All Constructs

Mortal beings constructed by other mortals.

Abominations


Abominations are beings created via rituals of pain and torment out of other mortals.

Abomination (arnum)

Old Abominations Page

Ambages


Ambages are complex, esoteric beings that take form only in the minds of those they interact with, usually as objects or buildings.

Ambage (cu'ucuch'ik)

The Baleful


The Baleful

The baleful are mortals whose blood has been infused with baleblood, an infernal power that causes their physical bodies to distort when they feel anger, rage, or wrath.

Basics

  • Taxonomic Order: Constructs

  • Alignment: Infernal

  • Energy: Baleblood

  • Lifespan: 10-20 years after infusion for constructed, 40-50 years for baleborn

  • Diet: Carnivorous

  • Habitat: Anywhere mortals dwell

Origins

The baleful were originally created by infernal esotericists experimenting with the blood of infernal boars in order to empower the warriors of their nations to defeat their enemies. Over time, the rulers of these nations spread the baleblood to be all members of their communities, and children born to those infused with baleblood were born as baleful (often referred to as “baleborn”).

Description

The baleful appear to be distorted, hypermuscular versions of their former selves. Tzukans, the largest nation of baleful, originated as humans experimenting with baleblood from infernal boars, and most of them have developed into a nation of larger than average humans with massive muscles, tusks, and bleeding eyes. They have clawed hands and feet and no hair except small patches in odd places on their bodies. Typically, about half of all Tzukans have this general appearance, while the rest are more muscular, tusked, clawed, bleeding-eyed versions of other species.

All baleful have the same blood. When their it spills, it comes out as liquid fire.

Procreation

Baleful reproduce sexually to create new baleful or by infusing other mortals with their blood. Infusing other mortals, usually captured, with baleblood and inducting them into their violent cultures is more common than sexual reproduction. Baleful who reproduce sexually can only reproduce with other species that were compatible with them before infusement, and their children are always born with baleblood.

Powers

Even the tiniest bit of anger causes the baleful to fly into uncontrollable rage. During this rage, their physical stats (PRO, ATH, STR) increase by one point per round, and their other stats (AWA, WIL, PRS, STH) reduce by one point per round. If their STR exceeds mortal limits (42), they explode. If their other stats hit -1, they explode. During their rage, though their AWA drops, their reaction and perception remain the same if they are tied to AWA.

All baleful can consume most meat and blood without worry for disease or toxicity.

Alleviation

There are three ways to alleviate the power of baleblood once infused with it: burning out, emotionally rejecting it, or supernaturally fighting it. The former happens rarely, as most who get to that point burn to death or explode. The second method is done through deep psychological efforts, usually involving complete submission to peacefulness, emptiness, contentment via meditative arts, or through loving care and total acceptance and compassion. These emotional methods require decades of intensive therapeutic efforts or communal care.

Supernatural methods of fighting baleblood infusion usually involve celestial energies - iremia, dumaqu, liberation power, euskepsia, celeste water, and aemoa are all capable of purging it - or nommic energies - manipulation of ancestral memory, blood energy, mijjit, emotional resonance, soul energy, or nommos itself can re-write a mortal so that the baleblood loses its power.

Weaknesses

The baleful can be completely debilitated by directed iremia, which neutralizes the baleblood’s power.

Four Nations

The first nation of the baleful is the Tzukan, who were the earliest to survive. They are ruled by the Eternal Bale-King the Tzukazi Horng Toecutter, Resurrected in Fire, and his vast armies. Other nations that embraced baleblood culturally were wiped out by the Tzukan or others who feared them. However, from the Tzukan, three other nations formed - the Dalgryam, a nation of refugees who rejected the baleblood, but retain some remnant of it; the Prajgrkam, a nation of slaves who have lower levels of baleblood and are owned by the Tzukan; and the Xyrnyrak, a nation of survivors whose baleblood has burned out but not killed them, leaving them empty vessels. These nations all dwell in Wymmera on the massive red-rock flats.

Culture

The Tzukan are a warrior nation who have conquered half a continent. They are raised to believe that they are the superior warriors in the world, and that warriors are the most elite members of their society. They are raised to believe that their anger at the world is a natural consequence of the many injustices others have inflicted upon them, and that they should feed this anger to grow in strength.

Children are raised by slave-women, usually members of the Prajgrkam, and trained from a young age to be warriors. Those who excel at violence are taken by warriors as servants by the time they are 10 or so. All children are terrorized by adults, as this is said to make them great warriors - and certainly, it ignites the baleblood - and children taken in by warriors are especially abused and encouraged to “feed their rage”. At the age of 13, they are subject to a Rite that ignites the baleblood permanently if they are to be warriors. The most elite are recruited to be avengers, while most others are simply common warriors.

Warriors have special privileges in society and are given multiple wives, more food and more property, and greater freedoms. Common warriors are considered the lowest rank of the noble class; avengers (including the khug’zal ax-throwers) are next above them; and the most elite are part of the Tzukazi’s personal cadre and thus the highest ranking members of society. These are usually joefurr, or wereboars, (called z’gakt among the Tzukan) or ungna'kk (boar-riders).

After the warriors, who rule Tzukan society, there are the Tanzuk priesthood who control access to baleblood infusions, care for the sacred boars (known as the babi hutan in Dabusen, but called the kazualgh among the Tzukan), and perform the rites of passage that ignites the baleblood. They are honored and given special privileges, but they do not keep women.

After the priesthood are the other esoterickers - balescirpaners, bloodcasters, blood mages, imperators, demonologers, bonecasters, hexologers, ponomancers, and so on - who serve the military and the more mundane servants of the military - quartermasters, logistics, artisans, and so on. They have some special privileges, but not as many as the priesthood or warriors. They are allotted two women each. This caste is known as the randulhk.

Next are the antgzger, or commoners, who are barely more than slaves. In times of war (which is almost always), they are conscripted as foot-soldiers. When not being used as fodder, they try to survive any way they can, usually doing work slaves are entrusted with or engaging in hustles, selling small goods, or simple services. All Tzukan women are antgzger, even if they are wives of the Tzukazi himself.

Beneath the antgzger are the Prajgrkam, whose baleblood is intentionally lower than that of other baleful, making them controllable as slaves. Because the amount of baleblood in a baleborn cannot be controlled, all Prajgrkam are created by infusion or born to other Prajgrkam. Culturally, they are not allowed to engage with the Tzukan in any way except as slaves. All arts, crafts, foods, clothes, everything attached to Tzukan culture (with the exception of spoken language) is forbidden to the Prajgrkam, and so they have developed their own culture. The isolation from Tzukan culture is so rigidly controlled that the Prajgrkam are considered a separate nation. Because the Prajgrkam have a lower dose of baleblood, their body temperature is difficult to maintain. It cools in a way that drains them and causes them to need another infusement to stay warm, and therefore, they become dependent on the Tzukan, who control access to baleblood.

The Prajgrkam do all the most tedious, difficult, back-breaking work - raising children, building, farming, factory work, anything that is not war. They are forbidden from learning combat, but they are often used as mortal-shields in times of war - sent to the frontlines to die in great numbers as a means of slowing down the enemy, placed in buildings that will be bombed, left to defend raid-targeted sites, and so on. They are treated as expendable by Tzukan culture. The Prajgrkam yearn for freedom and often rebel, but their intentionally reduced baleblood makes them no match for their masters and their lack of access to other esoteric support or greater weaponry has held them back. Their best leaders have tried to get the antgzger to ally with them, but the hateful propaganda of the rulers of the Tzukan have convinced the antgzger they are better than the Prajgrkam, and thus, they have as yet never succeeded.

Tzukan culture is dominated by war, and thus all art, music, and cuisine are focused on it. The most significant art produced is supported by the ruling warrior class, usually statues, murals, and monuments to great warriors, battles, or legendary acts of violence. The most famous monument in the country of Tzuk, the Tzukan homeland, is the amalgam of bone, flesh, canvas, and fire known as and commemorating the Rape of Gryand, the legendary violent and non-consensual union between Horng and his first “wife” Gryand, which resulted in the very first baleborn baleful, Prince Kzaragt, who died in a battle with Horng 100 years later. It is said the blood, flesh, and bone in the monument is that of Gyrand herself. The monument is 100’ tall and burns continually.

Prajgrkam art is rare, often kept secret from the Tzukan, and usually designed to be temporary because it is forbidden. Their music is filled with yearning, and their private cuisine is designed for survival. Among them they have those who create small objects, trinkets, that are given to children to play with or used by adult Prajgrkam in times of deep stress. These toymakers are known as kdaltadath, and they are violently killed if the Tzukan discover them. Their toys are always full of secret delights.

For most baleful, the intensity of baleblood at full ignition results in a burning death or even an explosive death, but for some, the baleblood boils itself out, leaving them drained and broken. When this happens, they become Xyrnyrak. The Xyrnyrak are feared by all other baleful, for they are a constant reminder of what might be. It is considered taboo to kill them, for it is said that killing them results in the killer eventually becoming Xyrnyrak. Instead, they are exiled, and because their passion, their will, is so drained in the wake of burnout, they simply go when told. Though this state is potentially conducive to enslavement, the great warriors of the Tzukan see them as a memento mori that they cannot abide to look upon. As such, the Xyrnyrak have their own colonies on the outskirts of Tzuk, usually near the seas, where they live listless lives. Prajgrkam are sent to their communities by the Tanzuk to tend to them, because the Tanzuk also fear the Xyrnyrak.

The Xyrnyrak create nothing. They live basic lives of subsistence, though many simply wither and die, and they speak in a secret language amongst themselves that is said by those who have studied it to have more words for “suicide” and “euthanasia” than any other language (this is probably an exaggeration intended to emphasize the dour nature of their language - probably). The Xyrnyrak are often taken as slaves by other nations or countries, but they tend to die quickly. It is said, prophesized, that the Xyrnyrak may one day be “reignited” and become a force either for world conquest or liberation, but all experiments toward this end have resulted only in mass death of the Xyrnyrak.

And then there are the Dalgryam. The Dalgryam are those who have rejected the baleblood in their systems and mastered it, alleviated it, become something new. They retain the physical changes baleblood brought them, but they do not have the rage, the violence, the agony of it. Their blood is cleansed (see Alleviation above). The Dalgryam are a nation engaged in resistance against the Tzukan. They are hated, killed on site, and considered abominable by the faith of Tzukan, and all other nations among the baleful fear them because they have been indoctrinated to do so.

The Dalgryam try intentionally to be everything the Tzukan are not - peaceful, kind, compassionate, free. They abhor violence, using it only in self-defense against the Tzukan, raise children communally, intentionally treat women as important members of society, and share the work of their society equally. They are extremely kind and caring to one another. And all of it is intentional in a way that often makes outsiders nervous. The Dalgryam will engage in self-flagellation for even the slightest slip up in kindness, politeness, or calmness, and they will never police one another. Because they have rejected violence except in self-defense, they are not oriented culturally toward fighting a war of liberation, and thus they have not done the work to unite the oppressed against the Tzukan.

Their art, music, and cuisine is focused on peace and kindness, but also mourning for those that could not be saved. Their most well known work is a monument known as the Graves of Flame, a sprawling graveyard where every marker is an eternal flame kindled by the baleblood expunged from a Dalgryam.

Esoterica

All baleful have baleblood within them, making them potential avengers or joefurr, but most are not powerful enough to wield the power that well. Most are simply prone to violent rages and try to keep their heads down so they don’t explode one day. However, they do learn to use baleblood in their day to day lives in ways those who choose to use baleblood temporarily in other cultures never consider - using it for boosts to strength to do harder tasks, boosts to speed to get somewhere quicker, and so on. They also use it to keep warm, thinking frustrating thoughts during cold times to make their blood boil. This means they often blister heavily during the winter months.

All baleful cultures tend to have a greater than normal number of bloodcasters, and the Tzukan have a preference for blood mages. Baleful bloodcasters can only use bloodcasting to use bale magic, fiery, violent spells that are useful in battles, but have limited use outside of combat. Blood mages using baleblood-infused blood use a dangerous combination of quaestus and baleblood that is what creates the oppressed nations of baleful more often than not. It is limited blood magic, however, as it means they can only drain powers from other baleful and improve baleblood-related powers in recipients of their magic.

Among the Tzukan, infernal arts are often practiced - imperators, velikiy, ponomancers, witchfinders, conquistadors, demonologers, hexologers, and sceimhlitheoiri are common, though called different things in the Tzukan language. Wisins, weaponmasters, khutchteiers, and dyvari are the most common non-infernal. Use of aether is rare among the Tzukan, but when it is, it is lahab al’qalb, ikehua lyua pele, bailaohu jinghua, or kazaddarean, used for warfare.

The Prajgrkam are forbidden from using esoteric arts, so the few they use are done in secret - arcane shadow and emotional resonance being the most common - or done in defiance - liberation power, ujjval aatma, and euergasia being the most common and resulting in the most executions. Among the Dalgryam, celestial powers are more common, and aetherial powers are sometimes used as well. They eschew infernal powers in favor of arts that encourage peace, calm, and protection.

Among the Xyrnyrak, there is too little will for any use of esoteric arts.

Religion

The Tanzuk priesthood worships Beadu Feriend, the War-Bringer, a powerful war god who is said to have created the first baleful by igniting their blood during the height of a battle. Beadu Feriend requires mortal sacrifice, so in times when there is no war (during which battles can be dedicated to him to slake his thirst for blood), slaves and commoners are chosen by the priesthood to have their blood drained and their bodies burned in honor of the War-Bringer.

Their religion is mostly a vessel for encouraging violence and war, for making warriors seem inherently superior, and for justifying the enslavement of others. They are tasked with leading the rites that ignite baleblood in the baleful. The priesthood is celibate, believing the sexual frustration they experience heightens their bale, but they are often involved in selling women as sexual servants to the powerful.

This religion is enforced by the Tzukan and deliberately spread among the Prajgrkam. The Prajgrkam have embraced this religion and believe that Beadu Feriend will one day liberate them. They believe that there is a heaven ruled by the War-Bringer where they will be equal or greater warriors than their oppressors, and they will be able to ignite their baleblood to burn hotter than any other once their mortal bodies are gone.

Among the Dalgryam, worship of Beadu Feriend is forsaken and in some communities forbidden. Instead, they either worship celestial divines like Mirno Mesto, Nyina W'ijuru, Náhko'e Ésevone, or Kẹhin Ireti (in their own tongue, Mrykaggztor, Nyngaanawjra, Nakhkoaysvot, and Kayhakretha), who encourage inner peace and calm and faith in salvation. Mostly, faith is left to individuals, and religion is considered just another method to quell the baleblood’s power over them.

Rite

The rite used by the Tanzuk priesthood to ignite the baleblood within the baleful is a brutal, cruel rite. The coming of age of their culture is the Rite of Blood. This rite traditionally takes the form of a blood-letting that drains the baleful child and angers them with pain and torment. They are intentionally triggered into uncontrolled rage, bound, then washed in their own burning baleblood, leaving them scarred. If they survive, one of two things happens: they reabsorb the baleblood when their bodies reach a certain temperature and they take control of themselves, or they burn to death. (Much more rarely they simply burn out, but this is extremely rare.) If they burnout, they tend to be stunted in their growth and are sent away. If they succeed, they grow rapidly for the next few years to a much larger size. Those who succeed are then tested in combat after three years of training to see if they are worthy warriors, unless they are seen to have an affinity for an esoteric art or some support work. Otherwise, they become commoners.

Women are never allowed to engage in this rite. They have their own private rite to ignite their blood that comes with their first menstrual cycle. It is handled by older women, who train them to control their rages. Women rarely burnout during their rite and almost never die, as they take care of one another, but the methods are similar. A little baleblood is drained, they are bound and angered, and then washed in their own blood. They are more guided, however, and often survive, but what comes next is only education in how to handle their bodies, their emotions, and their survival as little better than slaves.

Infusement

Among the baleful nations, the baleborn are viewed differently than the infused. Among the Tzukan, baleborn are considered higher in status than the infused, even among the most elite warriors (ironically, the Tzukazi was infused, though it is said he was infused by the War-Bringer himself). There are various ways someone comes to be infused with baleblood: by non-consensual means often directed by Tzukan captors or priests, by accidental consumption of tainted meat, by accidental overdose as a non-baleful avenger, or by intentional self-infusement to become more powerful.

Other countries sometimes infuse warriors with baleblood to create super-soldiers, but these are usually intended as a suicidal or expendable force that is expected to die in their first battle. They conform to the cultures they are from. Among the Tzukan, infusement is done either to honor a warrior who wishes to join their culture, usually mercenaries or warriors from other cultures who believe infusement will make them invincible, or to intentionally create slaves who need regular doses of baleblood to maintain body temperature (the Prajgrkam). Rarely is someone infused simply to be a middle-caste Tzukan. The priesthood is tasked with doing all infusements.

Those who accidentally become baleful usually conform to their original cultures, but some do seek out the Tzukan or other baleful nations to emigrate and naturalize there. Among the Tzukan, they are seen as lower-class citizens unless they prove themselves mighty warriors (usually these are avengers who overdosed). Those who intentionally become baleful vary greatly by individual, but some do so because they wish to become a member of a baleful nation, almost always the Tzukan. Some do so intentionally but out of desperation when their people are being conquered by the Tzukan, and these are usually conscripted to die in battle.

Names

As children, Tzukan and Prajgrkam have no last name. Their first names are assigned at birth. After the rite (or infusement), they are granted a name based on what is expected of them - one expected to be a great warrior will be given a name that describes either a violent action or a weapon or both, one who is expected to be a priest will be given a name that describes their devotion to the War-Bringer one who is expected to be a slave is given a name that describes a lowly task, etc. - unless they are a woman. Almost all women are just called “Slavemother” or “Lowmother”. Warriors, priests, and others of higher rank are given new last names as their lives go on and they achieve something or earn a new name.

The most famous last names are unique, but some last names are reused among those of similar caste and occupation.

Gender

Among the Tzukan, a rigid gender binary is violently enforced. Men and women are sorted by anatomy. Any deviation from this binary is met with murder at the hands of anyone strong enough to kill them. This binary is enforced even among the lower classes, who are indoctrinated with it. Men can become warriors, kings, and anything they wish to be. Women are always commoners. They are not allowed to say no to warriors, and women can be claimed by a warrior at any time. They may also be bought and sold by men. The only times they are allowed to themselves are when they are menstruating or pregnant. For this reason, pregnancy is often seen as a good thing among baleful women, though maternal mortality rates are high.

Among the Prajgrkam, gender binary is still enforced as it is among the Tzukan, who are in control of them. Prajgrkam men often replicate the ideology of the Tzukan because they wish to benefit from the patriarchal structure enforced by them, but the average Prajgrkam is still kinder to women than the average Tzukan.

The Dalgryam respect a wider range of gender, as allowing people to accept their gender and live as they please is often effective at quelling the power of baleblood. However, some prejudices still remain, and they do sometimes ostracize those who defy binary gender norms more so than others in their society, and women are not always treated well. These are not enforced by a violent state, but simply prejudices that linger among in their culture.

The Xyrnyrak barely have the will to acknowledge gender. Their secret language is entirely gender neutral.

Economy

The economy of Tzuk is a slave-based imperial economy with some elements of early land-based feudal economy in more settled places. The Dalgryam practice subsistence farming, mostly, or revert to semi-hunter-gatherer communal economies. The Xyrnyrak subsistence farm.

Military

The military of Tzuk is dominated by the warrior ruling class, but the bulk of the military is made up of conscripts from the lower classes who are used as fodder. Their warriors are incredibly powerful and dangerous, and the internal structure of the military is synonymous with the internal structure of the ruling class - the Tzukazi rules with absolute authority, his most elite warriors come next, then a rank of semi-elite warriors rule after that, and then finally the regular warriors make up the command structure, and all of them have authority over conscripts, commoners, and slaves. The priesthood and all support occupations have no authority in the military structure, but they are respected by the warriors.

Language

The languages of the baleful nations are all very similar, though each nation has a distinct dialect, and all are mostly shaped by the fact that their mouths almost always have massive tusk limiting their tongue. Every letter is pronounced in every word, often awkwardly.

Trade

The country of Tzuk engages in trade for arms and armor, food, and produced goods. They produce mostly slaves, raw materials, and the spoils of war.

Occupations

Occupations special to the baleful include

  • Avenger (Agvgal): see the Avenger document under Infernal Warriors.

  • Tzukazi: the leader of all Tzuk. See Infernal Leadership.

  • Khug’zal: avengers who practice ax-throwing rather than using claws and melee axes.

  • Z’gakt: joefurr (wereboars), avengers who can take on boar form during battle rage. See Infernal Zoanthropes.

  • Ungna'kk: boar-rider avengers. See Infernal Warriors.

  • Balescirpaners: see Infernal Artisans. These are sharpeners of blades who use their own baleblood to do so, burning the edges to a hot blade.

  • Tanzuk: the priesthood. See Infernal Faithful. They use their baleblood to intimidate followers of the faith and honor Beadu Feriend.

  • Kaltadath: toymakers among the enslaved who are hated and killed by the Tzukan because the stress-relief and joy their toys bring threaten to weaken baleblood’s power over the enslaved.

Outside View

The baleful are seen as frightening warrior beings by other species and countries. Powerful militaries often try to recruit or create them intentionally. More peaceful countries see them as victims in need of help. Internationally, Tzuk is considered a necessary evil - the might of the “baleful horde” as they are racistly known is what kept the validuses in Furich Amol from conquering the entire world many millennia ago.

Notables

  • Horng Toecutter, Tzukazi, the Eternal King of the Tzukan (his last name comes from his habit of collecting the big toe of his victims)

  • Gryand Slavemother, First-Wife of the Tzukazi, Mother of the First Baleborn (deceased)

  • Takhuk Grendaar, Stone-Warrior, Apostle of the Messiah of Flowers (ascended)
  • Kalleena the Butcher, Vicegerent of Daggers, Queen of the Blood River, Adviser to the Tzukazi, infamously one of the only women to become a warrior, blessed by Beadu Feriend himself and charged with leading his Aeonian court in times when he is unable to (her last name is Slavemother as well, but none dare use it to her face)

  • Mucrab Abakuk, Tzukan Manifest, Chosen-Warrior, Lord of Rage (deceased) (infused in battle and died before he could ever be given a last name, though posthumously he is often called Mucrab Chosenwarrior - his actual name was probably pronounced differently, but is remembered in the baleful way)

  • Kreveg Tuskhammer, Champion of Catena Factorem, the Chainmaker, Slave-Master of Krevzuk (last name describes the hammer he wields that is spiked with the tusks of his fallen enemies)

  • Baalmurg Burning Heart, Seeker of the Burning Heart (named for the eternal fire that is his baleblood-burning heart)

  • Kahurg Tuskheart, Head-Wife of the Tzukazi (her last name describes the fact that she lives somehow with one of the Tzukazi’s tusks embedded in her heart)

  • Marg Garutak, Silver Torch (deceased) (never received a last name)

  • the Trask Family, infamous pirates (they use a last name from the Merukisi culture)

  • Agga'dan Rhouk, Gunner of The Diamond of the Seas, part of the Diamond Fleet, a pirate of Abyssal waters (last name taken from the Merukisi culture)

  • Ango Daggerteeth, Aeonian, son of the War-Bringer, the First Avenger (name describes his metallic teeth)

  • Inalga Hornteet, Consort-Bride to the War-Bringer, the Slave-Mother (name describes her hardened breasts, which were burnt, scarred, and hardened because of the bite of the bale-god)

  • Grag Headsplitter, Servant of Krats’ats Meky, the God of Wath (name describes his preferred method of killing)

  • Gabbar Handbreaker, Bos'n of The Mad Leopard, sailor of the Abyssal seas (name describes the punishment he metes out to rebellious crew)

  • Loccat Fireflinger, Grenade-Master (name describes occupation)

  • Ghelgh Ulldagger, Don of the Ulldagger Family (deceased) (name is a corruption of “ur-dagger”, referring to the originator of the family’s claim to having invented balescirpaning)

  • Finn Ulldagger, Capo of the Ulldagger Family (deceased) (because they assimilated into a different culture, they keep a family name instead of developing individualized last names)

  • Rugrah Jawripper, Warlord, Wielder of Jawripper, Gifted Claw (named for the Gifted weapon he uses)

  • Razadh Backbreaker, Servitor of the Champion of Reinheit, Warrior of the Pure (name describes his tendency to brutally break his victims’ backs)

  • Tarag Rockspitter, Shotgunner-Master (name describes consequences of his weapon choice)

  • Gaog Gutdrinker, Sergeant-Major of Sienna Company (name describes an infamous action wherein he drank baleblood from the stomach of an enemy on the battlefield)

  • Blasuk Eggcrusher, King of the Scorpion's Tail, General of the Tzukazi’s Armies (name describes an act of genocide he committed against a dragon nation)

  • Tonguusk Handsnap, Akua'g High Tanzuk (name describes an infamous moment during which he crushed the hand of a blasphemer during a sermon)

Estimated Populations

  • Tzukan: 20 million

  • Prajgrkam: 20 million

  • Dalgryam: 3 million

  • Xyrnyrak: 1 million

  • Other baleful: 500,000

Sample Stats

PRO 11
ATH 10
STR 14
AWA 8
WIL 7
PRS 7
STH 8


Froemmlers


Froemmlers are eugenically constructed interspecies cross-breeds.

Froemmler (feirua)

Gargoyles


Species of humanoids who take metallic or stone forms under certain circumstances.

Gargoyle (gebvel)

Golems


Golems are huge man-like figures created by ancient priests. They are defined by their chem, writing placed within their heads.

Golem (balance)

Hollow Children


One of the many horrific end results of hollow magic.

Hollow Child (abuse)

Old Hollow Children Page

Homunculi


Homunculi are tiny servitors for alchemists. Named based on Latin names and "ulus" suffix meaning "little". Any esoteric energy can be wielded by alchemy, so there's a homunculus for every sphere. Some common examples are listed below:

Homunculus (ars corpus) (body) (mijjit) - little human

Other common homunculus:

Adamentulus: ars cupiditas, greed, parasitic energy, little diamond
Albutigriculus: ars metallum, metal, baihu jinghua, little white tiger
Anguiculus: ars infernum, ambition, infernum, little snake
Araneaculus: ars malum, manipulation, gossamer light, little spider
Atramentulus: ars negatio, void, void, little ink
Caniculus: ars bestia, fauna, nzwara murazvo, little dog
Catenaculus: ars iniuria, oppression, imperium, little chain
Cavaculus: ars organorum, abuse, hollow energy, little hollow
Corpiculus: ars cibus, multisphere, mijjit, little body
Coturniculus: ars compassion, health, curacion, little quail
Dracoculus: ars draco, dragon, draconic power, little dragon
Falculus: ars ventus, wind, kiiric yihi, little falcon
Fenestruculus: ars civitas, community, yahas, little window (for little asduidah)
Germinabuntuculus: ars laminaeum, flower, hasken fure, little blossom
Globulus: ars mutatio, change, flux, little orb
Hamuculus: ars dolor, agony, arnum, little hook
Hominalapiculus: ars terra, earth, kazaddarean, little stone person
Hominaveraculus: ars nominum, truth, waarheid, little true person (or honest person)
Hominaviridius: ars arborem, prasinofos, little green person
Homunignulus: ars ignis, lahab al'qalb, little fire person
Interituculus: ars abruptus, chaos, entropy, little decay
Marsipulus: ars deceptus, deceit, black nommos, little pouch (for little marsupial)
Maguculus: ars incantamentum, magic, mana, little mage
Messoreculus: ars mortem, death, poarta, little reaper
Nanticulus: ars divitaeum, value, mashoaab, little swimmer (for little gondal)
Nymphaculus: ars pulchrituda, love, dumaqu, little nymph
Pharmacopulus: ars bilem, multisphere, humors, little chemist (for alchemist)
Pisciculus: ars aquus, water, conflueverant, little fish
Primiculus: ars genesis, creation, foundation, little first (for little shemir)
Pontemiculus: ars vinculum, connection, ethereal energy, little bridge
Pugnuculus: ars furorem, rage, baleblood, little fist
Risuculus: ars gaudium, joy, euphoria, little laughter
Sanguiculus: ars quaestus, exploitation, quaestus, little blood
Spinaculus: ars invidia, envy, thorn energy, little thorn
Stercorulus: ars stercore, filth, brown msawhat, little roach
Vermiculus: ars pravum, stillbirth, pravum, little worm
Vitamulus: ars vita, life ashar, little life

Mechanicals


Warning: Can't find topic Shem.Mechanoids
Topic revision: r1 - 19 Aug 2023, SallyJaneBlack
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