Difficulty and damage are base difficulty and damage. Numbers may vary by caster, volume, intensity, environment, and other factors.
  1. Spark: a tiny spark made from collision of stone, metal, etc. or from static electricity, these are useful mostly for starting larger fires. Most incendia will have several small bottles with sparks for small tasks.
  2. Candle Flame: used mostly for illumination, this tiny flame generally is used for practical purposes.
  3. Grease Fire: a small kitchen fire fueled by grease, hard to put out
  4. Torch Flame: also used for illumination, this small flame is the most basic flame used in combat as well.
  5. Embers: the heat from the embers of a fire have practical uses for cooking and warming, mostly.
  6. Burnt Offering: the fire from an offering to a Divine, spirit, or other being will have some residual energy from the act of devotion.
  7. Slow Burn: fire used for brush clearing, also called cold fire, this is an intense flame that is not easily put out.
  8. Fire Knife: flame produced in a special dance in tropical island cultures; this flame is also used in war.
  9. Fireworks: fire produced by fireworks has a short life but also comes with concussive force of varying degrees.
  10. Firethorn: the plant itself, it produces a slight heat
  11. Bonfire: one of the most common kinds of flame, captured from a bonfire used in camping, festivals, or for lighting the way. Bonfires are also used by war-incendia for moderate-scale attacks.
  12. Goblin Fire: flames imbued with uafas that will form into terrifying figures easily.
  13. Liquid Flame: clinging fire that burns flesh, cloth, hair, and more. A vicious, frowned upon form of fire.
  14. Hono: flame wielded by yokai, especially enenra, that has a vast amount of potential energy that can be tapped into.
  15. Jwibulnori: flame used in a ritual to drive away insects, a flame on rice paddies during performances during a full moon.
  16. Burning Bush: flames drawn from bushes that have been burned in special ceremonies, which contain some of the energies from that ceremony, and can be used to send messages.
  17. Banlea: a firethorn radande and the flames therefrom, have residual greenlight and autumnal aether as well
  18. Mascleta: flames from fireworks used rhythmically in special festivals in Jesenya.
  19. Astila: flames used by asduidah that are imbued with an intense amount of fire aether and are very easily controlled, but very hard to find
  20. Votive Flame: fires used specifically in holy rituals, and thus produces holy energy.
  21. Firedance: flames captured from firedancers, thus rhythmic and flowing.
  22. Starfire: astral aether flame
  23. Neatsfire: flames produced by friction.
  24. Lamhach: flames used by fairies, especially proskakushka, that are illusory but still have heat
  25. Fireserpent: flames in the shape of a serpent and can be unleashed and uncontrolled as it will act as a serpent
  26. Wild Fire: disastrous fires that sweep across the countryside, vast and powerful and very hard to control
  27. Wuta: flame wielded by orishas, especially aganju, that is very easily crafted into shapes to tell stories
  28. Hariq: flames used by djinn, especially cor, that is easily controlled but has a set path
  29. Fire Whirl: a tornado filled with flame, produced from wildfires, that is hard to control and extremely destructive and dangerous.
  30. Blaze: an active flame of any sort, a generic name for strong flames with no special origin
  31. House Fire: flames from a burning house, the emotional devastation that accompanies such an event is also part of this flame.
  32. Napalm: clinging flames, a chemical agent that is considered a war crime by most. Used commonly.
  33. Salamander: fire from a salamander, raw elemental fire that can get out of control easily
  34. Flare: an intense, brief flame, often used in signalling.
  35. Beltane: flames from Beltane festivals, intense aetherial energy that combines fire aether and seasonal aether
  36. Pyromancer's Flame: flames used to scry, thus have the ability to be used again as such
  37. Coal-seam fire: when a coal mine catches fire, it burns for a very, very, very long time, with intense heat. Coal-seam fire is very powerful, very hard to control, and very hard to put out.
  38. Tigerbright: from burning tigers, this flame can take a tiger form and will act independently as a tiger if allowed to.
  39. Megalifotia: Ledean [Greek] fire, used in naval warfare, hard to create, but very powerful
  40. Hellfire: infernum as flame, soul-eating, evil, and powerful
  41. Conflagration: a generic name for a very powerful fire
  42. Jvaala: flames used by rakshasas, it can be illusory or real, and it can take many forms,
  43. Ka'ar Flame: flames used by ka'ar, pure aetherial flame, very easily controlled
  44. Fyrus: flames of a fyrus viridianite, pure aetherial flame, very easily controlled, very powerful
  45. Dragonfire: the fiery breath of dragons is considered one of the most prized flames that is more or less commonly used.
  46. Sunfire: solar aether flames, or flames from the sun itself. Very potent.
  47. Thandh Aag: frost fire, brumal aether as a cold flame that freezes.
  48. Kokko Flame: flame from a northern bonfire festival that can take the form of a molten metal bird.
  49. Xiuhcoatl Flame: a serpent of flame launched from a magical atlatl, this flame is unique and rare and powerful, and can be launched great distances.
  50. Adarna Flame: flames from an adarna firebird from SE Dabusen, this flame can be sent independently to hunt.
  51. Kitsune Flame: hono flame that has many special kitsune powers, it is stronger the more tails the kitsune had
  52. Golden Flame: fire from a golden hind that has holy properties
  53. Bronzefire: fire from within the khalkotauroi
  54. Ujjval Aag: The Bright energy as flame
  55. Raven Fire: flame from a raven mocker
  56. Laal Aag: red fire, especially intense, concentrated fire aether
  57. Peelee Aag: yellow fire, especially intense, concentrated solar aether
  58. Haree Aag: green fire, greenlight aether as flame
  59. Anaaj Kee Aag: blue fire, very very very hot aetherial fire
  60. Bainganee Aag: violet fire, fire fueled by emotion
  61. Safed Aag: white fire, flames from funeral pyres.
  62. Kaalee Aag: black fire, ebon flame, flames that burn light
  63. Argent Fire: the fire of ashar, the fire of life that burns the undead, demons, abominations, etc.
  64. Firebird Flame: flames from a firebird that will reignite themselves
  65. Nine-Headed Bird Flame: flames from a nine-headed bird firebird; nine traiils of flame come forth to burn your enemies.
  66. Bennu Flame: solar flames from a bennu firebird that reignite themselves
  67. Yatagarasu Flame: flames from a yatagarasu firebird that will guide the user wisely
  68. Indradhanush Aag: rainbow fire, a combination of all of the "aag" fires at once
  69. Atar: intense heavenly flame
  70. Feng Huang Flame: flames from a feng huang firebird, intense argent flame that can revive someone
  71. Mrapen: a flame that does not die, in SE Dabusen
  72. Eternal Flame: a generic flame from any undying fire
  73. Dyrnwyn: flames from any burning sword
  74. Luminaria: flames used in special ceremonies or paper lanterns that are intensely concentrated fire aether and are much more powerful than one would think; also used for illumination
  75. Spirit Fire: flames that affect only the metaphysical
  76. Nar as-samum: concentrated infernal flames
  77. Promethean Flame: the original fire taken from Divines
  78. Lake of Fire: a massive amount of infernal flame
  79. Incendium: generic name for pure fire aether made specifically to be wielded by incendia
  80. Phoenix Flame: flames from the Phoenix Aeonian firebird, it is the energy of resurrection, argent flame of special intensity
  81. Surtalogi: destroyer fire
  82. Visvh Aag: world fire, intense fire aether that burns with pure aetherial energy and thus will not harm aetherial beings
  83. Lahat Chereb: holy flames from the Swanmother's sword
  84. Agni: flames made by the Fire God
  85. Nuclear Flame: flames from a nuclear explosion, very rare and only available in modern or futuristic settings
Flame Power (damage / difficulty) Secondary Energy Effect Type Notes
Spark +1 / 1     Common a tiny spark made from collision of stone, metal, etc. or from static electricity, these are useful mostly for
starting larger fires. Most incendia will have several small bottles with sparks for small tasks.
Candle Flame +1 / 1     Common used mostly for illumination, this tiny flame generally is used for practical purposes.
Grease Fire +2 / 1   Hard to extinguish Common a small kitchen fire fueled by grease, hard to put out
Torch Flame +3 / 2     Common also used for illumination, this small flame is the most basic flame used in combat as well.
Embers +2 / 4   Minor cling Common the heat from the embers of a fire have practical uses for cooking and warming, mostly.
Burnt Offering varies / 10 Spirit Energy Soul damage Uncommon the fire from an offering to a Divine, spirit, or other being will have some residual energy from the act of devotion.
Slow Burn +4 / 7   Minor cling Common fire used for brush clearing, also called cold fire, this is an intense flame that is not easily put out.
Fire Knife +13 / 10 Ikehua Lyua Pele / D'qiarsea -3 to parry when used against you Regional flame produced in a special dance in tropical island cultures; this flame is also used in war.
Fireworks +6 / 6     Common fire produced by fireworks has a short life but also comes with concussive force of varying degrees.
Firethorn +2 / 8 Prasinofos Warmth Common the plant itself, it produces a slight heat
Bonfire +10 / 8     Common one of the most common kinds of flame, captured from a bonfire used in camping, festivals, or for lighting the way.
Bonfires are also used by war-incendia for moderate-scale attacks.
Goblin Fire +6 / 9 Uafas Intimidation Regional flames imbued with uafas that will form into terrifying figures easily.
Liquid Flame +12 / 13   Strong cling Uncommon clinging fire that burns flesh, cloth, hair, and more. A vicious, frowned upon form of fire.
Hono +9 / 7 Kor Can amplify in power Regional flame wielded by yokai, especially enenra, that has a vast amount of potential energy that can be tapped into.
Jwibulnori +3 / 2   Repels insects Regional flame used in a ritual to drive away insects, a flame on rice paddies during performances during a full moon.
Burning Bush +15 / 13 Spirit Energy Can send messages Rare flames drawn from bushes that have been burned in special ceremonies, which contain some of the energies from that ceremony, and can be used to send messages.
Banlea +6 / 14 TykvaVlast Protects plants Regional a firethorn radande and the flames therefrom, have residual greenlight and autumnal aether as well
Mascleta +8 / 6     Regional flames from fireworks used rhythmically in special festivals in Jesenya.
Astila +34 / 4   Small fire, large damage Very Rare flames used by asduidah that are imbued with an intense amount of fire aether and are very easily
controlled, but very hard to find
Votive Flame +6 / 6 Celestial Essence Harms infernals Rare fires used specifically in holy rituals, and thus produces holy energy.
Firedance +14 / 8     Uncommon flames captured from firedancers, thus rhythmic and flowing.
Starfire +12 / 12 Qeernariji Radioactive Rare astral aether flame
Neatsfire +7 / 4     Common flames produced by friction.
Lamhach +8 / 5 Dream Energy / Poioumenon Smaller than they seem Regional flames used by fairies, especially proskakushka, that are illusory but still have heat
Fireserpent +20 / 45     Rare flames in the shape of a serpent and can be unleashed and uncontrolled as it will act as a serpent
Wild Fire +30 / 22     Uncommon disastrous fires that sweep across the countryside, vast and powerful and very hard to control
Wuta +13 / 4 Poioumenon Can be shaped for stories Regional flame wielded by orishas, especially aganju, that is very easily crafted into shapes to tell stories
Hariq +13 / 4 Fate Energy Cannot veer from path Regional flames used by djinn, especially cor, that is easily controlled but has a set path
Fire Whirl +40 / 25     Rare a tornado filled with flame, produced from wildfires, that is hard to control and extremely destructive and dangerous.
Blaze +18 / 10     Common an active flame of any sort, a generic name for strong flames with no special origin
House Fire +16 / 12 Mollesse Emotional damage as well Common flames from a burning house, the emotional devastation that accompanies such an event is also part of this flame.
Napalm +20 / 17   Strong cling Uncommon clinging flames, a chemical agent that is considered a war crime by most. Used commonly.
Salamander +25 / 25     Rare fire from a salamander, raw elemental fire that can get out of control easily
Flare +9 / 2     Uncommon an intense, brief flame, often used in signalling.
Beltane +20 / 1     Regional flames from Beltane festivals, intense aetherial energy that combines fire aether and seasonal aether
Pyromancer's Flame +22 / 6     Uncommon flames used to scry, thus have the ability to be used again as such
Coal-seam fire +33 / 25     Uncommon when a coal mine catches fire, it burns for a very, very, very long time, with intense heat. Coal-seam fire
is very powerful, very hard to control, and very hard to put out.
Tigerbright +24 / 13     Regional from burning tigers, this flame can take a tiger form and will act independently as a tiger if allowed to.
Megalifotia +33 / 26     Regional Ledean [Greek] fire, used in naval warfare, hard to create, but very powerful
Hellfire +17 / 12 or 1 Infernum Soul burn Uncommon infernum as flame, soul-eating, evil, and powerful. Easier to control if you make a deal with a demon.
Conflagration +44 / 20     Rare a generic name for a very powerful fire
Jvaala +0 or +16 / 15   Can be illusory Regional flames used by rakshasas, it can be illusory or real, and it can take many forms,
Ka'ar Flame +19 / 3     Regional flames used by ka'ar, pure aetherial flame, very easily controlled
Fyrus +32 / 3     Rare flames of a fyrus viridianite, pure aetherial flame, very easily controlled, very powerful
Dragonfire +36 / 9 Draconic Power Can build in power quickly Rare the fiery breath of dragons is considered one of the most prized flames that is more or less commonly used.
Sunfire +28 / 11 Ma'Dhahabi   Rare solar aether flames, or flames from the sun itself. Very potent.
Thandh Aag +25 / 20 Hvittdogg Freezes Rare frost fire, brumal aether as a cold flame that freezes.
Kokko Flame +17 / 15 Bailaohu Jinghua Strong cling Regional flame from a northern bonfire festival that can take the form of a molten metal bird.
Xiuhcoatl Flame +21 / 9   Very long distance Very Rare a serpent of flame launched from a magical atlatl, this flame is unique and rare and powerful, and can be
launched great distances.
Adarna Flame +18 / 8     Regional flames from an adarna firebird from SE Dabusen, this flame can be sent independently to hunt.
Kitsune Flame +15+ / 15+ Dream Energy / Kor Can be illusory Regional hono flame that has many special kitsune powers, it is stronger the more tails the kitsune had
Golden Flame +18 / 12 Holy Virtue Harms infernals Regional fire from a golden hind that has holy properties
Bronzefire +27 / 15     Regional fire from within the khalkotauroi
Ujjval Aag +13 / 12 The Bright Brighter than hot Rare The Bright energy as flame
Raven Fire +19 / 14 Razdavit' Gives strength as it harms Regional flame from a raven mocker
Laal Aag +50 / 20     Rare red fire, especially intense, concentrated fire aether
Peelee Aag +53 / 28 Ma'Dhahabi   Rare yellow fire, especially intense, concentrated solar aether
Haree Aag +10 / 14 Prasinofos Protects plants Rare green fire, greenlight aether as flame
Anaaj Kee Aag +60 / 30     Rare blue fire, very very very hot aetherial fire
Bainganee Aag +34 / 12+ Emotional Resonance Burns up your emotions Rare violet fire, fire fueled by emotion
Safed Aag +25 / 19 Poarta Soul damage Rare white fire, flames from funeral pyres.
Kaalee Aag +19 / 22 True Shadow Destroys light Rare black fire, ebon flame, flames that burn light
Argent Fire +20 / 12 Ashar Strong cling / damages undead Rare the fire of ashar, the fire of life that burns the undead, demons, abominations, etc.
Firebird Flame +37 / 20   Reignites Regional flames from a firebird that will reignite themselves
Nine-Headed Bird Flame +36 / 18   Nine strikes Regional flames from a nine-headed bird firebird; nine traiils of flame come forth to burn your enemies.
Bennu Flame +35 / 23 Ma'Dhahabi   Regional solar flames from a bennu firebird that reignite themselves
Yatagarasu Flame +22 / 9 Euskepsia Gives you to-hit bonus Regional flames from a yatagarasu firebird that will guide the user wisely
Indradhanush Aag +54 / 30 all aag energies combined Multi-powered Very Rare rainbow fire, a combination of all of the "aag" fires at once
Atar +55 / 30 Celeste Water Damages infernals Very Rare intense heavenly flame
Feng Huang Flame +33 / 26 Ashar Revive Regional flames from a feng huang firebird, intense argent flame that can revive someone
Mrapen +19 / 19   Doesn't go out Unique a flame that does not die, in SE Dabusen
Eternal Flame +16 / 16   Doesn't go out Rare a generic flame from any undying fire
Dyrnwyn +18 / 14 D'qiarsea Stronger in conflict Rare flames from any burning sword
Luminaria +29 / 9   Very bright Regional flames used in special ceremonies or paper lanterns that are intensely concentrated fire aether and
are much more powerful than one would think; also used for illumination
Spirit Fire +20 / 15 Spirit Energy Do not hurt bodies Rare flames that affect only the metaphysical
Nar as-samum +55 / 30 Infernum Soul damage Very Rare concentrated infernal flames
Promethean Flame +65 / 33 Divine Will   Unique the original fire taken from Divines
Lake of Fire +65 / 36 Infernum Soul damage Very Rare a massive amount of infernal flame
Incendium +24 / 7     Very Rare generic name for pure fire aether made specifically to be wielded by incendia
Phoenix Flame +40 / 30 Ashar Resurrection Unique flames from the Phoenix Aeonian firebird, it is the energy of resurrection, argent flame of special intensity
Surtalogi +100 / 75 Slitna Obliterates matter Unique destroyer fire
Visvh Aag +75 / 36 Viridian Aether Does not harm aetherials Very Rare world fire, intense fire aether that burns with pure aetherial energy and thus will not harm aetherial beings
Lahat Chereb +75 / 40 Lhair Invokes justice Very Rare holy flames from the Swanmother's sword
Agni +100 / 20     Unique flames made by the Fire God
Nuclear Flame +100 / 60 Forces Radioactive, concussive Very Rare flames from a nuclear explosion, very rare and only available in modern or futuristic settings
Smoke 0 / 5   Obfuscates Common Smoke produced by any kind of fire can also be captured and used by incendia. The power and quality of smoke is determined by the flame and fuel.
Ashfall +38 / 19     Rare heat from volcanic ash that can cover a wide area and cause great destruction.
Hot Ash +13 / 10     Uncommon the heat from burning ash is mostly used as an irritant or blinding tool by war-incendia.
Ash Wind +18 / 5 Kiiric Yihi Flows easily Uncommon wind filled with hot ash, the heat therefrom can flow easily through the air
Tephra +58 / 29 Ikehua Lyua Pele   Very Rare fragmented volcanic material of intense heat and power
Pyroclast +63 / 33 Ikehua Lyua Pele   Very Rare airborne volcanic material of intense heat and power
Magma +65 / 24 Ikehua Lyua Pele   Rare molten rock beneath the earth
Lava +65 / 20 Ikehua Lyua Pele   Rare molten rock above the surface of the earth
Coronal Flame +100 / 35 Ma'Dhahabi   Very Rare fires from the sun's corona
Nova Flame +360 / 120 Ma'Dhahabi   Very Rare fires from a nova star
           


Topic revision: r5 - 08 Aug 2022, SallyJaneBlack
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