| Aeonian | Nation | Armies | Navies | Airforces | Special Forces | Esoteric | Totals | Notes |
|---|---|---|---|---|---|---|---|---|
| The Queen | Tir Na Og | 98000 varied | 96000 varied | 50000 varied | 2500 specialists 2500 Dreamknights |
500 dreamweavers 200 mages 300 mystics |
250,000 | Dreamknights are elite fey knights, perhaps the best in Lyrilla. Dreamweavers are oneironauts in fey parlance. Mystics are fey that work using their natural powers. Specialists vary by individual. |
| Puck | Falla | n/a | n/a | n/a | 500 agents | 100 rhymers 50 illusionists 50 mystics 50 pranksters |
750 | Rhymers are reality-shapers. |
| The King | Tir Na Og | 1800 varied | 1600 varied | 100 varied | 500 pathfinders 500 hunters |
100 dreamweavers 150 mages 250 mystics |
5,000 | The King's forces all have hunting skill. |
| Thaegwyl | Tir Na Og | 1200 varied | 1200 varied | 100 varied | 100 Dreamguard Servitors | 100 dreamweavers 300 mystics |
3,000 | Dreamguard are oneironaut-knights. |
| May Queen | Brael | 10000 varied | 10000 varied | 8000 varied | 1500 May Knights | 100 toastmasters 100 tumblers 100 spellsingers 100 mystics 100 poets |
30,000 | Toastmasters are morale boosters. Poets and tumblers have esoteric powers to their arts. May Knights are knights with esoteric skill in one traditional art: dance, song, poetry, or drama. |
| Kith Queen | Arcadia | 6000 kith | 5000 kith | 2000 kith | 500 Lavender Knights | 100 genealogists 100 bards 300 mystics |
15,000 | Lavender Knights are hereditarily empowered knights. Genealogists can pull from ancestral memory. |
| Danu | Instar | 750 tuatha | 750 tuatha | 500 tuatha | 500 Ancient Knights | 100 historians 150 mystics 150 shipwrights 100 smiths |
3,000 | Historians can pull from ancestral memory. Tuatha are a warlike people, too. Ancient Knights have merged their current lives with past lives, adding great skill and lore. |
| Verdania | Green Arbor | 8000 green children | 3000 green children | 500 green children | 2500 Green Knights | 1000 druids | 15,000 | Green Knights are simply druid-warriors. Druids use aether. |
| Kitsune Manifest | Kit Wood | 40000 trens, foxes, kitsunes | 2500 trens, foxes, kitsunes | 2500 trens, foxes, kitsunes | 2500 pathfinders 1000 hunters |
800 druids 300 pranksters 200 illusionists 200 shamans |
50,000 | Shamans can take animal form. |
| Washer at the Fords | Wellford | n/a | n/a | n/a | n/a | 300 gatekeepers 700 mystics |
1,000 | Gatekeepers control the energies of death. All bean nighe can answer three questions if three are answered afore. |
| Ocha and Drosel | Cantus | n/a | n/a | n/a | n/a | 25 seers | 25 | They can see the fucking future. |
| Mai'a | Heart Wood | 3000 menehunes | 3000 menehunes | 3000 menehunes | 500 hunters | 100 heart mages 400 builders |
10,000 | Menehunes construct emotionally powerful objects, which can include terrifying siege engines or beautiful fountains. |
| Shocking Blue | Underbridges | n/a | n/a | n/a | 500 guides | 200 y gylched 300 mystics |
1,000 | Y gylched is the art of poioumenonic connection via poetry. Bluecaps are underground guides. |
| Yosei Manifest | Istoria | n/a | n/a | n/a | n/a | 1500 bondsmages (soul) 1500 bondsmages (heart) |
3,000 | Yosei are bondsmages, connecting to living things to draw mana from them. |
| Jumana | Vonsita | 300 varied | 300 varied | 400 varied | 1400 Euphonic Knights 100 Euphonic Knight Servitors |
400 spellsingers 100 Spellsinger Servitors |
3,000 | The Servitor versions are just +6 better than the normal versions. Euphonic Knights use singing swords. |
| Maradir | Nirvoria | 4000 teg 1000 trow |
2000 teg 6000 trow |
2000 teg 3000 trow |
400 justicars 800 Knights of Nirvoria |
400 aedificarians 400 mystics |
50,000 | Aedificarium is the esoteric art of creation, of crafting. Justicars are justice-paladins. The Knights of Nirvoria are just elite knights. |
| Two Satyrs | Violet Glen | 300 fauns and satyrs | 200 fauns and satyrs | 100 fauns and satyrs | 200 drunk fighters 500 rangers |
100 brewers 100 mystics |
1,500 | Satyr brew is very, very potent. Satyrs and fauns make excellent lovers. |
| Idiot King | Garabi | 4000 varied | 3000 varied | 500 varied | 1000 clowns | 1000 idiots 500 mystics |
10,000 | Idiots are esoteric fools who can speak truths without knowing them. Clowns are just very, very funny. |
| Gutter King | Carad | 3400 varied | 5000 varied | 700 varied | 500 Gutter Knights | 100 jesters 200 mystics 100 beggars |
10,000 | Jesters use figgum and emotional arts to raise morale and control emotions. Beggars in this case are spies. Gutter Knights are drunk fighting, foul bastards. |
| Sneachta | Athru | 1000 piskies | 500 piskies | 500 piskies | 600 cavalry | 300 mystics 100 fluxkeepers |
3,000 | Pisky cavalry is some of the best in the world, but they only ride small ponies. Fluxkeepers can alter reality to a small degree. |
| Gintleman Jay | Heilund | 5000 atomies | 80000 atomies | 200000 atomies | 10000 knights | 1000 winddancers 500 mystics 3500 ventriloquists |
300,000 | Atomies are smaller than the eye can see, so an atomy knight isn't really very frightening. 10,000 of them is a bee hive, basically. Winddancers control the wind. Ventriloquists are pretty literal here, but very convincing. |
| Scheherezade | Quills | 750 eshu, Tarcenes, and archoses | 750 eshu, Tarcenes, and archoses | 250 eshu, Tarcenes, and archoses | 250 knights | 300 storytellers 700 mystics |
3,000 | Storytellers are good for moreale, but also at commanding poioumenon. Quillian knights are models of chivalry. |
| Hero of the Valley | Redwayn | 1000 rakshasas | 600 rakshasas | 600 rakshasas | 500 lords |
100 alchemists 100 mystics 100 mages |
3,000 | Rakshasa alchemy is all about explosives and flames. Rakshasa lords are the best glamourers in the world. |
| Rumpelstiltskin | Knast | 10000 mercenaries | 10000 mercenaries | 3000 mercenaries | 750 specialists | 100 mercors 250 mages 300 smiths 500 financial advisers 100 quartermasters |
25,000 | A mercor uses esoteric commerce to exchange things like skills, souls, or powers. Rumpelstiltskin is very, very rich. |
| Kobold Furnus | Rock Flats | 13000 knockers | 1500 knockers | n/a | 10000 miners | 250 earthmasters 250 mystics |
25,000 | Earthmasters control the earth. |
| Stormbeard | Baxua | 500 acalicas | 500 acalicas | 500 acalicas | 900 demolitionists | 500 mystics 100 meteorotractionists |
3,000 | Meteorotractionists and acalicas in general control the weather. |
| The Forestmaster | Habitus | 20000 engkantos | 3000 engkantos | 500 engkantos | 1200 kidnappers | 100 judges 100 mystics 100 druids |
25,000 | Judges are shebvic esotericists that can enforce the status quo. Engkantos are territorial foresters and elite kidnappres. |
| The Fletcher | Bergenlund | 10000 nimerigars | 30000 nimerigars | 4000 nimerigars | 5000 archers 200 guides |
500 mystics 100 figgists 200 craftsmen |
50,000 | Figgum is esoteric juggling, juggling of the intangible. Nimerigars are known for their poisoned darts and river rafting skills. |
| Fossegrim | Brooketon | n/a | 2000 niskies | n/a | 500 lilyriders | 100 metapols 100 mystics 300 singers |
3,000 | Metapols use the currents of the world to understand what is going on. Lilyriders are just very good at moving about in water. |
| The Sledgemaster | Coeden | 18000 adlets | 5000 adlets | 1500 adlets | 2500 pathfinders 500 hunters |
1000 druids 1000 mystics 500 shamans |
30,000 | Adlets are dog-folk, and as such, have good noses for scouting. |
| The Loremaster | Clementine | 1800 mortals | 500 mortals | 500 mortals | 100 specialists | 100 loremasters | 3,000 | Clementinians are a nation of mortals living in the shadow of the fey. They command poioumenon with great skill (loremasters). |
| The Redsword | Redwayn | 210000 firbolgs | 22000 fir bolgs | 12000 fir bolgs | 5000 weaponsmasters | 250 mystics 250 war mages 500 smiths |
250,000 | Brutal bastards. |
| The Erlking | n/a | 2000 wild hunt | 1000 wild hunt | 1000 wild hunt | 65000 hunters | 500 huntkeepers 500 mystics |
75,000 | The whole of the Hunt. |
| Edela | Tir Na Og | n/a | n/a | n/a | 5000 spies | 100 arcanists 100 dreamweavers 100 mystics 200 mages |
5,500 | Arcanists work with secrets. |
| Queen Danivela | Gwythion | n/a | 1000 | n/a | 300 shipwreckers | 200 spellsingers | 1,500 | Will not join land invasion |
| Totals | n/a | 474,800 | 297,900 | 297,750 | 129,300 | 30,425 | 1,230,275 | n/a |
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