By the end of the Industrial Era, the economic powers have evolved to be puppet masters, controlling whole countries, using their finance capital to buy up whole industries, exploiting every inch of the world. This has led to conflicts between them, leading to a world war.
The main imperial alliances are:
- The Fascist Quarter: Insieme, Stolzen, Dhun, Tienos, Kalter
- Ranic Empire: Vesturia, Jorgendheim, Remak, Idangar, Omaev
- Agikaani Empire: Agikaan, Odesen, Manikiri, Muroa, Anjuram
- The Winter Court
- The Red Fist, Tamarnthek
- Srisian Empire: Srisia, Furich Amol, Kael'Ras, Nelgarten
- Aeldian Empire: Mwyr Aeld, Blackwood, Arunel
- Fell Seas Alliance: Dalurine, Uth Kaan, Rillius
- Urayme
- White Sun Alliance: Khurshid, Alqahati
- Harkanheim, Bellica
- San Selsian
- Cobalt Mining Empire: Izzellan, Vewel, Nitrhi, Coesania
- Qeernarajarah Empire: Ururual, Qeernarajarah, Uur Sodzul
Alliances of resistance, anti-imperial forces, and anti-colonial struggles:
- Green Alliance: Berellia, D'onde, City of the Moons, Demopolis, Danuo
- First Alliance: Madziar, Genesis
- Sapphire Alliance: Yme, Vimala, Iddii
- Taggaran Liberation Movement: Langa, The Gardens, Bot Temet, Mhurgra, Desert of the Winds, Basuri
- The Ranic Uprisings: Ottavia, Paurev, Colesh, Ledea
- Palhuric Liberation Front: Ataweenuk, Malhuin, Rodangasa, Loosa
- Red Flag Uprising: Asulja, Qallurg, Solithia
- Free Skies Alliance: Inverray, Dorim, The Freehold
- Golden Crown Alliance: The Summer and Kindly Courts
- Sunburst Alliance: Tara'hin, Kyrestia, The Wash, Gamon, Lahuqim
- The Long Crossing: Tonn, Vaulkrym, Monbaru, Gwythion, Jaru, Pytar
- The Thanes: Andarak, Umphand, Rezsthane, Karmand, Akazad
- Lunar Freedom Movement: Kurum, Lunaria
During the Fragmentation, these moments become looped:
- Burning Genesis: In Cassaru, the Ranic Empire has invaded the Forest of Genesis and set it ablaze, risking the World Tree itself. Many, many groups fight in the forest, and some seek to preserve parts of the ancient forest. The most vital is the protecting of the Mothersblood Pool, a pool of pure aetherial waters blended with World Tree sap that holds a secret object sacred to Mother Shem. Players would need to help the guadians of this spot keep both enemy forces and the fires away.
- Battle of Krondus: In Wymmera, the Red Fist has completely conquered everything, and their forces have begun their march toward Dabusen. Agikaan is forced to split their forces in order to maintain their hold on the continent while facing the Red Fist and the Sapphire Alliance. The battle of Krondus is a turning point that sees Agikaan break the Red Fist's power and crush the Sapphire Alliance at once, as all three forces converge. Players would turn the tide in favor of the Red Fist in order to allow the Sapphire Alliance to survive.
- Blood for Oil: In Mati, the Fascist Quarter and the White Sun Alliance have called a brief armistice in order to put down rebellions in their own countries, meaning they must hold onto the territories they each hold. The Sunburst Alliance seizes the moment to strike at the oil fields that the Fascist Quarter has taken. They connect to forces in the occupied countries (Qawahie and Naowaq) and strike as massive protests breakout against the occupied forces. The protests erupt into full uprisings. Players would be in the midst of the uprisings, seeking to connect organizers with Sunburst agents.
- Binding the Locus: In Palhur, the PLF is seeking to overthrown the Uraymean occupation forces in Ishalda. Part of this is binding an elemental of the Huruek Range in order to use his power. Players would have to convince the elemental to accept the binding without resistance.
- Broken Peaks: In Dabusen, the Sapphire Alliance has been forced to retreat to a mountain fortress, the last of their forces nearly destroyed by a united Agikaani and Fell Seas advance. An act of desperation destroys the fortress and the mountain, as well as the besieging forces. Players would be there to stop this and give the Sapphire Alliance a little bit of hope.
- Blue Moon Tavern: In Lyrilla, spies for the Golden Crown meet in Blue Moon Tavern with a double agent working for the Winter Court, who has information for them. History says this meeting should end with an unseelie assassin killing the double agent before they reveal their information. Players would have to decide whether to change history or not.
- Breadfruit Forest: In Taggarus, the Aeldian Empire holds a massive swath of the central continent, but in an orchard of breadfruit trees agents of the Taggaran Liberation Movement are preparing a ritual that will unleash eneriges that will empower resistance forces. Players would need to prevent agents of the Aeldian Empire from stopping them.
- Bocca and Insieme: In Jesenya, the country of Bocca, occupied by Insieme, is in the throes of a revolution to overthrow them and the local compradors. Agents from the Green Alliance have been arrested and executed by the Insiemese forces. Players would be there to confuse agents of Insieme while the revolution overwhelms the governor's stronghold.
- Bellican Conflict: In Starfall, Bellica is facing a massive naval battle against the Fell Seas over control of the Sea of Stars. The most curical moment of the conflict is the sinking of six supply ships on their way to a Bellican base by Fell Seas submarines. Players would be agents on the submarines who must decide whether to stop it or help it.
- Betrayal in Skyholt: In Gyrah, Skyholt is a battleground between the FSA and Urayme. A major betrayal is set to occur here. History says it is a Dorimian betrayal of the FSA, but players would have the option of turning it into a betrayal of Urayme by Skyholt compradors switching sides.
- Bells for the Coast: In Qorumeer in the Aurul Ocean, a battle between Fell Seas and the Long Crossing causes flooding along the coasts, causing the alarm bells along the coastal villages to ring out. This causes a chain reaction that reaches back into the seas where a force is forewarned by the sound of the bells that the battle is happening and is able to avoid it, leading to a major victory for the Long Crossing. Players would need to guide the sound of the bells.
- Blade of Lilltih: In Ranu, the Ranic Uprisings seek to find a weapon called the Blade of Lillith, which is actually a special missile. History says they found the missile, not knowing its nuclear powers, and that it caused the deaths of 2 million citizens, destroyed rebellions, and actually caused the uprisings to fail. Players would need to stop them from finding the missle, or to redirect the missile somehow if they do find it.
- Brighter Than the Sun: In Zapastr on the Green Moon, a nuclear bomb is launched from a Qeernarajarah ship at the capital of Lunaria on the Grey Moon. Fragmented time means the Grey Moon is doomed, and the players must save it by destroying the bomb in space.
- Boiling Earth: In the Great Expanse of the Hollow in the Subterranean Realm, the Cobalt Mining Empire and the Thanes are at war, and their tanks and bombs are causing the stone to boil, to melt, to fuse, to shift. It is destroying the heart of the world. Players must protect the world by forging a peace.
In the end, the players need to change the war drastically.