The energy of stories.
The energy of the fey Name.
The energy of silence ("fey sound"), of mystery, of secrets, fey shadows.
The energy of character, of perspective.
The energy of hyperbole, of tall tales, of boasting.
- Primary species: jactans, small folk with big mouths who represent tall tales.
- Primary occupations: gasconists, bards who tell tall tales and boast to empower themselves or others.
The energy of magical cycles. Of witchcraft.
The energy of threshholds, crossroads, bridges, and transitions.
The energy of dreams and imagination. Specific types of dreams sometimes come with their own subenergies:
argitsu (lucid dreaming),
costat dret (daydreaming and imagination), and
dybtanke (subconscious thought), and
ethereal essence (shared dreams).
Dreamstones are the fey element of earth.
The energy of connections.
The energy of what is to be. Other facets of it include
curgere, the energy created by the flow of the winds of fortune, and
ausa, the energy of how we see the future.
The energy of legends, folklore, traditions, and superstitions. It can take alternate forms, such as
faeriefire (the fey element of fire),
fairy lights (the fey element of light),
fiach (fey law),
unfugl (fey chaos),
fuinneamh (the fey hunt),
karom (the energy of fey animals),
nakkal (mimicry),
sopper (fey fungi),
the Lore (superstitions),
zelenilo (fey plants and wood),
caercallan (fey cycles),
mion (fey microbes),
maru (death),
leighis (life),
eorna (harvest),
coimhlint (war), wind,
faeriwood (wood), stone,
airghead (fairy silver, metal).
- Primary species: fairies, strange folk who represent ancient tales; duilleogs, green folk representing fey plants; caipins, strange folk representing fey fungi; and bhrocaires, beast folk who represent fey animals.
- Primary occupations: wyrders, esotericists who wield the Lore; spreachs, laborers who know how to light lamps with faeriefire or fairy lights; dazzlers, entertainers who create illusions with fairy lights; bailitheoiri, merchants who trade ancient fey debts based on the Lore or the Tradition; saoistes, rangers connected to the cycle of the hunt; vadallats, wranglers of fey animals; kaesaens, maskers who can mimic anyone; tonleikaris, musicians who make fey fungi and spores dance; grinning mages, terrorists and con artists who wield fey chaos for elaborate pranks; daesnies, witches who wield the Lore and the Tradition; sadenjers, botanicists who work with fey plants; cailleachs, witches attuned to the cycles of fey energies in general; cumhran, artisans who make perfumes out of fey microbes; fiodoirs, weavers of the strands of death; beanna, zoanthropes who turn into giant elks via their lifeforce; corraners, farmers of fey farms; laochras, warriors of fey conflicts; siuineirs, artians who are carpenters of fey wood; gabhas, artisans who smith fairy metals; cruachs, artisans who wield fairy inventiveness; and mairnealachs, transporters who sail the fey seas.
The energy of debt, of fey law,
the Tradition.
The energy of beginnings.
- Primary species: comezars, tall folk who have been there since the beginning.
- Primary occupations: fools. fools who cataylyze stories;
The energy of luck, of chance, of risk. Also the energy of the winds of fortune, the fey winds.
The energy of the hunt. Of tales of the hunt. Of rebirth.
The energy of true stories, objectivity.
The energy of what came before, of the past.
The energy of lateral thinking and nonlinear stories.
The energy of magic itself. It can take many forms -
caercallan (witchcraft),
lancaulam (sexual magic),
ley lines (ordered magic),
wild mana (chaotic magic),
nakkal (mimicry),
rownolygly (sympathetic magic),
symbolism (symbolic magic), and
ethereal essence (connective magic).
- Primary species: the cunning, strange folk who are the last inherent wielders of mana; wild talents, metahumans infused with wild mana; and leylings, insubstantiates who live in ley lines.
- Primary occupations: mages, esotericists who can wield mana to imitate other energies; kaesaens, maskers who uses mana to mimic other powers; wizards, esotericists who use more structured magic via ley lines; cailleachs, witches attuned to the cycles of magic; cori, Sensualists who use sexual magic; bondsmages, esotericists who connect to people, places, or things to draw magic; babkars, puppeteers who use dolls to engage sympathetic magic connected to other people; and wild mages, esotericists who can trigger wild magic.
The energy of stories. It has many facets:
crossing energy (the energy of story transitions),
fool's way (the energy of beginnings),
izvebda (the energy of performed stories),
lammat (the energy of nonlinear stories),
sijjets (the energy of plot),
symbolism (the energy of symbolic stories),
taia (the energy of analyzing stories),
tajo (the energy of a story's ending),
tutelary energy (the energy of a story's setting),
ausa (the energy of perspective and character),
kikota (the energy of true stories), and
unnaneys (the energy of combining stories).
- Primary species: spirits, strange folk who embody stories, and ancients, inmortals who represent pourquoi stories.
- Primary occupations: fabulists, bards who are master storytellers; tkanaris, artisans who make things by drawing from pourquoi stories; fool, fools who catalyze stories; thespians, actors who gain power from performing stories; vigilis, journalists who tell true stories; pazenns, transporters who can take lateral, nonlinear steps; karuotuojses, warriors whose conflict is the plot; symbologers, esotericists who invoke the power of symbols; monteghads, scholars who analyze stories; pensadors, scholars who study endings; tutelars, warriors who bond to a setting; nighbianis, maskers who take on different character perspectives; negedehes, artisans who synthesize objects out of stories; passusians, entertainers who use any entertainment media to tell stories; ealams, scholars of magical philosophy; and hidiras, transporters who make threshholds into portals.
The energy of the present, of what is happening.
The energy of celebrations, of wine and inebriation, of drunken tales.
The energy of symbols, of philosophy, of meaning.
The energy of the journey.
The energy of analysis, of criticism, of understanding.
The energy of endings.
The energy of setting, of place.
The energy of mischief, of fey chaos.
The energy of synthesis.
The energy of communication and language. Style, semantics, syntax, and grammar all create their own aspects of the energy.
Full Fey Energy Map