Pro: 12 +3+1+3(cross) = 19
  • Spear +3(obie_cross) +1+1(cross) = 24
  • Defending family or Cross +1(cross) = 20
Ath: 11 +1+1+1+3(cross) = 17
  • Endurance +3 +1(Edeg blessi/ath/enng) +10(boots)= 31
Str: 16 +1(cross) = 17
  • toughness +1(cross) +12(litany mail) = 30, 33 against Time.
  • Litany Sword stun/wound: +14 = 31, 34 against Time
  • Litany knife stun/wound: +9 = 26, 29 against Time
  • Litany scythe stun/wound +13 = 30, 33 against Time
Awa: 12 +1+3(cross) = 16
  • perception +1(feather) = 17
  • memory awa +1(cross) = 17
  • danger sense +1(feather) +3+3(obie_cross) +1(cross) = 24
Wil: 13 +1+1+1(cross)= 16
  • Eventual narrated success when his Sword goal is compromised.
  • Litany Cross turn watcher: +6 = 22
Rog: 10
  • read people +1+1+1(cross) = 13
Blessings:
  • The cerosian raises his hands. “Mother of Truth, Mirror of the World, reveal to these each within them their own strengths, in your name I pray,” he rumbles. And within each of you, you feel energy swell. To Obie, it is your strong right arm that remembers every blow to the sword with your hammer that feels the power (+1 smithing).
  • Edeg: To Obie, he glows a rich blue, and when he is done, Obie, you feel your body is more efficient (+1 endurance, get thirsty less often).
  • has a moment of Structure.
  • can forge life into a weapon, once.
$$ Has one special karma $$

Items on person:
  • Alpha Shemir stone-- portable forge
  • Boots of Stamina
  • Ring of Shame
  • 2 mushrooms: "These are the mushrooms referred to in the old tales of the halflings who brought down the dark tyrant. Their taste is legendary."
  • Feather from the swan maiden: "For the smith, it will make sharper your eyes to spot the dangers of evil [+1 perception]."
  • Litany Cross +6 to turn watchers
  • Litany Scythe +7/+7, +3 against Time
  • Litany Knife +4/+4, +3 against Time
  • Litany Heart
  • Litany Mail +7/+7, +10/+10 against Time Races
  • Litany Sword +9/+9, +12/+12 against Time races
  • Mask of ancestors

Lores

Legend Lore 15 +1(cross/memory_recall) = 16

Airship Engineering 5

Skills

Smithing 15 +3(cross) +3(obie_cross) +1(truth blessing) = 22
  • home forge +3(cross) = 25
zailing +1+1+1(cross) = 3

captaining +1(cross) = 1

gambling +1+3+1(cross) = 5

architecture +1(cross) +3(obie_cross) = 4

tactics +3(cross) = 3

wilderness survival +1(cross) = 1

innesian history +3(cross) = 3

pterodian language +1(cross) = 1

hunting +3+1(cross) = 4

dream interpretation +3(obie_cross) = 3

tribal medicine +3(obie_cross) = 3

fishing +3(cross) = 3

Magic

meta +3(cross) = 3

hope 5

metal 1

despair 1+7

earth 1

might 1

travel 7

order 7

Powers:

shapeshifting +3(cross) = 3

empathy (cross) 4

Appraisal sight (awa)

cause shame (wil)

return to Monestary (WIL)

sense suicidal thoughts (AWA)

take damage for one Mate

take middle die

space survival

fire immunity

cobalt flames (WIL)

Davan's luck applies to everyone

All Timeless zones open.

Speak all languages

Speak with animals

Obie ancestral memory

silent communication

wild surge (once/week)

home turn edge (+3 on home turf)

Sword of Luck affinity (+1)

Languages:

akazadian (dwarven)

okagua

windkin

flauruuk (firestones)

Galdunic (french)

Khurshidi (arabic)

obusingyean

aeslan (polish)

ObiefuneNotes

ObiefuneMemories

ObiefuneCreations

ObiefuneStories

Convictions:
  • I'm not ready to make the Finest Sword yet.
  • There are forces out there that I cannot yet comprehend.
  • I can't outpower a Gifted Sword. The Ring showed me that with the Sealed sword.
  • I swore to be a Troublemaker
    • and a Blue Falcon
    • and a member of the Pack.
  • Mortality's weakness is our greatest strength.
  • Hope and Despair form a circle-- both lead to ruin at each extreme. Balance is the key.
  • I am humbled by Nahuel's sacrifice.
Motivations:
  • I will do all I can to usher in the Golden Age.
  • I need to become a better rounded person.
  • Learn more about balance and how to defy it. $
  • Learn about the Litany items. $
  • Take responsibility for my actions. $
  • I care for and fear the Litany items. $
Nahuel's path:
  • I must enumerate my weaknesses.
    • I am selfish.
    • I am vain and proud.
    • I am ignorant, sometimes delusional.
    • I am narrowminded.
    • I am inconsiderate of what others want and need.
    • I do not understand love, or sacrifice
  • I must face my weaknesses, turn them into strengths
  • I must enumerate what I don't know
    • What is the Golden Age?
    • How can I ease the suffering of mortality?
    • Why is the Greatest Sword going to defy balance?
    • Why a sword at all? $
    • What is the nature of sacrifice? $
  • I must turn these unknowns into opportunities.

Shames:
  • I am ashamed of the time I've wasted chasing my goal.
  • I am ashamed that I let nasty propaganda get dropped on the islanders for the sake of expediency.
  • I have killed a man, and that act can never be undone.
  • I lost myself in my quest.
  • My conceit nearly lead to Nahuel and Ateg's deaths.
Relationships:
  • Davan - He walks a hard path, one that has taken him to the edge of his limits and broken him. I hope he can find the strength to emerge anew, reforged. $
  • Isidore - Hard to read. Lost, but has the potential to grow. His curse has trapped him emotionally-- he can never set down roots.
  • Royce - He has a strong heart. Good natured. He is discovering himself.
  • Gerrick - Gerrick is redeeming himself in his eyes. He can grow into the person his people need.
  • Ateg - I am partially responsible for his father's death and his rebirth. Only we have any comprehension of what Nahuel did, and that binds us. Ateg is wiser than I will ever be.
  • Kentosane - We did not care for you as a friend should, Kentosane.
  • Brothers - I have ignored my family for too long.
    • Din - Din is a good man, if abrupt. He is loyal and takes his responsibilities seriously.
  • Nahuel - I owe him my life. He taught me many things, but most importantly humility and perspective. He is a better person than I can conceive.
  • Auk - Good natured and good humored, an ideal traveling companion
  • Oz - wise, but fundamentally wounded. I could feel his shame of his desperation and his actions. I know his mind, then. $

  • What is the character's name? Obiefune Smith
  • What is the character's occupation? Apprentice smith
  • What is the character's nationality? Akazadian, Okagua
  • What is the character's species? Human
  • What is the character's religion? Hope, Metal, Pantheist
  • What is the character's level of education? Studious, self taught from poverty.
  • What is the character's economic status? Apprentice
  • What are the character's hobbies or other interests? He likes to cook, expand his horizons.
  • What is the character's family like? Father was a miner, worked overtime to support family. Six older brothers: sailor, solider, doctor, lawman, hunter/trapper, mechanic, and smith.
  • What is the character's personality like? Friendly, joyful, determined, charismatic
  • Is the character a part of any groups or associations or guilds? he'd be part of the smith's association in akazad.
  • Tell me about the character's friends. The woman he loved at his previous smithing job, friends with various apprentices.
  • Tell me about the character's enemies. He reported how a Great Master Smith at one of his previous locations was utterly abusive and corrupt.
  • How old is the character? Human 33
  • What was the character's upbringing like? Rise out of poverty
  • Does the character have any significant possessions? A scroll telling about the Greatest Sword, and one extremely precious metal he's planning on folding into the Sword.
  • How socially able is the character? Friendly, charismatic
  • Does the character have a romantic interest or history? He had one girlfriend at his last apprenticeship, but she wouldn't move with him and he left her.
  • Is the character healthy? Physically very fit.
    • Does the character have any scars? burn marks from working with hot metals.
    • disabilities?
    • or mental problems?
  • What are the character's ethics or morals? He's trying to smith himself like he wants to smith the Sword. He shapes himself into the shape he wants, seeks out situations to prove himself in the heat of adversity.
  • Is the character instinctual, emotional, logical, or something else? Emotional and instinctual. He goes with what feels right in his gut.
  • How much does the character understand of the world and cosmology? He was fed on legends of the Mountain of Trials.
  • What level of experience does the character have with the world? Has already apprenticed with at least one or two other schools of smithing.
  • What does the character fear? Futility.
  • What hopes and dreams does the character have? To build the sword that will bring about the Golden Age.
  • What is the worst thing the character ever did? Left a woman he loved to pursue the Sword.
  • What is the best thing the character ever did? He's succeeded in his goal so far and overcome adversity. Stood up for what he thought was right and reported corruption of a Great Master.
  • What line won't the character cross? He won't give up his goal.
  • What are the player's out of character goals? To explore perseverance in the face of adversity and futility.

Cross stuff:

Obie's Cross: Obie has his ancestral memory
  • Obie: +3 smithing
  • Tshombe: +3 dream interpretation
  • Ekundayo: +3 architecture
  • Olufemi: +3 danger sense (AWA)
  • Yaw: +3 tribal medicine
  • Kojo: +3 danger sense (AWA)
  • Ayotunde: +3 spear PRO
Mastered Cross: whole party
  • Seven Faces: +3 shapeshifting / Luck
    • Azure Jack: +1 zailing
    • Davan Asher: +1 captaining
    • Amethyst Dragon: appraisal sight
  • Seven Sons: +3 smithing / Ancestral memory
    • Generation 1: +1 spear PRO
    • Generation 2: +1 AWA
    • Generation 3: +1 WIL
    • Generation 4: +1 gambling
    • Generation 5: +1 architecture
    • Generation 6: +1 STR
    • Generation 7: cause shame
  • Seven Families: +3 tactics / Silent communication
    • MacBoons: +1 defending family
    • Frasers: home turf edge
    • Troublemakers: +1 wilderness survival
    • Blue Falcons: +1 zailing
    • Temporal Refugees: return to Monastery
    • Mates: take damage for one rd for one Mate
    • Legends of Innes: +3 Innesian history
  • Seven Fates: +3 gambling / Timeless Zone access
    • The Gambler: +1 gambling
    • The Nexus: +1 to defend of any of the Seven
    • The Mirror: +1 read people
    • The Knave of Obelisks: wild surge
    • The Sage of Swords: sense suicidal thoughts
    • The General of Wands: +1 Sword
    • The Servant of Scales: take middle die
  • Seven Scars: +3 hunting / empathy 4
    • Tongue: +1 pterodian language
    • Hunter Scar (shoulder to hip): +1 hunting
    • Left Arm: +1 spear PRO
    • Heart Scar: +1 WIL
    • Royce's Pain: +1 ATH
    • Wolf Manifest's Blindness: +3 AWA
  • Seven Seas: +3 ATH / languages
    • Footprint Fleet Territorial Waters: +1 ATH
    • Time: +1 memory
    • Space: space survival
    • Sky: +1 zailing
    • Love (Communal): +1 read people
    • Pack Territory: +3 PRO
  • Seven Aspects: +3 meta soul magic / soul magic
    • Fate: +1 danger sense
    • Luck: 1 +1 karma per session
    • Travel: +1 ATH
    • Metal: +1 toughness
    • Family: +1 read people
    • Despair: +1 WIL
    • Story: +1 PRO
  • Magic!
    • hope 5
    • metal 1
    • despair 1
    • earth 1
    • might 1
Topic revision: r2 - 28 Jan 2012, Ben3Miller
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