The Court of Blade and Mantle is the combined Court of the two unaligned (with aetherial, infernal, or celestial courts) Courts. They are divided into categories based on the energies they represent. They were once under the sway of a Divine called the Arbiter, but this Divine (in multiple iterations) was slain before Third Shem and did not return. The ancient Divine Law written by this Divine exists only now in fragments and has no sway over anyone unless invoked. After the dawning of Third Shem, Mother Shem bid these Divines maintain their spheres with care and diligence.

Theirs is a complex, political court of shifting alliances and allegiances. They are more removed from mortal affairs than their aligned brethren, and they sometimes ally with one of the other three major courts if it suits them (or their domain). As they have no cohesive Court culture, their main aspects are those of the most common or first mortal culture that they interacted with:

Nommic:
  • Alvum Animo, the Mind, is seen as a God of Learning, a Teacher. He is credited with creating the first schools among mortals. His sphere is Mind, Knowledge, Learning, Teaching, Schools, and Information.
  • Etlatalk, the Body, is seen as the God of Sport and as a Healer God. His followers believe in physical exericse and nutrition, healthy competition, and the supremacy of sports as a cultural identity. His sphere is Body, Muscle, Exercise, Sport, and Nutrition.
  • Neizai Fangshi, the Soul, is seen as a being that encourages introspection and meditation, a God of Enlightenment who guides those who follow it into their own Inner Self. Their sphere is Soul, Identity, Self, Introspection, and Insight.
  • Nueve Corazones, the Heart, is seen as the Nine-Hearted God, the Divine credited in teaching mortals psychology. They are an abstract Divine whose religion is one of complex self-understanding and emotional intelligence. Their sphere is Emotion, Psychology, and Empathy.
Paradoxical:
  • Arithmus, the Infinite, is seen sometimes as a God of Learning who taught mortals mathematics, an unknowable being who represents the Infinite Universe, or the God of Technology. His sphere is Infinity, Mathematics, Complexity, Computers, and Numbers.
  • Boelvasmithr, the Trickster, is a trickster God who is more puckish and light-hearted than some other tricksters. They are seen as the Divine who first created Surprise in the universe. Their sphere is Mischief, Trickery, Surprise, and Games.
  • Kan Ppian Aepng Fang, the Ever-Shifting Cloud, is an abstract Divine known to be the force that causes change in the Universe. Some followers see them as a demiurge, others as a catalyzing God. Their sphere is Change, Evolution, Catalysts, Alteration, Dialectics, and Difference.
  • Mufambi Shamwari, the Traveler's Friend, is seen as a God of Travelers, one who protects them from the dangers of the road. It is said they taught mortals different languages. Their sphere is Travel, Movement, Language, Evolution, Inertia, and Momentum.
  • Peirama, the God of Science, is another God of Learning, one who taught mortals science and experimentation. In less advanced cultures, he is seen as a God of Curiosity or Logic. In advanced ones, he is a God of Technology. His sphere is Science, Logic, Experimentation, Curiosity, Questioning, and Technology.
  • Plein Boucquain, the Nexus, is a complex, difficult to understand God often found in technologically advanced cultures as a God of Technology. Their sphere is Systems and Technology.
  • Pul Banaane Vaala, the Nexus, is the Goddess of Bridges. She is understood to represent how all things are connected, and she is often conflated with Plein Boucquain. Her sphere is Connection.
  • Tanan'ilay, the Old God, is a Primal God, one of the Universe and what makes it work. They are seen as a mysterious, aloof Divine that has little interaction with their followers, who mostly just get into physics. Their sphere is Force, Physics, and Inertia.
Poioumenonic:
  • Alumu, Eadhra, Kurun, the Fates, are a triple Goddess who represent the future and what will be. They are sometimes worshiped by small cults, but usually they are part of a wider pantheon and seen as a force to be reckoned with, feared, wary of, or simply aware of. Sometimes they are sought out by those seeking to know the future. Their sphere is Fate and the Future.
  • Cuairteoir, the Visitor, is the God of Dreams. He is seen as a God who visits the dreams of mortals and gives them messages, visions, and insights. He often aligns himself with aetherial Divines. His sphere is Dream, Sleep, and Imagery.
  • Diven, the God of Wine, is a drunken God of pleasures and fun. He is an epicurean figure. He is said to have taught mortals how to make alcohol, and he is considered the God of all forms of inebriation. His sphere is Wine, Games, Celebration, Inebriation, Drugs, and Fun.
  • Ena Mati, the One-Eyed God, is a figure of mystery. Those who follow them view them as unknowable and aloof, and their faith focuses on keeping ancient secrets, vows of silence, and contemplation. Their sphere is Silence, Mystery, and Secrets.
  • Okkyr, the God of Philosophers, is another God of Learning, and the one who taught mortals philosophy and alchemy. He is worshiped mostly by academics, scholars, philosophers, alchemists, and students, but he is also worshiped by a significant number of those who tell stories and make abstract art. His sphere is Philosophy, Alchemy, Symbolism, and Questioning.
  • Onitan], the Storyteller, is the God of Stories, seen as a griot figure who tells the stories of those who worship him and their ancestors. He is a bit more engaged with mortality than others in this Court, but he has pulled back since the fall of Second Shem. His sphere is Story, Adventure, Excitement, and Legends.
  • Panna, Matka, Babicka, the Triple Goddess, is the Goddess of Magic. They are seen as three goddesses in one, as representations of the Mother, Maiden, and Crone, and as she who taught mortals to wield esoteric energies. She is a figure of witchcraft and her followers are often persecuted. Her sphere is Magic.
  • Paseante, the Rambler, is the God of Luck and Gamblers. He is seen as a fickle figure who himself has shifting luck, and some say when his luck is bad, your luck is good, and vice versa. His sphere is Luck and Risk.
  • Rekishiya, the Historian, is the God of History and the Past, and he is seen as a keeper of what came before. He is an ancestral figure and a Teaching God. His sphere is History, the Past, and Dialectics.
Shebvic:
  • Dryht-Cwen, the Goddess of Thieves, is mostly worshiped by those who have been driven to crime by bad circumstances, rather than those driven by greed. She is seen as the goddess of the unfortunate (as opposed to a bringer of misfortune). Her sphere is Crime, Thieves, the Poor (but not Poverty), and Beggars.
  • Gorgeron, the Wall-Builder, is seen as either a very literal builder of walls and protector of borders, and in that sense a War God, one of siege and territory, or as an abstract God of Boundaries who represents the Threshhold. His sphere is Boundaries, Borders, Walls, Divisions, and the Threshhold.
  • Herknungr, the War God, is the quintessential God of War. He is worshiped by warriors, soldiers, and fighters the world over. His sphere is War, Conflict, Weaponry, and Violence.
  • Kahadah Sarekh, the Judge, is the God of Judgment. He is seen as a protector of the status quo, as one who does not get involved in the aligned Courts, and as one who is sometimes seen as a God of Law and an aloof God. His sphere is Neutrality, Judgment, and the Status Quo.
  • Kratsats Meky, the God of Wath, is a War God for those who view victory in battle as a consequence of raw strength and power. His sphere is Might, Strength, and Victory.
  • Loegmathr, the God of Law, is the God of Law and Order who upholds laws no matter how just or unjust. He is a figure not of unearned authority, but a symbol of a preference for order and civilization over chaos and wilderness. His sphere is Order, Law, Civilization, and Authority.
  • Mahan Vyaparee, the God of Trade, is a god who guides merchants and traders and barterers. He taught mortals how to appraise the value of things. He is distinct from Gods of Exploitation or Greed in that he is not about Finance or Profit, but simply the act of exchanging goods. His sphere is Trade, Value, Commerce, and Exchange.
  • Nagy Vadaszno, the Huntress, is the quintessential Goddess of the Hunt. She represents reasonable, survival-oriented, food-acquiring Hunting, natural Predators, and wilderness Survival. Her sphere is the Hunt, Survival, Determination, Patience, and Predators.
  • Parganzermursa, the Dragon God, is a powerful Divine who represents dragons themselves and the five characteristics they embody: Territory, Accumulation, Majesty, Discipline, and Power. His followers are usually ascetics who practice those five virtues. His sphere is those five characteristics and Dragons.
  • Turrium, the Tower-Builder, is the Divine not of general crafts and making and creation, but of buildings and structures and the making of them specifically. He taught mortals how to craft buildings. His followers build great works, towers and temples. His sphere is Structure, Building, Masonry, Architecture, and Quarries.
  • Weida De Shoucang Jia, the Collector, is the God of the Mines, a god who guides mortals to what they need. His sphere is Resource and Needs.
  • Zirehli Zeng, the Bell-Armored God, is a War God and God of Learning. He taught mortals how to practice their learned skills, and his followers believe in winning conflicts by being better at whatever competiton is going on. His sphere is Skill, Learning, and Practice.
Topic revision: r1 - 19 Feb 2022, SallyJaneBlack
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