Species Maker Gnome
Over-species Gnome
Classification Vaettir
Family Holy Gnome
Sphere Creation
Origin From the rules of basic constructions.
Lifespan 80-120 years
Habitat Hill lands, where they live in burrows and earthen structures
Food The smelliest, most unusual aspects of human fare
Description Maker gnomes are short (about 2.8'), Their heads are slightly too big for their bodies. They have big noses, wide grins, and human-hued colored hair and skin. Baldness is very common among maker gnomes of any gender.
Procreation Gnome breed with each other, where the type of gnome is determined by the mother of the gnome. Breeding with non-gnomes is only possible with supernatural intervention.
Esoterica Gnomes are hegnhic beings who are compelled to obey specific rules. By obeying the rules, they gain insights into systems and mechanism that gives them a supernatural affinity for devices and engineering. Maker gnomes also gain insights into machines through Foundation energies. Gnomes can use almost any supernatural energy except entropy, and maker gnomes cannot use rending power. The most commonly used are aether, ethereal essence, yahas, void, mashoaab, damaskian power, dumaqu, arnum, and ordinal power.
Special Powers Maker gnomes have supernatural skill with mechanical and architectural engineering and devices. Like all gnomes, they have gnomish illogic damage, wherein their inevitably dangerously failed experiments do not, in fact, hurt them. They also tend to inherently know what an inanimate object is made of.
Weaknesses Entropy and rending. If a gnome violates their rules, they become a rogue gnome whose energies are askew and dangerous.
Rules

Maker gnomes must obey three basic rules:

  1. Use the best available materials.
  2. No planned obsolescence.
  3. Protect the weak from the cruel.
Culture

Maker gnomes live in small communities, where the young are raised collectively and the elderly are revered for their experience and inventiveness. Education is undertaken by everyone in the community. Governing is done by the elders who have retired, but their decisions are subject to review by the community if there is a complaint. There are often complaints.

The most important moment in a maker gnome's childhood is their first device design and build. Whether it works or not is irrelevant, it's the process that matters most. Once this moment occurs, the child is encouraged to study further (if it works or not) and continue down the path this device suggests. If they find they like this path, as most do, they become masters of specific kinds of mechanics or architecture, going from, for instance, a new pencil sharpener to complex rules of movement and gears and cutting in order to become makers of massive, complex saw mills.

A maker gnome courting ritual often involves working together on devices or projects or sharing inventions.

Engineering Maker gnomes are skilled with mechanical and architectural engineering. The most common uses for this are any kind of machines. Their preferred materials are metals and plastics. Maker gnomes will exact complicated revenge on anyone who uses their machines to torture or harm others, and they will go out of their way for the best materials for their projects. They love to design and build buildings using machines they have designed and built.
Notables Elliott Bumfuzzle, Apostle of the Bronccour; Derf Espinoza; Rupert Bumfuzzle, Champion of the Mad God; Quacklin Grippytop, Prop Maker
Sample statistics PRO 10
ATH 12
STR 6
AWA 14
WIL 12
ROG 10 Sneak/Hide 11

Engineering 13
Illogic Damage
Topic revision: r3 - 29 Dec 2018, SallyJaneBlack
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