Lesser Energies
Energies used and available to all, but considered weaker and subordinate to the greater energies.
The energy of viscera. A version of mijjit used to predict the future by looking into spilled viscera. Sometimes addressed while the organs are still within a living body, used to see the entirety of the bodily systems. Common users include
haruspexes.
The energy of a mortal's faith in the Divine. When a mortal's will is given back to the Divine (or perhaps when a Divine's will accepts its creators' will?), it generates ambrosia, which can be invoked through means of prayer, devotion, dedication, sacrament, sacrifice, or other expressions of faith. Any and all
faithful wield this energy, but the most common version of this is a
lay believer.
The energy of one's ancestors. The energy of memory, of reaching back and attuning to those who came before you. Limited to only up to
the Fall, as ancestral memory before that is still imbued with hegnhic, holy
aemoa. Common users include
shamans.
The energy of life itself. Sometimes called qi, lifeforce, argence, silver aether, or many other names, it flows within every living thing. It is channeled from one living thing to another, or unleashed from a living thing by another living thing. Common users of ashar include
vitalists and
seedbearers. It is one of the three primary aethers.
The energy of metal and salt. Sometimes called white tiger energy, iron aether, or many other names, it is found within metal or salt itself, and it is wielded by tapping into the materials it lives in, usually through craft works like smithing. Common users of bailaohu jinghua include
shimisi. It is one of the ordinal aethers (eastern only).
The energy of the family, chosen or blood. The connection to one's clan, the emotional bonds between people that tie them together and help them rely upon one another, these are the sources of banaru. Also called clan power, familial love, and more, it is drawn from the reliance and affection families have. It is an emotional heghnic energy. It is wielded and channeled emotionally, but it can be used to help other aspects of a person if wielded expertly. It is one of the major bonding energies. Common users include
clan mages.
The energy of weather, climate, and storms. Sometimes called bronze aether, patterned aether, or aetherial electricity, among other names, it is found mostly in the atmosphere. When it is expressed in any form of weather, it can be captured and harnessed by those who have the right tools. Common users of bijalee include
tempestarii. It is one of the seven seasonal aethers (monsoon).
The energy of fidelity. The power of remaining true to one's beliefs, of faithfulness. It is a hegnhic energy that is drawn from the sheer will of those who do not lose faith. Also called self-armor, true belief, and more, it is the hegnhic variation of
blasphemy,
Divine Will, and
mortal will. It is common in a small area of southern
Taggarus. Common users include
mangangas.
The energy of the complexity of reality, of the complications that destroy the assumed simplicity of what is. This energy is the energy of complex mathematics, and it is invoked through the power of numbers. Common users include
numerologers.
The energy of water, of seas, rivers, and lakes, of any form of water at all. Sometimes called the currents, current aether, blue aether, or many other names, including specific bodies of water (river aether, sea aether, etc.), it exists in any water that isn't occupied by other, conflicting energies. It is wielded by those who fill or soak themselves with it. Common users include
blue mages and
metapols. It is one of the ordinal aethers (both east and west). As representative of the wet season, it is one of the seven seasonal aethers.
The conflict between maker and object. The energy of constructed things, of structures. The power of the structure itself, imbued with the skill and strength of its creator, the energy of building, but unaligned to aetherial, celestial, or infernal powers. Common users include
bitols.
The energy of health and healing, of medicine. It is heghnic blood, fortified and infused with power in order to heal. It is generated through the act of helping others, through sacrifice such that others may live. Also called dava, lifesblood, healing clay, and more, only the most devoted to healing and medical practice may draw upon it. It is a physical hegnhic energy, and it is almost always used to address physical maladies. Common users include
healers.
The energy of imagery. The power of prose, the power of setting. The energy of dreams, of dreaming, of the subconscious where ideas come from. Dream energy is exactly as it sounds: energy from the
Dream Realm, where we go when we sleep. This energy is used in the waking world to shape images that are not truly there, whether glamour or illusion. Common users include
imagers and
intuitives.
The energy of love. The profound depth of true love, of acting for love, creates dumaqu. Gestures of love cause it to form into actual jewels, whose facets turn light into the power of love. Also called sapphire light, jeweled essence, bluelight, and more, it is created through consensual acts of love. It is radiant emotion. It is wielded by those who have created it or those for whom it was created, and the light that shines through the jewels (which is always blue) is one of the most powerful energies in the world if wielded by one's true love(s). Any kind of love is acceptable, so long as it is free of obsession, control, and other negative powers. Common users include the
gallae and
lapidarists.
The energy of the heart. Emotions. The energy derived and generated from what mortals (and Divines) feel. The most commonly generated aspect of the Name in that people almost always feel; considered the second aspect of the Name. It encompasses all forms of emotion. Common users include
enneads.
The energy of harmony, of music, of melody and rhythm. As the power of radiant sound, euphony is a unifying, uplifting energy, visible green sound waves often also called emerald song, euharmonics, and the dance, among others. It is generated when many people sing or play music together, but it is only wielded by those who have learned to hear it and feel it. It can bond people together so long as the music is playing - it is considered an energy of brief effect but profound and lasting impact. Common users include
harmonists and
gleemen.
The energy of joy, delight, and happiness. The act of celebration, of the expression of joy for oneself or others, that generates euphoria. Also called idunu, kebahagiaan, violet light, joyous mist, happy water, and more, it is found in the vapors that come from one's breath when one is happy. If collected into a drink, it is potent as a potion to uplight hearts and soothe souls. Common users include
mu ayo.
The energy of inspiration and wonder. The act of inspiring others generates the light, which in turn creates inspiration for the one who inspired others, creating a cycle of inspiration that generates art, craft, and action. It is radiant light, and therefore it fills the area when it is generated. Those who it touches are drawn to it, and they can draw from it if they wield it to create. Also called wondrous light, ecstatic vision, and many other things, it lingers in works it inspired. Common users include
visionaries and
euopticians.
The energy of wisdom and experience. The act of learning from one's experiences may generate some euskepsia, but the act of using that new knowledge for the betterment of oneself or others is truly where it is formed. This is called the
Long Path, from the idea that the easy and quickest route is not always the correct one. Euskepsia is radiant thought, for the act of learning is holy, and the act of applying that knowledge is holier. Euskepsia is also called yellowlight, owl's thought, and many other names. Common users include
longwalkers.
The energy of
Faerie, of
the lore, of ancient traditions and stories, of half-remembered tales, of myths. The power to create and weave legends. Fey energy draws from superstition, wives tales, just-so stories, and tales told so often it is unclear if they are history or fiction. Common users include
wyrders.
The energy of change. Paradox makes it possible for more than one thing to be true, thus, it allows for change, which generates flux. It is an energy that cannot be wielded, but it can be influenced if it is sensed or found. It flows through all as changes happen, and thus, it is not difficult to find. Common users include
alterors.
The energy of luck. The role chance plays in the story. Good luck. The likelihood that something unexpectedly and perhaps impossibly good may happen. The power of sevens. It is an energy that cannot be controlled, but it can be nudged, directed, guided in small ways. Common users include
ramblers and
fortune-sailors.
The energy of what must be. The role determinism plays in the story. The threads of fate are the pre-destined stories of us all, but as they do not exist alone in this universe, they do not have absolute power over us. They can be cut, knotted, sewn, tangled, untangled, frayed, and more, but they cannot be truly controlled. Observation of them is more common than any kind of influence. Common users include
seers.
The energy of the world and of the act of creation. Sometimes called The Foundation, lazulian aether, lapis aether, purple aether, Shemmish aether, or many other names, it is found everywhere on Shem to some small degree, but it is tapped into via acts of creation. When it is drawn upon as an essence of the world itself, it is called
earthpower, and it is usually mixed in that form with viridian aether (see below). Common users include
aedificarians. It is one of the four original aethers and one of the three primary aethers.
The energy of the word. The power of communication. The energy of language. Embodied in the
First Language (or
K'wanik'wa), which is what it claims to be - the first language of mortals on Shem, born in eastern
Taggarus. Its existence is its power. It commands what is, if it is wielded by those who truly understand it. Almost impossible to learn unless one grows up in it, it is most often used by the
Sewochu people. Common users include
meli'ikitenya and
azmaris.
The energy of the desert, of sands, of aridity. Sometimes called sand aether, yellow aether, or desert whispers, to name a few, it is wielded via the voice by someone who has communed with the desert. It is found in any kind of sand or in any dryland, but it is found most abundantly in large, dry, hot deserts with lots of wind. Common users include
samaaeat. As representative of the dry season, it is one of the seven seasonal aethers.
The energy of flowers and spring. Sometimes called platinum aether, spring aether, flower aether, or many other names, it is found either in flowering plants or everywhere when spring comes. It is tapped into via festivals and rituals, often involving sacrifices. Common users include
flowergirls and
vandorenekes. It is one of the seven seasonal aethers.
The energy of hearth and home, of comfort and safety, of sanctuary, and of protection. Hegnh is one of the two main forms of celestial energy, along with radiance. Called also shielding energy, hearthsfire, and more, it is generated by the creation of safe spaces. It is created by welcoming and hospitality. It is created by making a home more of a home through rituals of cleansing, repairing, or decorating. It is generated by defending another, especially under one's roof. It fortifies other energies. Common users include
uwabikoze and
shieldmaidens.
The energy of virtuous living. Holy virtue is the result of people living up to their own integrity, of living up to the need and duty to support one another. Holy virtue comes from within a person when they sacrifice themselves for others, when they say "it is more important to be a good person than it is to live an easy life". Holy virtue is sometimes just called virtue, or other times called inner strength, integrity, or many other things. Common users include
hallows.
The energy of all bodily fluids, including fluids from non-mortal things. Of limited use save by physicians and
alchemists, this energy is a scientifically engaged one. Common users include
chymosians.
The energy of ice, snow, winter, tundra, and all things cold. Sometimes called hoary aether, northern aether, icy aether, or many other names, it is found in ice and snow and in all cold places, and everywhere during the winter. It is wielded via song and dance. Common users include
gylukert and
kristtorn. It is oneof the seven seasonal aethers.
The energy of islands, volcanoes, and the tropics. As the aether of islands, it includes any kind of island, whether tropical or volcanic or not. Sometimes called obsidian aether, tropical aether, island aether, or many other names, it is found within islands, within magma, and along the tropics. It is wielded via special materials that can draw it from the ground itself or from other materials that contain it. Common users include the
lawai'a and
carvers.
The energy of peace. Iremia comes when violence is defeated before it starts. Iremia come from agreement, some kinds of compromise, and accords. It comes from the defeat of those who profit off of war and destruction. Peace, true peace, must be fought for. When it is won, it creates iremia, which is then used to enforce peace and protect the victims of war. Also called pearl rains, following, serenity, and many other names, it flows behind those who achieve it. It is hegnhic agreement, accord, a narrative energy. Common users include
pax riders.
The energy of earth and stone, mountain and cave. Sometimes known as stone aether, flint aether, rock aether, or many other names, it is found within earth or stone. It is found in caves, mountains, and the dirt at your feet. It is often mixed with Foundation and viridian aether to form earthpower. It is wielded by those who tap into stones and earth. Common users include
earth mages. It is one of the ordinal aethers (east and west).
The energy of wind and air, of sky. Sometimes called topaz aether, wind aether, or simply the winds, it is found wherever there is air, but most potently in the atmosphere above. It is wielded by voice, by dance, and by those who dare to capture the living, moving wind. Common users include
magonians. It is one of the ordinal aethers (western only) and one of the seven seasonal aethers (harmattan).
The energy of what has come before. The dialectic. The forces that build history. How what has been determines what is. To wield it means to look into history and draw upon it to alter the present, in small ways. Common users include
dialecticians.
The energy of fire, heat, flame, and ash and smoke. Sometimes called red aether, fire aether, and many more names, it is found within anything hot, within flame, within the side effects of fire. It is wielded by those who innure themselves to flame and breathe it in. Common users include
incendia. It is one of the ordinal aethers (east or west).
The energy of grasslands. Sometimes called celadon aether, plains aether, or the whisper of the plains, it is found in any kind of grassland in any climate - plains, steppes, savannas, and so on. It is wielded via voice or by riding through grasslands on horseback. Horses are natural vectors of it. Common users include
sussurors and
equestrians.
The energy of the sun. Sometimes called golden aether, solar aether, and many other names, it is found in sunlight, on the sun, or anywhere the sunlight touches. It is also found anywhere where it is summer. It is wielded through dance, mostly. Common users include
parhelions. It is the sister to lunar aether and one of the seven seasonal aethers.
The energy of imitation and mimicry. The power of narrative to include all, and its power to appear to be what it is and what it isn't, or both. Mana is the basis of magic. Once an ever-present energy, it has been reduced to small pockets and the
leylines that flow through Shem. It has great power to replicate other energies (often mixed with a small dose of them), but it is not the great and all-powerful esoterica it was before the
Triple Goddess was slain and revived. The
Death of Magic re-created the world such that all magicks had their own energy, or rather, freed them from the bonds of mana such that they were able to exist independently. It is now a rare and potent but flawed energy. Common users are
mages and
wizards.
The energy of movement. Paradox makes it possible for things to not be in a state of stasis, and thus, it enables movement, which generates momentum. Like flux, it may not be controlled, and like flux, it is everywhere where movement is - which is in all things. Common users include
vagabonds and
wayfinders.
The energy of a mortal's own determination, their will power, a reflection of Divine will or possibly the other way around, if some mortals are to be believed. It is never so powerful as when it refuses the supremacy of Divinity, and in that case, it becomes a potent force that may be wielded as faith is. Common users include the
Guardians of Mortality.
The energy of animals. Sometimes called bestial aether, ochre aether, wild aether, or the wilding, it is found in any animal and in any place untouched by "civilization" - i.e., the wilderness. It is wielded via bonding and mimicry of animals. Common users include
wildlings.
The energy of wetlands, including swamps, marshes, bogs, mires, and more. Sometimes called sedge aether, swamp aether, or the stench of the swamp, it is found in any wetland. It is wielded via bonding to the wetlands in question. Common users include
bawmaches.
The energy of narrative and stories. The fundamental energy of the tale at hand. The flow of the story you are in. Every little story has its own power. A just-so story determines the way things are. A legend or myth explains the universe. A poem, a piece of history, a lie, a truth, an epic, a film, a tale told or written, all of these have power. Stories are inherently powerful, and knowing how to wield them is
the Lore. Common users include
jali.
The energy of plants, of wood and tree, of forest and leaf. Sometimes called greenlight, wood aether, green aether, or many other names, it is found in any living plant. It is wielded by tapping into plants in many ways. Common users include
dendrologers. It is one of the ordinal aethers (eastern only). It is sometimes mixed with Foundation and viridian aether in making earthpower.
The energy of stars, of the cosmos, of planets, nebulae, and meteors. Sometimes called quartz aether, astral aether, cosmic aether, or many other names, it is found outside of Shem's atmosphere. It is wielded by associating with stars, planets, and the Zodiac. Common users include
astrologers and
plicators.
The energy of good fortune. Radiant luck. Good things come to those who good things come to. Uncontrolled, random, sheer good fortune. It is not wielded by any, but some come to rely upon it. Unlike miracles, this is not an energy that must be tended by belief. This is not hope. This is simply something that is. Those who rely upon it are called
goodwives and
tæfleres.
The energy of sound, of vibration. Sometimes called chartreuse aether or the vibration of the world or many other names, it is found anywhere sound exists. It is wielded by voice or instrument. Common users include
sounders.
The energy of what lingers after we die and our stories continue. The sentient remains of our faith, our beliefs, our thoughts, our experiences, our tales. Resonance of our being. Common users include
spiritspeakers.
The energy of inebriation and celebration. The collective power of shared wine and alcohol to make the stories flow. In vino veritas. The stories that come from the altered mind. Common users include
cupbearers and
brewers.
The energy of signs and symbols. The energy of reference, callback, and allegory. It is the power of a flower to represent hope or an action, a gesture, to represent love. It is the power of subtle indications to have deep meaning, and it is the energy of meaning itself, of the quest for meaning, of philosophy and ideology. It is the basis of
alchemy. Common users include
symbologers and
alchemists.
The energy of bravery and valor. The act of standing up against an enemy much bigger and more powerful than oneself, of doing something in spite of the grave risks, that is what generates glory. Called scarlet light, tenyocan, jaguar's breath, and more, it is wielded by those who do not back down from a righteous fight. Fortune favors the bold, they say, and glory energy is why. It not only gives power to the defiant, but it also gives power to those who were too scared to act - it inspires them to fight as well. Common users include
ocelotls and
standard-bearers.
The energy of the harvest, of food, of crops and livestock. Sometimes called amber aether or honeyed aether or many other names, it is found in anything that nourishes living bodies. It is wielded by festival and ceremony, and by cooking. Common users include
piekarze and
ohapitus. It is one of the seven seasonal aethers.
The energy of autumn, the taiga, of petrichor, of fallen leaves and branches. Sometimes called orange aether or autumnal aether, among other things, it is found where evergreen trees are, within the taiga, or wherever it is autumn. It is wielded by those who tap into the smell of leaves on the ground. Common users include
taiga mages. It is one of the seven seasonal aethers.
The energy of surprise. The energy of the unexpected. It is the power of mischief, of causing a little trouble, of sparking off a narrative based on whim. It is also the power of trick and prank to alter the course of a journey. Common users include
grinning mages.