Maces (+6/+3), clubs (+3/+0), flails (+6/+4; parry bonus +3), morningstars (+7/+4), etc. Staves and cudgels not included. Note: chained maces are flails; morningstars do not have chains. This is a misconception caused by roleplaying games and fantasy novels.
Weapon Powers Sphere DescriptionSorted ascending Story Status
           
Gracian Mace   Home      
Seven-Headed Flail   Luck      
Morningstar of the Delothian Knight   Chaos      
Keystone Club   Structure      
Hirateuchi (nunchaku)   Skill      
Fracasser (mace)   Boundaries      
Ahatuatah (morningstar)   Valor      
Moonsheart Mace   Moons      
Ruddyash (club)   Resource      
Siogbain (mace)   Dream      
Pigyntorri (morningstar)   Cacophony      
Frostspike (club)   Ice      
Rat's Head Flail   Pestilence      
Wolfworm Spike   Greed      
Spider's Head Morningstar   Manipulation      
Klabmeenamati (club)   Silence      
Sukhoyudar (club)   Petrichor      
Pit-Monster's Head Mace   Blasphemy      
Blackstone Morningstar   Hope      
Basher's Friend   Crime      
Wyrene Club   Water      
Erekefo (club)   Fauna      
Ravenous Flail   Famine      
Swiftest Flail   Travel      
Megid Morningstar   Doom      
Horse's Head Morningstar   Plains      
Bonenull Mace   Void      
Soulsmasher Mace   Exploitation      
Wren's Head Mace   Neutrality      
Morningstar of Inqardarcha   Time      
Whistling Flail   Music      
Skyrattle (flail)   Wind      
Brainse Amh (club)   Nature      
Faceted Club   Value      
Morningstar of the Ancients   History      
Mnemnon's Mace   Agony      
Elephant's Head Mace   Wisdom      
Polyflail   Change      
Club of the Six Clans   Family      
Hirsaendal (flail)   Life      
Osecraser (club)   Despair      
Mace of the Misbegot   Misfortune      
Eleven-Headed Flail   Magic      
Psyflail   Knowledge      
Nexian Flail   Systems      
Flail of Five Cities   Community      
Pop Club   Mischief      
Infinite-Headed Flail   Infinity      
Club of Marchweithian   Envy      
Hypermace   Science      
Goat's Head Club   Wine      
Mace of Dositheos   Vision      
Club of Tarasios   Peace      
Club of Olumide   Story      
Ruizano Mace   Deceit      
Cypressroot Club   Swamp      
Contudito (mace)   Philosophy      
Morningstar of Salvius   Temptation      
Lavender Club   Joy      
Ennealogic Mace   Emotion      
Ancestral Club   Matriarchy      
Flail of Five Opals   Health      
Osszetorini (flail)   Flower      
Winchester Mace   Filth      
Sonic Mace   Sound      
Whalecalf-Bone Club   Stillbirth      
Metaphysick Club   Soul      
Five-Headed Flail
  • hits five times per round
  • parry bonus +15
  • +13/+11 base
  • accumulates power if user is disciplined in training with it for the black head and magenta head
  • caps at +42/+40
  • +6/+6 when defending user's territory for the zinc-coated head
  • +6 intimidation (via the rainbow head)
  • +6 STR
  • emits dragonflame in a ring if swung in a circle above the head (25/34/43 damage)
  • +6/+6 dragonflame damage from the garnet head (garnet spikes become flame when it hits)
  • draconic power
Dragon a drachesch flail with five heads (metallic balls with spikes) at the end of five chains--one with garnet spikes, one coated with zinc, one shimmering like a rainbow, one black in hue, one magenta in hue forged and used by monks of the Dragon God in a secluded monastery in the mountains of Kren'atan
Mountainsmasher (morningstar)
  • cannot be wielded by anyone with less than 22 STR
  • empowered by the feats of the user, gains new powers when a new feat is performed
  • wielding it is always the first feat of the user, which gives them +6 morningstar skill
  • +14/+11 base, +42/+39 cap
  • oalkhaylaoataa
Might a graviluceat morningstar whose forging was one of the finest feats of its smith forged as a feat by a legendary Wathite smith in the hoard of the lead dragon Khurkandallath
Boar's Head Mace
  • empowered by rage resonance and baleblood
  • if user has baleblood, they will automatically fly into uncontrollable rage when wielding this
  • if they do not have baleblood, they can gain it by using the mace to cut themselves
  • tusks have bonus +8/+8
  • empowered by blood, gains +1/+1 when it draws blood; if it draws blood of six different people in one battle, it gains a permanent +1/+1
  • caps at +42/+39
  • user gains the power to turn into a boar while in baleblood rage
  • tusks can boil blood of target if user wills it (+6/+6 extra)
  • baleblood
Rage a gremian mace made in the fashion of a boar's head, with sharp metal tusks and blood stains within the metal itself made by great smiths of TheBaleful for the first user of baleblood, Mucrab Bloodfire still with Mucrab
Bull's Head Morningstar
  • horns add an extra +7/+7 damage
  • +9/+6 base score
  • empowered by conflict, gains +4/+1 for every normal hit, and an extra +4/+1 for every degree of hit above that, plus +1/+1 for every parried strike, capping at +42/+39 in a single battle; after any battle where the bonus topped 25, the weapon gains a permanent +1/+1 for the current wielder
  • permanent bonuses return if someone else uses it and wielder gets it back
  • if doused in bull's blood, wielder becomes invincible for 2 rounds
  • d'qiarsea
War a zuinande morningstar with a head like a bull's, with great metal horns a minotaur warrior forged this, dousing it with his own blood, then calling upon the souls of those he defeated to empower it; wielded against a god; taken up by valkyries ince the warrior's death and granted to certain great warriors through history in the vaults of the valkyries
La'au Hahau (clava)
  • only can be used by those with heat resistance of 25
  • fire damage of +31/+31
  • emits heavy smoke
  • base damage of +9/+6
  • if frozen somehow, becomes +12/+9 no fire bonus
  • ikehua lyua pele
Island a clava made from hot magma given to a warrior of the Island Bridge in order to fight an unknown monster in the earliest days of Third Shem under the bathhouses of the town of Meli Momona in the Island Bridge, supplying steam and heat
Honestman's Club
  • empowered by honesty, caps at +42/+39
  • base of +7/+4
  • if you tell a lie while wielding it, it will lose power and becomes a useless stick until a more honest person takes it up
  • if you are an unrepenant liar, it will not let you use it
  • +6/+6 vs. echoes
  • dispels illusions
  • waarheid
Truth a club crafted from a branch of the Jenilese Cyprus and carved with the Name of the Honest Man created by a Jenilese kamatuuran as a present for the emperor of Jenil on his 100th birthday in the vaults in Jenil
Neverlight Flail
  • hits three times per round
  • +6 to-hit (can't be seen)
  • +6/+6 vs. brown aether beings
  • can make user invisible once per year
  • absorbs shadows and turns them into blasts of soul-consuming darkness at power 22
  • causes soul damage on a special hit or better at power 16
  • cannot be seen except by eyes that can see in total darkness
  • +22/+19 damage
  • can damage non-physical beings at same damage rating
  • true shadow
Darkness a flail made of nightwood and awilixum and imbued with a sliver of true shadow made by nightgaunts in the halls of Shadowdeep for a warrior being sent into the Spirit Realm to retrieve a special key kept in Shadowdeep
Asteroid Flail (flail)
  • can unleash astral blasts at power 25
  • hits six times per round
  • ignores gravity when user wishes
  • energy chains can stretch 100' faster than the blink of an eye
  • strikes freeze living targets at powr 25
  • +28/+25 base
  • qeernariji aether
Star a handle made of asteroid stone, a chain made of astral aether energy, and each of the six flail heads made from comet ice made by a powerful cosmic mage for the asterian emperor drifting among the asteroids
Lesedian Club
  • absorbs light and redirects it at user's will; these lightrays hit with a power of 22
  • +6 to-hit (blinds target temporarily)
  • +6/+6 vs. brown aether beings
  • reflects any esoteric power that isn't the bright or true shadow
  • can make user invisible once per year
  • +22/+19 damage
  • the bright
Light a jagged club made from a broken shard of the Lesedian Mirror when the Mirror was chipped during a battle between Divines, a shard that fell off was taken up as a weapon by a lamplighter kept in the vaults of Lesedi
Lightning Mace
  • electrical damage +16/+16
  • +3/+0 base
  • gains power as it charges; can be charged via aether or direct contact with electricity
  • caps at +42/+39
  • makes user immune to electricity
  • +9 reaction, dodge, and to-hit
  • bijalee aether
Storm a Jenilese mace made of electrically charged bronze made for the Storm Prince by nine djinn master smiths and struck by lightning nine times still owned by the Storm Prince
Lord Owain's Mace
  • drains power as it causes trauma
  • the longer the victim of trauma lives after being struck, the stronger the weapon gets
  • if it kills, the trauma bonus is absorbed and half of it becomes permanent
  • causes soul damage on exceptional wound or stun
  • +6/+3 base, but gains very quickly if used against innocents or the weak
  • caps at +42/+39 either temporary or permanent
  • hollow energy
Abuse a mace carved of alabaster and drenched in the blood of the abused family of a Lord, their wails and souls trapped inside Lord Owain is an ancient Hollow Lord of Mal'sk who tormented his family and drove his wife to suicide; the mace was his favorite tool of abuse and now lingers with his evil owned by the present Lord of Mal'sk
Kjalldr (morningstar)
  • +29/+26 base in land of vaettir, +6/+3 outside it
  • bound to the laws of the land of the vaettir; cannot be used by any who have violated those laws, even the smallest one, and not made recompense or penance
  • +6/+6 vs those who have violated a major law of the vaettir
  • shavev mashkalran
Order a morningstar made of magnacopper and inscribed with the laws of the land of the vaettir, with a long chain attached to its handle created by vaettir smiths to protect their capital city from an attack by a powerful tantum during an ancient war in the capital city of the vaettir, wielded by the head of their guard
Shlyvsr Lerasek
  • +12/+12 vs. destroyers
  • +11/+8 base
  • repels brown aether, rending, and void
  • absorbs all forms of aether and turns them into Foundation, giving +1/+1 for every point of aether absorbed; bonuses last a week
  • Foundation energy
Creation a morningstar made of fashioned hiriwa with lapis lazuli stones embedded in the handle fashioned by the Alpha Shemir for the captain of the guard in Madziar owned by the captain of the guard in Madziar
Humble
  • gains power if user is humble, caps at +42/+39
  • other virtues give the club +1/+1 if embodied
  • +9/+9 vs. evil Divines
  • +6/+6 vs. demons, undead, griles, hollow children, tantum, and abominations
  • +3/+3 vs. evil mortals or non-grile/hollow child Aeonians
  • glows soft blue light when held by a person of humility
  • heavenly virtue
Virtue a simple dogwood club, blessed by 1,000 angels carved by an ancient saint for use against a demon that was ravaging a small village; she prayed all night and angels came to bless it in the morning amongst the shepherds of western Mahad, seen only as a very strong club
Deghumake (morningstar)
  • +6/+6 vs. purveyors of injustice, especially members of law enforcement or legal professions who do so
  • +9/+9 vs. demons, griles, hollow children, undead, tantum, or abominations
  • +10/+7 base, gains an extra +3/+3 every time it incapacitates but does not kill a purveyor of injustice so that they may face the peoples' justice
  • that bonus becomes permanent for the wielder if said purveyor does face the peoples' justice
  • grants swan form to those who do not have one
  • lhair
Justice a swan-headed morningstar forged from paksheen and blessed by 100 angels forged by by swan maidens for the Staves of Justice wielded by the chief deputy of the Staves of Justice who oversees Ranu
Zniwiarz (flail)
  • gains power as it reaps wheat, corn, or other grains, caps at +42/+40
  • intended for use as a tool; if used as a weapon, bonuses do not apply
  • +9/+5 base for combat, because of how large it is
  • parry bonus +8
  • amber aether/nourishment
Harvest a traditional, single-headed, wood-and-stone flail made for reaping wheat, but scaled up for use by giants made by a simple giantish farmer to help quickly reap the harvest; imbued with power as the harvest fed thousands buried in the ruins of a giant's farm somewhere in Wymmera
Last Troll Club
  • shatters stone, bone, wood, glass, or other hard substances instantly at power 27
  • +30/+27 power
  • repels Foundation energy and all forms of aether
  • can break Names on a triple exceptional
  • rending
Destruction a trollish club carved from a morag's body and etched with morag acid to include the trollish runes for the "apocalypse storm"; its runes glow bright blue while the club itself is dark purple nearly black carved by the Last Troll owned by the Last Troll
Corpsecrusher (flail)
  • only those comfortable with the thought of their own deaths may use this weapon
  • hits twice if target is corporeal undead
  • +12/+10 vs. corporeal undead; if special stun and better means bones break and causes permanent penalties to target
  • forces undead who have a physical and non-physical form to take physical form if it hits their non-physical form
  • +15/+13 vs. soul jars
  • repels ectoplasm
  • gets stronger when it destroys a greater undead, caps at +42/+40
  • poarta
Death a two-headed flail made of mictlanium and carved with the Name of Death Herself crafted by followers of Death Herself to fight corporeal undead with (or any undead with a physical body) kept by the Senders
Fulvous Glory (mace)
  • breaks metaphysical chains power 25
  • cannot be wielded by a member of an oppressing class
  • cannot be wielded by an agent of an oppressing class
  • +9 PRO to the oppressed
  • +6/+6 vs. members or agents of the oppressing classes
  • +3/+3 vs. creatures subservient to members or agents of the oppressing classes
  • base +22/+19
  • liberation power
Liberation an orange mace made from fulvous platinum and the broken chains of 100 slaves forged by rebelling slaves to be used against their slavemasters lost in a sunken ship at the bottom of the Aurul Ocean
Mace of Zabarvleny
  • +6 PRO
  • +3 ATH
  • +3 WIL
  • +3 AWA
  • burning infernal tar sticks to target, +6/+6 physical damage, +1/+1 more per round
  • +9/+9 metaphysical damage
  • +22/+19 base for both physical and metaphysical
  • infernum
Ambition an orange mace made from infernal tar, dripping hellfire crafted by powerful demons for the fallen angel Unruhe still in Unruhe's possession
Colossal Tarsal
  • corrupts flesh upon impact at power 22; those killed in a state of corrupted flesh become shamblers or skeletons depending on the state of their bodies
  • +9/+9 vs. akhs, elves, and servants/beings of the Silver Mother or Death Herself
  • +6/+6 vs. the living who are not followers of the Bone Mother or the Stillborn God
  • +3/+3 vs. any living being not in the above categories
  • +1/+1 vs. corporeal undead who are not in the Raesian Dominion
  • +22/+19 damage
  • raesian energy/msawhat
Undeath bone club made from a fragment of a tarsal bone of the Colossus of Kael'Ras chipped off and used by a necromancer in a powerful ritual and then given to a skeletal bodyguard during a war against Kael'Ras in the vaults in Kael'Ras
Landutakokluba (club)   Equality carved stone    
Yuangkuang Julebu (club)
  • cannot be wielded by anyone with less than 20 STR
  • absorbs bailaohu jinghua aether when it strikes metal, thus getting stronger
  • each of the nine great metals engraved into can be empowered with enough bailaohu jinghua aether, granting it special powers
  • +13/+10 base, +42/+39 cap
  • zinc - metallifies target
  • iron - +6 STR bonus
  • steel - bonds with user, returning at will
  • living iron - absorbs more aether on strike
  • zuinande - +6 PRO
  • bailaohu - white tiger form
  • dalim - travel the veins
  • recorium - +6 WIL
  • true iron - liquid metal form
  • bailaohu jinghua
Metal club forged from true iron, engraved with fragments of ore from the nine great metals (true iron, recorium, dalim, bailaohu, zuinande, living iron, steel, iron, and zinc) forged by dongxue smiths at the behest of the Smith Divine in order to prove it could be done lost in the caves near Wuordon
Root Club   Wood club made from a root of the World Tree, with dirt still on it    
Qise Julebu (club)
  • +29/+26 damage
  • can absorb other radiant powers if one invokes them intentionally, +1/+1 per radiant power added to it, total of +36/+33
  • glows radiant rainbow colors when wielded by a true follower of heaven
  • +9/+9 vs. undead, demons, griles, hollow children, tantum, or abominations or similarly evil creatures
  • +6/+6 vs. evil people/craetures of any other species/nation
  • blinding light emitted when invoked
  • other radiant powers are beautify user (dumaqu), harmonic strike [hit in conjunction with ally] (euphony), bravery bonus +12 (glory), strategy bonus +3 (euskepsia), break metaphorical chains power of 22 (liberation power), pleasant dreams power 22 on KO (euphoria), +12 to-hit against impossible odds (hope)
  • if all of those are acquired, then euphotonia is able to be invoked, giving it the power to unleash a prismatic blast power 30
  • radiance
Heaven club made from heavenly trees, with seven striped colors crafted from the wood of the trees of heaven for a coeligian warrior in the earliest days of Third Shem, she went off to fight a demon lord and ascended into heaven after possessed by the angel Thirimal
Harq al-Sayib (flail)
  • +9/+7 base
  • burns with solarflames (+7/+7); het is known to melt armor (power 28)
  • flashes blinding light when spun in a circle
  • makes user immune to heat
  • cannot be wielded by beings of hvittdogg or lunar aether
  • if left in the sun every day for a year and a day, it will gain +3/+3; caps at +42/+39
  • it must absorb at least 6 hours of sunlight per day for this to work; any failure removes all bonuses
  • ma'dhabai
Sun flail made from fajari and drops of the sun's burning light, two-headed; each flail-head is a burning orb of solar flame forged amongst the kokebi for a hero seeking to defend a city from an invasion of lutipariant in the vaults of Tara'hin
Cosbagrach (mace)
  • cannot be wielded by any but a goblin
  • laced with substances that cause visions of terror
  • +6/+6 vs. fairies
  • can stop a fairy from vanishing
  • any fairy wounded by it will lose their glamour and not get it back until the wound is healed
  • burns with uafan flames, which cause emotional damage to target
  • if fairy is killed with triple exceptional, it absorbs their Name
  • gains power when it kills fairies, caps at +42/+39; Name absorbption adds permanent +1/+1 for all users
  • base is +9/+6
  • uafas
Nightmare goblin-sized mace with the Names of 100 dead fairies forged within it and many more added since forged by goblin smiths during one of their many wars with the fairy courts lost in the great central woods of Lyrilla that divide goblin realm from fairy realm
Flail of Khyornos   Force gravity    
Nuhas Sawlajan (mace)
  • fire damage +12/+12
  • base
  • emits plumes of smoke when not being swung in battle
  • can hurl fireballs (12/12)
  • melts any metal it hits (power 22)
  • turns wood to ash immediately (power 22)
  • turns ice to steam immediately (power 22)
  • if user is ka'ar, will grant them fire form
  • if user is not ka'ar, cannot be wielded without a heat resistance of 25
  • if user is not ka'ar, will grant them smoke form if they kill 100 non-fire targets with it
  • will be destroyed if plunged into the bottom of the ocean
  • lahab al'qalb
Fire mace made from firebronze and raw ka'ar fire forged from the hide of a khalkotauroi by ka'ar smiths for a long-forgotten warrior who went off to fight thorn monsters lost in the desert mountains of Mahad
Wrath of Eshmaki (mace)
  • empowered by hatred, bigotry, prejudice, disdain, disgust
  • +10/+7 base
  • +6/+6 vs. target that is irrationally hated by the wielder
  • permanent +3/+3 (per user) for every target of wielder's bigotry killed with it
  • caps at +42/+39
  • hatred resonance
  • feirua
Hatred made from crimson shadon, with feirua jewels embedded created by and for the demon lord Eshmaki, forged in infernal smithies still owned by Eshmaki
Alatyrian Club
  • absorbs kazaddarean aether, gains +3/+3 for every year it absorbs said aether consistently
  • +12/+9 base, +42/+39 cap
  • does not break
  • can petrify, cause earthquakes or cave-ins, or avallanches (spell power 31) if user wills it
  • cannot be used by beings of kiiric yihi, bijalee, or brown aether
  • +6/+6 vs. brown aether
  • kazaddarean aether/earthpower
Earth made of a fragment of alatyr a wandering dwarf went to the great stone Alatyr to contemplate the power of the earth; during his contemplation, the earth shook, and a piece of the great stone fell off; the dwarf picked it up and found himself a few days later beset by a titanium dragon; having no other weapon, he took up the fragment as a club and turned the dragon into stone in the hoard of the titanium dragon Izhzaradaean
Eadida (flail)   Fate many heads    
Duthraand (morningstar)
  • +11/+9 base
  • drains souls from slaves it strikes
  • gains power as user drains power from other slaves
  • never gains permanent bonuses; bonuses fade as slaves die
  • target must be enslaved either through mundane or magical means for bonuses to apply
  • user is also slowly drained of their soul
  • once user's soul is gone, the user starts to merge with the morningstar, losing their body, mind, and heart to it
  • once the user is absorbed, the morningstar seeks a new user
  • imperium
Oppression morningstar made from schwerstrum, inlaid with the souls of 100 slaves created in the pits of the Hells by zabbaniyas for their orcus masters wielded by the Emperor of CatenaFactorem's main slavemaster
Neelmanchoor (mace)   Love sapphire    
Gongrianjia (flail)   Labor worker's flail    
Topic revision: r9 - 25 May 2023, SallyJaneBlack
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