| Woundsalt |
Target's wounds fill with burning salts |
Red |
War |
Attack |
Common |
|
|
|
| Whisper of the Dry Season |
Six weeks of dry season |
Brown |
Elemental |
Summon |
Rare |
|
|
|
| Waterfinding |
Caster can sense water |
Blue |
Elemental |
Sense |
Basic |
|
|
|
| Warming Touch |
The caster's touch warms any target |
Red |
Healing |
Healing |
Basic |
|
|
|
| Wall of Wind |
Surrounds caster with battering winds |
Yellow |
Protection |
Barrier |
Moderate |
|
|
|
| Wall of Sand |
Caster is surrounded by a wall of sand |
Yellow |
Elemental |
Barrier |
Common |
|
|
|
| Vile Wave |
A yellow wave flows out, spreading the first disease it touches for 100' |
Yellow |
Enforcement |
Attack |
Elite |
|
|
|
| Vile Flare |
A yellow flare inflicts massive poison damage to targets |
Yellow |
Enforcement |
Attack |
Advanced |
|
|
|
| Unspecified |
Unspecified |
Red |
Unknown |
Unknown |
Ancient |
|
|
Said to be found only in the Cartesian Grimoire. The formula is given, but not the results. |
| Twirling Spark |
A spinning mote of entropy starts a chain reaction |
Red |
Forbidden |
|
Rare |
|
|
|
| Tin Curtain |
An invisible curtain protects one's wares |
Grey |
Practical |
Barrier |
Moderate |
|
|
|
| Thief's Pocket |
Create a hidden pocket within one's clothing |
Red |
|
|
Advanced |
|
|
|
| Thief's Hand |
Dexterity bonus to acts of theft |
Red |
|
|
Moderate |
|
|
|
| Thief's Feet |
Stealth bonus |
Red |
|
|
Common |
|
|
|
| Thief's Eyes |
Appraise an object's value |
Red |
|
|
Common |
|
|
|
| Thief's Breath |
Communicate with only one specific target no matter who else is listening range |
Red |
|
|
Advanced |
|
|
|
| Tehomic Wave |
A wave of primordial waters slams into and polymorphs multiple targets |
Red |
Forbidden |
Attack |
Elite |
|
|
|
| Tawahaj |
A brilliant red flare slams into all foes the caster chooses |
Red |
Elemental |
Attack |
Rare |
|
|
One of the four Greater Elemental Spells and one of the Five True Elemental Spells. |
| Sword of Jusitce |
Target sword gains bonuses against oppressors, exploiters, and the unjust |
Yellow |
Forbidden |
|
Moderate |
|
|
|
| Sweet Melody |
A melody plays that makes everyone sleepy and content |
Green |
|
|
Moderate |
|
|
|
| Sunbeam |
A soft sunbeam is summoned |
Yellow |
Elemental |
Summon |
Common |
|
|
|
| Summon Miasma |
Caster brings forth a cloud of any disease |
Yellow |
Healing |
Summon |
Rare |
|
|
|
| Summon Heat Wave |
Six weeks of summer heat |
Red |
Elemental |
Summon |
Elite |
|
|
|
| Summon Abyssal Beast |
A monster from the Abyss arises, uncontrolled |
Red |
Forbidden |
Summon |
Advanced |
|
|
|
| Summerdawn |
Six weeks of summer |
Yellow |
Elemental |
|
Rare |
|
|
|
| Subtle Cloak |
Caster's clothing makes them subtled, such that one does not notice them unless one focuses very hard |
Brown |
Protection |
Protection |
Elite |
|
|
|
| Stunning Pain |
Pain so intense it stuns target |
White |
Enforcement |
Attack |
Common |
|
|
|
| Strong Wind |
Stronger than a breeze, weaker than a gale |
Yellow |
Elemental |
|
Common |
|
|
|
| Strengthen Barrier |
Improve a magical or mundane barrier of any kind |
Red |
Protection |
Barrier |
Moderate |
|
|
|
| Staff Spell |
Creates a wizard's staff or mage's wand |
Blue |
Magic |
|
Common |
|
|
|
| Spiritkill |
A jagged flame of fuligin energy slays any spirits nearby and harms TheFolk or faithful |
Black |
Enforcement |
Attack |
Advanced |
|
|
|
| Spell of Soul's Opening |
Caster opens up souls of targets such that they are receptible to anything |
Grey |
Forbidden |
Alteration |
Rare |
|
|
|
| Soulsight |
Caster can see souls |
White |
Magic |
Sense |
Advanced |
|
|
|
| Souldraining Kiss |
Caster's kiss will allow them to suck the soul out of target |
Pink |
Sex Magic |
|
Advanced |
|
|
|
| Soothing Peace |
Target is soothed of all painful emotions |
Grey |
Healing |
Healing |
Common |
|
|
|
| Song of the Passerine |
Caster can sing like a bird to call other animals to them |
Orange |
Elemental |
Summon |
Moderate |
|
|
|
| Song of Sapphires |
Caster's song inspires desire and love in those who hear it |
Blue |
|
|
Advanced |
|
|
|
| Solarflare |
A blast of intense golden flame burns anything in its path |
Yellow |
Elemental |
Attack |
Elite |
|
|
|
| Sneaking Step |
Target's steps become silent |
Brown |
Enforcement |
|
Moderate |
|
|
|
| Slaveseeker |
A grey light points out potential targets |
Grey |
Enforcement |
Sense |
Advanced |
|
|
|
| Shrieking Blade |
A blade of colorful sound obliterates physical targets |
Rainbow |
Enforcement |
Attack |
Moderate |
|
|
|
| Shore Up |
A small object or part of a building is strengthened or repaired |
Pink |
Practical |
|
Moderate |
|
|
|
| Sense System |
Caster can sense a physical, social, legal, mechanical, emotional, mental, or metaphysical system |
Green |
Practical |
Sense |
Advanced |
|
|
|
| Sense Place Memory |
Sense the memories of a location |
Brown |
Practical |
Sense |
Elite |
|
|
|
| Sense Karma |
Caster can see the cosmic wheel |
Rainbow |
|
Sense |
Rare |
|
|
|
| Sense Death |
Caster can sense anything near death (not counting surprises) |
White |
Magic |
Sense |
Moderate |
|
|
|
| Send Undead |
A blast that casts the undead out of the Spirit Realm and into the Nether Realm |
White |
Enforcement |
Attack |
Advanced |
|
|
|
| Seal Walls |
Walls seal shut, including doors or windows |
Pink |
Practical |
|
Moderate |
|
|
|
| Seal Boundary |
A physical boundary is sealed |
Red |
Practical |
|
Advanced |
|
|
|
| Sea Spray |
Caster creates a light spray of saltwater |
Blue |
Elemental |
|
Beginner |
|
|
|
| Scrubbing Sand |
A swirling sand ball that scrubs things clean |
Yellow |
Practical |
|
Basic |
|
|
|
| Scouring Wind |
A sandy wind that can scour the skin off bone |
Yellow |
Elemental |
|
Advanced |
|
|
|
| Sard Shield |
A shield made of gemstones that forces attacks to remove all bonuses |
Red |
Protection |
Protection |
Common |
|
|
|
| Sandstorm |
Summons a sandstorm |
Yellow |
Elemental |
Summon |
Elite |
|
|
|
| Sandforms |
Draw forms in the sands to invoke the elementals there |
Yellow |
Elemental |
|
Rare |
|
|
|
| Sailor's Trick |
A spell to make the currents move as the sailor wishes |
Blue |
Practical |
|
Advanced |
|
|
|
| Ruddy Pocket |
Caster's pockets have up to 20 objects they might need and do not know they might need |
Black |
Practical |
|
Rare |
|
|
|
| Ritual of the Five Potentials |
One of five results occurs, randomly: caster becomes inmortal, caster explodes into entropic flame, target gains a random useful power, target begins to dissolve, or a neutral change occurs within 30' |
Red |
Forbidden |
Ritual |
Rare |
|
|
|
| Ritual of Soul Sending |
The souls of the recently departed are forced into the Nether Realm |
White |
Magic |
Ritual |
Advanced |
|
|
|
| Ritual of Bloodsharing |
Caster can share blood with relatives to heal them. |
Blue |
Healing |
Healing |
Elite |
|
|
|
| Ritual of Blightwind |
A strong wind carries blight to all crops within 5 miles |
Red |
Forbidden |
Ritual |
Rare |
|
|
|
| Rite of the Ocean's Breadth |
Caster communes with the oceans and their elementals |
Blue |
Elemental |
Rite |
Rare |
|
|
|
| Rite of Protection |
Protects the mage or wizard against physical attacks |
Blue |
Protection |
Rite |
Moderate |
|
|
|
| Rite of Primordial Asterism |
Caster becomes one with the Abyss and becomes one of the primordial stars, unleashing the raw chaos of the before and bringing them eternal power, life, and knowledge, and turning them into a primordial monster |
Red |
Forbidden |
Rite |
Ancient |
|
|
Said to be found only in the Cartesian Grimoire. |
| Rite of Preservation |
Preserves the state of a location |
Blue |
Magic |
Rite |
Advanced |
|
|
|
| Rite of Bonding |
Caster bonds to target on a metaphysical level |
Violet |
|
Bonding |
Elite |
|
|
|
| Reverberate Soul |
A sound comes off all within range to reveal their souls |
Green |
Elemental |
|
Advanced |
|
|
|
| Repel Msawhat |
A thin barrier repels corrupting energies |
White |
Magic |
Barrier |
Moderate |
|
|
|
| Repel Flux |
Targets are altered |
Blue |
Alteration |
|
Elite |
|
|
|
| Repel Esoteric Energy |
Repels specific energies, varies by ingredients |
Blue |
Magic |
Barrier |
Moderate |
|
|
|
| Repair Spell |
Object is repaired |
Violet |
Practical |
|
Moderate |
|
|
|
| Rearrange Terrain |
Local terrain shifts to give caster advantage |
Rainbow |
Enforcement |
|
Elite |
|
|
|
| Reaping Wind |
A wind blows that takes souls with it that are not strongly attached to bodies (those near death, any weaker undead) |
White |
Enforcement |
|
Rare |
|
|
|
| Random Mutation |
Target randomly changes |
Red |
Alteration |
|
Common |
|
|
|
| Random Disaster |
A major disaster occurs within the next six days |
Green |
Forbidden |
|
Rare |
|
|
|
| Random Calamity |
A moderately bad thing happens to target |
Green |
|
|
Advanced |
|
|
|
| Random Accident |
A minor accident occurs near the caster or target |
Green |
|
|
Common |
|
|
|
| Raise Walls |
Walls raise from the ground |
Pink |
Practical |
Barrier |
Moderate |
|
|
|
| Raise Stairs |
Stairs raise from the ground |
Pink |
Practical |
|
Moderate |
|
|
|
| Quicken Blood |
Increased heart rate means increase alertness and reaction |
Red |
Practical |
|
Moderate |
|
|
|
| Protect Grave |
A protective spell that prevents corruption of the buried |
White |
Magic |
Barrier |
Common |
|
|
|
| Piercing Sliver |
A sharp needle of metal launches at targets |
Grey |
Elemental |
Attack |
Basic |
|
|
|
| Petrify |
Target is turned to unliving stone |
Grey |
Elemental |
Attack |
Elite |
|
|
|
| Peddler's Bag |
A bag or pocket is made deeper or bigger than it appears |
Grey |
Practical |
|
Advanced |
|
|
|
| Ochre Bond |
Caster bonds to animal included in spell |
Orange |
Elemental |
|
Advanced |
|
|
|
| Oasis Under the Star |
Caster is guided to an oasis |
Yellow |
Elemental |
|
Advanced |
|
|
|
| Nourishing Touch |
Caster's touch adds nourishment to target, but does not sate hunger |
Yellow |
Healing |
|
Common |
|
|
|
| Nether Wave |
A wave of nether-water that burns the undead and chills the souls of the living |
White |
Magic |
|
Elite |
|
|
|
| Needle of Truth |
Target feels a sting and cannot tell a lie, nor even stop speaking |
Grey |
Enforcement |
Attack |
Advanced |
|
|
|
| Nauseate |
A rippling burst causes everyone nearby to be nauseated |
Yellow |
Healing |
Attack |
Common |
|
|
|
| Mudiwa's Tail |
Caster gains the attributes (stat bonuses) of the mammal invoked in their spell, as well as a tail |
Orange |
Elemental |
|
Advanced |
|
|
|
| Move Border |
An abstract border is altered |
Red |
Practical |
|
Elite |
|
|
|
| Moderate Illusion |
Creates a false image in a small space |
Pink |
Illusion |
|
Advanced |
|
|
|
| Mirage |
Caster creates a mirage |
Yellow |
Elemental |
|
Advanced |
|
|
|
| Minor Sting |
An annoying pain |
White |
Enforcement |
Attack |
Beginner |
|
|
|
| Minor Illusion |
Creates a brief, false image in a small space |
Pink |
Illusion |
|
Common |
|
|
|
| Mind of the Wise |
Caster gains a bonus to awareness |
Yellow |
|
|
Moderate |
|
|
|
| Mimic Sounds |
Caster can mimic sounds they hear |
Green |
Elemental |
|
Moderate |
|
|
|
| Migraine Flash |
A yellow flash causes migraines in target |
Yellow |
Enforcement |
Attack |
Moderate |
|
|
|
| Megalithic Might |
Caster becomes as physically strong as opponent and gets stoneskin |
Brown |
|
|
Advanced |
|
|
|
| Malnourishing Touch |
Caster's touch drains nourishment from target |
Red |
Enforcement |
Attack |
Moderate |
|
|
|
| Major Illusion |
Creates a false image in a large space |
Pnk |
Illusion |
|
Elite |
|
|
|
| Magical Vision |
Allows mage or wizard to see esoteric energies |
Blue |
Magic |
Sense |
Basic |
|
|
|
| Magic Arrow |
A small magical dart that causes physical damage |
Blue |
Magic |
Attack |
Basic |
|
|
|
| Lover's Guard |
Caster's chosen loved one is given profound protections so long as the caster's love remains |
Blue |
Protection |
Protection |
Rare |
|
|
|
| Louder Voice |
Caster gains massively loud voice |
Green |
Elemental |
|
Basic |
|
|
|
| Lion's Roar |
A lion's roar shatters stone and unleashes glowing golden flame |
Yellow |
Elemental |
|
Advanced |
|
|
|
| Light of Justice |
A yellow beam of light uplifts those who have suffered at the hands of violent oppression and burns those who enacted it |
Yellow |
Forbidden |
Attack |
Elite |
|
|
|
| Lifting Wind |
Allows the caster to lift heavy things with a string up-flowing wind |
Yellow |
Elemental |
|
Common |
|
|
|
| Lens of Weather Sensing |
Caster can see upcoming weather, usually a week out |
Brown |
Elemental |
Sense |
Moderate |
|
|
|
| Lash of Rust |
A red lash of energy rusts any iron/iron-containing metal it touches, tarnishes silver or silver-containing metals |
Red |
Enforcement |
Attack |
Moderate |
|
|
|
| Laden Eyelids |
Targets fall asleep |
Violet |
Enforcement |
Attack |
Common |
|
|
|
| Killing Breath |
Instant kill |
White |
Enforcement |
Attack |
Elite |
|
|
|
| Jeweled Heart |
Caster's love becomes visible and bright as a jewel that protects them from attacks |
Blue |
Forbidden |
Protection |
Rare |
|
|
|
| Invisibility |
Caster or target becomes unseeable |
Brown |
Protection |
|
Rare |
|
|
|
| Iguanablood Spell |
Caster gains reptilian reflexes |
Orange |
Elemental |
|
Moderate |
|
|
|
| Identify Boundary |
Caster can see the boundary between any two things, mundane, magical, physical, or abstract |
Red |
Practical |
Sense |
Advanced |
|
|
|
| Hot Spark |
A small spark starts a small fire |
Red |
Practical |
|
Beginner |
|
|
|
| Hatfinder |
Finds the wizard's hat |
Blue |
Magic |
Cantrip |
Beginner |
|
|
Used to teach novices how to use magic |
| Handshake Spell |
A deal is made and sealed, and if one breaks it, their hand will become unusable |
Grey |
Practical |
|
Advanced |
|
|
|
| Greater Barrier |
A powerful magical barrier |
Red |
Protection |
Barrier |
Advanced |
|
|
|
| Grave's Chill |
Target feels like someone walked on their grave |
White |
Elemental |
Attack |
Common |
|
|
|
| Golden Light |
A warm golden light fills the area |
Yellow |
Elemental |
|
Basic |
|
|
|
| Golden Aura |
An aura of warm golden light protects the caster from cold attacks |
Yellow |
Elemental |
Aura |
Moderate |
|
|
|
| Galeforce |
Unleashes a powerful wind |
Yellow |
Elemental |
|
Advanced |
|
|
|
| Forged Soul |
Caster's soul becomes hardened and able to endure heavier experiences |
Grey |
Elemental |
|
Elite |
|
|
|
| Flight |
Gives caster or target the power of flight |
Yellow |
|
|
Moderate |
|
|
|
| Five Claws |
Caster hits seven times with an animal's claw attack |
Orange |
Elemental |
Attack |
Common |
|
|
|
| Firewhirl |
An uncontrolled tornado of flame erupts from the ground |
Red |
War |
|
Elite |
|
|
|
| Fireball |
An explosive ball of flame |
Red |
Enforcement |
Attack |
Moderate |
|
|
|
| Fever Touch |
Caster can cause fever in those they touch |
Yellow |
Enforcement |
Attack |
Basic |
|
|
|
| Fermentation Spell |
Turns any fluid into wine |
Violet |
Practical |
|
Advanced |
|
|
|
| Familiar Bonding |
Bonds mage or wizard to a familiar |
Blue |
Magic |
Bond |
Advanced |
|
|
|
| Entropic Sting |
Target is stung and is altered randomly at the location of the sting |
Red |
Alteration |
Attack |
Common |
|
|
|
| Enrich Blood |
Improve the immune system |
Red |
Healing |
|
Advanced |
|
|
|
| Emberfoot |
Caster can walk on hot coals |
Red |
Practical |
|
Common |
|
|
|
| Dustdevil |
A dustdevil rises up before the caster |
Yellow |
Elemental |
|
Advanced |
|
|
|
| Dusky Lens |
Finds what's needed |
Black |
Practical |
|
Elite |
|
|
|
| Draw Flux |
Caster alters themself |
Blue |
Alteration |
|
Advanced |
|
|
|
| Dominating Aura |
Caster is surrounded by an aura of dominance |
Grey |
Enforcement |
Aura |
Advanced |
|
|
|
| Distinct Advantage |
Caster gains significant advantage over opponent in stats |
Rainbow |
Enforcement |
|
Advanced |
|
|
|
| Distilling Spell |
Turns any fluid into liquor |
Violet |
Practical |
|
Advanced |
|
|
|
| Diamond Seal |
Caster forces a contract that cannot be broken without target losing their Name |
White |
Magic |
Binding |
Rare |
|
|
|
| Desiccating Kiss |
Caster's kiss dries all the water from target |
Red |
Sex Magic |
|
Advanced |
|
|
|
| Demonfire |
A wisp of infernal flame that burns souls |
Yellow |
Enforcement |
Attack |
Common |
|
|
|
| Darkest Hour |
Darkness falls for an hour |
Black |
Elemental |
|
Elite |
|
|
|
| Dance of the Open Skies |
Allows caster to commune with the elementals of the sky |
Yellow |
Elemental |
Dance |
Rare |
|
|
|
| Cupfull Spell |
One's cup is filled with fine alcohol |
Violet |
Practical |
|
Advanced |
|
|
|
| Counting Spell |
Caster can count like-objects within sight instantly |
Blue |
Practical |
Sense |
Common |
|
|
|
| Confluence of the Rivers |
Caster gains very brief insight into the currents |
Blue |
Elemental |
Sense |
Elite |
|
|
|
| Clement Shine |
Caster clears bad weather or prolongs good weather |
Brown |
Elemental |
|
Common |
|
|
|
| Cleanse Blood |
Remove disease or malady from the blood system |
Red |
Healing |
|
Moderate |
|
|
|
| Clandestine Glance |
Caster sees mysteries or secrets from the corner of their eye |
Brown |
Enforcement |
Sense |
Rare |
|
|
|
| Chitinous Armor |
Caster gains arthropodal armor |
Orange |
Elemental |
Protection |
Common |
|
|
|
| Chaotic Voice |
The voice of the caster alters randomly, unleashing reandom powers or spells |
Red |
Alteration |
|
Moderate |
|
|
|
| Chain of Binding |
Binds target to legal activity or ensnares those who have violated local law |
Brown |
Enforcement |
Attack |
Advanced |
|
|
|
| Cauterize |
Caster cauterizes wounds of target |
Red |
Healing |
Healing |
Common |
|
|
|
| Cause Sneeze |
Target sneezes |
Yellow |
Healing |
Attack |
Beginner |
|
|
|
| Cacophonic Blast |
A ear-shattering noise hurts everyone in the area |
Rainbow |
Enforcement |
Attack |
Moderate |
|
|
|
| Brownian Twister |
Target is subjected to reconfiguration of their molecular structure |
Red |
Forbidden |
Attack |
Elite |
|
|
|
| Breeze |
A refreshing wind |
Yellow |
Elemental |
|
Basic |
|
|
|
| Bluebolt |
Azure lightning bolt that causes physical and metaphysical damage |
Blue |
Magic |
Attack |
Advanced |
|
|
|
| Blazing Wall |
An uncontrolled fire erupts around the caster |
Red |
Enforcement |
Protection |
Advanced |
|
|
|
| Binding Thread |
Target is bound to a specific fate |
Yellow |
Binding |
|
Rare |
|
|
|
| Binding Chains |
Chains wrap around target and enslaves them |
Grey |
Enforcement |
Attack |
Advanced |
|
|
|
| Banishing Word |
Target is forgotten from the memory of all who knew it, temporarily or permanently |
Brown |
Enforcement |
Attack |
Elite |
|
|
|
| Azure Binding |
Traps target in magical bands |
Blue |
Magic |
Binding |
Common |
|
|
|
| Azure Barrier |
Absorbs magic |
Blue |
Magic |
Barrier |
Common |
|
|
|
| Aura of Silence |
Around the caster, nothing makes sound |
Brown |
Protection |
Aura |
Moderate |
|
|
|
| Aura of Entropy |
Everything around the caster decays rapidly |
Red |
Alteration |
Aura |
Moderate |
|
|
|
| Astrological Lens |
Caster looks into the deep cosmos |
Grey |
Elemental |
Sense |
Common |
|
|
|
| Artisan's Hands |
Bonuses to artisan skills |
Violet |
Practical |
|
Moderate |
|
|
|
| Arrow of Scarlet Flame |
An arrow of celestial flame flies true to the enemy's one weak spot |
Red |
War |
Attack |
Rare |
|
|
|
| Arid Wind |
Wind that dries up anything that touches |
Yellow |
Elemental |
|
Moderate |
|
|
|
| Appraisal |
Caster knows the local monetary value of their target |
Grey |
Practical |
Sense |
Moderate |
|
|
|
| Animalspeech |
Caster gains the ability to speak to a certain kind of animal (based on ingredients) |
Orange |
Elemental |
Speech |
Moderate |
|
|
|
| Abyssal Mirror |
Stare into the Abyss to become one with it - or rather, everything that looks into the Abyssal mirror is altered randomly |
Red |
Forbidden |
|
Rare |
|
|
|