A bean nighe can tell that someone will die if asked politely.
If a woman near a bean nighe dies during childbirth, the bean nighe can take their image to glamour into for the rest of the intended lifespan of that woman by eating the caul of the child.
They can speak to the souls of the dead if they have something beloved by that person.
They can grant one wish for their children if that child has their milk in their mouth, no matter the age of the child, and this includes foster children.
If given three answers to three of their own questions, they must answer three questions of the answerer.
The original Master of the Wild Hunt died on First Shem. His replacements are always empowered by Gifted Armor.
The Master of the Wild Hunt can glamour as legendary kings and queens in order to lure in gullible mortals and fey.
There are never less than 30 beings involved in the Hunt. Over 10,000 rest in wait to go Hunting, but only as many as 30 will leave at a time.
The Hunt is comprised primarily of Hunters (special unseelie fey), cwn annwn, cheval mallets, unseelies, nightmarchers, draugrs, some demons, and boggarts. Some ride boars.
Any seelie fey captured by the Hunt is killed, its soul sent to the Teind, and warped into an unseelie.
Any unaligned fey captured by the Hunt is killed, its soul sent to the Hells, and warped into an unseelie.
Any vaettir captured by the Hunt is killed, its soul sent to the Hells, and warped into an unseelie.
Any non-vaettir mortal captured by the Hunt is killed, its soul sent to the Hells, and forgotten.
Any non-fey Aeonian captured by the Hunt is ransomed to its Court.
The Hunt can sense where fey and vaettir are at night by scent.
Any single hunter can let out a call on a horn made of the horns of fallen fey deer to summon the rest of the Hunt.
Any hunter wearing red is immune to flame.
Faeriewood burns hunters like flame, and it bypasses this weakness.
All hunters have horns or antlers.
Mortals can hide from the Hunt by covering themselves with their own clothing.
If the Hunt travels through mortal lands, war or plague will come to those lands within a fortnight.
Anyone who does not hide from the Hunt as it passes will die, even if the Hunt does not kill them. Those who see it and evade the Hunt's attack will die within a week of fright.
The Hunt can only hunt between autumn and rebirth seasons. On the first day of spring, the Hunt stops. Usually, however, it concentrates on a nine week span before the first of spring.
When hunting mortals, the Hunt will focus on sinners or the unbaptized (of any faith) as their prey. White-breasted maidens are also preferred as mates.
The Hunt's passage causes a change in the weather.
The dogs of the Hunt have two special kinds of bark while with the Hunt]]: a loud one that scares prey and a quieter one that the prey cannot hear but the Hunt can.
The Hunt's presence causes all animals and even the winds to go silent.
In the lands where there is a prohibition against hunting on certain days or times of year, violators of this law are subject to becoming part of the Hunt when they die.
Mortals can sometimes hold the Hunt at bay by being kind to it. This is disconcerting to the Hunt, and often results in good fortune to the mortal, as well as silver.
On Xanmas, the Hunt feasts. If one sits at this feast, one will eat forever unless one asks for salt, at which point, the Hunt will flee. One would become blind should this happen, however.
Dando was a satyr who desperately wanted a drink. He declared that he would serve in the Hells for one, and unbeknownst to him, his offer was accepted.
Dando is ever-drunk, but also spiteful and angry.
He can control hounds while drunk.
If he ever sobers up, his soul will be free and go to the Havens.
She is a phantasm who calls out the Names of those who are captured for the demons in the Hells. She knows the Names because she can see them when the victim dies.
A fey who failed to protect his forest from the Hunt, he hanged himself with an iron chain to avoid being taken. His soul by the Teind was twisted anyway.
He is bound to his oak tree from which he hung.
He eats stray cattle who come near.
He has great antlers which are stronger than steel or iron.
He can only appear at midnight during the winter.
He shakes his chains to terrify nearby folk.
He can make milch-kine (milk-yielding cows) yield blood.
He is hideous and terrifying to behold.
He has a cheval mallet named Windsor.
He glows ethereally.
He has a horned owl companion.
If his tree falls, a royal fey must plant a new one, or all of feydom will die, as Herne will be free to Hunt and be invincible.
She rides in the carriage with him, handing him his spears when he needs them, unless she rides with her band of the hulden.
Frau Holla may speak an ancient rhyme to transform sparrows into the Hunt.
She can also bind birds to the Hunt with another rhyme.
She refuses to let Waur ride a different path when they Hunt, so if something has been constructed in their path, it will be burnt to the ground when they Hunt.
She is a weaver who can read the fates.
She rewards weavers for their hard work by granting them safe passage.
She punishes the lazy by sending her husband after them.
If she takes up a weaving project, it must be done by midwinter's eve, or she will die.
She dwells in a remote place unknown by all where she is untouchable during the winter.
Her down-pillows cause snow to fall when shaken.
Her fires produce fog.
Her flax reel causes thunder.
She can appear as a snaggle toothed, crooked nosed crone or a beautiful, shining maiden in white.
As a maiden, she bathes in ponds and turns them into milk.
She will not allow Waur to harm children.
If one leaves rye for her in sacrifice, she will spare one's house.
Waur wear a broad-brimmed hat that protects him from angels.
His one eye allows him to see through solid matter. If he ever uncovers his missing eye, he will die and take everyone within his sight with him to the Hells.
He rides a one-wheeled horse-drawn carriage that contains 13 spears made from the bones of teg. The cart floats four feet above the ground, so if one lies flat, one might avoid death.
Waur can glamour into a jasper dragon once a century, with all attendant powers.
Waur often calls on mortals he passes to aid in the Hunt. If they refuse, he kills them. If they agree, he rewards them with gold or the leg of a slain animal or mortal, either of which is cursed to be impossible to get rid of.
If the mortal asks Waur for salt, he will be unable to deliver, and he will be forced to take back the leg.
Waur cannot see people in the middle of the road, and therefore, he cannot accost them.
Waur once had a horse, but it died when he tied it to a crag. Its death flooded the area with blood, creating a swamp. This is why he rides in a cart now.
Waur is cursed to be slain by a piece of steel, and as such, if one throws steel at him, he will flee.
Waur feeds his dogs bread. If one throws bread to the dogs, they will be distracted.