Description: Heartbonding is connecting one's emotions to the heart of another in order to access their power. It takes great magic to impose a heart bond between any two people or things, but some are born with the ability to bond with another. These are usually empaths or similar--sin eaters especially.

Heartbonded pairs experience everything together--like sin eaters. They both feel pain when one feels pain; they feel each other's emotions powerfully; they both feel aroused when one is aroused; they hear each other's thoughts partly; they share experiences totally. Furthermore, one's sins affect both's souls, though only partly.

There are three ways to Bond: Master/Slave, Equals, Unstable. In Master/Slave, the Master takes the emotions of the Slave. This is a very secure bond that the Master can break at will. Equals means both share emotions at a reduced score, and either can sever the bond. Unstable means neither can sever the bond, but it can break at random, and who has what emotions is random, evershifting.

Familiars: Some heart mages, complete or not, take on familiars. This is not entirely common, as animal emotions are not as useful, not very easily controlled, and often affect the mood of the mage.

Bonding: Master/Slave bonding is often not consensual. Equals has to be. Unstable can be either. The chart below shows what happens at different success rates for each.

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Result Consequence

Master/Slave  

ES Master takes all

SS Master takes partial

NS Master takes a little

Tie Unstable bond

NF Master fails

SF Master weakly enslaved

EF Master totally enslaved

Equals  

ES Perfect union

SS Partial union

NS Small union

Tie Unstable bond

NF Bonding fails

SF One slave

EF Two slaves

Unstable  

ES Predictably unstable

SS Unpredictably unstable

NS Wildly unstable

Tie Exceptionally unstable

NF Bonding fails

SF One slave

EF Two slaves

Emotions: In a Master/slave relationship, the Master gets the slave's emotions at a bonus (+3 or more) and the slave gets the Master's at a penalty (-3 or more). In an Equal relationship, both get each other's emotions. Using the other's emotion takes no penalty. In an Unstable relationship, it varies.

Spheres: As unto medium's spheres.

Fatigue: Fatigue is shared between both in the bond. It does not reduce, but is shared totally by both. If focusing occurs, fatigue goes up a level. Special to exceptional, etc.

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Power Exceptional success Special success Normal success Tie Normal failure Special failure Exceptional failure

25 -16/1 hour -19/1 hour -22/1 hour -25/1 hour PEL PEL Death

24 -13/1 hour -16/1 hour -19/1 hour -22/1 hour -25/1 hour PEL PEL

23 -10/1 hour -13/1 hour -16/1 hour -19/1 hour -22/1 hour -25/1 hour PEL

22 -7/1 hour -10/1 hour -13/1 hour -16/1 hour -19/1 hour -22/1 hour -25/1 hour

21 -4/1 hour -7/1 hour -10/1 hour -13/1 hour -16/1 hour -19/1 hour -22/1 hour

20 -1/1 hour -4/1 hour -7/1 hour -10/1 hour -13/1 hour -16/1 hour -19/1 hour

19 -7/30 minutes -10/30 minutes -13/30 minutes -16/30 minutes -19/30 minutes -22/30 minutes -25/30 minutes

18 -4/30 minutes -7/30 minutes -10/30 minutes -13/30 minutes -16/30 minutes -19/30 minutes -22/30 minutes

17 -1/30 minutes -4/30 minutes -7/30 minutes -10/30 minutes -13/30 minutes -16/30 minutes -19/30 minutes

16 -7/10 minutes -10/10 minutes -13/10 minutes -16/10 minutes -19/10 minutes -22/10 minutes -25/10 minutes

15 -4/10 minutes -7/10 minutes -10/10 minutes -13/10 minutes -16/10 minutes -19/10 minutes -22/10 minutes

14 -1/10 minutes -4/10 minutes -7/10 minutes -10/10 minutes -13/10 minutes -16/10 minutes -19/10 minutes

13 -7/1 minute -10/1 minute -13/1 minute -16/1 minute -19/1 minute -22/1 minute -25/1 minute

12 -4/1 minutes -7/1 minute -10/1 minute -13/1 minute -16/1 minute -19/1 minute -22/1 minute

11 -1/1 minute -4/1 minutes -7/1 minute -10/1 minute -13/1 minute -16/1 minute -19/1 minute

10 -7/30 seconds -10/30 seconds -13/30 seconds -16/30 seconds -19/30 seconds -22/30 seconds -25/30 seconds

9 -4/30 seconds -7/30 seconds -10/30 seconds -13/30 seconds -16/30 seconds -19/30 seconds -22/30 seconds

8 -1/30 seconds -4/30 seconds -7/30 seconds -10/30 seconds -13/30 seconds -16/30 seconds -19/30 seconds

7 -7/9 seconds -10/9 seconds -13/9 seconds -16/9 seconds -19/9 seconds -22/9 seconds -25/9 seconds

6 -4/9 seconds -7/9 seconds -10/9 seconds -13/9 seconds -16/9 seconds -19/9 seconds -22/9 seconds

5 -1/9 seconds -4/9 seconds -7/9 seconds -10/9 seconds -13/9 seconds -16/9 seconds -19/9 seconds

4 -1/3 seconds -4/3 seconds -7/3 seconds -10/3 seconds -13/3 seconds -16/3 seconds -19/3 seconds

3 none -1/3 seconds -4/3 seconds -7/3 seconds -10/3 seconds -13/3 seconds -16/3 seconds

2 none none -1/3 seconds -4/3 seconds -7/3 seconds -10/3 seconds -13/3 seconds

1 none none none -1/3 seconds -4/3 seconds -7/3 seconds -10/3 seconds

Best and Worst Emotions by Sphere: Some emotions give a bonus to casting for that sphere (usually +3).

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Sphere Best Emotion Worst Emotion

Chaos Confusion Righteousness

Darkness Malice Kindness

Cosmos Sense of place Patience

Dream Sleepiness Fear

Moons Distance Pride

Fire Passion Dispassion

Light Kindness Malice

Pestilence Disdain Compassion

Destruction Destructive urge Creativity

Earth Repression Openness

Hatred Hatred Love

War Belligerence Calm

Water Dispassion Passion

Knowledge Curiosity Disinterest

Famine Frustration Satisfaction

Peace Calm Belligerence

Sun Pride Distance

Hope Hope Despair

Flora Respect Disdain

Harvest Satisfaction Frustration

Music Harmony Separateness

Order Righteousness Confusion

Creation Creativity Destructive urge

Death Acceptance Yearning

Despair Despair Hope

Life Yearning Acceptance

Silence Separateness Harmony

Meta Meta-emotion Common emotion

Fauna Ferality Determination

Healing Compassion Disdain

Truth Sincerity Dishonesty

Weather Exultation Dejection

Air Openness Repression

Celebration Happiness Sorrow

Luck Uncertainty Certainty

Time Patience Sense of place

Dragon Magnanimity Greed

Fate Certainty Uncertainty

Undeath Unease Acceptance

Love Love Hatred

Wealth Greed Magnanimity

Envy Envy Contentment

Vision Inspiration Frustration

Ice None All

Travel Wanderlust Comfort

Home Comfort Wanderlust

Change A change of heart An abiding emotion

Balance Balance Imbalance

Metal Shaped emotion Raw emotion

Might Arrogance Realization

Wisdom Understanding Puckishness

Mischief Puckishness Understanding

Connection Connectivity Disconnection

Hunt Determination Ferality

Insight Introspection Extroversion

Skill Realization Arrogance

Family Familial affection Familial hatred

Story Adventurousness Boredom

Force Raw emotion Shaped emotion

Nightmare Fear Sleepiness

Casting: How it works!

You need to Bond first and foremost. Find a willing or unwilling partner. If you are of a race with empathic bonding powers, utilize your natural bonding ability. If not, find a way to bond.

Unstable bond? Great! Every unstable bond is different, so determine how yours works. Do you have a sphere you want and an emotional level you need? Great! Convert emotion, then cast!

Equal bonds? Great! Do you have a sphere and emotional level you want? Great! Convert emotion, then cast!

Master/slave bond? Great! Master, do you have a sphere and emotional level you want? Great! Convert emotion, then cast! Don't want the fatigue? Roll will to force it all on your slave at double the rate! Failure means you get it at double, though!

slave/Master bond? Sorry! Slave, do you have a sphere and emotional level you want? Great! Convert emotion, then cast at -3 to -6 if you're ready! Don't want the fatigue? Too bad!

Failure: See here.

Sensing: See here.

Auras: See here.
Topic revision: r1 - 27 Jan 2012, UnknownUser
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