| Warming Touch |
The caster's touch warms any target |
Red |
Healing |
Healing |
Basic |
|
|
|
| Hot Spark |
A small spark starts a small fire |
Red |
Practical |
|
Beginner |
|
|
|
| Ashwind |
A wind of burning ash |
Red |
Elemental |
|
Advanced |
|
|
|
| Emberfoot |
Caster can walk on hot coals |
Red |
Practical |
|
Common |
|
|
|
| Fireball |
An explosive ball of flame |
Red |
Enforcement |
Attack |
Moderate |
|
|
|
| Blazing Wall |
An uncontrolled fire erupts around the caster |
Red |
Enforcement |
Protection |
Advanced |
|
|
|
| Firewhirl |
An uncontrolled tornado of flame erupts from the ground |
Red |
War |
|
Elite |
|
|
|
| Instigate Wildfire |
A single spark rises into a major, destructive fire |
Red |
Forbidden |
|
Advanced |
|
|
|
| Summon Heat Wave |
Six weeks of summer heat |
Red |
Elemental |
Summon |
Elite |
|
|
|
| Beltanic Dance |
A dance of passion and heat |
Red |
Elemental |
Dance |
Rare |
|
|
|
| Salamanderskin |
Caster gains amphibious skin and major heat resistance |
Red |
Elemental |
Protection |
Advanced |
|
|
|
| Cauterize |
Caster cauterizes wounds of target |
Red |
Healing |
Healing |
Common |
|
|
|
| Breeze |
A refreshing wind |
Yellow |
Elemental |
|
Basic |
|
|
|
| Strong Wind |
Stronger than a breeze, weaker than a gale |
Yellow |
Elemental |
|
Common |
|
|
|
| Lifting Wind |
Allows the caster to lift heavy things with a string up-flowing wind |
Yellow |
Elemental |
|
Common |
|
|
|
| Galeforce |
Unleashes a powerful wind |
Yellow |
Elemental |
|
Advanced |
|
|
|
| Dance of the Open Skies |
Allows caster to commune with the elementals of the sky |
Yellow |
Elemental |
Dance |
Rare |
|
|
|
| Flight |
Gives caster or target the power of flight |
Yellow |
|
|
Moderate |
|
|
|
| Whirlwind |
Summons a whirlwind or tornado |
Yellow |
Elemental |
Summon |
Elite |
|
|
|
| Restore Breath |
Gives breath back to those who have lost it |
Yellow |
Healing |
|
Common |
|
|
|
| Wall of Wind |
Surrounds caster with battering winds |
Yellow |
Protection |
Barrier |
Moderate |
|
|
|
| Smith's Arm |
Arm strength is improved for artisan work |
Grey |
Practical |
|
Common |
|
|
|
| Ironskin |
Caster or target gains skin of iron, tougher and harder |
Grey |
Elemental |
Protection |
Moderate |
|
|
|
| Steelbone |
Caster or target gains bones of steel, unable to break |
Grey |
Elemental |
Protection |
Moderate |
|
|
|
| Miner's Light |
Guides caster or target to metallic ores |
Grey |
Elemental |
Sense |
Common |
|
|
|
| Forged Soul |
Caster's soul becomes hardened and able to endure heavier experiences |
Grey |
Elemental |
|
Elite |
|
|
|
| Piercing Sliver |
A sharp needle of metal launches at targets |
Grey |
Elemental |
Attack |
Basic |
|
|
|
| Dalim Heart |
Caster's emotions become fluid and alive, speaking clearly to the caster, and unable to be broken by outside forces |
Grey |
Elemental |
|
Elite |
|
|
|
| Electrum Mind |
Caster's mind is sleek and fast like silver and gold, able to make new connections, wired for clarity |
Grey |
Elemental |
|
Advanced |
|
|
|
| Wall of Quickvanadium |
A wall of liquid metal rises around the caster and repels infernal powers and physical attacks; can be turned into a wave attack |
Grey |
Elemental |
Barrier |
Moderate |
|
|
|
| Recorium Shield |
A shield of Divine metal forms and repels any attack |
Grey |
Elemental |
Barrier |
Rare |
|
|
|
| Ferrum Salt |
Iron salts scatted around the caster to impede pursuit |
Grey |
Elemental |
Attack |
Basic |
|
|
|
| Hejin Blood |
Blood of caster is infused with hejin, making them sensitive to metals and able to manipulate them partially |
Grey |
Elemental |
Sense |
Elite |
|
|
|
| Qingtong Flow |
Caster senses the veins of the world and feels her heartbeat |
Grey |
Forbidden |
Sense |
Rare |
|
|
|
| Stoneskin |
Caster or target gains skin of hard stone that makes them tougher and stronger |
Grey |
Protection |
Protection |
Moderate |
|
|
|
| Flint Edge |
A blade of sharpened flint cuts targets |
Grey |
Elemental |
Attack |
Common |
|
|
|
| Mountain Soul |
Caster's soul rises like a mountain and becomes as strong |
Grey |
Elemental |
|
Elite |
|
|
|
| Rockwall |
A wall of stone forms around the caster |
Grey |
Protection |
Barrier |
Moderate |
|
|
|
| Geode Light |
A geode forms, cracks open, and sets dazzling light throughout the area |
Grey |
Elemental |
|
Moderate |
|
|
|
| Khreoc Heart |
A stone heart full of earthpower replaces caster's heart |
Grey |
Elemental |
|
Rare |
|
|
|
| Galena Pocket |
A pocket that transforms metals to ores |
Grey |
Practical |
|
Elite |
|
|
|
| Umgyead Hand |
A hand made of umgyead which gives the caster temporary skill as an artisan |
Grey |
Practical |
|
Common |
|
|
|
| Schist Step |
A schist plate that teleports the caster to where they have another schist plate created |
Grey |
Elemental |
Transportation |
Advanced |
|
|
|
| Granite Fist |
A huge fist of granite smashes into targets |
Grey |
Elemental |
Attack |
Common |
|
|
|
| Ianthinis Passage |
A tunnel forms, lined with light ianthinis stone to guide the caster, before vanishing |
Grey |
Elemental |
Transportation |
Elite |
|
|
|
| Nekhuar Hammer |
A nekhuar edged-hammer slashes / smashes through any esoteric or physical barriers |
Grey |
Elemental |
Attack |
Elite |
|
|
|
| Akaz Band |
Target is wrapped in a strap of akaz stone |
Grey |
Elemental |
Attack |
Moderate |
|
|
|
| Petrify |
Target is turned to unliving stone |
Grey |
Elemental |
Attack |
Elite |
|
|
|
| Cavern-Finder |
Caster can find a nearby cave or passage |
Grey |
Elemental |
|
Common |
|
|
|
| Soil Churn |
The ground beneath the target boils |
Grey |
Elemental |
Attack |
Moderate |
|
|
|
| Alatyr's Cries |
Gems, stones, and earth of all forms spill from a crack in the earth, but only as a distraction - if not returned to the earth soon, they turn to dust |
Grey |
Elemental |
|
Moderate |
|
|
|
| Earthquake |
Caster causes a localized earthquake |
Grey |
Enforcement |
Attack |
Elite |
|
|
|
| Cave-in |
Caster causes a cave-in nearby |
Grey |
Enforcement |
Attack |
Elite |
|
|
|
| Avallanche |
Caster causes an avallanche nearby |
Grey |
Enforcement |
Attack |
Elite |
|
|
|
| Leaf Wind |
A wind carries thousands of green leaves to surround targets |
Green |
Elemental |
Barrier |
Basic |
|
|
|
| Hand of Roots |
Roots form a hand and grab targets |
Green |
Elemental |
|
Common |
|
|
|
| Barkskin |
Caster has hard, bark-like skin for defense |
Green |
Elemental |
Protection |
Moderate |
|
|
|
| Greenlight Aura |
An aura of green light surrounds the caster and protects them from anti-aetherial magicks |
Green |
Elemental |
Aura |
Moderate |
|
|
|
| Forest Communion |
Caster communes with the forest and her elementals |
Green |
Elemental |
|
Advanced |
|
|
|
| Sharp Splinter |
Splinters pelt the target |
Green |
Elemental |
Attack |
Basic |
|
|
|
| Open Canopy |
The canopy above opens to reveal the sun and sky |
Green |
Elemental |
|
Advanced |
|
|
|
| Photosynthetic Heart |
Caster or target gains nourishment from the sun |
Green |
Elemental |
|
Elite |
|
|
|
| Dendrify |
Target turns to unliving wood |
Green |
Elemental |
Attack |
Advanced |
|
|
|
| Moss Prison |
Target is enclosed in moss |
Green |
Elemental |
Attack |
Advanced |
|
|
|
| Treefriend Spell |
Nearby trees help the caster |
Green |
Elemental |
Summon |
Advanced |
|
|
|
| Great Green Voice |
Caster gains power to command the green with their voice |
Green |
Elemental |
|
Elite |
|
|
|
| Reaching Limbs |
Limbs reach out and grab targets |
Green |
Elemental |
Attack |
Common |
|
|
|
| Ritual of the Green Beautiful |
The beauty of the forest fills all within range |
Green |
Elemental |
Ritual |
Rare |
|
|
|
| Herbal Spray |
A mist of herbal scents heals those who smell it |
Green |
Healing |
|
Common |
|
|
|
| Sea Spray |
Caster creates a light spray of saltwater |
Blue |
Elemental |
|
Beginner |
|
|
|
| Tsunami |
A tsunami forms in the nearest body of water of appropriate size |
Blue |
Forbidden |
|
Ancient |
|
|
Said to be found only in the Wyoh Grimoire. |
| Floodwaters Rise |
Any nearby bodies of water rise til they overflow their barriers |
Blue |
Elemental |
|
Advanced |
|
|
|
| Waterwall |
A wall of water forms around the caster |
Blue |
Elemental |
Barrier |
Moderate |
|
|
|
| Rushing Waters |
A powerful stream of water erupts from the caster's hands |
Blue |
Elemental |
Attack |
Common |
|
|
|
| Greater Torrent |
A heavy curtain of water slams down around the caster, as if a torrential rain or waterfall |
Blue |
Elemental |
Barrier |
Advanced |
|
|
|
| Deep Crush |
Target is crushed as if in deep waters |
Blue |
Enforcement |
Attack |
Elite |
|
|
|
| Greater Wave |
A massive wave arises |
Blue |
Elemental |
Attack |
Elite |
|
|
|
| Lungfill Waters |
Target drowns no matter how much water is around |
Blue |
Enforcement |
Attack |
Advanced |
|
|
|
| Waterfinding |
Caster can sense water |
Blue |
Elemental |
Sense |
Basic |
|
|
|
| Wash |
Targets are washed in clean water and soothed and healed |
Blue |
Healing |
Healing |
Advanced |
|
|
|
| Rite of the Ocean's Breadth |
Caster communes with the oceans and their elementals |
Blue |
Elemental |
Rite |
Rare |
|
|
|
| Sailor's Trick |
A spell to make the currents move as the sailor wishes |
Blue |
Practical |
|
Advanced |
|
|
|
| Confluence of the Rivers |
Caster gains very brief insight into the currents |
Blue |
Elemental |
Sense |
Elite |
|
|
|