Used:
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Assignment of the Sword of Frustration,
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Assignment of the Morningstar.
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The Mastery of the Mad God's Helm by a veteran Hunter.
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The finding of the Hunter Deiridh Sli
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The finding of the Hunter Casur Fhi
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The empowerment of Foiche Maru in the waking realm.
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Death of a major Aeonian
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Story moments for Crane,
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Story moments for Cork,
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Story moments for Ybraulk,
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Story moments for the Erlking.
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playing chicken with a huge vesturian warship
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a chase scene with a powerful vesturian officer/special forces agent
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being launched onto another ship
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a successful viking retreat gambit
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The symbol of the Fox in flame. The first genuine post-war deployment of the red fox symbol. Prax's flame and illusions prove to have an edge (though not fundamental nature) of madness to them, and contrast quite wildly with the precision of rakshasa glamours.
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Assault on the first island. Assisting crafters under fire to assemble spell foci or other such artillery implements.
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Figuring out that there slave ships scattered throughout the armada, because that's definitely something that would bother us. Many successful rescues after figuring out the ruse.
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Scenes of each Gift being used well. the Sword.
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Scenes of each Gift being used well. Magma being summoned during the island assault, because badass!
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The Erlking taking wounds for others, and many in our army noticing his sacrifice; progress made towards redemption.
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Cork coming back to us with something he really shouldn't have been able to steal, like a key to their communications network or offensive capabilities. Or, I dunno, an admiral.
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Witcher assault from Jorgendish fleet
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Randomblade shows its age and power in an unexpected way.
Stage 4: Island Hopping
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The finding of the Hunter Mara Tslea
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Story moments for some Hunters,
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Tam Lin character moment.
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Scenes of each Gift being used well. the Morningstar,
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a mad fight on a sinking ship
Stage 5: Psychological Warfare
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Story moments for Wactawa,
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A kraken driven mad, whether means for it to happen or not. They are intelligent.
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Some horrid demons. Some beautiful banishments. Crane really coming into his own.
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Scenes of each Gift being used well. The Helm,
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Story bits/news from the Sanctuary/Rosalie
Stage 6: The Advance to Nightclad City
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Death of a major NPC
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Assignment of the Ring of 100 souls,
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The arrival of support from new allies Maskovy,
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The arrival of support from new allies Idangar,
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The arrival of support from new allies Maraddon,
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The arrival of support from new allies Ledea,
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The arrival of support from new allies Crystania,
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Story moments for Inelle,
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turning an enemy's strength against him
- Meeting some friendly faces from Vesturia. We didn't make many efforts to endear ourselves to the population, but I feel like a little luck and a little narrative force would conspire to help us meet someone sympathetic from way-back who might have been inspired by our example.
- The sight of new verses being inscribed into the Armor and shillelaghs by the forces of poioumenon at work.
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Shilelagh moment
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dissension in the Vesturian ranks (ambition clashing with loyalty)
Seawall:
- Mudpie's fulfillment of Mastery.
- Gundar's death
Recurring:
- The rising of battlefield undead. [used many]
- Battles with demon ships. [used once]
- Battles with ghost ships.[used once]
- The Jorgendish navy. [used twice]
- The Vesturian navy. [used once]
- The Vesturian airforce. [used once]
- The capture of the strategic islands. [used twice]
- A runechain. [used once]
- Intel from a freed slave. [used once]
- Use of a special object or power granted to Prax over the course of the campaign that has not yet been used. [used once]
- Use of a special object or power granted to Mudpie over the course of the campaign that has not been used [used thrice]
- good saves with each other [used once]
- ship-hopping [used once]
- a ship wreck [used twice]
- hard rain (for mood. I love rainstorms) [used once]
- wrangling a kraken [used once]
- a duel [used once]
- improvising weapons out of the terrain in a frenzied fight [used once]
- the surprise arrival of something big and mean [used once]
- Ships on fire. (Rolling down the road. Please notify my next of kin; this ship shall explode.) [used once]
- Seers helping avoid incredible collisions, because drama. [used once]
- Snakes in unexpected places. [used twice]
- mudpie and prax fighting back to back [used once]
- Sirines sink crucial ships [used once]
- Sulfur dragons attack [used twice]
- Vesturian special forces attack - Ender Corps, Vesturia's Fist, Nightdancers, Circle of Night, Bleeding Wands, Nightwings, Dreadfish, Black Thunder, Rangers, Mace Corps, Coils, Night's Arm, Blooddrinkers, or The Molt [used many]
- Witcher returns [used twice]
Topic revision: r12 - 05 Oct 2014, BillyRayStupendous