domain must follow or suffer the consequences.
  • Saints of the Crowned God or the Old Chained God can command them.
Mujina:
  • A badger that can change shapes by rolling in the mud.
Black Dog:
  • Black dogs live at crossroads, on ancient roadways, at places of execution, and in old hills.
  • Some serve the Devil, but only those he has made from the souls of those he has made deals with.
  • Thunderstorms drive their blood up.
  • Their eyes glow red.
Ghillie Dhu:
  • A ghillie dhu is always covered in moss.
  • They bloom when a true king of Innes is alive.
  • They hide from adults but are kind to children.
Kearin Goat:
  • The Kearin goat is made of wild chaos.
Dobhar Chu:
  • A canine otter that is 6 to 8' long, the dobhar chu is vicious.
  • They can smell anyone whose feet are wet from their river.
Unready Grasshopper:
  • A grasshopper that is never prepared for winter.
  • They must prey on other insects to survive.
  • Ants will sometimes aid the grasshopper in exchange for its services as a hunter.
Princess's Pea:
  • A pea that, if stuffed under a mattress, will keep a dainty princess awake.
Topic revision: r2 - 03 Sep 2012, BillyRayStupendous
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