| Abyssal Mirror |
Stare into the Abyss to become one with it - or rather, everything that looks into the Abyssal mirror is altered randomly |
Red |
Forbidden |
|
Rare |
|
|
|
| Animalspeech |
Caster gains the ability to speak to a certain kind of animal (based on ingredients) |
Orange |
Elemental |
Speech |
Moderate |
|
|
|
| Appraisal |
Caster knows the local monetary value of their target |
Grey |
Practical |
Sense |
Moderate |
|
|
|
| Arid Wind |
Wind that dries up anything that touches |
Yellow |
Elemental |
|
Moderate |
|
|
|
| Arrow of Scarlet Flame |
An arrow of celestial flame flies true to the enemy's one weak spot |
Red |
War |
Attack |
Rare |
|
|
|
| Artisan's Hands |
Bonuses to artisan skills |
Violet |
Practical |
|
Moderate |
|
|
|
| Astrological Lens |
Caster looks into the deep cosmos |
Grey |
Elemental |
Sense |
Common |
|
|
|
| Aura of Entropy |
Everything around the caster decays rapidly |
Red |
Alteration |
Aura |
Moderate |
|
|
|
| Aura of Silence |
Around the caster, nothing makes sound |
Brown |
Protection |
Aura |
Moderate |
|
|
|
| Azure Barrier |
Absorbs magic |
Blue |
Magic |
Barrier |
Common |
|
|
|
| Azure Binding |
Traps target in magical bands |
Blue |
Magic |
Binding |
Common |
|
|
|
| Banishing Word |
Target is forgotten from the memory of all who knew it, temporarily or permanently |
Brown |
Enforcement |
Attack |
Elite |
|
|
|
| Binding Chains |
Chains wrap around target and enslaves them |
Grey |
Enforcement |
Attack |
Advanced |
|
|
|
| Binding Thread |
Target is bound to a specific fate |
Yellow |
Binding |
|
Rare |
|
|
|
| Blazing Wall |
An uncontrolled fire erupts around the caster |
Red |
Enforcement |
Protection |
Advanced |
|
|
|
| Bluebolt |
Azure lightning bolt that causes physical and metaphysical damage |
Blue |
Magic |
Attack |
Advanced |
|
|
|
| Breeze |
A refreshing wind |
Yellow |
Elemental |
|
Basic |
|
|
|
| Brownian Twister |
Target is subjected to reconfiguration of their molecular structure |
Red |
Forbidden |
Attack |
Elite |
|
|
|
| Cacophonic Blast |
A ear-shattering noise hurts everyone in the area |
Rainbow |
Enforcement |
Attack |
Moderate |
|
|
|
| Cause Sneeze |
Target sneezes |
Yellow |
Healing |
Attack |
Beginner |
|
|
|
| Cauterize |
Caster cauterizes wounds of target |
Red |
Healing |
Healing |
Common |
|
|
|
| Chain of Binding |
Binds target to legal activity or ensnares those who have violated local law |
Brown |
Enforcement |
Attack |
Advanced |
|
|
|
| Chaotic Voice |
The voice of the caster alters randomly, unleashing reandom powers or spells |
Red |
Alteration |
|
Moderate |
|
|
|
| Chitinous Armor |
Caster gains arthropodal armor |
Orange |
Elemental |
Protection |
Common |
|
|
|
| Clandestine Glance |
Caster sees mysteries or secrets from the corner of their eye |
Brown |
Enforcement |
Sense |
Rare |
|
|
|
| Cleanse Blood |
Remove disease or malady from the blood system |
Red |
Healing |
|
Moderate |
|
|
|
| Clement Shine |
Caster clears bad weather or prolongs good weather |
Brown |
Elemental |
|
Common |
|
|
|
| Confluence of the Rivers |
Caster gains very brief insight into the currents |
Blue |
Elemental |
Sense |
Elite |
|
|
|
| Counting Spell |
Caster can count like-objects within sight instantly |
Blue |
Practical |
Sense |
Common |
|
|
|
| Cupfull Spell |
One's cup is filled with fine alcohol |
Violet |
Practical |
|
Advanced |
|
|
|
| Dance of the Open Skies |
Allows caster to commune with the elementals of the sky |
Yellow |
Elemental |
Dance |
Rare |
|
|
|
| Darkest Hour |
Darkness falls for an hour |
Black |
Elemental |
|
Elite |
|
|
|
| Demonfire |
A wisp of infernal flame that burns souls |
Yellow |
Enforcement |
Attack |
Common |
|
|
|
| Desiccating Kiss |
Caster's kiss dries all the water from target |
Red |
Sex Magic |
|
Advanced |
|
|
|
| Diamond Seal |
Caster forces a contract that cannot be broken without target losing their Name |
White |
Magic |
Binding |
Rare |
|
|
|
| Distilling Spell |
Turns any fluid into liquor |
Violet |
Practical |
|
Advanced |
|
|
|
| Distinct Advantage |
Caster gains significant advantage over opponent in stats |
Rainbow |
Enforcement |
|
Advanced |
|
|
|
| Dominating Aura |
Caster is surrounded by an aura of dominance |
Grey |
Enforcement |
Aura |
Advanced |
|
|
|
| Draw Flux |
Caster alters themself |
Blue |
Alteration |
|
Advanced |
|
|
|
| Dusky Lens |
Finds what's needed |
Black |
Practical |
|
Elite |
|
|
|
| Dustdevil |
A dustdevil rises up before the caster |
Yellow |
Elemental |
|
Advanced |
|
|
|
| Emberfoot |
Caster can walk on hot coals |
Red |
Practical |
|
Common |
|
|
|
| Enrich Blood |
Improve the immune system |
Red |
Healing |
|
Advanced |
|
|
|
| Entropic Sting |
Target is stung and is altered randomly at the location of the sting |
Red |
Alteration |
Attack |
Common |
|
|
|
| Familiar Bonding |
Bonds mage or wizard to a familiar |
Blue |
Magic |
Bond |
Advanced |
|
|
|
| Fermentation Spell |
Turns any fluid into wine |
Violet |
Practical |
|
Advanced |
|
|
|
| Fever Touch |
Caster can cause fever in those they touch |
Yellow |
Enforcement |
Attack |
Basic |
|
|
|
| Fireball |
An explosive ball of flame |
Red |
Enforcement |
Attack |
Moderate |
|
|
|
| Firewhirl |
An uncontrolled tornado of flame erupts from the ground |
Red |
War |
|
Elite |
|
|
|
| Five Claws |
Caster hits seven times with an animal's claw attack |
Orange |
Elemental |
Attack |
Common |
|
|
|
| Flight |
Gives caster or target the power of flight |
Yellow |
|
|
Moderate |
|
|
|
| Forged Soul |
Caster's soul becomes hardened and able to endure heavier experiences |
Grey |
Elemental |
|
Elite |
|
|
|
| Galeforce |
Unleashes a powerful wind |
Yellow |
Elemental |
|
Advanced |
|
|
|
| Golden Aura |
An aura of warm golden light protects the caster from cold attacks |
Yellow |
Elemental |
Aura |
Moderate |
|
|
|
| Golden Light |
A warm golden light fills the area |
Yellow |
Elemental |
|
Basic |
|
|
|
| Grave's Chill |
Target feels like someone walked on their grave |
White |
Elemental |
Attack |
Common |
|
|
|
| Greater Barrier |
A powerful magical barrier |
Red |
Protection |
Barrier |
Advanced |
|
|
|
| Handshake Spell |
A deal is made and sealed, and if one breaks it, their hand will become unusable |
Grey |
Practical |
|
Advanced |
|
|
|
| Hatfinder |
Finds the wizard's hat |
Blue |
Magic |
Cantrip |
Beginner |
|
|
Used to teach novices how to use magic |
| Hot Spark |
A small spark starts a small fire |
Red |
Practical |
|
Beginner |
|
|
|
| Identify Boundary |
Caster can see the boundary between any two things, mundane, magical, physical, or abstract |
Red |
Practical |
Sense |
Advanced |
|
|
|
| Iguanablood Spell |
Caster gains reptilian reflexes |
Orange |
Elemental |
|
Moderate |
|
|
|
| Invisibility |
Caster or target becomes unseeable |
Brown |
Protection |
|
Rare |
|
|
|
| Jeweled Heart |
Caster's love becomes visible and bright as a jewel that protects them from attacks |
Blue |
Forbidden |
Protection |
Rare |
|
|
|
| Killing Breath |
Instant kill |
White |
Enforcement |
Attack |
Elite |
|
|
|
| Laden Eyelids |
Targets fall asleep |
Violet |
Enforcement |
Attack |
Common |
|
|
|
| Lash of Rust |
A red lash of energy rusts any iron/iron-containing metal it touches, tarnishes silver or silver-containing metals |
Red |
Enforcement |
Attack |
Moderate |
|
|
|
| Lens of Weather Sensing |
Caster can see upcoming weather, usually a week out |
Brown |
Elemental |
Sense |
Moderate |
|
|
|
| Lifting Wind |
Allows the caster to lift heavy things with a string up-flowing wind |
Yellow |
Elemental |
|
Common |
|
|
|
| Light of Justice |
A yellow beam of light uplifts those who have suffered at the hands of violent oppression and burns those who enacted it |
Yellow |
Forbidden |
Attack |
Elite |
|
|
|
| Lion's Roar |
A lion's roar shatters stone and unleashes glowing golden flame |
Yellow |
Elemental |
|
Advanced |
|
|
|
| Louder Voice |
Caster gains massively loud voice |
Green |
Elemental |
|
Basic |
|
|
|
| Lover's Guard |
Caster's chosen loved one is given profound protections so long as the caster's love remains |
Blue |
Protection |
Protection |
Rare |
|
|
|
| Magic Arrow |
A small magical dart that causes physical damage |
Blue |
Magic |
Attack |
Basic |
|
|
|
| Magical Vision |
Allows mage or wizard to see esoteric energies |
Blue |
Magic |
Sense |
Basic |
|
|
|
| Major Illusion |
Creates a false image in a large space |
Pnk |
Illusion |
|
Elite |
|
|
|
| Malnourishing Touch |
Caster's touch drains nourishment from target |
Red |
Enforcement |
Attack |
Moderate |
|
|
|
| Megalithic Might |
Caster becomes as physically strong as opponent and gets stoneskin |
Brown |
|
|
Advanced |
|
|
|
| Migraine Flash |
A yellow flash causes migraines in target |
Yellow |
Enforcement |
Attack |
Moderate |
|
|
|
| Mimic Sounds |
Caster can mimic sounds they hear |
Green |
Elemental |
|
Moderate |
|
|
|
| Mind of the Wise |
Caster gains a bonus to awareness |
Yellow |
|
|
Moderate |
|
|
|
| Minor Illusion |
Creates a brief, false image in a small space |
Pink |
Illusion |
|
Common |
|
|
|
| Minor Sting |
An annoying pain |
White |
Enforcement |
Attack |
Beginner |
|
|
|
| Mirage |
Caster creates a mirage |
Yellow |
Elemental |
|
Advanced |
|
|
|
| Moderate Illusion |
Creates a false image in a small space |
Pink |
Illusion |
|
Advanced |
|
|
|
| Move Border |
An abstract border is altered |
Red |
Practical |
|
Elite |
|
|
|
| Mudiwa's Tail |
Caster gains the attributes (stat bonuses) of the mammal invoked in their spell, as well as a tail |
Orange |
Elemental |
|
Advanced |
|
|
|
| Nauseate |
A rippling burst causes everyone nearby to be nauseated |
Yellow |
Healing |
Attack |
Common |
|
|
|
| Needle of Truth |
Target feels a sting and cannot tell a lie, nor even stop speaking |
Grey |
Enforcement |
Attack |
Advanced |
|
|
|
| Nether Wave |
A wave of nether-water that burns the undead and chills the souls of the living |
White |
Magic |
|
Elite |
|
|
|
| Nourishing Touch |
Caster's touch adds nourishment to target, but does not sate hunger |
Yellow |
Healing |
|
Common |
|
|
|
| Oasis Under the Star |
Caster is guided to an oasis |
Yellow |
Elemental |
|
Advanced |
|
|
|
| Ochre Bond |
Caster bonds to animal included in spell |
Orange |
Elemental |
|
Advanced |
|
|
|
| Peddler's Bag |
A bag or pocket is made deeper or bigger than it appears |
Grey |
Practical |
|
Advanced |
|
|
|
| Petrify |
Target is turned to unliving stone |
Grey |
Elemental |
Attack |
Elite |
|
|
|
| Piercing Sliver |
A sharp needle of metal launches at targets |
Grey |
Elemental |
Attack |
Basic |
|
|
|
| Protect Grave |
A protective spell that prevents corruption of the buried |
White |
Magic |
Barrier |
Common |
|
|
|
| Quicken Blood |
Increased heart rate means increase alertness and reaction |
Red |
Practical |
|
Moderate |
|
|
|
| Raise Stairs |
Stairs raise from the ground |
Pink |
Practical |
|
Moderate |
|
|
|
| Raise Walls |
Walls raise from the ground |
Pink |
Practical |
Barrier |
Moderate |
|
|
|
| Random Accident |
A minor accident occurs near the caster or target |
Green |
|
|
Common |
|
|
|
| Random Calamity |
A moderately bad thing happens to target |
Green |
|
|
Advanced |
|
|
|
| Random Disaster |
A major disaster occurs within the next six days |
Green |
Forbidden |
|
Rare |
|
|
|
| Random Mutation |
Target randomly changes |
Red |
Alteration |
|
Common |
|
|
|
| Reaping Wind |
A wind blows that takes souls with it that are not strongly attached to bodies (those near death, any weaker undead) |
White |
Enforcement |
|
Rare |
|
|
|
| Rearrange Terrain |
Local terrain shifts to give caster advantage |
Rainbow |
Enforcement |
|
Elite |
|
|
|
| Repair Spell |
Object is repaired |
Violet |
Practical |
|
Moderate |
|
|
|
| Repel Esoteric Energy |
Repels specific energies, varies by ingredients |
Blue |
Magic |
Barrier |
Moderate |
|
|
|
| Repel Flux |
Targets are altered |
Blue |
Alteration |
|
Elite |
|
|
|
| Repel Msawhat |
A thin barrier repels corrupting energies |
White |
Magic |
Barrier |
Moderate |
|
|
|
| Reverberate Soul |
A sound comes off all within range to reveal their souls |
Green |
Elemental |
|
Advanced |
|
|
|
| Rite of Bonding |
Caster bonds to target on a metaphysical level |
Violet |
|
Bonding |
Elite |
|
|
|
| Rite of Preservation |
Preserves the state of a location |
Blue |
Magic |
Rite |
Advanced |
|
|
|
| Rite of Primordial Asterism |
Caster becomes one with the Abyss and becomes one of the primordial stars, unleashing the raw chaos of the before and bringing them eternal power, life, and knowledge, and turning them into a primordial monster |
Red |
Forbidden |
Rite |
Ancient |
|
|
Said to be found only in the Cartesian Grimoire. |
| Rite of Protection |
Protects the mage or wizard against physical attacks |
Blue |
Protection |
Rite |
Moderate |
|
|
|
| Rite of the Ocean's Breadth |
Caster communes with the oceans and their elementals |
Blue |
Elemental |
Rite |
Rare |
|
|
|
| Ritual of Blightwind |
A strong wind carries blight to all crops within 5 miles |
Red |
Forbidden |
Ritual |
Rare |
|
|
|
| Ritual of Bloodsharing |
Caster can share blood with relatives to heal them. |
Blue |
Healing |
Healing |
Elite |
|
|
|
| Ritual of Soul Sending |
The souls of the recently departed are forced into the Nether Realm |
White |
Magic |
Ritual |
Advanced |
|
|
|
| Ritual of the Five Potentials |
One of five results occurs, randomly: caster becomes inmortal, caster explodes into entropic flame, target gains a random useful power, target begins to dissolve, or a neutral change occurs within 30' |
Red |
Forbidden |
Ritual |
Rare |
|
|
|
| Ruddy Pocket |
Caster's pockets have up to 20 objects they might need and do not know they might need |
Black |
Practical |
|
Rare |
|
|
|
| Sailor's Trick |
A spell to make the currents move as the sailor wishes |
Blue |
Practical |
|
Advanced |
|
|
|
| Sandforms |
Draw forms in the sands to invoke the elementals there |
Yellow |
Elemental |
|
Rare |
|
|
|
| Sandstorm |
Summons a sandstorm |
Yellow |
Elemental |
Summon |
Elite |
|
|
|
| Sard Shield |
A shield made of gemstones that forces attacks to remove all bonuses |
Red |
Protection |
Protection |
Common |
|
|
|
| Scouring Wind |
A sandy wind that can scour the skin off bone |
Yellow |
Elemental |
|
Advanced |
|
|
|
| Scrubbing Sand |
A swirling sand ball that scrubs things clean |
Yellow |
Practical |
|
Basic |
|
|
|
| Sea Spray |
Caster creates a light spray of saltwater |
Blue |
Elemental |
|
Beginner |
|
|
|
| Seal Boundary |
A physical boundary is sealed |
Red |
Practical |
|
Advanced |
|
|
|
| Seal Walls |
Walls seal shut, including doors or windows |
Pink |
Practical |
|
Moderate |
|
|
|
| Send Undead |
A blast that casts the undead out of the Spirit Realm and into the Nether Realm |
White |
Enforcement |
Attack |
Advanced |
|
|
|
| Sense Death |
Caster can sense anything near death (not counting surprises) |
White |
Magic |
Sense |
Moderate |
|
|
|
| Sense Karma |
Caster can see the cosmic wheel |
Rainbow |
|
Sense |
Rare |
|
|
|
| Sense Place Memory |
Sense the memories of a location |
Brown |
Practical |
Sense |
Elite |
|
|
|
| Sense System |
Caster can sense a physical, social, legal, mechanical, emotional, mental, or metaphysical system |
Green |
Practical |
Sense |
Advanced |
|
|
|
| Shore Up |
A small object or part of a building is strengthened or repaired |
Pink |
Practical |
|
Moderate |
|
|
|
| Shrieking Blade |
A blade of colorful sound obliterates physical targets |
Rainbow |
Enforcement |
Attack |
Moderate |
|
|
|
| Slaveseeker |
A grey light points out potential targets |
Grey |
Enforcement |
Sense |
Advanced |
|
|
|
| Sneaking Step |
Target's steps become silent |
Brown |
Enforcement |
|
Moderate |
|
|
|
| Solarflare |
A blast of intense golden flame burns anything in its path |
Yellow |
Elemental |
Attack |
Elite |
|
|
|
| Song of Sapphires |
Caster's song inspires desire and love in those who hear it |
Blue |
|
|
Advanced |
|
|
|
| Song of the Passerine |
Caster can sing like a bird to call other animals to them |
Orange |
Elemental |
Summon |
Moderate |
|
|
|
| Soothing Peace |
Target is soothed of all painful emotions |
Grey |
Healing |
Healing |
Common |
|
|
|
| Souldraining Kiss |
Caster's kiss will allow them to suck the soul out of target |
Pink |
Sex Magic |
|
Advanced |
|
|
|
| Soulsight |
Caster can see souls |
White |
Magic |
Sense |
Advanced |
|
|
|
| Spell of Soul's Opening |
Caster opens up souls of targets such that they are receptible to anything |
Grey |
Forbidden |
Alteration |
Rare |
|
|
|
| Spiritkill |
A jagged flame of fuligin energy slays any spirits nearby and harms TheFolk or faithful |
Black |
Enforcement |
Attack |
Advanced |
|
|
|
| Staff Spell |
Creates a wizard's staff or mage's wand |
Blue |
Magic |
|
Common |
|
|
|
| Strengthen Barrier |
Improve a magical or mundane barrier of any kind |
Red |
Protection |
Barrier |
Moderate |
|
|
|
| Strong Wind |
Stronger than a breeze, weaker than a gale |
Yellow |
Elemental |
|
Common |
|
|
|
| Stunning Pain |
Pain so intense it stuns target |
White |
Enforcement |
Attack |
Common |
|
|
|
| Subtle Cloak |
Caster's clothing makes them subtled, such that one does not notice them unless one focuses very hard |
Brown |
Protection |
Protection |
Elite |
|
|
|
| Summerdawn |
Six weeks of summer |
Yellow |
Elemental |
|
Rare |
|
|
|
| Summon Abyssal Beast |
A monster from the Abyss arises, uncontrolled |
Red |
Forbidden |
Summon |
Advanced |
|
|
|
| Summon Heat Wave |
Six weeks of summer heat |
Red |
Elemental |
Summon |
Elite |
|
|
|
| Summon Miasma |
Caster brings forth a cloud of any disease |
Yellow |
Healing |
Summon |
Rare |
|
|
|
| Sunbeam |
A soft sunbeam is summoned |
Yellow |
Elemental |
Summon |
Common |
|
|
|
| Sweet Melody |
A melody plays that makes everyone sleepy and content |
Green |
|
|
Moderate |
|
|
|
| Sword of Jusitce |
Target sword gains bonuses against oppressors, exploiters, and the unjust |
Yellow |
Forbidden |
|
Moderate |
|
|
|
| Tawahaj |
A brilliant red flare slams into all foes the caster chooses |
Red |
Elemental |
Attack |
Rare |
|
|
One of the four Greater Elemental Spells and one of the Five True Elemental Spells. |
| Tehomic Wave |
A wave of primordial waters slams into and polymorphs multiple targets |
Red |
Forbidden |
Attack |
Elite |
|
|
|
| Thief's Breath |
Communicate with only one specific target no matter who else is listening range |
Red |
|
|
Advanced |
|
|
|
| Thief's Eyes |
Appraise an object's value |
Red |
|
|
Common |
|
|
|
| Thief's Feet |
Stealth bonus |
Red |
|
|
Common |
|
|
|
| Thief's Hand |
Dexterity bonus to acts of theft |
Red |
|
|
Moderate |
|
|
|
| Thief's Pocket |
Create a hidden pocket within one's clothing |
Red |
|
|
Advanced |
|
|
|
| Tin Curtain |
An invisible curtain protects one's wares |
Grey |
Practical |
Barrier |
Moderate |
|
|
|
| Twirling Spark |
A spinning mote of entropy starts a chain reaction |
Red |
Forbidden |
|
Rare |
|
|
|
| Unspecified |
Unspecified |
Red |
Unknown |
Unknown |
Ancient |
|
|
Said to be found only in the Cartesian Grimoire. The formula is given, but not the results. |
| Vile Flare |
A yellow flare inflicts massive poison damage to targets |
Yellow |
Enforcement |
Attack |
Advanced |
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| Vile Wave |
A yellow wave flows out, spreading the first disease it touches for 100' |
Yellow |
Enforcement |
Attack |
Elite |
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| Wall of Sand |
Caster is surrounded by a wall of sand |
Yellow |
Elemental |
Barrier |
Common |
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| Wall of Wind |
Surrounds caster with battering winds |
Yellow |
Protection |
Barrier |
Moderate |
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| Warming Touch |
The caster's touch warms any target |
Red |
Healing |
Healing |
Basic |
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| Waterfinding |
Caster can sense water |
Blue |
Elemental |
Sense |
Basic |
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| Whisper of the Dry Season |
Six weeks of dry season |
Brown |
Elemental |
Summon |
Rare |
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| Woundsalt |
Target's wounds fill with burning salts |
Red |
War |
Attack |
Common |
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