Great reptilian beasts who accumulate esoteric energies.
Taxonomic Order: Dragons
Alignment: Shebvic
Energy: Draconic Power
Lifespan: 100,000 years
Diet: Esoteric energies and meat
Habitat: Varies
The blood of the ejderhalar burning in the seas, the mountains, the forests, the world itself, accumulating power and coming to conscious life.
Dragons come in eight categories that have different appearances:
Amalgamation: dragons which have features of various animals or mortals.
Aquatic: sea serpents, ickthyoid, cetacean, or other dragons living in water.
Hydraen: dragons with multiple heads.
Long: Dabusenese dragons with slender bodies.
Serpentine: dragons that look like snakes.
Small: dragons smaller than the average mortal.
Wyrm: the “classic” Jesenranic dragon with a reptilian body, wings, and claws.
Wyvernian: dragons with a wyvern-like form, meaning a wyrm with no forelegs.
Dragons reproduce only with other dragons. Reproduction outside their species is not possible without supernatural intervention. All dragons are born as large, pink worms, and they grow into the same physical form as their egg-laying parent. But they absorb esoteric energies as they grow that alters their coloration and powers.
All dragons gain different powers based on the esoteric energies they absorb most. They each have five powers from birth: accumulation, discipline, power (might or strength), majesty, and territory. They gain other powers as they absorb more energy. These powers fall into one of the following categories:
Breath: they can unleash fire or some other attack via their breath.
Immunity: often developing from their power, they can become immune to anything from poisons and diseases to specific kinds of weapons to esoteric energies.
Barrier: a mixture of power and territory, they can form barriers around themselves of differing sizes. Barriers can be pure energy or made of something, such as stone, vegetation, or weaponry.
Area: they can often create an area effect, usually centered on themselves, exuding a certain energy in a wave that will either alter the area (creating thorns, for example) or simply send out a wave of energy.
Gaze: their gaze can often affect a singular target that meets it or allow the dragon to see on a special spectrum, causing any number of effects, ranging from soulstealing to soulsight, from seeing heat or emotion to causing petrification.
Gate: by drawing a circle or symbol on the ground with their tail, claw, or some other appendage, they can form a gate from which other beings may be summoned or through which they may travel. They may, for example, summon demons or angels, or open a gate to the Hells or to another part of the world.
Sense: as well as having a special gaze, dragons may also develop extrasensory powers, ranging from psionic senses to being able to sense danger, from being able to sense intentions or to be able to sense lifeforms.
Limited: other powers may be limited in how often they can be used - some recharge a year after use, others may be used once in a lifetime. These are extremely powerful abilities such as temporary invincibility, double-casting spells, reviving the dead, binding fate, instant death, and so on.
Ultimate: if they accumulate enough energy, on a scale only possible after tens of thousands of years, they will gain their ultimate power, something on the scale of one of their limited powers, but without limitation.
All dragons naturally absorb esoteric energies. They do this through eating and drinking materials rich with energies until they have enough to be sealed into a certain coloration and set of powers. After this, they are able to absorb their primary energy through their scales and skin simply by being near it, and therefore, they collect vast hoards of esoteric objects to feed off of.
As dragons age, they accumulate energies naturally and go through different stages of being:
Egg: pre-hatching lasts about a year
Hatchling: worm stage, usually for about three years
Adolescent dragon: begins taking on a hue, usually from three to 100
Mature dragon: locked into hue, usually from about 100 to 1,000
Senior dragon: greater powers, usually from about 1,000 to 10,000
Greater dragon: much greater powers, usually from about 10,000 to 25,000
Elder dragon: some powers decline, some increase, usually from about 25,000 to 50,000
Ancient dragon: most powers decline, some increase, usually from 50,000 to 99,000
Epochal dragon: the rare dragon who reaches around 99,000 years of age regains all lost powers and for their last 1,000 years, they are extremely powerful
All dragons have supernaturally high WIL. They are extremely disciplined and can focus on one task, subject, thought, etc. for centuries at a time.
Even the smallest dragons have supernatural STR. They also have a great capacity for esoteric powers. It is common that they develop immunities, special resistances, and supernatural barriers.
Dragons are awesome to behold and fill those who see them with wonder, fear, or both.
Dragons are connected to the territory they dwell in, forming a bond to it very quickly and gaining the ability to sense when others enter it. This can be as small as their immediate surroundings, their den, or an entire country or world, depending on the power of the dragon.
Every dragon has a unique, individual weakness, and some dragons are weak to specific esoteric energies based on their primary-absorbed energy.
There are many nations of dragons around the world, as well as individual dragons belonging to no culture. See Draconic Nations for more details:
Ajagar: serpentine dragons from subcontinental Dabusen [Meitei dragons].
Akurra: serpentine dragons from the southern Island Bridge.
Amaru: eastern Palhuric amalgamation dragons.
Bakunawa: serpentine dragons from Vada’dar in northeastern Dabusen.
Balaur or Hala: Rendruan hydraen dragons in Jesenranu.
Boitata: serpentine dragons from eastern Palhur.
Bolla: serpentine dragons from Shar in eastern Jesenranu.
Cadaldaran: serpentine dragons from the Green Moon.
Chudo-ludo: Coleshi hydraen dragons in Jesenranu.
Cuélebre: Danuan serpentine dragons from central Jesenranu.
Ddraig: wyrms from western and central Ansulym.
Draca: wyvernian dragons from central Jesenranu.
Dychoran: small dragons from the Grottos.
Endrahkeghen: serpentine dragons from the Hypogaeum.
Ezrabban: aquatic dragons from the Aurul Ocean.
Fafnirian: serpentine dragons from the Kerupene and Jorgendish regions of Jesenranu.
Fandrefiala: serpentine dragons from Basuri in southeastern Taggarus.
Furchastrian: wyvernian dragons from the Green Moon.
Gaasyendietha: western Palhuric hydraen dragons.
Gangcheori: wyrms from Uruo in eastern Dabusen.
Gorodo: aquatic dragons from the Borean Ocean.
Guivre: wyvernian dragons from the Galdish regions of central Jesenranu.
Hatuibwari: amalgamation dragons from the southern Island Bridge.
Herensuge: hydraen dragons from Jael’ in Jesenranu.
Huldandan: aquatic dragons from the Red Ocean.
Ikiyoka: amalgamation dragons from southeastern Taggarus.
Illuyanka: serpentine dragons from western Dabusen.
Jamaguadan: small dragons from the White Moon.
Jhondoras: small dragons from Starfall.
Jurtikkan: aquatic dragons from the Palhuric Ocean.
Kaykayfilu: serpentine dragons from eastern Palhur.
Krankorand: serpentine dragons from Shadowdeep and the Voidbarrens.
Kulshedra: serpentine dragons from Shar in Jesenranu.
Kuur: wyrms from western Dabusen, Mahad, and the central and southern Island Bridge; the original dragons, who were driven into Wymmera.
Ladon: serpentine dragons from Stayflies in southeastern Jesenranu.
Long: the long dragons of Unbul in Dabusen and Wuordon beneath the ground.
Lôtān: serpentine dragons from Mahad, south-central Jesenranu, the central and northern Island Bridge, and western Dabusen.
Maiestas: serpentine dragons from Gyrah.
Mehen: serpentine dragons from Azet in northeastern Taggarus.
Mizuichi: aquatic dragons of Tenzanai.
Mo’o: small dragons from Panaloa in the southern Island Bridge.
Marraco: amalgamation dragons from the Danuan region of Jesenranu.
Nakkandus: amalgamation dragons from the Inner Core.
Neak: northeastern Dabusense hydraen dragons.
No’ochom: serpentine dragons from Starfall.
Oillipheist: Lyrillan aquatic dragons.
Omgarand: aquatic dragons from the Great Southern Ocean.
Peluda: amalgamation dragons from the Galdish region of Jesenranu.
Pozoj: wyrms from Ottavia in eastern Jesenranu.
Purampa: aquatic dragons from the Wyren Ocean.
Qaldhakan: amalgamation dragons from the Lithosphere.
Rhuhaldan: wyrms from the Hollow.
Sárkány: wyrms from Idangar in eastern Jesenranu.
Scultone: serpentine dragons from the island of Frescara in Jesenranu.
Slibinas: hydraen dragons from the Paureki region of Jesenranu.
Tanin'iverian: wyrms from Mahad.
Teyu yagua: amalgamation dragons from eastern Palhur.
Uŋȟčéǧila: serpentine dragons from western Palhur’s plains.
Urfrandas: small dragons from Cassaru.
Verechelen: wyrms from southeastern Jesenranu, the northern and central Island Bridge, and western Dabusen.
Vishap: western Dabusenese amalgamation dragons.
Woldachan: serpentine dragons from the Low Mines.
Xenechheden: amalgamation dragons from Barathrum and Stagnum Ignis.
Yamata no Orochi: hydraen dragons from Tenzanai.
Yelbeghen: Coleshi hydraen dragons in northern Jesenranu.
Yong: aquatic dragons from Uruo.
Zahhak: hydraen dragons from Jenil and western Dabusen.
Zenido: small dragons from the arid lands of eastern Taggarus.
Zilant: western Dabusense amalgamation dragons.
Zmey: serpentine dragons from eastern Jesenranu.
Zomok: serpentine dragons from Idangar in eastern Jesenranu.
The original nation of dragons, the Kuur, once dominated the bulk of the world, but genocidal wars drove them to the west coasts of Wymmera. They live in a country called Kren’atan, which has become a safe haven for all dragons of any nation, but the Kuur rule it.
Kren’atan is an empire. Each dragon is their own lord, ruling over a territory in which mortals of many species dwell and serve them. Each dragon represents the five aspects of The Dragon, the philosophical ideal that all dragons aspire to - discipline, power, majesty, accumulation, and territory.
To the Kuur, discipline is seen in their ritual behaviors and daily routines. A Kuur will spend time every day in exercise, in study, and in daily tasks such as cleaning, organizing, and coordinating their lairs, as well as time governing their people. If they have hobbies, they include these as part of their routines. To be lax in any of these is to be weak, and any dragon who is seen to be undisciplined will be scorned by others. To not keep up their rituals - spiritual practices honoring the Dragon God, magical practices to accumulate energies, and sacrifices from their people to themselves - might result in literal weakness as well.
Power is maintained via physical, magical, and political means. Discipline in exercise results in physical strength beyond even the basic strength granted by their massive size. They often engage in combat exercises with their followers in order to maintain their prowess. They keep a diet of esoteric energies and large animals to maintain their size as well. For magical power, their rituals and hoards of magical objects, which they drain for power, via their accumulative powers allow them to maintain immense magical strength. And for political power, they maintain armies of followers by keeping warriors and soldiers well-bribed.
Majesty is maintained via their esoteric powers, their political acumen, and their innate presence brought on by their size, power, and personalities. Their studies allow them to master languages, information, and a certain amount of performance that they use to dazzle and impress their followers. This comes as much from maintaining a certain image as it does from using their armies to maintain control and their hoard to keep people mollified. They maintain a certain mystique and control over the populace via their majesty - they act as if their authority cannot be questioned not by intimidation but by spectacle and magnificence.
Accumulation is at the heart of their power and economy. They maintain large hoards of money, magical objects, and sundry fineries to use to drain esoteric energies from, to fund armies and maintain a government, and to bribe the people when needed. Furthermore, they use it as a bank, as a guarantee against crisis, and, often, as a bed. They encourage rumors of “weaknesses” that they have against specific energies so that “heroes” will seek to defeat them with magical energies that they wish to consume, resulting in a stream of magical objects they can drain and a gruesome gallery of dead dragonslayers. It’s a cat-and-mouse game that the dragons often have to update their “weakness” in the public consciousness to trick the next generation of “heroes”.
And finally, territory is simply the area they maintain control over. It is a point of pride and social status to have a well maintained, orderly, and well defended territory. They usually maintain a fiefdom with a feudal economy, but if they see the times changing, given their vast lifespans, they adapt and allow for other deceptive forms of governance - capitalist democracies, military dictatorships, theocracies, and even workers’ communes are not uncommon, so long as the dragon can convince the populace to maintain the central role of the dragon. They are very strict about the boundaries of their territory and often marry it to the local landscape - i.e., they define their territory as a forest, mountain, or swamp. Their territories are often bonded to them and responsive to their will.
Dragons measure time slower than other mortals, having the longest non-inmortal lifespan of any beings. As such, they see the cycles of change around them as superficial and focus on longer term things. Thus, their own social interactions take place in greater spans of time - they meet up socially only every few decades, they discuss the rule of Kren’atan only every century or so, they let the smaller mortals run things day to day. Every territory has its own culture and style, but what unifies everything is a worship of the Dragon God, an agreement to maintain each other’s personal narratives (i.e., this dragon’s “weakness” this decade is going to be fire, this dragon’s title this century is “grand lord of the swill marsh”, and so on), and uniting against common threats.
The ostensible ruler of Kren’atan is the Dragon Emperor (called locally the ernogos) whose territory is the city Kren’poltar. This is a massive city carved into an active volcano; at its heart is the Arena at Kren’poltar, where world-spanning tournaments are regularly held. Dragons themselves rarely participate in these; the tournaments are designed to attract various esoteric energies to the empire. The Dragon Emperor is elected from the dragon rulers of Kren’atan every century or so, usually a dragon who is nominated based on great power, majesty, and a willingness to move territory for a while. The Emperor often ends up with a massive amount of esoteric power at the end of their reign, so it is a popular position that sometimes involves political machinations to achieve.
The Dragon Emperor is advised by the eldest, most powerful dragons in Kren’atan, called the gadymy. These are dragons who have achieved “epochal” status (see above under powers).
The Kuur are solitary beings, spending most of their lives only living with other mortal species as their attendants and servants, but they do sometimes form small families. Usually this will take the form of a mated pair and their single child - multiple children is rare. Children are raised by their parents for a few thousand years, fed and trained to break out on their own. Often after the child is raised, the parents will then go their own ways. It is usual for their territories to be united while they are together and to sever once the relationship is over. Parents will often split parts of their territory off for their children. To the non-draconic mortals in the area, this is sometimes disguised as a conflict or some sort of magical, prophetic, or esoteric shift, but in truth, it is usually handled amicably behind the scenes.
They also take care of the infirm and ailing among them; any dragon unable to care for themselves because of disability or sickness is taken care of and respected by most in Kuur society. If they are seen to practice the aspects of the dragon as best they can, they are respected. Indeed, this is often seen as a specific kind of discipline, power, and majesty among them, and clever dragons use their limitations as part of their outward persona. This does not preclude prejudice or ableist perspectives among the Kuur, but it is culturally rare and not systematized.
Kren’atan is a long expanse of volcanic mountains, dry forests, massive rivers and cataracts, low-lying swamps, rocky coasts, and badlands. There are usually about 500 draconic fiefdoms, each one a different territory with its own custom that vary from century to century. Each territory is centered on the dragon’s lair. The Kuur prefer large caverns or craters for their homes, but they will create domed structures or artificial caverns out of the local landscape. In forests, they form massive “caverns” from twisted trees and plants; in wetlands, they create underground / underwater pockets shaped by vegetation; in cities, they simply have their subjects build them domed castles. The typical size of a draconic territory is about 2,000 square miles, though they have amorphous shapes due to being bound to a specific landscape.
Their territories have varying numbers of subjects, but never less than a few hundred. In most fiefdoms, the dragon is openly the ruler, but the day-to-day is run by their subjects. They choose their most loyal subjects as their stewards and a crew of powerful warriors, whom they outfit with magical weaponry and powers, as their military force. Everyone else is allowed to work the land or their jobs as usual, but with an annual tithe to the dragon. The tithe may take different forms depending on what the dragon prefers and the role the subject plays. In some places, there are specific needs of the dragon or territory that subjects are expected to partake in, such as tending a forest or the animals of the area.
All subjects of Kren’atan know the Dragon Emperor is their ruler and send a smaller tribute to the Emperor every year, and there is a national military maintained. However, every dragon readily sends their own military forces to serve in times of crisis.
Every dragon of the Kuur embodies one of the aspects of the dragon above the other four. Those whose focus is more on discipline end up with black scales. These tend to make sure their entire population is disciplined, following set routines and building personal strength. They prefer marshes and swamps. Those whose focus is more on power end up with red scales that glimmer like jewels, taking on the appearance of red garnet stones. They tend to build up the physical and magical power of their people and have larger armies. They prefer volcanic areas. Those whose focus is more on majesty end up with multicolored scales that are called “painted”, as their colorful appearance is in whorls and smears across their bodies. They tend to encourage performance and beauty and great works among their people. They prefer cataracts and large lakes. Those whose focus is more on accumulation end up with magenta scales. They focus on building up larger hoards and using their treasure to control and appease the populace. They prefer cities and towns. And those whose focus is more on territory take on a metallic bluish grey color, akin to zinc. They focus on neatly maintaining their territory; their people are focused on the area around them in a way that honors its natural form. They prefer badlands.
Many dragons form a bond with a specific mortal or mortals among their local population whom they bond with. This person will become their closest mortal companion, a warrior allowed to ride them into battle when necessary. Called a draquestrian, they are a very special and powerful kind of warrior. While almost all draquestrians are mounted warriors who wear armor made from the scales of their dragon master and lances designed in length to strike enemy dragons, others specialize in other ways, such as scalecrafters (who make dragonscale armor), bişiriňs (who cook for their draconic companions), geri zekalı (who perform as jesters for the dragon), kanuszmaci (who engage in investigations for their dragon), yuksek sesles (who serve as messengers for their masters), awçy (who serve as protectors and keepers of territory), uçýans (who focus less on combat and more on transportation as riders), carabiniers (who use firearms), ezici (who specialize in siege warfare with their dragons), oltirwisczi (who serve as assassins for their dragons), qaraqszi (who work with their dragons as pirates), gul tutýans (who help dragons capture slaves), hüjümçi (who commit acts of terrorism for their dragons), and içaly (who work as spies).
More common are the pentologers, martial artists who embody the five aspects of the dragon. They learn to use their bodies as weapons and serve the philosophical interests of the dragons in general, allying to specific dragons as servants. Many worship the Dragon God and live in monasteries (see Religion section below - the keşiş monks). Pentologers are independent from the main militaries, which are more mundane. Among the pentologers and keşiş are weverboks, who are weavers of majestic tapestries to adorn draconic lairs; filizes, who are gardeners and plant-tenders in territories with a lot of greenery; dragondancers, who use dance instead of martial arts and perform for dragons; shifachi, who use draconic power to heal others; durbaan garaaces, who perform special drum performances for rituals; painted ladies, who use sex magic to engage draconic majesty; täzeliks, who use the aspects of the dragon to embody a new gender (see below); mugallyms, who teach others the aspects of the dragon; sovalye, who specialize in heavier armor and serve in the military; dawas, who focus on taking care of reptiles; and topoyuncusu, who are athletes.
Throughout Kren’atan, there are ansis (a type of aqyn) who sing the praises of the dragons they serve. They are often found as wandering entertainers, and they offer one of every fifty coins they collect to the nearest dragon lord. There are also in most draconic cities merchants called söwdagärs. These merchants practice a special art that focuses on draconic accumulation methods to build up their own hoards to buy and trade with. They pay a major tithe to their draconic lords for this power. Also in Kren’atan are found women or non-men called jadewgurs, dragon witches who are attuned to the cycle of draconic power.
In Kren’atan, the buyuku are outlawed. These are “dragon mages”, mortals who have taken on draconic power via a ritual that often involves harming or killing dragons. A buyuku in Kren’atan must be slain on sight. Also outlawed are the hirsiz, thieves who steal draconic power and treasure from dragon hoards.
See Draconic Nations.
As beings of draconic power, dragons absorb and wield any other esoteric power. Which ones vary by culture and individual. Some dragons do take an interest in specific, non-draconic magicks. The most common of these are d’qiarsea, oalkhaylaoataa, shebv heya, shavev mashkalran, b’qar, gebvel, mashoaab, menab’e, cu’ucuh’ik, aetherial energies related to their location, poioumenonic energies allowing them to appear more majestic, faith powers related to worship of the Dragon God, and any nommic power. Celestial and infernal powers are rare among the Kuur, but among other draconic nations they are fairly common.
Among the Kuur, faith in the Dragon God, whom they call Parganzermursa, is nearly ubiquitous. The faith centers on the five aspects of the dragon - discipline, power, majesty, accumulation, and territory - and is both central to their culture and their religion. In Kren’atan, dragons often present themselves as special, chosen people of the Dragon God and delegate worship services to the non-draconic mortals among them.
Some dragons do specialize in their faith, though, and take on roles of liaisons to the Dragon God. All among the Kuur include rituals of faith as part of their regular routines.Their rituals vary by individual, but they always involve five sacrifices representing the five aspects of the dragon, usually objects from their hoard.
In every territory, there are monasteries where the monks of the Dragon God, called keşiş, who send members of their monastery to the local dragon rulers to lead the personalized rituals they require. They find among the populace those who have seen the local dragon and been stunned by their majesty in a permanent manner. They take in these people, called aragatnaşyk, and guide them to religious understanding. More day-to-day practices are led amongst the non-dragons by zduhar, or priests, who run temples to the Dragon God wherein the five-headed dragon statues are maintained with blood sacrifices. They are often designated to specific tasks and usually end up being the people whom the local dragon eats if they decide a mortal needs to be eaten as an act of intimidation or appeasement of the people.
A dragon who focuses on religious rituals is called a ruhanysy.
Every few millennia, a pygamber arises among the Kuur. This is someone the Dragon God has chosen to speak their words; this is usually a powerful dragon lord.
The Kuur recognize 25 genders, five for each of the five aspects of the dragon. Each aspect has its variation of “man”, “woman”, “pangender”, and “agender”, which are assigned from birth based on physical attributes - seed-bearing, womb-bearing, hermaphroditic, or none of the above. If a dragon realizes their assigned gender is not correct, they are täzelik, or fifth gender, and may transition to take on the roles of one of the other genders or one of their own design.
Among black dragons, men are generally expected to be more focused on physical discipline, while women are expected to focus on mental discipline and studies. Pangender black dragons tend to focus on religious practices, and agender black dragons are known for their esoteric discipline. Täzelik black dragons are usually expected to focus on governance.
Among garnet dragons, men build military and political power, while women build physical strength. Pangender garnet dragons build esoteric power, while agender garnet dragons build up their own draconic powers. Täzelik garnet dragons are known for building a more balanced set of powers across all categories.
Among painted dragons, men perform their majesty via ornamentation and decoration of their lairs, while women are known for taking beautiful physical forms and using vocal performances to impress. Pangender painted dragons are known for theatricality and magnanimity, while agender painted dragons rely upon sheer size and bombast for their majesty. Täzelik painted dragons are much more social and often live together with one another, using their magical powers and numbers to impress.
Among magenta dragons, men gather hoards focused more on money and valuable treasures than others, while women like their hoards to be neat, organized, and full of useful objects. Pangender magenta dragons have hoards with a focus on esoteric objects, and agender magenta dragons like to show off the fallen assassins’ and murderers’ remains in their hoards. Täzelik magenta dragons have hoards of intricate devices and other oddities.
And among zinc dragons, men are known for keeping their territories barren and open, with fewer towns and cities, while women like theirs to be full of life and people. Pangender zinc dragons like territories that answer their every whim and change often, while agender zinc dragons like territories that take care of themselves but still be well maintained. Täzelik zinc dragons love territories that reflect them very specifically.
Typically, Kren’atan is a feudal economy with relics of a former slave-based economy, but it can vary with the times.
The Kuur keep militaries made up of non-draconic mortals. They are a mostly mundane military with a focus on spear combat and heavy armor, but they have elite units that focus on flight, explosives, and fire. Most powerful in the military are the pentologers and draquestrians who are given special roles. Every dragon keeps their own military and the empire has its larger military that is backed by the local armies. Dragons themselves involve themselves in wars if necessary only when there is a personal issue between two dragons or when the whole empire is threatened.
Kren’atanic is a mixture of Turkish, Turkmen, and other western Asian languages.
See above for the roles non-draconic mortals take on in Kuur society. Dragons themselves take on leadership roles, but they do have certain specific roles as well:
Alym: draconic scholars, teachers, or scientists
Çalşyjy: dragon traders
Daýhan: dragons who focus on agriculture or plants
Ejesi: dragons who practice witchcraft
Ernogos: the emperor
Gadymy: elders who advise the emperor
Garakçy: pirate dragons
Gozgalaňçy: dragons who rebel against the emperor
Güýmenje: dragons who like to entertain
Haýwansakçy: dragons who keep many animals
Jadygöý: dragons who practice esoteric arts
Jenaýat ussady: dragons who engage in organized crime
Ruhanysy: clerics of the Dragon God
Senetçi: dragons who like to build or create things
Serkerde: combat-oriented dragons
Tebip: dragons who focus on healing arts
Umumy: military leader
Dragons are feared, respected, romanticized, beloved, and worshiped around the world. They are seen as tyrants, monsters, and wonders.
Arkrendenenchronam, Keeper of the River of Time, Epochal Ecru Dragon
Audan'kreneroth, the Zinc General, Umumy of the Armies of Kren’atan, Epochal Zinc Dragon
Ballykaithanus, the Black General, greatest Serkerde of the Armies of Kren’atan, Epochal Black Dragon
Camathane-Rohari, the Black General, Umumy of the Armies of Kren’atan, Epochal Black Dragon
Crynoastus, Epochal Hoary Dragon, deceased
Cuniaim, Epochal Jade Dragon, Vahana of the Poacher Divine
Daj Ilkinje Ene, Kren'Reginalia, Mother of the Dragons, Dragon Manifest, Aeonian, Epochal Dragon, Allcolor Dragon
Ernogemous, Kren’Ernogemous, First Ernogos, Aeonian, Epochal Dragon, Protector of Salvation, Catfriend, Allcolor Dragon, Vicegerent of the Dragon God
Fallgrath, Kren'Azurious, Ruler of the Plains of Zharum, Epochal Zinc Dragon
Fhalkherand, Kren’Carabrus, Lord of Garnets, Epochal Garnet Dragon
Ghalahauuka, Kren’Magentus, Lord of the Dragon Bank, Epochal Magenta Dragon
Koros, Kren’Koros, the Garnet General, Umumy of the Armies of Kren’atan, Epochal Garnet Dragon, Second to the Champion of the Dragon God
Marszegga, Kren'Sabilius, Hardened Serpent, Epochal Black Dragon, High Ruhanysy of the Dragon God, Gadymy
Paniplentiraria, Kren'Chromastious, Perfectly Painted Serpent, Epochal Painted Dragon
Rorgjud, Kren'Rojordian, Proud Flame, Epochal Garnet Dragon, Gadymy
Zuorth, Kren’Zuroth, the Magenta Steward, Kren’atanic Governor, Epochal Dragon, right hand of the emperor, Gadymy
See Draconic Nations.
PRO 42
ATH 42
STR 42
AWA 42
WIL 42
PRS 42
STH 42
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