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Aeonian Nation Armies Navies Airforces Special Forces Esoteric Totals Notes
The Queen Tir Na Og 98000 varied 96000 varied 50000 varied 2500 specialists
2500 Dreamknights
500 dreamweavers
200 mages
300 mystics
250,000

Dreamknights are elite fey knights, perhaps the best in Lyrilla.

Dreamweavers are oneironauts in fey parlance.

Mystics are fey that work using their natural powers.

Specialists vary by individual.

Puck Falla n/a n/a n/a 500 agents 100 rhymers
50 illusionists
50 mystics
50 pranksters
750 Rhymers are reality-shapers.
The King Tir Na Og 1800 varied 1600 varied 100 varied 500 pathfinders
500 hunters
100 dreamweavers
150 mages
250 mystics
5,000 The King's forces all have hunting skill.
Thaegwyl Tir Na Og 1200 varied 1200 varied 100 varied 100 Dreamguard Servitors 100 dreamweavers
300 mystics
3,000 Dreamguard are oneironaut-knights.
May Queen Brael 10000 varied 10000 varied 8000 varied 1500 May Knights 100 toastmasters
100 tumblers
100 spellsingers
100 mystics
100 poets
30,000

Toastmasters are morale boosters.

Poets and tumblers have esoteric powers to their arts.

May Knights are knights with esoteric skill in one traditional art: dance, song, poetry, or drama.

Kith Queen Arcadia 6000 kith 5000 kith 2000 kith 500 Lavender Knights 100 genealogists
100 bards
300 mystics
15,000

Lavender Knights are hereditarily empowered knights.

Genealogists can pull from ancestral memory.

Danu Instar 750 tuatha 750 tuatha 500 tuatha 500 Ancient Knights 100 historians
150 mystics
150 shipwrights
100 smiths
3,000

Historians can pull from ancestral memory. Tuatha are a warlike people, too.

Ancient Knights have merged their current lives with past lives, adding great skill and lore.

Verdania Green Arbor 8000 green children 3000 green children 500 green children 2500 Green Knights 1000 druids 15,000 Green Knights are simply druid-warriors. Druids use aether.
Kitsune Manifest Kit Wood 40000 trens, foxes, kitsunes 2500 trens, foxes, kitsunes 2500 trens, foxes, kitsunes 2500 pathfinders
1000 hunters
800 druids
300 pranksters
200 illusionists
200 shamans
50,000 Shamans can take animal form.
Washer at the Fords Wellford n/a n/a n/a n/a 300 gatekeepers
700 mystics
1,000

Gatekeepers control the energies of death.

All bean nighe can answer three questions if three are answered afore.

Ocha and Drosel Cantus n/a n/a n/a n/a 25 seers 25 They can see the fucking future.
Mai'a Heart Wood 3000 menehunes 3000 menehunes 3000 menehunes 500 hunters 100 heart mages
400 builders
10,000 Menehunes construct emotionally powerful objects, which can include terrifying siege engines or beautiful fountains.
Shocking Blue Underbridges n/a n/a n/a 500 guides 200 y gylched
300 mystics
1,000

Y gylched is the art of poioumenonic connection via poetry.

Bluecaps are underground guides.

Yosei Manifest Istoria n/a n/a n/a n/a 1500 bondsmages (soul)
1500 bondsmages (heart)
3,000 Yosei are bondsmages, connecting to living things to draw mana from them.
Jumana Vonsita 300 varied 300 varied 400 varied 1400 Euphonic Knights
100 Euphonic Knight Servitors
400 spellsingers
100 Spellsinger Servitors
3,000 The Servitor versions are just +6 better than the normal versions. Euphonic Knights use singing swords.
Maradir Nirvoria 4000 teg
1000 trow
2000 teg
6000 trow
2000 teg
3000 trow
400 justicars
800 Knights of Nirvoria
400 aedificarians
400 mystics
50,000

Aedificarium is the esoteric art of creation, of crafting.

Justicars are justice-paladins.

The Knights of Nirvoria are just elite knights.

Two Satyrs Violet Glen 300 fauns and satyrs 200 fauns and satyrs 100 fauns and satyrs 200 drunk fighters
500 rangers
100 brewers
100 mystics
1,500 Satyr brew is very, very potent. Satyrs and fauns make excellent lovers.
Idiot King Garabi 4000 varied 3000 varied 500 varied 1000 clowns 1000 idiots
500 mystics
10,000

Idiots are esoteric fools who can speak truths without knowing them.

Clowns are just very, very funny.

Gutter King Carad 3400 varied 5000 varied 700 varied 500 Gutter Knights 100 jesters
200 mystics
100 beggars
10,000

Jesters use figgum and emotional arts to raise morale and control emotions.

Beggars in this case are spies.

Gutter Knights are drunk fighting, foul bastards.

Sneachta Athru 1000 piskies 500 piskies 500 piskies 600 cavalry 300 mystics
100 fluxkeepers
3,000

Pisky cavalry is some of the best in the world, but they only ride small ponies.

Fluxkeepers can alter reality to a small degree.

Gintleman Jay Heilund 5000 atomies 80000 atomies 200000 atomies 10000 knights 1000 winddancers
500 mystics
3500 ventriloquists
300,000

Atomies are smaller than the eye can see, so an atomy knight isn't really very frightening. 10,000 of them is a bee hive, basically.

Winddancers control the wind.

Ventriloquists are pretty literal here, but very convincing.

Scheherezade Quills 750 eshu, Tarcenes, and archoses 750 eshu, Tarcenes, and archoses 250 eshu, Tarcenes, and archoses 250 knights 300 storytellers
700 mystics
3,000

Storytellers are good for moreale, but also at commanding poioumenon.

Quillian knights are models of chivalry.

Hero of the Valley Redwayn 1000 rakshasas 600 rakshasas 600 rakshasas
500 lords
100 alchemists
100 mystics
100 mages
3,000

Rakshasa alchemy is all about explosives and flames.

Rakshasa lords are the best glamourers in the world.

Rumpelstiltskin Knast 10000 mercenaries 10000 mercenaries 3000 mercenaries 750 specialists 100 mercors
250 mages
300 smiths
500 financial advisers
100 quartermasters
25,000

A mercor uses esoteric commerce to exchange things like skills, souls, or powers.

Rumpelstiltskin is very, very rich.

Kobold Furnus Rock Flats 13000 knockers 1500 knockers n/a 10000 miners 250 earthmasters
250 mystics
25,000 Earthmasters control the earth.
Stormbeard Baxua 500 acalicas 500 acalicas 500 acalicas 900 demolitionists 500 mystics
100 meteorotractionists
3,000 Meteorotractionists and acalicas in general control the weather.
The Forestmaster Habitus 20000 engkantos 3000 engkantos 500 engkantos 1200 kidnappers 100 judges
100 mystics
100 druids
25,000

Judges are shebvic esotericists that can enforce the status quo.

Engkantos are territorial foresters and elite kidnappres.

The Fletcher Bergenlund 10000 nimerigars 30000 nimerigars 4000 nimerigars 5000 archers
200 guides
500 mystics
100 figgists
200 craftsmen
50,000

Figgum is esoteric juggling, juggling of the intangible.

Nimerigars are known for their poisoned darts and river rafting skills.

Fossegrim Brooketon n/a 2000 niskies n/a 500 lilyriders 100 metapols
100 mystics
300 singers
3,000

Metapols use the currents of the world to understand what is going on.

Lilyriders are just very good at moving about in water.

The Sledgemaster Coeden 18000 adlets 5000 adlets 1500 adlets 2500 pathfinders
500 hunters
1000 druids
1000 mystics
500 shamans
30,000 Adlets are dog-folk, and as such, have good noses for scouting.
The Loremaster Clementine 1800 mortals 500 mortals 500 mortals 100 specialists 100 loremasters 3,000 Clementinians are a nation of mortals living in the shadow of the fey. They command poioumenon with great skill (loremasters).
The Redsword Redwayn 210000 firbolgs 22000 fir bolgs 12000 fir bolgs 5000 weaponsmasters 250 mystics
250 war mages
500 smiths
250,000 Brutal bastards.
The Erlking n/a 2000 wild hunt 1000 wild hunt 1000 wild hunt 65000 hunters 500 huntkeepers
500 mystics
75,000 The whole of the Hunt.
Edela Tir Na Og n/a n/a n/a 5000 spies 100 arcanists
100 dreamweavers
100 mystics
200 mages
5,500 Arcanists work with secrets.
Queen Danivela Gwythion n/a 1000 n/a 300 shipwreckers 200 spellsingers 1,500 Will not join land invasion
Totals n/a 474,800 297,900 297,750 129,300 30,425 1,230,275 n/a
Topic revision: r4 - 13 Sep 2014, BillyRayStupendous
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