Species Hulda (plural Hulden) (also Holla, Holle, Holda)
Order Faerie
Classification Vaettir
Court Wild Hunt
Sphere Wisdom
Origin All faeries are born Nameless and must be given a True Name; hulden have wise Names
Lifespan 2,000 years
Habitat Temperate forests, fields, and mountains
Food Normal human fare
Description The hulden appear to be feminine, muscular figures with sallow skin. They have snouts and wear hoods.
Procreation Hulden reproduce sexually with other fey, other vaettir, and some other mortals. They can also take the souls of children who die as infants during their Hunt (though not because of the Hunt) and grant them new life as a hulda.
Esoterica Hulden are beings of long path, euskepsia, b'qar, poioumenon, and dream energy. Like all faeries, they are users of The Tradition, a form of poioumenonic lore empowered by dream energies. They also use euergasia, other Damaskian powers, lunar aether, hegnh, psionics, light of sanctuary, radiance, lhair, dumaqu, aifaellam, iremia, waarheid, shavev mashkhalran, euphony, glory, mystery, bestial aether, currents aether, nourishment, earthpower aether, winter aether, fate, symbolism, spirits, and the gates.
The Tradition

Hulden have these basic faerie powers:

  • Hulden can vanish and become insubstantial by speaking their True Name into a mirror.
  • A circle of salt will protect a hulda from supernatural powers for as long as it goes undisturbed.
  • Any hulda being may summon a true herd horse, faeriesteed, or fey deer by whistling three special notes.

When a hulda captures a fey, one of these things happens:

  • Any fey or mortal who has abused another is captured and killed.
  • Any fey who has been lazy (living off the work of others) or neglectful of their duties is captured and forced to serve for seven years.
  • Any fey who has worked when they shouldn't (during the twelve nights of the hulden's hunt) is captured and forced to serve for seven years.
  • Other vaettir or mortals captured by the hulden who violate one of the above rules are turned into dogs and made to serve for seven years.
  • Non-fey Aeonians who have violated one of the above rules are captured and forced to serve for seven years.

Hulden can also cause snow to fall by shaking their bedding; they usually do this to make it snow in territories where they hunt. Hulden live in homes built into the ground under large rocks, which they mark with seven fey lights that protect their homes from evil.

Under the full moon, they can aim their bows without opening their eyes. If they bend a piece of metal with their bare hands during a full moon, they can leave their bodies and project their consciousness outward in the night. They can also take other fey or mortal women (bending metal belonging to them) with them during these journeys to teach them how to fight or to share a feast with them in the sky. They can also speak to and see spirits during a full moon.

They wear masks over their faces that allow them better control of any mystical skills they might have. They carry bows, sickles, and swords that each are imbued with powers unique to the individual. Every hulda has a straw saddle to use on any steed that keeps them from falling. They also carry stinging nettles, which they use to beat abusive people and leave with the abused for good luck.

A hulda can make a spring erupt from large stones by cracking it open with their bare feet. They can make the soil more fertile by letting their water fall on it. If a mortal gives them tribute, their farms will be protected from blight for a season.

They can resurrect slaughtered animals by dropping dew on the animal's wounds. They can control bears by playing fiddle, and they can summon snakes by drawing a line in the grass or dirt with their feet. They can calm and influence horses by looking them in the eyes.

If a man offends a hulda, she can remove his head by tying a string around something he owns so tight it splits apart. The hulden can give a woman protection from abuse, manipulation, deception, and sexual assault by combing their hair for 12 minutes. They can provide protection to abused children as well with a kiss to the head. If a task is considered women's work, a hulda can master it within a year and a day if a fey or mortal who knows that craft has something that belongs to them. If an abused woman drops a spindle down a well in a land where the hulden hunt, the well will become a portal that takes her to the nearest hulda band. If a hulda is alone in unfamiliar territory, they can intimidate lone strangers whom they suspect of intending them harm. If the stranger does intend significant violence, the intimidation can kill them.

The annual leader of the Hunt has a wagon; the rest ride distaves or other flying mounts. During their Hunt, they may only rest in the treetops between midnight and dawn; otherwise, they must remain in the air. During their Hunt, they will spare those who have lost infants to death, kidnapping, divorce, or other circumstances. Every Hunt is accompanied by their dogs (who are mortals captured and turned into dogs), cats, goats, captured fey, spirits and compositionals, and other beings. Those who are hard workers, kind, or in need or protection may be given small gifts, special blessings, or riches during the Hunt.

Glamour Most faeries can glamour themselves using certain ancient rhymes. They use this to make themselves look like harmless old women with short arms and legs, sallow skin, dressed in rags.
Weaknesses If they do not speak their True Name backwards into that same mirror in half a minute, julden lose their True Names. They have a fortnight to recover it or they become targets of the Wild Hunt, corrupted into another kind of fey, or turn into a hag or boggin. Iron or steel will bind a hulda into powerlessness. An iron horseshoe nailed over a door will bar a hulda from entering a house. Most hulden detest tobacco smoke, and it can be used to stave them off. This is just a preference, however, and not a weakness. Shadow energy is especially harmful to them.
National Culture

Long ago, there was Hludana, mother of the hulden, in service to the World. She protected the children, the women, and the vulnerable from the night, and she rode the night skies, hunting the wicked.

Before other hulda existed, a young mortal woman found her way to Hludana's home. She carried bread and apples, the bread from Hludana's ovens and the apples from her orchard, both having been left unattended as Hludana had been helping another. Hludana asked the young woman where she was from, and she was told a tale of abuse and greed. Hludana granted the woman the riches her abuser sought and placed a curse on the abuser. This young woman became the second hulda, Spillaholle, who spun linen from flax. Flax is a traditional fabric often used by the hulden, and apples and bread are considered important parts of every feast. Hulden create many different kinds of apple treats.

One day, Hludana was offered the opportunity to rest, to ascend to the heavens, and she refused. She said she preferred the hunt. She vowed to remain on Shem, protecting and hunting, and thus, the hulden became part of the Wild Hunt.

The hulden live in hunting bands led by their elders, called fraus . Every frau is chosen for her wisdom, kindness, fairness, graciousness, loyalty, gratitude, and compassion, elected by the band.

Each year, the bands unite for a Hunt starting on midwinter's day and lasting until the sixth day of the following month, or Twelfth Night. The first few days of the Hunt are feasting days, during which the fraus decide who will lead the Hunt and be the Supreme Huntress for the year. They decide this through three trials: one of judgment, one of wit, and one of skill. Fraus may be nominated (and refuse if they choose), or they may nominate themselves to the trials. Those who fail the trials are whipped with stinging nettles and made to ride bareback (thus not having the protection of their straw saddles); she who wins the trials is the Supreme Huntress and leads. The proper hunting starts twelve days before Twelfth Night. The hulden ride each night and rest during the day.

As protectors of women, they make sure that women are not forced to work at night during these times, meaning they are not overworked. They will sit with those being overworked, literally sit in their laps and do the work for them, to make sure they are not punished, then go and punish their exploiters and abusers.

Children are raised by the entire band. They begin learning crafts and hunting by the age of eight or nine, and by the time they are 16, they are usually taken on their first Hunt. They are considered adults by the age of 25, at which time, they are able to vote. When they are 1,000, they can run for election as a frau. Every band has certain special roles that are considered honored roles (but do not have a privileged position): fleht (weavers and spinners), zoubar (mystic), tiorbihalt (animal handler/groom), waganmahhonner (wagon-maker), riter (horse-rider), samantwist (sex therapist), seiasprehhanner (spirit-speaker), waffanmahhonner (smith/weapon-maker), akkarwib (farmer), and lihharwib (hair-dresser).

Other than the midwinter festival, the hulden celebratre spring and harvest as well. They have traditional dances and special outfits for each seasonal festival.

Combined Culture

When all of the Hunts come together for the Great Wild Hunt, they answer to the inmortal Master of the Wild Hunt (at present, the Erlking). This happens every seven years. The united Hunt is chaotic. All national, social, and cultural boundaries dissolve as the Hunt rides out throughout all of Lyrilla to take fey, vaettir, and mortals who have violated The Law of the Hunt, an ancient law about when, where, and why one must hunt, but which has implications beyond the mere act of hunting. The seven parts of The Law of the Hunt are

  1. Never kill the fertile prey nor children, for there must be prey next season
  2. Hunt only during the season, for the prey are vulnerable outside of the season
  3. Use all parts of the prey when possible
  4. Aim to kill with as little pain for the prey as possible; if an error is made, fix it
  5. Be mindful of what you are targeting; carelessness is murder
  6. Take care of your hunting gear, for flawed fear can cause unnecessary harm
  7. Share the bounty of your hunt

This can be taken metaphorically, however. For instance, a police officer who makes a wrongful arrest (5), a lord who is too stingy (7), a wasteful farmer (3), a builder whose materials are not good enough (6), etc. will be likely prey.

Those captured during these Hunts belong to the Master of the Wild Hunt alone. The Master will decide their fate. The hulden take up the role of protecting the innocent and granting forgiveness during the Wild Hunt, and scouring the wicked from the world. They have a special place in the Hunt, as they are the only ones allowed to spare someone without consulting the Master; each hulda may do this once during the Wild Hunt.

Other Courts The hulden are among the few Hunters sometimes allowed in other Courts, though this is extremely rare, and only for the Kindly or Summer Courts. The Seelie fear them and force them to convert first. The Unseelie and Unkindly kill them on sight. Sometimes the Winter Court will welcome a particularly corrupt hulda, but this is extremely rare. Usually they are enslaved.
Mortal Interactions

The hulden protect all women or abused people, no matter what nation or species. Some mortals honor them for this, dressing as them during midwinter and having wild masked processions.

Notables Hludana, Hulda Manifest; Spillaholle, Hulda Subsequent, the Spinner; Frie, Fuik & Fu, Three Fraus; Old Mother Frost, Snowbed Crone; Dunkle Grossmutter, Dark Grandmother, Crone of the Longest Night; Frau Holle, Crone of the Twelfth Night; Werra of the Fields; Ragfair, Spinning Maid; Frau Gauden, Frau Gode, Frau Gaur, Frau Goden, Frau Wohl, Mutter Gauerken, the Greater Elders
Special Classes Frau, Fleht, ZOubar, Tiorbihalt, Waganmahhonner, Riter, Samantwist, Seiasprehhanner, Waffanmahhonner, Akkarwib, Lihharwib
Sample Stats PRO 12
ATH 12
STR 12 Nettles +2/+2
AWA 13
WIL 12 Intimidation 15
ROG 11

Vanish (30 seconds)
Whistle 8
Archery 11
Full Moon Archery 14
Bedding 11
Light Wards 11
Psionic Projection 11
Spiritspeak 11
Mask 11
Springstamp 11
Tribute-paid Protection 11
Fiddling 11
Dewdrop 11
Horse-calming 11
String-kill 11
Comb 14
Women's Work Learning (Fast)
Rider-flight 11
Transform Captive 14
Blessing 14
Topic revision: r4 - 28 Jun 2021, SallyJaneBlack
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