For Part 154:
Recurring:
  1. ASSASSIN: An assassination attempt on a PC or several PCs
  2. AGIKAANI PRIESTS: Agikaani priests use their twisted faith to alter the genetics of their foes.
  3. NPC DEATH: No less than 5 major NPCs irrevocably die. [one NPC per use; more than 5 can be used] - Rosamonde, Faranasia, Varda'aralaas, and Yloquith killed
  4. FORGOTTEN POWER: Unused powers/objects from every PC is used at least once. [1 use per PC] - used for Da'sabash, RIndacas
  5. NPC MOMENT: At least 7 major NPCs get a story moment. [1 use per NPC] - used 4x
  6. LOST POWER: The PCs are temporarily stripped of their powers and must cope.
  7. ESCAPE: A booby-trapped retreat
  8. UNDEAD: The dead on the battlefield rise as undead.
  9. MEDICINE: Gruesome field medicine.
Non-recurring, non-specific:
  1. ABSURD STRATAGEM: An absurd stratagem throws the other side for a loop (either side).
  2. SUBMARINES: The use of submarine warfare by the Eight Star Empire
  3. NPC RETURN: A major NPC who died returns to the field of battle.
Camps-specific:
  1. EXPERIMENTS: Details about breeding camp experiments
  2. SHARA'S MASTERY: Shara Masters her Gift
  3. PHIA: Phia saves Shara's life.
  4. HALFBREEDS: Agikaani halfbreeds.
  5. SHAME: Elves die of the Shame.
  6. ATROCITY: We discover some atrocity on the level of concentration camps
  7. OVERCOME: At least one elf overcomes the Shame through some heroic/redeeming/selfless act. It might kill them, but hey.
  8. MUTATIONS: horrific mutations, failed experiments and the like, are discovered in some of the camps
  9. INMATES: Camp inmates attempt to join the battle, on either side.
  10. MERCY: Admidst all the horror, someone finds kindness and mercy, somehow, somewhere.
Fetat-specific:
  1. GUERILLA: street to street guerilla warfare in the slums of Fetat
  2. HALFBREED: The halfbreeds of Agikaan.
  3. 9H BIRD: The Nine-Headed Bird Manifest is held hostage by Agikaani leaders.
  4. SHAME: Elves die of the Shame.
  5. HARKANIAN: The Harkanian emissary is captured by the invading force.
  6. IMPOVERISHED LOCALS: Impoverished locals defend themselves with fuligin weapons.
  7. REJECTION: A resistance cell rejects our aid.
  8. RIVER OF BLOOD: At some point, we should have to wade in/through blood, or be drenched in blood. Maybe it can rain blood. It's important for the symbolism. The mind should boggle, and it should be unnerving.
  9. OVERCOME: At least one elf overcomes the Shame through some heroic/redeeming/selfless act. It might kill them, but hey.
  10. CHOPSTICKS: Someone fights with chopsticks after being disarmed near a restaurant in the capital city. This is completely racist.
  11. SURFING: A stealth strike force from the sea rides in on surf boards
  12. RESISTANCE: Locals unexpectedly join the heroes in their fight.
  13. TRUMPET: Ghef'fhardim Masters the Trumpet of Dragon Calling to summoning armies under his command.
  14. PALYRUS: Palyrus uses the EM Wand.
  15. ANAMEL: 'Anamel uses the Last Predator Claw.
  16. SASH MASTERY: Vessera Masters the Sash of Status to Evernorth's heritage.
  17. WITS: Jheshemirath empowers the Quill of Six Wits with an obscure fact at a crucial moment to allow others to know it.
  18. ILLYRAS: Illyras betrays Vessera; Vessera kills Illyras.
  19. FORGIVEN AGIKAANI: Danbao the Forgiven Agikaani delivers a portion of the city to the elves without combat.
  20. PLINIO: Plinio the Angelologist (Tara'hinian Special Forces) defeats a demon-lord.
  21. RONTAJONTAS: Rontajontas defeats an Agikaani archmage in a magical duel.
  22. ELVEN CABAL: Kenos Andurian (Time; tuathan archmage), Aeralasian (Flora Lamaera's mother), Rhanascha (Meta; Rindacsa's mother), Eloquitae (love; vala'bran amoromagus), Naralsa (Meta; Zudanese Folk Hero), Zelleria (Meta; vala'bran Folk Hero), Quenewek (Truth; Vesaritian Consequent), and Rhomara (Ice; caoineag snowsinger) combine their magic into a single assault against the Agikaani High Priest.
  23. STONEDELVE QUEEN: Queen Arkoroia dies at the hands of an elven Agikaani supersoldier.
  24. FIRESTONE/BLUED: Bhaanfur the Tiger-tamer and Kanamoi the Avenger defeat a runechain with their bonded animals.
  25. SPIDERKIN: Gehennus (Spiderkin Manifest) and the spiderkin horde face off against a flood of bloody demon-lords.
  26. SUN FAITH: Trea'allah (HPS Sun) and Phalad'riel (her acolyte, Da'sabash's former comrade) lead the Iniseli sun-faithful in prayer against Agikaani priests.
  27. TARA'HIN: The Knights of Tara'hin face off against Agikaani elites and succeed but barely.
  28. CARPETS: Flying carpeteers bomb part of the city.
  29. BROWNSTONE: Da'aralaas (hul'tessaq Brownstone paladin--Equality community organizer) rallies Agikaani poor to the fight against their oppressors.
  30. RSI/SYLPH: Rhysini (rsi Folk Hero) and Kaiseralif (sylph Folk Hero) destroy an Agikaani airship manned by demons.
  31. PSYARAN: Apistos (Psyaran Folk Hero) defeats an Agikaani super-psionist in the mentalscape.
  32. XILISI: Chief Yoxa redeems Xilis by killing an Agikaani runechain in single combat, then dying.
  33. TECUMSEH: Tecumseh, riding a lead dragon, faces off with an Agikaani eugenic super-dragon and breaks the sky.
  34. KYRESTIAN: Melita the Storm (Phoenecian admiral) of Kyrestia leads the naval fleets ashore in the Fetat harbor.
  35. TIGER: Rajaman (Tiger-Lord) of Jahananar burns a whole section of the city in a rage.
  36. SHEMIR: Mahasbas the shemir sacrifices himself to destroy a morag of origins unknown.
  37. BLADESINGERS: Myrelldha and Annalliaris, the Ailanean bladesingers working guard duty for the Last Elves, die protecting Shara during the march through the city.
  38. ATREIDIEN: Atreidien the rsi uses his powers to reveal to Nas a new stratagem for breaking through a certain part of the city.
  39. HANIQA: Haniqa brings timely news.
  40. HOMELAND CONSEQUENT: Trant dies, and the lore of the Homeland elves dies with him.
  41. TUNNELER: Khannarha the Tunneler, Folk Hero of Stonedelve, dies when part of the city collapses.
  42. ROYAL DEATH: Four Dabusenese leaders die in the battles around the city.
  43. REINFORCEMENTS: A contingent of holy paladins show up at a dire moment to lend their support.
  44. BRAINWASH: A conversation with locals making it clear the brainwashing the empire has done.
  45. LAYING DOWN: Agikaani citizens laying themselves down for slaughter because of their belief in the One True God and the Empire
  46. MUNWYCH: The Munwych Crew gets in through tiny cracks.
  47. VIMALA: A vimalan reconnaissance unit makes it back from behind enemy lines with a warning.

Old:
Recurring:
  1. swashbuckling countermanded with lasers
  2. An assassination attempt on a PC or several PCs
  3. graphic descriptions of the effect the sickness spreading is having on current elf species. Physical and psychological.
  4. triplet mind/magic meld
  5. A special ops procedure involving a grinning man 'prank'
  6. fire raining down from the heavens
  7. Sandworms devouring people whole
  8. Da'sabash rides a sandworm into battle
  9. A current elf commands her/his bonded animal in battle.
  10. Agikaani priests use their twisted faith to alter the genetics of their foes.
  11. The dead on the battlefield rise as undead.
  12. Elves (and post-elves) are found serving the enemy.
  13. Your spies return with crucial information.
  14. No less than 5 major NPCs irrevocably die. [one NPC per use; more than 5 can be used] - Rosamonde, Faranasia, Varda'aralaas, and Yloquith killed
  15. 3 miracles occur over the course of the invasion. [3 uses, 1 miracle per use]
  16. Every Gift sees at least one use. [1 use per Gift] - Fox Tail used, Shara's Heart used,
  17. Unused powers/objects from every PC is used at least once. [1 use per PC] - used for Da'sabash
  18. At least 7 major NPCs get a story moment. [1 use per NPC] - used 4x
  19. Stonedelvers burst forth from the earth.
  20. Martial arts showdown.
  21. Kesanese metapoliticians send us a key insight.
  22. Infighting amongst our Dabunenese allies.
  23. Undead assassins directed at the Apostles of Life
  24. The PCs are temporarily stripped of their powers and must cope.
  25. Some of us are crippled by the Agikani symbolism.
  26. We see the power of the One True God.
  27. Undeath biological weapons. A physical miasma that causes the same problems mustard gas caused in WW1, but worse.
  28. Child soldiers appear on the battlefield
  29. A double-agent is exposed (on either side)
  30. Plague hits your armies.
  31. A wave of agony consumes your armies.
  32. Shara becomes a bunny at an inopportune moment.
  33. Gruesome field medicine.
  34. "Hurry! It's gonna blow!"
  35. A booby-trapped retreat
Non-recurring, non-specific:
  1. Khal'maqua confronted about her near refusal to change forms
  2. Someone loses a hand, preferably in a fight against a relative
  3. an appropriate scene for us to imagine 'yakety sax' playing
  4. Josiah Hazunam makes the Last Elves an offer on the battlefield.
  5. The Ladryan Horde demolishes a force of Agikaani that outnumber them 10 to 1.
  6. Discovery of the aftermath of an attack by the Irriton Complex.
  7. A traitor strikes at a pivotal moment (either side).
  8. Good and evil elvenkind resolve a dispute with a duel.
  9. A Dabusenese ally suffers heavy losses and withdraws (either side).
  10. The enemy brings out a Gift that puts us at a disadvantage.
  11. The curse mutates again.
  12. Evidence of divine meddling not by Greneja or Ashariel.
  13. Someone we had forgotten about appears on the battlefield.
  14. A Consequent can no longer keep it together.
  15. Guardians join the fight.
  16. We get to see someone wield Law.
  17. We see that Warlock Zevulun or Johanna.
  18. A Nightmarcher
  19. A horrible undead being that touches you and incorporates your body into it's flesh. Something like this, http://marvel.wikia.com/MeMe_%28Morlock%29_%28Earth-616%29?file=MeMe_%2528Earth-616%2529_from_Uncanny_X-Men_Vol_1_292.png but with unlimited access to the bodies from a battlefield, who incorporates both living, undead, and dead flesh, and who gets stronger the more bodies it has.
  20. The return of the Hand of Undeath.
  21. An interlude from the enemy's commander's point of view. We're besieged from all sides and deciding what we can unleash to win, survive, or escape. Plans we come up with then have to be dealt with.
  22. We get to know and interact with our enemies before fighting them. The Bloodmother either taunts us, or we get a line of communication with them, or we get an inside scoop on their internal communications. Something to build up an adversary before we face them in battle.
  23. A fight with almost zero visibility. Friendly fire, surprise attacks, near escapes.Lightning or some power only reveals the battle field briefly every few moments.
  24. The weather/environment as a barometer of the war. Night versus day, the Alliance of the Sun (Iniseli, Tenzanai, Unbul, Tara'hin) invading Darkness.
  25. Someone nearly gets killed by a stray bullet that is stopped by some personal treasure in their pocket. Watch, prayer book, miniature Tesla-esque death ray, whatever.
  26. The Lammasu and the Shedu Manifest (from Lohar) heal the unhealable on the battlefield.
  27. Half-demon Agikaani General Agappe returns.
  28. Guardians do something dangerous.
  29. An absurd stratagem throws the other side for a loop (either side).
  30. A battle spills over into Dream.
  31. A representative of the enemy surrenders himself to deliver a message.
  32. One of our allies releases something abhorrent. This causes a diplomatic crisis that needs to be dealt with.
  33. The use of submarine warfare by the Eight Star Empire
  34. The toell cavalry man returns with the Sword of Evergreen.
  35. A major NPC who died returns to the field of battle.
  36. We have to choose between letting people die horribly, or revealing our intelligence prematurely
  37. A Guardian dies redemptively.
  38. Vanathos the Kyellezhian rescues someone important with his ship.
  39. Xiao the bai laihu xiao master controls fuligin metal with his martial arts.
  40. the Silent Horsemen butcher an Agikaani rune chain.
  41. an opportunity to repay Da'sabash's life debt to Katha'ane
  42. Someone is telling a story in the trenches and then gets offed mid sentence, bringing the listeners brutally back to the present
  43. Assigning ownership of the captured Statis Bomb.
  44. Stonedelver sorcerer who opens hellgates uses another dark spell against Agikaan.
  45. Uroese King story moment.
Seinam-specific:
  1. Deadly plants in the hanging gardens.
  2. Joyous welcoming of your armies by the Seinamese.
  3. The shattering of the tablets of [local] law by the enemy.
Aerial battle-specific:
  1. Zodiac minds take over Kyzhellian elves and cause havoc
  2. A gnomish plan involving moon destruction, which makes sense for achieving their side's battle goals, but ultimately does not bear fruit
  3. Airship attack from directly above
  4. Airship race.
  5. An airship pulls a Crazy Ivan (whether out of necessity or the pilot is actually crazy and named Ivan)
Jenil-specific:
  1. Roadside bombs.
  2. The Immortals of Jenil fight Agikaani elites in combat and eradicate them.
  3. A djinn is used by the enemy against your forces.
Tyric-specific:
  1. The discovery of the halfbreeds of Agikaan.
  2. Emily Brand Argent and her Silver Torches in Tyric help the invading armies defeat the occupying forces in Tyric.
  3. A resistance cell rejects our aid.
Agikaani response-specific:
  1. The Empress's Knight leads a force against the Last Elves.
  2. Agikaan unleashes an adversary nobody could have anticipated.
  3. At least one elf overcomes the Shame through some heroic/redeeming/selfless act. It might kill them, but hey.
Invasion of Northern Agikaan-specific:
  1. An elf or former elf who cracks under the shame/pressure
  2. Discovery of a horde of hidden cultural objects that the Agikaani were hiding because of their value and as an attempt to erase them from the cultural memory
  3. Elves die of the Shame.
  4. Impoverished locals defend themselves with fuligin weapons.
  5. Agikaan unleashes an adversary nobody could have anticipated.
  6. A resistance cell rejects our aid.
  7. We uncover a cache of esoteric weapons, before/after the Empire unleashes them on us.
  8. At least one elf overcomes the Shame through some heroic/redeeming/selfless act. It might kill them, but hey.
  9. Locals unexpectedly join the heroes in their fight.
  10. Josiah Hazunam returns to sweeten the deal.
  11. Allies of Agikaan have agents in the field.
Camps-specific:
  1. Details about breeding camp experiments
  2. Shara Masters her Gift
  3. Agikaani halfbreeds.
  4. Elves die of the Shame.
  5. Elves witness an act in flagrant violation of the Law.
  6. We discover some atrocity on the level of concentration camps
  7. At least one elf overcomes the Shame through some heroic/redeeming/selfless act. It might kill them, but hey.
  8. horrific mutations, failed experiments and the like, are discovered in some of the camps
  9. Camp inmates attempt to join the battle, on either side.
Final Advance-specific:
  1. A Sword is sealed, rendering at least one major enemy and one NPC sealed within it's effects.
  2. The Child of Agony leads a force against the Last Elves.
  3. The halfbreeds of Agikaan.
  4. Elves die of the Shame.
  5. Agikaan unleashes an adversary nobody could have anticipated.
  6. At least one elf overcomes the Shame through some heroic/redeeming/selfless act. It might kill them, but hey.
Topic revision: r15 - 18 Oct 2014, BillyRayStupendous
This site is powered by FoswikiCopyright © by the contributing authors. All material on this collaboration platform is the property of the contributing authors.
Ideas, requests, problems regarding Foswiki? Send feedback