Ruler: Paladin-King or Steward-King
Government: Ecclesitastic monarchy
Region: Southwestern Fasune
Capital: Swanstone Castle
Terrain/Climate: Subarctic to temperate forest, hills, and mountains
Major religions: Light
Major races: Human
Earthly basis: Arthurian England to Reformation England
Symbols: Swan, cross
Notable figures: the Paladin-King, the Healfdane family, Mark Goodrick, Tracey Jamison, Aeramon Swan
Provinces: The Dhunic Empire is long gone, but had many holdings in Dabusen and Taggarus mostly, and other parts of Fasune.
Usual allies: Tara'hin, Galdun, Ailanea, Akazad
Motto: "See the Light."
Notable laws: Evil faiths are outlawed, neutral faiths prohibited, and non-Light good faiths subject to tampering. Moral laws are predominant.
Military: Powerful cavalry and religious warriors, decent infantry and artillery, poor intelligence service and metaphysick. Little to no air force.
Culture: In early ages, the strict religious society of Dhun is captured perfectly in the divide between rich and poor there. While the knights and paladins and clergy do their part to care for the poor, the feudal systems that provide the structure of Dhun's economic system drive a great gap between those with and those without. The poor toil and cling to their faith to see them through. The rich, likewise, toil in their own ways, for they are known for their great and noble deeds and their magnificent quests, enriched and swaddled in their faith and righteousness. The more modern version of Dhun sees it embracing mercantilism and small attempts at Empire, largely come about after their brutal Civil War brought the commoners to more prominence. The dreary rain soaked Dhun of the later periods is known for its droll sense of humor and primness as well as its adherence to the dictates of faith.
History:
'''