| Diamond Seal |
Caster forces a contract that cannot be broken without target losing their Name |
White |
Magic |
Binding |
Rare |
|
|
|
| Reaping Wind |
A wind blows that takes souls with it that are not strongly attached to bodies (those near death, any weaker undead) |
White |
Enforcement |
|
Rare |
|
|
|
| Abyssal Mirror |
Stare into the Abyss to become one with it - or rather, everything that looks into the Abyssal mirror is altered randomly |
Red |
Forbidden |
|
Rare |
|
|
|
| Ritual of the Five Potentials |
One of five results occurs, randomly: caster becomes inmortal, caster explodes into entropic flame, target gains a random useful power, target begins to dissolve, or a neutral change occurs within 30' |
Red |
Forbidden |
Ritual |
Rare |
|
|
|
| Twirling Spark |
A spinning mote of entropy starts a chain reaction |
Red |
Forbidden |
|
Rare |
|
|
|
| Arrow of Scarlet Flame |
An arrow of celestial flame flies true to the enemy's one weak spot |
Red |
War |
Attack |
Rare |
|
|
|
| Ritual of Blightwind |
A strong wind carries blight to all crops within 5 miles |
Red |
Forbidden |
Ritual |
Rare |
|
|
|
| Tawahaj |
A brilliant red flare slams into all foes the caster chooses |
Red |
Elemental |
Attack |
Rare |
|
|
One of the four Greater Elemental Spells and one of the Five True Elemental Spells. |
| Whisper of the Dry Season |
Six weeks of dry season |
Brown |
Elemental |
Summon |
Rare |
|
|
|
| Invisibility |
Caster or target becomes unseeable |
Brown |
Protection |
|
Rare |
|
|
|
| Clandestine Glance |
Caster sees mysteries or secrets from the corner of their eye |
Brown |
Enforcement |
Sense |
Rare |
|
|
|
| Binding Thread |
Target is bound to a specific fate |
Yellow |
Binding |
|
Rare |
|
|
|
| Sandforms |
Draw forms in the sands to invoke the elementals there |
Yellow |
Elemental |
|
Rare |
|
|
|
| Dance of the Open Skies |
Allows caster to commune with the elementals of the sky |
Yellow |
Elemental |
Dance |
Rare |
|
|
|
| Summerdawn |
Six weeks of summer |
Yellow |
Elemental |
|
Rare |
|
|
|
| Summon Miasma |
Caster brings forth a cloud of any disease |
Yellow |
Healing |
Summon |
Rare |
|
|
|
| Random Disaster |
A major disaster occurs within the next six days |
Green |
Forbidden |
|
Rare |
|
|
|
| Spell of Soul's Opening |
Caster opens up souls of targets such that they are receptible to anything |
Grey |
Forbidden |
Alteration |
Rare |
|
|
|
| Rite of the Ocean's Breadth |
Caster communes with the oceans and their elementals |
Blue |
Elemental |
Rite |
Rare |
|
|
|
| Lover's Guard |
Caster's chosen loved one is given profound protections so long as the caster's love remains |
Blue |
Protection |
Protection |
Rare |
|
|
|
| Jeweled Heart |
Caster's love becomes visible and bright as a jewel that protects them from attacks |
Blue |
Forbidden |
Protection |
Rare |
|
|
|
| Ruddy Pocket |
Caster's pockets have up to 20 objects they might need and do not know they might need |
Black |
Practical |
|
Rare |
|
|
|
| Sense Karma |
Caster can see the cosmic wheel |
Rainbow |
|
Sense |
Rare |
|
|
|
| Repel Esoteric Energy |
Repels specific energies, varies by ingredients |
Blue |
Magic |
Barrier |
Moderate |
|
|
|
| Rite of Protection |
Protects the mage or wizard against physical attacks |
Blue |
Protection |
Rite |
Moderate |
|
|
|
| Repel Msawhat |
A thin barrier repels corrupting energies |
White |
Magic |
Barrier |
Moderate |
|
|
|
| Sense Death |
Caster can sense anything near death (not counting surprises) |
White |
Magic |
Sense |
Moderate |
|
|
|
| Shore Up |
A small object or part of a building is strengthened or repaired |
Pink |
Practical |
|
Moderate |
|
|
|
| Raise Walls |
Walls raise from the ground |
Pink |
Practical |
Barrier |
Moderate |
|
|
|
| Raise Stairs |
Stairs raise from the ground |
Pink |
Practical |
|
Moderate |
|
|
|
| Seal Walls |
Walls seal shut, including doors or windows |
Pink |
Practical |
|
Moderate |
|
|
|
| Quicken Blood |
Increased heart rate means increase alertness and reaction |
Red |
Practical |
|
Moderate |
|
|
|
| Cleanse Blood |
Remove disease or malady from the blood system |
Red |
Healing |
|
Moderate |
|
|
|
| Aura of Entropy |
Everything around the caster decays rapidly |
Red |
Alteration |
Aura |
Moderate |
|
|
|
| Chaotic Voice |
The voice of the caster alters randomly, unleashing reandom powers or spells |
Red |
Alteration |
|
Moderate |
|
|
|
| Strengthen Barrier |
Improve a magical or mundane barrier of any kind |
Red |
Protection |
Barrier |
Moderate |
|
|
|
| Thief's Hand |
Dexterity bonus to acts of theft |
Red |
|
|
Moderate |
|
|
|
| Malnourishing Touch |
Caster's touch drains nourishment from target |
Red |
Enforcement |
Attack |
Moderate |
|
|
|
| Lash of Rust |
A red lash of energy rusts any iron/iron-containing metal it touches, tarnishes silver or silver-containing metals |
Red |
Enforcement |
Attack |
Moderate |
|
|
|
| Fireball |
An explosive ball of flame |
Red |
Enforcement |
Attack |
Moderate |
|
|
|
| Animalspeech |
Caster gains the ability to speak to a certain kind of animal (based on ingredients) |
Orange |
Elemental |
Speech |
Moderate |
|
|
|
| Song of the Passerine |
Caster can sing like a bird to call other animals to them |
Orange |
Elemental |
Summon |
Moderate |
|
|
|
| Iguanablood Spell |
Caster gains reptilian reflexes |
Orange |
Elemental |
|
Moderate |
|
|
|
| Lens of Weather Sensing |
Caster can see upcoming weather, usually a week out |
Brown |
Elemental |
Sense |
Moderate |
|
|
|
| Aura of Silence |
Around the caster, nothing makes sound |
Brown |
Protection |
Aura |
Moderate |
|
|
|
| Sneaking Step |
Target's steps become silent |
Brown |
Enforcement |
|
Moderate |
|
|
|
| Mind of the Wise |
Caster gains a bonus to awareness |
Yellow |
|
|
Moderate |
|
|
|
| Arid Wind |
Wind that dries up anything that touches |
Yellow |
Elemental |
|
Moderate |
|
|
|
| Flight |
Gives caster or target the power of flight |
Yellow |
|
|
Moderate |
|
|
|
| Wall of Wind |
Surrounds caster with battering winds |
Yellow |
Protection |
Barrier |
Moderate |
|
|
|
| Sword of Jusitce |
Target sword gains bonuses against oppressors, exploiters, and the unjust |
Yellow |
Forbidden |
|
Moderate |
|
|
|
| Golden Aura |
An aura of warm golden light protects the caster from cold attacks |
Yellow |
Elemental |
Aura |
Moderate |
|
|
|
| Migraine Flash |
A yellow flash causes migraines in target |
Yellow |
Enforcement |
Attack |
Moderate |
|
|
|
| Sweet Melody |
A melody plays that makes everyone sleepy and content |
Green |
|
|
Moderate |
|
|
|
| Mimic Sounds |
Caster can mimic sounds they hear |
Green |
Elemental |
|
Moderate |
|
|
|
| Appraisal |
Caster knows the local monetary value of their target |
Grey |
Practical |
Sense |
Moderate |
|
|
|
| Tin Curtain |
An invisible curtain protects one's wares |
Grey |
Practical |
Barrier |
Moderate |
|
|
|
| Artisan's Hands |
Bonuses to artisan skills |
Violet |
Practical |
|
Moderate |
|
|
|
| Repair Spell |
Object is repaired |
Violet |
Practical |
|
Moderate |
|
|
|
| Shrieking Blade |
A blade of colorful sound obliterates physical targets |
Rainbow |
Enforcement |
Attack |
Moderate |
|
|
|
| Cacophonic Blast |
A ear-shattering noise hurts everyone in the area |
Rainbow |
Enforcement |
Attack |
Moderate |
|
|
|
| Killing Breath |
Instant kill |
White |
Enforcement |
Attack |
Elite |
|
|
|
| Nether Wave |
A wave of nether-water that burns the undead and chills the souls of the living |
White |
Magic |
|
Elite |
|
|
|
| Major Illusion |
Creates a false image in a large space |
Pnk |
Illusion |
|
Elite |
|
|
|
| Tehomic Wave |
A wave of primordial waters slams into and polymorphs multiple targets |
Red |
Forbidden |
Attack |
Elite |
|
|
|
| Brownian Twister |
Target is subjected to reconfiguration of their molecular structure |
Red |
Forbidden |
Attack |
Elite |
|
|
|
| Move Border |
An abstract border is altered |
Red |
Practical |
|
Elite |
|
|
|
| Firewhirl |
An uncontrolled tornado of flame erupts from the ground |
Red |
War |
|
Elite |
|
|
|
| Summon Heat Wave |
Six weeks of summer heat |
Red |
Elemental |
Summon |
Elite |
|
|
|
| Sense Place Memory |
Sense the memories of a location |
Brown |
Practical |
Sense |
Elite |
|
|
|
| Subtle Cloak |
Caster's clothing makes them subtled, such that one does not notice them unless one focuses very hard |
Brown |
Protection |
Protection |
Elite |
|
|
|
| Banishing Word |
Target is forgotten from the memory of all who knew it, temporarily or permanently |
Brown |
Enforcement |
Attack |
Elite |
|
|
|
| Sandstorm |
Summons a sandstorm |
Yellow |
Elemental |
Summon |
Elite |
|
|
|
| Light of Justice |
A yellow beam of light uplifts those who have suffered at the hands of violent oppression and burns those who enacted it |
Yellow |
Forbidden |
Attack |
Elite |
|
|
|
| Solarflare |
A blast of intense golden flame burns anything in its path |
Yellow |
Elemental |
Attack |
Elite |
|
|
|
| Vile Wave |
A yellow wave flows out, spreading the first disease it touches for 100' |
Yellow |
Enforcement |
Attack |
Elite |
|
|
|
| Forged Soul |
Caster's soul becomes hardened and able to endure heavier experiences |
Grey |
Elemental |
|
Elite |
|
|
|
| Petrify |
Target is turned to unliving stone |
Grey |
Elemental |
Attack |
Elite |
|
|
|
| Ritual of Bloodsharing |
Caster can share blood with relatives to heal them. |
Blue |
Healing |
Healing |
Elite |
|
|
|
| Confluence of the Rivers |
Caster gains very brief insight into the currents |
Blue |
Elemental |
Sense |
Elite |
|
|
|
| Repel Flux |
Targets are altered |
Blue |
Alteration |
|
Elite |
|
|
|
| Rite of Bonding |
Caster bonds to target on a metaphysical level |
Violet |
|
Bonding |
Elite |
|
|
|
| Dusky Lens |
Finds what's needed |
Black |
Practical |
|
Elite |
|
|
|
| Darkest Hour |
Darkness falls for an hour |
Black |
Elemental |
|
Elite |
|
|
|
| Rearrange Terrain |
Local terrain shifts to give caster advantage |
Rainbow |
Enforcement |
|
Elite |
|
|
|
| Azure Barrier |
Absorbs magic |
Blue |
Magic |
Barrier |
Common |
|
|
|
| Azure Binding |
Traps target in magical bands |
Blue |
Magic |
Binding |
Common |
|
|
|
| Staff Spell |
Creates a wizard's staff or mage's wand |
Blue |
Magic |
|
Common |
|
|
|
| Stunning Pain |
Pain so intense it stuns target |
White |
Enforcement |
Attack |
Common |
|
|
|
| Protect Grave |
A protective spell that prevents corruption of the buried |
White |
Magic |
Barrier |
Common |
|
|
|
| Grave's Chill |
Target feels like someone walked on their grave |
White |
Elemental |
Attack |
Common |
|
|
|
| Minor Illusion |
Creates a brief, false image in a small space |
Pink |
Illusion |
|
Common |
|
|
|
| Random Mutation |
Target randomly changes |
Red |
Alteration |
|
Common |
|
|
|
| Entropic Sting |
Target is stung and is altered randomly at the location of the sting |
Red |
Alteration |
Attack |
Common |
|
|
|
| Thief's Feet |
Stealth bonus |
Red |
|
|
Common |
|
|
|
| Thief's Eyes |
Appraise an object's value |
Red |
|
|
Common |
|
|
|
| Woundsalt |
Target's wounds fill with burning salts |
Red |
War |
Attack |
Common |
|
|
|
| Emberfoot |
Caster can walk on hot coals |
Red |
Practical |
|
Common |
|
|
|
| Cauterize |
Caster cauterizes wounds of target |
Red |
Healing |
Healing |
Common |
|
|
|
| Sard Shield |
A shield made of gemstones that forces attacks to remove all bonuses |
Red |
Protection |
Protection |
Common |
|
|
|
| Five Claws |
Caster hits seven times with an animal's claw attack |
Orange |
Elemental |
Attack |
Common |
|
|
|
| Chitinous Armor |
Caster gains arthropodal armor |
Orange |
Elemental |
Protection |
Common |
|
|
|
| Clement Shine |
Caster clears bad weather or prolongs good weather |
Brown |
Elemental |
|
Common |
|
|
|
| Wall of Sand |
Caster is surrounded by a wall of sand |
Yellow |
Elemental |
Barrier |
Common |
|
|
|
| Demonfire |
A wisp of infernal flame that burns souls |
Yellow |
Enforcement |
Attack |
Common |
|
|
|
| Strong Wind |
Stronger than a breeze, weaker than a gale |
Yellow |
Elemental |
|
Common |
|
|
|
| Lifting Wind |
Allows the caster to lift heavy things with a string up-flowing wind |
Yellow |
Elemental |
|
Common |
|
|
|
| Sunbeam |
A soft sunbeam is summoned |
Yellow |
Elemental |
Summon |
Common |
|
|
|
| Nourishing Touch |
Caster's touch adds nourishment to target, but does not sate hunger |
Yellow |
Healing |
|
Common |
|
|
|
| Nauseate |
A rippling burst causes everyone nearby to be nauseated |
Yellow |
Healing |
Attack |
Common |
|
|
|
| Random Accident |
A minor accident occurs near the caster or target |
Green |
|
|
Common |
|
|
|
| Soothing Peace |
Target is soothed of all painful emotions |
Grey |
Healing |
Healing |
Common |
|
|
|
| Astrological Lens |
Caster looks into the deep cosmos |
Grey |
Elemental |
Sense |
Common |
|
|
|
| Counting Spell |
Caster can count like-objects within sight instantly |
Blue |
Practical |
Sense |
Common |
|
|
|
| Laden Eyelids |
Targets fall asleep |
Violet |
Enforcement |
Attack |
Common |
|
|
|
| Hatfinder |
Finds the wizard's hat |
Blue |
Magic |
Cantrip |
Beginner |
|
|
Used to teach novices how to use magic |
| Minor Sting |
An annoying pain |
White |
Enforcement |
Attack |
Beginner |
|
|
|
| Hot Spark |
A small spark starts a small fire |
Red |
Practical |
|
Beginner |
|
|
|
| Cause Sneeze |
Target sneezes |
Yellow |
Healing |
Attack |
Beginner |
|
|
|
| Sea Spray |
Caster creates a light spray of saltwater |
Blue |
Elemental |
|
Beginner |
|
|
|
| Magic Arrow |
A small magical dart that causes physical damage |
Blue |
Magic |
Attack |
Basic |
|
|
|
| Magical Vision |
Allows mage or wizard to see esoteric energies |
Blue |
Magic |
Sense |
Basic |
|
|
|
| Warming Touch |
The caster's touch warms any target |
Red |
Healing |
Healing |
Basic |
|
|
|
| Scrubbing Sand |
A swirling sand ball that scrubs things clean |
Yellow |
Practical |
|
Basic |
|
|
|
| Breeze |
A refreshing wind |
Yellow |
Elemental |
|
Basic |
|
|
|
| Golden Light |
A warm golden light fills the area |
Yellow |
Elemental |
|
Basic |
|
|
|
| Fever Touch |
Caster can cause fever in those they touch |
Yellow |
Enforcement |
Attack |
Basic |
|
|
|
| Louder Voice |
Caster gains massively loud voice |
Green |
Elemental |
|
Basic |
|
|
|
| Piercing Sliver |
A sharp needle of metal launches at targets |
Grey |
Elemental |
Attack |
Basic |
|
|
|
| Waterfinding |
Caster can sense water |
Blue |
Elemental |
Sense |
Basic |
|
|
|
| Rite of Primordial Asterism |
Caster becomes one with the Abyss and becomes one of the primordial stars, unleashing the raw chaos of the before and bringing them eternal power, life, and knowledge, and turning them into a primordial monster |
Red |
Forbidden |
Rite |
Ancient |
|
|
Said to be found only in the Cartesian Grimoire. |
| Unspecified |
Unspecified |
Red |
Unknown |
Unknown |
Ancient |
|
|
Said to be found only in the Cartesian Grimoire. The formula is given, but not the results. |
| Bluebolt |
Azure lightning bolt that causes physical and metaphysical damage |
Blue |
Magic |
Attack |
Advanced |
|
|
|
| Familiar Bonding |
Bonds mage or wizard to a familiar |
Blue |
Magic |
Bond |
Advanced |
|
|
|
| Rite of Preservation |
Preserves the state of a location |
Blue |
Magic |
Rite |
Advanced |
|
|
|
| Soulsight |
Caster can see souls |
White |
Magic |
Sense |
Advanced |
|
|
|
| Ritual of Soul Sending |
The souls of the recently departed are forced into the Nether Realm |
White |
Magic |
Ritual |
Advanced |
|
|
|
| Send Undead |
A blast that casts the undead out of the Spirit Realm and into the Nether Realm |
White |
Enforcement |
Attack |
Advanced |
|
|
|
| Moderate Illusion |
Creates a false image in a small space |
Pink |
Illusion |
|
Advanced |
|
|
|
| Souldraining Kiss |
Caster's kiss will allow them to suck the soul out of target |
Pink |
Sex Magic |
|
Advanced |
|
|
|
| Enrich Blood |
Improve the immune system |
Red |
Healing |
|
Advanced |
|
|
|
| Summon Abyssal Beast |
A monster from the Abyss arises, uncontrolled |
Red |
Forbidden |
Summon |
Advanced |
|
|
|
| Greater Barrier |
A powerful magical barrier |
Red |
Protection |
Barrier |
Advanced |
|
|
|
| Identify Boundary |
Caster can see the boundary between any two things, mundane, magical, physical, or abstract |
Red |
Practical |
Sense |
Advanced |
|
|
|
| Seal Boundary |
A physical boundary is sealed |
Red |
Practical |
|
Advanced |
|
|
|
| Thief's Breath |
Communicate with only one specific target no matter who else is listening range |
Red |
|
|
Advanced |
|
|
|
| Thief's Pocket |
Create a hidden pocket within one's clothing |
Red |
|
|
Advanced |
|
|
|
| Desiccating Kiss |
Caster's kiss dries all the water from target |
Red |
Sex Magic |
|
Advanced |
|
|
|
| Blazing Wall |
An uncontrolled fire erupts around the caster |
Red |
Enforcement |
Protection |
Advanced |
|
|
|
| Ochre Bond |
Caster bonds to animal included in spell |
Orange |
Elemental |
|
Advanced |
|
|
|
| Mudiwa's Tail |
Caster gains the attributes (stat bonuses) of the mammal invoked in their spell, as well as a tail |
Orange |
Elemental |
|
Advanced |
|
|
|
| Chain of Binding |
Binds target to legal activity or ensnares those who have violated local law |
Brown |
Enforcement |
Attack |
Advanced |
|
|
|
| Megalithic Might |
Caster becomes as physically strong as opponent and gets stoneskin |
Brown |
|
|
Advanced |
|
|
|
| Dustdevil |
A dustdevil rises up before the caster |
Yellow |
Elemental |
|
Advanced |
|
|
|
| Oasis Under the Star |
Caster is guided to an oasis |
Yellow |
Elemental |
|
Advanced |
|
|
|
| Mirage |
Caster creates a mirage |
Yellow |
Elemental |
|
Advanced |
|
|
|
| Scouring Wind |
A sandy wind that can scour the skin off bone |
Yellow |
Elemental |
|
Advanced |
|
|
|
| Galeforce |
Unleashes a powerful wind |
Yellow |
Elemental |
|
Advanced |
|
|
|
| Lion's Roar |
A lion's roar shatters stone and unleashes glowing golden flame |
Yellow |
Elemental |
|
Advanced |
|
|
|
| Vile Flare |
A yellow flare inflicts massive poison damage to targets |
Yellow |
Enforcement |
Attack |
Advanced |
|
|
|
| Random Calamity |
A moderately bad thing happens to target |
Green |
|
|
Advanced |
|
|
|
| Reverberate Soul |
A sound comes off all within range to reveal their souls |
Green |
Elemental |
|
Advanced |
|
|
|
| Sense System |
Caster can sense a physical, social, legal, mechanical, emotional, mental, or metaphysical system |
Green |
Practical |
Sense |
Advanced |
|
|
|
| Binding Chains |
Chains wrap around target and enslaves them |
Grey |
Enforcement |
Attack |
Advanced |
|
|
|
| Slaveseeker |
A grey light points out potential targets |
Grey |
Enforcement |
Sense |
Advanced |
|
|
|
| Dominating Aura |
Caster is surrounded by an aura of dominance |
Grey |
Enforcement |
Aura |
Advanced |
|
|
|
| Handshake Spell |
A deal is made and sealed, and if one breaks it, their hand will become unusable |
Grey |
Practical |
|
Advanced |
|
|
|
| Peddler's Bag |
A bag or pocket is made deeper or bigger than it appears |
Grey |
Practical |
|
Advanced |
|
|
|
| Needle of Truth |
Target feels a sting and cannot tell a lie, nor even stop speaking |
Grey |
Enforcement |
Attack |
Advanced |
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| Sailor's Trick |
A spell to make the currents move as the sailor wishes |
Blue |
Practical |
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Advanced |
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| Song of Sapphires |
Caster's song inspires desire and love in those who hear it |
Blue |
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Advanced |
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| Draw Flux |
Caster alters themself |
Blue |
Alteration |
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Advanced |
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| Cupfull Spell |
One's cup is filled with fine alcohol |
Violet |
Practical |
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Advanced |
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| Fermentation Spell |
Turns any fluid into wine |
Violet |
Practical |
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Advanced |
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| Distilling Spell |
Turns any fluid into liquor |
Violet |
Practical |
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Advanced |
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| Spiritkill |
A jagged flame of fuligin energy slays any spirits nearby and harms TheFolk or faithful |
Black |
Enforcement |
Attack |
Advanced |
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| Distinct Advantage |
Caster gains significant advantage over opponent in stats |
Rainbow |
Enforcement |
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Advanced |
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