Wild Hunt:
Bean Nighe:
  • A bean nighe can tell that someone will die if asked politely.
  • If a woman near a bean nighe dies during childbirth, the bean nighe can take their image to glamour into for the rest of the intended lifespan of that woman by eating the caul of the child.
  • They can speak to the souls of the dead if they have something beloved by that person.
  • They can grant one wish for their children if that child has their milk in their mouth, no matter the age of the child, and this includes foster children.
  • If given three answers to three of their own questions, they must answer three questions of the answerer.
Karnon:
Dyn Corniog:
Herlething:
Hulda:
Lussiferda:
Manannan:
Perchtaine:
Veitha:
Volcji Pastir:
Wild Huntsman:
  • The original Master of the Wild Hunt died on First Shem. His replacements are always empowered by Gifted Armor.
  • The Master of the Wild Hunt can glamour as legendary kings and queens in order to lure in gullible mortals and fey.
  • There are never less than 30 beings involved in the Hunt. Over 10,000 rest in wait to go Hunting, but only as many as 30 will leave at a time.
  • The Hunt is comprised primarily of Hunters (special unseelie fey), cwn annwn, cheval mallets, unseelies, nightmarchers, draugrs, some demons, and boggarts. Some ride boars.
  • Any seelie fey captured by the Hunt is killed, its soul sent to the Teind, and warped into an unseelie.
  • Any unaligned fey captured by the Hunt is killed, its soul sent to the Hells, and warped into an unseelie.
  • Any vaettir captured by the Hunt is killed, its soul sent to the Hells, and warped into an unseelie.
  • Any non-vaettir mortal captured by the Hunt is killed, its soul sent to the Hells, and forgotten.
  • Any non-fey Aeonian captured by the Hunt is ransomed to its Court.
  • The Hunt can sense where fey and vaettir are at night by scent.
  • Any single hunter can let out a call on a horn made of the horns of fallen fey deer to summon the rest of the Hunt.
  • Any hunter wearing red is immune to flame.
  • Faeriewood burns hunters like flame, and it bypasses this weakness.
  • All hunters have horns or antlers.
  • Mortals can hide from the Hunt by covering themselves with their own clothing.
  • If the Hunt travels through mortal lands, war or plague will come to those lands within a fortnight.
  • Anyone who does not hide from the Hunt as it passes will die, even if the Hunt does not kill them. Those who see it and evade the Hunt's attack will die within a week of fright.
  • The Hunt can only hunt between autumn and rebirth seasons. On the first day of spring, the Hunt stops. Usually, however, it concentrates on a nine week span before the first of spring.
  • When hunting mortals, the Hunt will focus on sinners or the unbaptized (of any faith) as their prey. White-breasted maidens are also preferred as mates.
  • The Hunt's passage causes a change in the weather.
  • The dogs of the Hunt have two special kinds of bark while with the Hunt]]: a loud one that scares prey and a quieter one that the prey cannot hear but the Hunt can.
  • The Hunt's presence causes all animals and even the winds to go silent.
  • In the lands where there is a prohibition against hunting on certain days or times of year, violators of this law are subject to becoming part of the Hunt when they die.
  • Mortals can sometimes hold the Hunt at bay by being kind to it. This is disconcerting to the Hunt, and often results in good fortune to the mortal, as well as silver.
  • On Xanmas, the Hunt feasts. If one sits at this feast, one will eat forever unless one asks for salt, at which point, the Hunt will flee. One would become blind should this happen, however.
Aeonians:
Albrecht the Gaunt:
Count Arnau:
  • A rapacious and lecherous old seelie count turned into a Hunter.
  • Arnau has a ring that makes him comely to maidens.
  • He is cursed to ride for ten thousand years for every maiden he has raped.
Berchtold:
Berholt:
Cainmeagna:
Cerunnos:
Dando:
  • The houndmaster of the Wild Hunt.
  • Dando was a satyr who desperately wanted a drink. He declared that he would serve in the Hells for one, and unbeknownst to him, his offer was accepted.
  • Dando is ever-drunk, but also spiteful and angry.
  • He can control hounds while drunk.
  • If he ever sobers up, his soul will be free and go to the Havens.
Dullahan:
  • An unseelie loyal to the Gatekeeper, he is neutral to the Courts of Feydom.
  • He carries his head under his arm.
  • He rides a cheval mallet.
  • He has massive eyes that dart about like flies.
  • His hideous grin stretches from one side of the head to the other.
  • His headflesh is the color of moldy cheese.
  • He has a human spine as a whip.
  • He has a wagon made from a coffin. It is covered by a worm-chewn pall. Its lanterns are skulls with candles in them, and its spokes are thigh bones.
  • No gate or door remains locked when he wishes to enter.
  • His way cannot be barred by obstacles.
  • He will stop near one who is about to die, call out their True Name, and thus they will die.
  • He knows the True Names of all living things.
  • He hates being watched. If one watches him, he will throw a bowl of blood at the viewer, marking them as the next to die.
  • Sometimes, he will simply lash out the eyes of a viewer with his whip instead.
  • Even a tiny bit of gold will cause him to flee.
Elletrae:
  • The Erlking's daughter, also taken by the Hunt.
  • She seduces mortal men, offering them her body, gold, and other presents. If refused, she will strike them, and they will die by morning.
  • She can appear only under a new moon in the winter.
  • If one dances with her, she can steal their souls.
Erlking:
  • He was once an elf king, but was taken by the Hunt, along with his daughter.
  • He can take the form of rustling leaves by waving his cloak.
  • He can take the form of fog by holding his breath.
  • He can take the form of a shimmering willow by standing still.
  • He has a horned helmet which he can use to summon the Wild Hunt.
  • He seeks to take vaettir and mortal travelers as much as fey.
  • Innocents can sense him more readily than adults, and as such, he kills them first.
  • He rides a cheval mallet named Mareridthest.
  • He can become a shadow by covering up in his cloak.
  • If his antlers are alight with flame, he can command fire of any kind.
  • He only travels forest roads.
The Estadea:
  • The Estadea is the speaker for the Hunt.
  • She is a phantasm who calls out the Names of those who are captured for the demons in the Hells. She knows the Names because she can see them when the victim dies.
Gudrun:
Gwyn ap Nudd:
Hellequin:
  • A black-faced emissary of the Devil who rides with the Hunt.
  • Hellequin is there to help gather the souls of sinners for the Devil. He has a special pouch he keeps them in.
Herne the Hunter:
  • A fey who failed to protect his forest from the Hunt, he hanged himself with an iron chain to avoid being taken. His soul by the Teind was twisted anyway.
  • He is bound to his oak tree from which he hung.
  • He eats stray cattle who come near.
  • He has great antlers which are stronger than steel or iron.
  • He can only appear at midnight during the winter.
  • He shakes his chains to terrify nearby folk.
  • He can make milch-kine (milk-yielding cows) yield blood.
  • He is hideous and terrifying to behold.
  • He has a cheval mallet named Windsor.
  • He glows ethereally.
  • He has a horned owl companion.
  • If his tree falls, a royal fey must plant a new one, or all of feydom will die, as Herne will be free to Hunt and be invincible.
Frau Holla:
  • Frau Holla is Waur's wife.
  • She rides in the carriage with him, handing him his spears when he needs them, unless she rides with her band of the hulden.
  • Frau Holla may speak an ancient rhyme to transform sparrows into the Hunt.
  • She can also bind birds to the Hunt with another rhyme.
  • She refuses to let Waur ride a different path when they Hunt, so if something has been constructed in their path, it will be burnt to the ground when they Hunt.
  • She is a weaver who can read the fates.
  • She rewards weavers for their hard work by granting them safe passage.
  • She punishes the lazy by sending her husband after them.
  • If she takes up a weaving project, it must be done by midwinter's eve, or she will die.
  • She dwells in a remote place unknown by all where she is untouchable during the winter.
  • Her down-pillows cause snow to fall when shaken.
  • Her fires produce fog.
  • Her flax reel causes thunder.
  • She can appear as a snaggle toothed, crooked nosed crone or a beautiful, shining maiden in white.
  • As a maiden, she bathes in ponds and turns them into milk.
  • She will not allow Waur to harm children.
  • If one leaves rye for her in sacrifice, she will spare one's house.
  • She has hulda powers.
  • She is a witch.
Huckelbernd:
Kateri Riverwalker:
  • Wielder of a Gifted Bow of the WAR GOD.
  • Can soak a person by rubbing pear juice on a piece of their clothing.
  • Can cause confusion in a person by dropping a penny on their shoe.
  • She can craft hats that will never leave their owners only so long as their owners do not want them.
  • Has changeling powers.
Knecht Ruprecht:
Lampa:
Lussi:
Popelmann:
  • Hooded figure who stalks the hulden
Old Cockern:
Seanmhathair:
Slattenpat:
  • Slattenpat is a female horned troll was cursed to forever be Hunted.
  • She hangs her pendulous breasts over her shoulders as she runs, and their milk leaves a trail by which she can be followed.
Urco:
  • Urco is a cwn annwn who is favored by the Erlking.
  • He has three tongues, one black, one red, one blue. The black one is death, the red one is life, the blue one is forgetfulness.
Waur:
  • Waur is a one-eyed hunter.
  • Waur wear a broad-brimmed hat that protects him from angels.
  • His one eye allows him to see through solid matter. If he ever uncovers his missing eye, he will die and take everyone within his sight with him to the Hells.
  • He rides a one-wheeled horse-drawn carriage that contains 13 spears made from the bones of teg. The cart floats four feet above the ground, so if one lies flat, one might avoid death.
  • Waur can glamour into a jasper dragon once a century, with all attendant powers.
  • Waur often calls on mortals he passes to aid in the Hunt. If they refuse, he kills them. If they agree, he rewards them with gold or the leg of a slain animal or mortal, either of which is cursed to be impossible to get rid of.
  • If the mortal asks Waur for salt, he will be unable to deliver, and he will be forced to take back the leg.
  • Waur cannot see people in the middle of the road, and therefore, he cannot accost them.
  • Waur once had a horse, but it died when he tied it to a crag. Its death flooded the area with blood, creating a swamp. This is why he rides in a cart now.
  • Waur is cursed to be slain by a piece of steel, and as such, if one throws steel at him, he will flee.
  • Waur feeds his dogs bread. If one throws bread to the dogs, they will be distracted.
Wotk:
Wuid:
Topic revision: r7 - 28 Jun 2021, SallyJaneBlack
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