Species Umphandian
Order Dongxue
Classification Metahuman
Sphere Earth
Origin Humans that fled underground and evolved
Lifespan 70-120 years
Habitat Verdant subterranean areas
Food Subterra fare
Description Umphandians are human-like beings with skin like smooth, flexible stone, in all the colors of stone possible. Their eyes are deep brown orbs with no iris or pupil. They are hairless. Culturally, they often wear very little clothing and engage in many body piercings.
Procreation Umphandians reproduce as humans do, with each other, with other dongxue, or with other human nations. Outside their own nation, the offspring follow the mother biologically. Outside of their species, it's only possible with supernatural intervention.
Esoterica Umphandians are beings of emotional resonance and earthpower aether. They are often users of both, as well as other arts of aether (especially greenlight, white tiger, bestial, rubedian, and viridian), ordinal body energies (any of them), shebv heya, gebvel, mystery, the gates, Damaskian powers, poioumenon, spirits, kor, ethereal energy, arnum, hegnh, doom, euergasia, entropy, vonzot, shadow, Foundation, imperium, hunger energy, cacophony, euphony, fate, and symbolism.
Special Powers Umphandians have enormous strength. They can lift many times their weight. They are also able to endure for longer than average doing hard labor. They are resistant to extreme cold or heat. Every umphandian who reaches maturity gains one earthpower-based ability.
Senses Umphandians have the ability to know their location in caves and tunnels through heightened awareness. They can see in the lowest light, and they have excellent hearing. Umphandians can sense the feelings of stone itself.
Skin The skin of an umphandian is as tough as the stone it resembles, but still flexible. They are very tough and very sturdy.
Breath Power Umphandians can breathe in stone dust. They have special sections in their lungs to hold it, and as they rest, they breathe it out in a fine mist. If they choose, while awake, they can breathe it out and cause organic matter to petrify.
Weaknesses Brown aether can harm them. Being above ground can psychologically impact them, but they are often able to overcome this with continued exposure. If they have breathing problems or do not sleep for a significant amount of time, the stone dust in their lungs will suffocate them.
National Culture

During one of the many, many apocalyptic wars on Shem, many humans chose to flee underground. In their subterranean wanderings, they found their way to a region called the Hollow, a massive cavern midway through the layers of the world. Unbelievably, it was a realm of waterfalls, rivers, lakes, and strange underground plants. Foraging for their survival, they soon found they could eat many of these plants and some of the animals present. At first, they wore masks to protect them from the dust in the air and carried lights to see, but after many generations, they evolved so they could handle it. The ambient earthpower in the area also transformed them, giving them their skin, eyes, and other powers.

These first explorers of this wilderness lived in desperate groups just trying to survive, but after they settled, these groups developed into tribes. Slowly but surely they built a complex society of cicular stone temples with great spires in the middle, cities built along rivers and lakes, and beautiful tunnel-complexes.

Having fled the disastrous merchant-states and tyrannies of the upper world, their tribes developed a system they felt was more fair below. Every member of the community has a vote after they turn 12, and all issues that affect the whole community are subject to a vote. There are multiple councils which guide the community, including those based on craft or work, those based on gender (of which there are 12), those based on age (children's council, young adults, adults, and elders), and those based on certain political interests. These councils are called the phand (Umphand literally means "all councils," referring to the whole nation). The councils elect their own officers, but these officers have no more power than any other member--just more responsibilities.

The only kind of work not allowed to have a council is the military. These must answer to the councils. Everyone must serve at least two years after they come of age at 16 and before they turn 30. Those who choose to remain in the military must be tested by the councils to ensure their loyalty, political acumen, and skills. They are split into several different branches: soldiers, tunnelers, sailors, spies, pathfinders, hunters, assassins, war-mystics, and demolitionists. They elect among them their own leadership, but these must also be approved by the councls.

Umphandians wear little clothing, preferring loincloths and little else. They engage in body-piercing, especially the ears, nose, lips, arms, legs, sides, backs, and even necks. Most piercings are ornamental, but a handful have special meaning: a neck-piercing along the left side is received when one comes of age, a piercing of the lower back is given as a reward for excellence and bravery in combat, a piercing of the septum is done when one has their first child, a piercing of the upper part of the right ear is done as a wedding gift. Different metals and jewels are used. None of these represent status, but rather, personal style. Some choose to ornament themselves only with one kind of jewel or metal, or with specific designs, or with special combinations of color and size, and so on. Often they have personal meaning.

Children are raised by their extended families, taught in community schools, and encouraged to pursue their own paths. Gender is a complex system that is less a spectrum and more a puzzle of different correlations. Once a child comes of age at 16, they are welcomed to adulthood with a special piercing ceremony and a week-long party.

Music is very popular among the umphandians, and they prefer to play in the tunnels to incorporate echoes into their songs. Every year, communities near to each other gather for special performances to mark the turning of the year and remembrance of their times above. (They mark time based on the surface-calendars using a counting system.) They also engage in numerous sports, mostly revolving around endurance, strength, and precision.

Religion

Umphandians worship Mother Shem herself, as well as the Pantheon of the Living World. After Mother Shem, they worship the Lord of the Caverns, whom they consider their protector and guide. The other Divines are known as

  • the Tender of the Roots: considered the protector of Mother Shem. He takes the form of stone monkey carrying a sword. They pray to him for Mother Shem's survival.
  • the Silver Vein: considered to be the lifeblood of Mother Shem. She takes the form of a silver umphandian woman in the garb of a healer. They pray to her for life, health, and children.
  • She of the Waterfalls: considered to be the protector of the waters they drink. She takes the form of a great blue serpent under the falling water. They pray to her for clean and abundant water and protection when on a boat on one of the underground lakes.
  • the Lava Warrior and his partner the Lava Lord: considered to be the spirits of the lava flows and lakes. They take the form of umphandian warriors made of lava. They are prayed to to harm the enemies of umphandians, protection from heat or lava bursts, and for pursuit of one's passions.
  • the Woman of the Expanse: considered to be the protector of open spaces. She takes the form of a beetle. They pray to her for peace, protection from anything out in the open expanse, and for protection on journeys.
  • the Forgotten Sun: though umphandians know of the sun, they rarely experience it. They consider this goddess to be one that is honored but not often prayed to, someone who exists to protect Shem, but has little effect on the umphandians. They pray to her only for matters of honor or pride, and this only rarely. She takes no form.
  • the Sisters of the Forgotten Moons: the other forgotten Divine. They view the goddess as a three-in-one goddess who protects Mother Shem at night, but they rarely pray to or honor her. They only pray to her on matters of sleep, and then only rarely. She takes no form.
  • the Green Goddess and her partner the Blossom Goddess: considered the ones who makes plants grow in the dark. They appear as a kyrel vine wrapped around a naked umphandian and a novandan flower garland around a naked umphandian. They pray to them for guidance on which plants to eat, to make plants grow, and for protection from dangerous plants.
  • the Lord of Beasts: considered to be the protector of and from animals. He takes the form of a khitaan. They pray to him for protection from or for animals, for strength and speed, or for luck at hunting.
  • the Flowing Air: considered to be the provider of air itself. He takes the form of a light breeze. They pray to him to keep the air flowing from the surface, to keep it clean.
  • the Bountiful: considered to be the provider of food and nourishment. She takes the form of an umphandian with a fat belly. They pray to her over meals, for good food, for health, and for a good harvest.
  • the Lord of the Mines: considered to be the protector of the mines. They take the form of an umphandian of no gender made of all metals. They pray to them for protection in the mines, for good digging, and for good smithing.
  • the Wayfinder: considered to be the one guides them in the dark. They take the form of shining lights in the distance. They pray to them for guidance on travels, for finding their way in the dark, and for knowing their place.
  • Father Time: considered to be the tender of time itself. He takes the form of a very old umphandian. They pray to him only after someone dies.

Every city has a temple, a massive circular building, where the priesthood practices their service to the Living World.

Outside View The ruling class of other subterranean nations hate the umphandians' system of governance and often seek to subvert or destroy them. Underclasses tend to view them either through the lens of lies their rulers spread or as protectors and saviors, as many of them flee worse conditions to live among them. Those on the surface do not often know the umphandians exist, but when they come to the surface, they are often appalled at the state of the world. They often send military support to uprisings if they receive a request.
Notables Cauphaiaddan Athphal, Umphandian Manifest; Felthaedren Kephoram, Legendary Explorer
Special Classes Councillor, Soldier, Sailor, War Mystic, Spy, Pathfinder, Hunter, Assassin, Demolitionist, Tunneler, Builder, Sculptor, Musician, Singer, Poet, Athlete, UmphandianPiercer, UmphandianReporter, Farmer, Cleaner, Healer, Transporter, Scientist, UmphandianScholar, Teacher, Mechanic, Mystic
Estimated Population 16 million
Sample Statistics

PRO 8
ATH 10
STR 15 Toughness 18 Endurance 18 Cold/Heat Resistance 18
AWA 9 Cave Sense 13 Lowlight Vision 11 Hearing 13
WIL 8
ROG 9

Breath 8
Other Power 8

Topic revision: r8 - 12 Nov 2021, SallyJaneBlack
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